F1 201X - Updates & News DiscussionF1 2010-2016 

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Buying it tomorrow during my Lunch Hour, can't wait.
 
After an evenings online racing, it certainly is full of ****ing idiots, not like I'm the least bit surprised by that though.
 
Is it just me or are the AI still setting lap times that have absolutely no correlation to their track pace?

If so, it's just going to be another year where I don't concern myself with the career mode.
 
Tried on the demo yesterday. And then I drove F1CE aftewards on Monza as well. Maybe the graphics are better in the full version but I prefer the more colorful approach by F1CE. Anyway, I'm sure it's a good game with excellent fetures like conceding your position and getting blackflagged for multiple offences. That's great stuff indeed. All that is certainly not in F1CE. Get a yellow flag there and it's race like nothing happened. Sound is great in 2012 and the driving is fine. But...

The speed sensation is better in F1CE and the sound is awesome there too and the fun and excitement is right there although it is an old game (the fonts and menues definitely scream "hello, I'm OLD as you can see"). In F1 2012 it's sooo much cutscenes and sitting in the car and bladder about you being such a great driver and people there to tell you stuff about the car and the track and the sport and THE TEAM being in your face and everyone being so nice and humble about their greasemonkeys with computers. Damn, I DON'T CARE! I know how to drive the car and what the settings do! Gimmi the car already! And the cars are ugly these days. And chief greasemonkey dude telling me that "we're" in a good position or need to improve. Don't you think I get that?? You think I'm stupid you little....? And no mute button on him. F1CE has a little of that chatter too but a minimum of it and not so patronising.

F1 2012 feels like a fine piece of plastic with smiles attached and photo flashes to go. F1CE feels like a newfound piece of gold with all mud on it and unsymmetric shape.
 
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F1CE is still a very good game. The sensation of speed in fantastic. It is very colorfull, something the latest codemasters games are not. Eco engine is very dull on the colors.

F1 2012 is however a different F1 game. It tries a more personal approach wich still doesn't really have the impact it tries to give. The driving is aimed at all the decisions you have to make as a driver. (will I push, or conserve my tyres?). F1 nowadays is a thinking man's sport. You still have to drive fast but you'll have to do more than that. That is what codemasters is after.

Both games are about F1, but just as in reallife seasons change, so do the games.
 
What is that for a joke game.
Terrible. i drive with G27 and i steer and the car dont steer.
Have F1 2012 again a setup glitsch?
 
My G25 works fine.

Last night loaded game and there was already a patch; not sure what for yet :) Maybe for RaceNet?
 
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Just got back from college and having my first play of the game. I like the way the young driver test starts the career and I completed this with 36/36 chevrons and both gold medals so had a choice to start with the 3 new teams, Force India, Toro Rosso or Williams so I chose Force India, currently at australia in the practice session doing full race distance so should be fun :)
 
Done all the YDTs but I cannot for the life of me beat 1:50.00 so when I first did it I got the Silver Medal. The Best I got after a few tries was a 1:51 which means I can't unlock Williams which annoyingly is my prefered team of the choices.

Also the McLaren seems to be harder to steer in the YDT's compared to a race.
 
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Wow, deary me. I thought Codies might have finally fixed the "floaty" feel of the cars but its still there as ever. Barely any force feedback leaving the cars feel totally disconnected from reality.

It feels like all they did was take the high-speed oversteer physics from 2011 and apply the opposite physics for 2012 - now we get excessive understeer. Although at least the understeer is a bit more understandable now and is related to steering input.
But the lack of force feedback makes it difficult to really know how much to steer. Most of the time I feel like I'm wrestling the car trying to learn how I can steer.

Bigger braking distances this time is nice though I'm undecided whether it really feels "F1". The braking distances/brake lock-up remind me of the MX5 in iRacing...which isn't really a good thing.

