Yea, FM2 didn't have interiors and the poly count wasn't as high, but amazingly, those cars still got around the track. Sad that racing games have been so taken over by the graphics people that it's ALL anyone cares about anymore.
+1 Graphics should always be secondary. Sure, it's nice to have good graphics, but that doesn't inherently make a game better. The gameplay and design do that.
And I don't know about this place. But in my reading at the official site I had to laugh at the people defending the 200 cars, some even saying they prefer it.....knowing full well that in 6 months the same defenders will have that list of 200 wittled down to a couple dozen cars that are acceptable to race online. The rest will be hated LB cars that will get you automatically kicked from the lobby.
Which is like....every other Forza ever. I barely ever race in open lobbies, but when I do I always see about the same 8 cars in a given class. Not the LB car, but the 5-8 other cars that are 99% as good. The other 75-150 cars that you can build in that class hardly see the light of day. So how exactly is this really any different? It's been this way since there's been online racing; people use the best cars. The LBs have made it so people don't use the absolute best car, but they use the next best thing. You don't see people giving it an honest go in A class in say, a Country Squire very often in FM4 do you?
But funny that goof compared FM5 to FM2 content. Should have compared the game itself, most racers (not graphics people, or painters, or pokecar collectors or blind fanboys) will tell you FM2 was the pinnacle of the Forza series and it's been a downhill slide since then. I'm half expecting a future forza to just dump racing all together. Since it's clear that's something they care zero for.
So, first of all, you have at least two terrible fallacies here (no true scotsman & argumentum ad populum) which really makes it hard for me to take this statement seriously. Add on the ridiculous hyperbole at the end and it really detracts from your message. Having said that, I am very curious as to why you feel that way, and would be interested in hearing your reasoning.
I consider myself a very serious racer. I could care less about car collecting, and while painting is cool and a nice feature, I could live without it. For me, the fun is in having a close, clean race with a good competitive group of people. That's a big part of why I don't play open lobbies; there's no racing there, just bash-to-pass and hotlapping once you're ahead. That said, while I think that FM2 was a great game, saying it was the pinnacle of racing in the Forza series is a bit of a stretch for me.
It can be easy to look back with rose tinted specs, and I know I'm guilty of that at times too. FM2 had a lot of problems: Terribly unrealistic setups that made cars super easy to drive, woeful PI balancing (which led to a LB wipe at one point), Bullet cars (which were fun but point back to the balance issues), bad class separation, bad collision physics, only 8 player online, bad/nonexistent multiclass options... That's not to say it didn't have its high points too, the track list in FM2 was pretty good even though there were only 12 environments (less than FM5 will have) before DLC, and it did have a great car list at the time, plus it had the ability to tune in race lobbies.
The biggest problems for me in FM2 was the terrible PI scale and the unrealistic setups. The cars that were good in every class (if you didn't drive bullets) were stupidly easy to drive quickly, and the unigear setup was not only waaaay too good (the fact that it worked at all on low-power cars was an issue in itself) but it made driving boring. Generally, I feel like FM4 has a much better racing experience: the drivetrains are more balanced (even if AWD is a bit poor it can still be competitive), the collision physics are better, the setups are more realistic, the track list is bigger, the multiclass options are very good (could be better) and the PI balancing, while still not great, is miles better than in previous iterations of the game.
As I said though, I would be very interested to hear your reasoning behind saying that FM2 was the high point, because you're the first person I've heard say that.