Just got my hands on the OPM demo disc, and proceeded to play the hell out of Enthusia!
My first impression was an overwhelming WOW!..
After examining the static button layout screen for a couple seconds, i pressed X and continued on. I was pleasantly surprised when my DFP started doing its calibration dance.
Excited to see how Konami put this one together, I pressed Start at the intro screen, and a very fobbish voice repeated the name of the game for me.. oooooo kkkkkkk
i select the first course, the oval speedway, and begin to closely inspect the cars I was presented with. They looked GREAT! Comparing them to GT4's models, I'd have to say I rather prefered these Enthusia models over their GT4 counterparts.. call me crazy, but they seemed to have a nice aura about them, as if you were looking at real cars amidst a hazy summer morning among the tulips, in a grass plane somewhere in England.
I selected the 787B, with those spectacular looking deep dish rear wheels, and manual transmission.
The first thing I was greeted by when entering the race was partial brake and gas. Somehow, the brakes were inverted via DFP pedals... I had to STEP on the brakes with the gas to move anywhere. OK, freak occurance.. unplugged the USB cord while paused, and reinserted it. Ahh.. all better.
The graphics in this game are fantastic. Racing in this game feels more vibrant, and alive, almost the opposite of in GT4 where the tracks are indeed very static. I could see blurred camera flashes as I flew past the stands on the straights. Switching views to 3rd person, I could tell immediately that the car models were outstanding. The cars were absolutely controllable in this view, as well.
Car sounds were very crisp, and distinguishable from car to car. You can hear the difference in quality when compared to GT4's noises. Each car has character, and I'll be damned if you aren't able to notice it.
I tried each of the drivetrain layouts.. FF, FR, MR and 4WD. The Alfa Romeo 157 (FF) that I raced on the german track had that characteristic on throttle understeer, with off throttle push. The FR miata was nearly the opposite, with that classic on throttle turn oversteer. Easily controlled with a bit of loose countersteer and throttle coaxing. The Elise 111 (MR) had a great braking drift, with a slightly tighter onthrottle turn oversteer. The Volks Golf R32 (4WD) had an all around push with off throttle 60/50 oversteer/neutrality.
Through each differing turn (elevation, camber and angle wise), the highlights of each drivetrain layout come at you. It really is something enjoyable beyond the spectrum of GT4's handling manners. I think this is majorly because of the feedback you get from the DFP, with that silky smooth rebound effect.
Gripping the DFP, you could tell that the designers had this wheel in mind while making the game. They made movements consistent throughout, with feedback creeping up as you hit the limits of the car. The rebound effect of the wheel was a nice addition, which forced me to make clear and progressive movements while steering. The physics are great. You really get the feelings of oversteer, understeer, and neutrality through the DFP. The Force Feedback was delivered smoothly, making the drive enjoyable and at the same time pushing you to the limit, draining all your focus into the path ahead, since there are no shift indicators as there are in the GT series (telling you when to shift down). Speaking of shifting, when you do so in Enthusia, again, it feels like the real deal. You get a slight jerk and then a rush of speed forward. People who deny Enthusia's physics superiority to GT4's simply have become brainwashed as to the GT series control inputs. A total package is shown in Enthusia. All driving scenarios became unique, with the help of the DFP giving me a real feeling of "oh ****, i broke too late, im going off the track" or "cool, i made the turn OK".. or even.. "WAHOOOOOO OVERSTEER!!!! COUNTERSTEER FOR THE DORIFTOO~~"