I passed the Young Driver Test easily enough and decided to make the game as difficult as possible for myself putting it on the hardest difficulty settings, no aids, etc and starting at HRT.
The good parts of this game are basically everything except driving. The AI seem a bit more realistic in terms of speed this time..at least at Melbourne they do anyway. In 2010 and 2011 I found it pretty easy to qualify and race well into the top 10 with the backmarker teams.
This time I struggled even to qualify higher than 23rd! I was only just under a second slower than De La Rosa. The race went a lot better as I managed to jump a lot of the AI who typically fell over themselves on lap 1. Then it was all about blocking the hell out of them on the straights and holding my position.
Managed to finish 16th with Pedro 17th.

I can't decide if its my poor driving or the car genuinely being that slow..but it certainly doesn't help that I feel totally disconnected from what the car is doing. Its pretty much all in the steering - it just feels too floaty still and doesn't really feel like an F1 car should.
After driving the Star Mazda quite a bit recently in iRacing, coming to this just feels totally alien. It feels like I'm driving the car using pieces of string to pull the steering left or right.
 
Spagetti69
Shaggy talk to me, what's your view?

AI race pace. Bugs etc.

Spag, sadly I've only got to play the game a little since I got it on Wednesday. My first impressions are on the previous page or two.

About AI, so far in Legend mode they seem pretty competitive - in the race at Melbourne the toro rosso's were sometimes up to 4 seconds faster than me in my Marussia :O and I finished about 30s ahead of Timo Glock by the end of the 50% race. Had I taken a bit more time to practice and work out set ups I'm sure I could have been quicker, but my general impression is that the AI is more competitive this year, or should I say us players have been limited by corner speeds to bring us closer in line with what the AI does. For example it is hard to gain any ground on opponents through the Lesmos at Monza. In medium speed corners like that, you can't carry much more speed through than the AI is already doing, if you try to you will just understeer.

Haven't noticed any bugs yet, you're probably best checking the official forum for news on that, but I haven't heard of any major bugs, so far so good.

Will hopefully get playing it a decent amount this weekend so will try to post some of my thoughts on it when I can. Overall though, I'm very much enjoying the game, much better than F1 2011 IMO.
 
Sounds promising Shaggy.


I will defo get it at some point in the future. I'm just not that desperate for it at the moment.
Plenty of other titles due out I'm waiting for.

I'm liking the sound of understeer oddly.
Too much turn in and your going to lose the front end and go straight on. That's life.
Problem seems to be the pad users are not suffering with this from what I've read. Maybe the pad inputs are aided too much.
Also people are saying the FF isn't communicating the traction loss effectively so wheel users are struggling.

Generally, most road going cars are set up for understeer as a safety measure.
It is felt that understeer is safer and easier to correct than oversteer, which can be dangerous.

Obviously F1 cars are a different beast and teams try to set up a perfectly balanced car.
Maybe they too err on the understeer side of things also in real life.

Just some random thoughts.

Have fun guys.

Ps. I expect maybe 2 patches as previous.
I'm going to take my time on this one and see what you guys say on it.
 
If you are understeering its your setup and or driving style. I took the williams from 18th in qualifying (kept getting blocked) to 6th in the race, legend no assists but auto gears. I could write a whole book on how to drive one of these but I'm guessing your problem is you aren't backing off your steering input in the middle of the corners. When you let all the way off the brakes, your initial steering input has to be smooth but fast and confident. As you ease on to the gas you have to back straighten up the wheel to account for all the added downforce on the rear wing. If you don't EASE on to the gas WHILE backing off your trying ratio you will get power on understeer. If you mash the gas you will get wheel spin (you can hear this by engine revs, they should bee smooth not harsh) and eventually snap oversteer

Turning ratio*
 
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SKD, use the edit button in the future. It's there for a reason.
 
I did it, I was stupid enough to buy the game. Handling model is god aweful, cars are so far from the agile fast cars of the real world, instead they are understeering busses with longer braking distances and slower corner speeds with engines blowing up left right and centre.

Having a hard time enjoying this, and it isnt abou "ooh learn to play and the understeer isnt there", I can drive the game but it doesn't change what it is. The FFB is better than 2011, graphics and sounds are an improvement and in those areas it is great.

