- 3,200
- Murcie LP710
Still sticking with Forza. It's a good quality list of cars, and while tracks will most likely be DLC I can live with that.
Can't wait to get behind the wheel of the Atom V8.
Can't wait to get behind the wheel of the Atom V8.
First Forza game I wont be buying at launch.
As of today I'm still interested in this game provided they actually release DLC tracks and integrate them into the single player career. It's an expensive option but it's this or nothing for me this gen so far.
I guess I'm just another lemming but if it were only about value for money I'd be sticking with GT6 and current-gen. It's not though.
This, this and more this. I am disappointed in the lack of cars, tracks, weather, night, support for my CSR, lack of triple monitor support (probable!)? Absolutely. Am I am going to let that spoil what should otherwise be a fantastic game that gives me months of fun? Absolutely not.That, or other people have different preferences/priorities.
Am I disappointed in the track/car list? Absolutely. However, it's not going to stop me from getting the game. I've been continually impressed by the Forza series, and I truly enjoy playing it. To me, the pros still far outweigh the cons.
200 is plenty enough to be a good game, especially with a list thats quality from top to bottom.
Case in point, another subjective view....$60 is too much for a rushed DLC cash grab racing game.
Case in point, another subjective view.
Well put. Too many people try to hold everyone else to their own standards.Of course it is when it evolves my money. Lots of people will buy this game. I do not have and will not ever get Xbox live again. I'd only be buying a % of the game for full price. To short change the offline aspect of the game is very harsh "for me".
Same here, I don't collect virtual cars. I have always been able to find my small stable of cars from the Forza car pool. Quality tracks are another thing, more the better but so far the release will suffice. Forza has been been my favorite racer for some time, I must have 5, no question.I barely use 30% of the cars in FM4 anyway and it will be fun mastering all the new tracks and physics at the same framerate i'm used to. Forza 2/3/4 are hands down the best games i've played yet. It keeps me coming back for more.
So...Dan Greenwalt responded to Jalopnik's report on the car count by saying that the game has more cars and tracks than Forza 2. Yeah. Good argument, Dan.
What was PD's explanation of why GT3 had less cars than GT2? Something like "Well, it wasn't intended to be a new game and it's on a new engine that we built from the ground up and we didn't have time to model all 600+ cars in GT2." Yeah. That's a better explanation. "IT's a new system and engine and we wanted to get the game out and we didn't have time to model all the cars ;cause we wanted everything to look pretty."
"It's got more stuff than a game two iterations ago," doesn't really work.
So...Dan Greenwalt responded to Jalopnik's report on the car count by saying that the game has more cars and tracks than Forza 2. Yeah. Good argument, Dan.
What was PD's explanation of why GT3 had less cars than GT2? Something like "Well, it wasn't intended to be a new game and it's on a new engine that we built from the ground up and we didn't have time to model all 600+ cars in GT2." Yeah. That's a better explanation. "IT's a new system and engine and we wanted to get the game out and we didn't have time to model all the cars ;cause we wanted everything to look pretty."
"It's got more stuff than a game two iterations ago," doesn't really work.
"Some of the tracks needed updating," said Greenawalt. "Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology's moved on, or the track's changed like Silverstone.
"We're looking at laser scanning of everything moving forward - that's what it comes down to," Greenawalt said of Turn 10's approach. "We want that to be the standard for next-generation. Our goal's not to carry old content over - and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we'd updated from Forza 2 to 3 to 4. But they didn't have the poly count where we wanted it - and they weren't as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system - and any track or car that wasn't an A grade got either chucked or recaptured."
So...Dan Greenwalt responded to Jalopnik's report on the car count by saying that the game has more cars and tracks than Forza 2. Yeah. Good argument, Dan.
What was PD's explanation of why GT3 had less cars than GT2? Something like "Well, it wasn't intended to be a new game and it's on a new engine that we built from the ground up and we didn't have time to model all 600+ cars in GT2." Yeah. That's a better explanation. "IT's a new system and engine and we wanted to get the game out and we didn't have time to model all the cars ;cause we wanted everything to look pretty."
"It's got more stuff than a game two iterations ago," doesn't really work.
So...Dan Greenwalt responded to Jalopnik's report on the car count by saying that the game has more cars and tracks than Forza 2. Yeah. Good argument, Dan.
