Evolution GT - a new PS2 racing sim

  • Thread starter Thread starter MasterGT
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HOLY CRAP!! :scared:

Gabkicks wasn't kidding -- this is total garbage.

- The sense of speed is horrible -- Going down a slide at your local playground will offer more of a thrill than driving the Corvette C6R in this game.

- The lack of realism in the game's physics is appalling -- It's next to impossible to get the C6R or the SLK55 AMG to spin out, and that's if you're trying. As you might expect from this, drifting is next to impossible, unless you use the handbrake, which works great for getting the tail out. However, as soon as you let go, the tail goes right back where it came from -- no laws of momentum or inertia here! Cars don't understeer, they just "don't turn enough."

- With the horrible sense of speed causing me to often over-speed corners, and the arcadey traction physics leaving me with a very understeery car in general, I found that handbrake drifts were the best way to get any car around any course -- including the C6R.

- The controls are absolutely frustrating -- Expecting a sim, I had my DFP set to 900* mode. Imagine my surprise when my Audi TT 3.2 Quattro drove straight ahead into the wall at the first corner, even though I had turned the wheel more than 200 degrees (no, it didn't understeer).

Setting the DFP to 200* mode didn't help much, as I was greeted with a random, sensitive-sometimes, positively-braindead-other-times steering model that made every corner a wild guess, while being assaulted by medieval force-feedback that would seem more at home on a 1994 Daytona USA cabinet than a 2006 PC driving "sim." Seriously, this game second-guesses your steering input so much that you might as well not even be driving the car -- at one point, I confused the computer and it couldn't decide whether it wanted to let me do the full-lock countersteer I was asking for, or to turn the wheels a mere 5* or so...it ended up rapidly switching between the two as if the car were having a seizure.

Whenever the steering wasn't pissing me off, the game was refusing to accept half of my gear-shift inputs, forcing me to hold the shifter forward or backward until the game finally recognized that I had used it.

- The menus and options are VERY arcadey -- no mouses allowed, this game is a pure-keyboard affair. The control options are very limited, and the defaults are for keyboard use (you have to manually setup a wheel). You can't even hit "Esc" to exit a race -- you have to press the "pause button," (Space by default) and select "exit."

- The graphics were plenty sharp, and ran very smoothly, but the reflections and textures left a lot to be desired. The car models weren't all that great, either. Some of the car sounds are impressive, but overall the game's audio is mediocre.

Bottom line: AVOID.

I can't believe I wasted bandwidth downloading the demo for this pile.
 
Hmm, I'm that curious to see just how bad it is I'm going to try it.
 
I installed the Logitech driver for the wheel, but the game won't install.

The devloper's and publisher's sites are down, so I can get no support.
Sounds like I may not have to install it anyway. :yuck:

Cheers,

MasterGT
 
Hi. I did that - before posting my question - and the "reviews" were about the PC demo version, not the PS2 full finished game.
 
Yeah, the PC demo was so comically bad that I never even thought of trying the full version... :lol: Who knows, maybe it's actually playable on the PS2.
 
Here - Portugal - too. It's after I saw it for sale in astore that I decided to come here asking if anyone had the game and how was it.

I guess nobody here in GTP bought it ...
 
I doubt the PS2 version would be any better than the PC version, and that counts for any game (minus NFS: HP2).
 
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