But handling wise and bugs wise... bah I wish I didn't buy it, might see about getting a refund.
 
I did it, I was stupid enough to buy the game. Handling model is god aweful, cars are so far from the agile fast cars of the real world, instead they are understeering busses with longer braking distances and slower corner speeds with engines blowing up left right and centre.

Having a hard time enjoying this, and it isnt abou "ooh learn to play and the understeer isnt there", I can drive the game but it doesn't change what it is. The FFB is better than 2011, graphics and sounds are an improvement and in those areas it is great.

But handling wise and bugs wise... bah I wish I didn't buy it, might see about getting a refund.

Maybe. My current opinion is that some weirdness in the input schemes is making it worse for people than it really is. The difference between stock wheel settings and a tweaked setup is night and day, and I'm still not satisfied that I've gotten the settings as good as they can be.

You can say that they shouldn't have shipped with dodgy controls, and I'd agree with that. But I hate to see people missing out on a good game just because they couldn't get past some peculiarities in the control scheme.

I can only suggest tinkering with it. There's a really good game in there somewhere, it's just shy. :D
 
Bought it yesterday and have already done a 100% career race in Melbourne driving the Force India. Before I move on any further I should mention that I do use some aids; including medium traction control and auto gearbox. I am only able to be midfield quality on the intermediate difficulty (which is where I want to be in a Force India), and I use DS3. Most of the people here seems to more want simulation, but here's my small thoughts on it.

For me, the game is quite good. I guess I'm not a purest or a person who looks for true to life simulation, but I believe I was exactly the kind of person Codemasters were really aiming for. Qualifying was good, managed to qualify 10th. DS3 steering for me is really good, although I'm experiencing more oversteer then understeer; I'm actually surprised that I never got any warnings for accidentally cutting corners.

The race itself was a bit of a meal though. After running around 9th-11th most of the race I put it on the marbles and spun breaking my part of my front wing at turn. I had no choice to pit as I ran out of flashbacks (yes I use these). I ended up finishing 17th

What I'm really pleased with is the tire drop-off. At the end of the race I was on option tires and because of blue flags, had to keep going on the ever increasing marbles, which wore out my rears. By the last lap I was almost spinning out on ever major traction zone.

I didn't buy F1 2011 so I can't compare it to that but for me, this is a good enough game. None of the features taken out of a conventional game is a game breaker for me. I guess Codemasters, at the expense of realism and full simulation, has accommodated those, like me, who are not as good, but are not hopelessly terrible that they would be more likely to buy F1 Race Stars.
 
Bigbazz
I did it, I was stupid enough to buy the game. Handling model is god aweful, cars are so far from the agile fast cars of the real world, instead they are understeering busses with longer braking distances and slower corner speeds with engines blowing up left right and centre.

Having a hard time enjoying this, and it isnt abou "ooh learn to play and the understeer isnt there", I can drive the game but it doesn't change what it is. The FFB is better than 2011, graphics and sounds are an improvement and in those areas it is great.

But handling wise and bugs wise... bah I wish I didn't buy it, might see about getting a refund.

Totally agree with you.

You watch f1 and those agile last minute turns and overtakes from slipstreaming? Impossible here.

I hope some good mods come.
 
swiftwilly
Totally agree with you.

You watch f1 and those agile last minute turns and overtakes from slipstreaming? Impossible here.

I hope some good mods come.

Idk what game you guys are playing but it drives perfect. I took the Williams to 6th in Australia on legend with no assists. You need to drive with proper technique. You have to ease off the gas to throw the car into a corner. Not to get to technical but when you are on the gas to hard, all the weight of the car is on the rear. With the truckloads of downforce on the rear it will understeer. Back off the gas
 
I play the ps3 version. I'm in my second full race in thr careermode. I like it a lot. The cars are difficult to master and are quite twitchy.

Graphics are nice but framerate suffers often but not much.

I like the difficulty and the challenge it gives you.
 

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