What was PD's explanation of why GT3 had less cars than GT2? Something like "Well, it wasn't intended to be a new game and it's on a new engine that we built from the ground up and we didn't have time to model all 600+ cars in GT2." Yeah. That's a better explanation. "IT's a new system and engine and we wanted to get the game out and we didn't have time to model all the cars ;cause we wanted everything to look pretty."
"It's got more stuff than a game two iterations ago," doesn't really work.
Well, there's two different crowds. One group believes everything should be as super-mega-HD and beautiful as possible, and would moan if they carried over last-gen assets. The other group (including me) believes super-mega-HD graphics are overrated and would rather see more cars/tracks from FM4 because most of the assets in that game were plenty good enough already, and more stuff = longer lasting gameplay....T10 have chosen to give you a smaller quantity to make sure the quality befits next-gen. I'm sure you'd be moaning more if they had just left stuff last-gen.
But T10 have chosen to give you a smaller quantity to make sure the quality befits next-gen. I'm sure you'd be moaning more if they had just left stuff last-gen.
Well, there's two different crowds. One group believes everything should be as super-mega-HD and beautiful as possible, and would moan if they carried over last-gen assets. The other group (including me) believes super-mega-HD graphics are overrated and would rather see more cars/tracks from FM4 because most of the assets in that game were plenty good enough already, and more stuff = longer lasting gameplay.
The only way T10 could have pleasedeveryoneas many people as possible would be if they had gotten FM4's entire car and track roster up to FM5-spec, plus more.
You're kind of twisting it a bit, FM2 didn't have interiors or the poly count that FM5 will have and it came out 6 months after Xbox 360, FM5 is in it's 3rd year according to that article and it's a launch title, 200 fully modelled ultra detailed cars and 16 laser scanned track in 3 years is a damn good achievement, how long did it take PD to release an unfinished GT5?
Is it really that black and white for you? There can't be people that just enjoy the game and have liked what it's progressed to?...most racers (not graphics people, or painters, or pokecar collectors or blind fanboys) will tell you FM2 was the pinnacle of the Forza series...
+1 Graphics should always be secondary. Sure, it's nice to have good graphics, but that doesn't inherently make a game better. The gameplay and design do that.Yea, FM2 didn't have interiors and the poly count wasn't as high, but amazingly, those cars still got around the track. Sad that racing games have been so taken over by the graphics people that it's ALL anyone cares about anymore.
Which is like....every other Forza ever. I barely ever race in open lobbies, but when I do I always see about the same 8 cars in a given class. Not the LB car, but the 5-8 other cars that are 99% as good. The other 75-150 cars that you can build in that class hardly see the light of day. So how exactly is this really any different? It's been this way since there's been online racing; people use the best cars. The LBs have made it so people don't use the absolute best car, but they use the next best thing. You don't see people giving it an honest go in A class in say, a Country Squire very often in FM4 do you?And I don't know about this place. But in my reading at the official site I had to laugh at the people defending the 200 cars, some even saying they prefer it.....knowing full well that in 6 months the same defenders will have that list of 200 wittled down to a couple dozen cars that are acceptable to race online. The rest will be hated LB cars that will get you automatically kicked from the lobby.
So, first of all, you have at least two terrible fallacies here (no true scotsman & argumentum ad populum) which really makes it hard for me to take this statement seriously. Add on the ridiculous hyperbole at the end and it really detracts from your message. Having said that, I am very curious as to why you feel that way, and would be interested in hearing your reasoning.But funny that goof compared FM5 to FM2 content. Should have compared the game itself, most racers (not graphics people, or painters, or pokecar collectors or blind fanboys) will tell you FM2 was the pinnacle of the Forza series and it's been a downhill slide since then. I'm half expecting a future forza to just dump racing all together. Since it's clear that's something they care zero for.
I didn't say it wasn't about value for money. I said it wasn't my primary concern. I'd rather have less cars but ones I can actually drive than the everything but the kitchen sink model in other games coupled with a driving model I just don't get on with. And I'm prepared to put up with DLC if the overall experience is as enjoyable as the one I've had with Forza.But if your purchase of any consumer product isn't about value for your money, then what is it about?