F1 25 General Discussion

  • Thread starter Famine
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Today is the day....

I'm hoping it's an improvement on last year which I hardly played. Tbf that's not difficult.

Still, bring on 4pm!
 
Feedback that I've been seeing so far has been generally very positive. Positive comments on changes to the handling, low speed understeer and high speed grip much closer to the real cars, dirty air having much more of an effect and tweaks to tyre wear modelling. AI sounds like it has had some nice improvements as well.

Looking forward to playing once back from holiday.
 
Ditto, can't play this from Menorca!

It really does sound very good, doesn't it. Given how negative places like Reddit usually are about everything, all I can see at the moment are positive comments and videos of the AI doing cool things like losing the back end and catching it, which they never did before. All the stuff like player driver models, helmets, etc that haven't changed in years seem to be new, the career mode had been improved, livery editor looks in another league, yeah looks good.

I wasn't planning on buying immediately but probably will now, when back.
 
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I got EA play for one month so I can test F1 25 for a few hours.

Unfortunately it seems like the thing I wanted to do is not possible.
You can either go for 'My Driver' and create your own driver within any existing team.
Or you can go for 'My Team' and create your own team, but with existing drivers.

I wanted my team and of course create my own driver within my team. But that is not possible, right?
 
The thing that doesn't appeal to me about the F1 games is how they milk people every single year with a new game. I can't see that they add that much new content to F1 every single year to warrant another game on a yearly basis.
Why not just make a base game and gradually expand it with new add-ons? I've never been a fan of F1 so perhaps I'm not the best person to comment but it just seems like a massive cash grab every year.
 
The thing that doesn't appeal to me about the F1 games is how they milk people every single year with a new game. I can't see that they add that much new content to F1 every single year to warrant another game on a yearly basis.
Why not just make a base game and gradually expand it with new add-ons? I've never been a fan of F1 so perhaps I'm not the best person to comment but it just seems like a massive cash grab every year.
I think the F1 owners demand a new game every year in the contract
 
The thing that doesn't appeal to me about the F1 games is how they milk people every single year with a new game. I can't see that they add that much new content to F1 every single year to warrant another game on a yearly basis.
Why not just make a base game and gradually expand it with new add-ons? I've never been a fan of F1 so perhaps I'm not the best person to comment but it just seems like a massive cash grab every year.

I think the F1 owners demand a new game every year in the contract
This ^. It's simply part of the licensing deal. Since 1995, only 1996, 2007 and 2008 have been missed as part of a franchise yearly release. 2007 and 2008 didn't actually have a license holder, and whilst Formula One was released in 1996, it depicted the 1995 season and began the Sony/Psygnosis/Studio Liverpool franchise. And F1 Racing Simulation was a standalone release by Ubisoft in 1997 depicting 1996.

It is actually possible to play a game release from every season from 1994 to 2025 with 2007 and 2008 being the only ones you have to miss.

So yeah, it can be interpreted as milking it a bit, but also, over that long a period of time, it also shows that there is continuous demand. It's only recently that the play base started to really shrink in the Codemasters era and even then, 2025 seems to be putting that right. Currently sitting at very positive on Steam which is a big step forwards from '24 and the positivity and buzz seems as good as it's been since 2020.
 
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For the longest time I’d buy the yearly release, but ever since 2021 I’ve fallen off. Picked up ‘23 when it was cheap in the PS store and skipped ‘24. At this point I need PSVR2 support to get me to open my wallet
 
The thing that doesn't appeal to me about the F1 games is how they milk people every single year with a new game. I can't see that they add that much new content to F1 every single year to warrant another game on a yearly basis.
Why not just make a base game and gradually expand it with new add-ons? I've never been a fan of F1 so perhaps I'm not the best person to comment but it just seems like a massive cash grab every year.
Just because a company puts out a game every year doesn't mean you have to buy it. Especially when it almost certainly isn't entirely the choice of the devs, but is just a requirement of the licensing. My impression is that the series tends to take a major step every two to three years, and the games in-between are mostly minor updates. I really don't get why people would pay full price for the game every year unless money is completely no object to them.

I only buy a copy every few years, technically I picked up '24 a few weeks ago for cheap and had a fun 10 hours or so with that which convinced me to buy '25 at release on the back of the good press. Prior to that the last version I bought was 2020, so I hardly feel like I'm getting milked. And honestly, '25 is pretty fun. It is by a wide margin the best F1 game I own.
 
## A WORD FROM THE CODEMASTERS/F1 DEVELOPMENT TEAM ON LAUNCH DAY 🧑‍💻

Hey @everyone,

Now that F1 25 has officially launched around the world, I wanted to take a moment to drop by; firstly to say "Happy Launch Day!" and secondly, to say a huge thank you to you, the EA SPORTS F1 community.

Even though F1 25 was announced just a short few weeks ago, the nature of a yearly sports title means that we've been working on this game since the middle of 2023. That's a long time, and it's hard to stay objective about something you're that close to for that long, which is why the conversation here is so important to us.

We spend a lot of time digging into our analytics data to understand how and where all our players are spending their time. That’s not the whole story though, and while I know some people may not believe it, we really do listen to the dialogue here - the My Team revamp, Decal Editor, improvements to the on-track experience, and more… these are all things we've pursued that were informed by your feedback over the years.

We can't please everyone all of the time, but each voice forms a collective resource that helps us steer the ship and (hopefully) deliver a celebration of the sport in which all different kinds of players and F1 fans can find something to enjoy, a way to live out that fantasy of sinking into that race seat.

A special shout-out to all those players who took part in this year's EA SPORTS BETA F1 (and those previously). Your feedback helped shape the racing experience that players are enjoying today throughout the game.

We're still listening, and will continue to keep you up-to-date on everything we’re working on as more players get their hands on the game.

Can’t wait to see how you get on with My Team 2.0, Braking Point, and everything else in this year's game.

Thanks again!

-Gavin Cooper [u/cm_gavincooper] and the F1 Dev Team
 
All I would ask of the F1 game is an interface that requires fewer clicks through to playing it. A quick random race option would be very welcome, rather than a trawl through online sign in, pop up adverts / mail box notifications / points awards / MyF1, and then still a nauseating list of sub menu's from there. The draw of the game is the actual racing itself.
 
Started MyTeam now, created Team Lotus, Xenon as the title sponsor (given that AI is the future). Hired Jenson Button for experience alongside Victor Martins.
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Really like how the team logo and sponsors show on Buttons helmet. Haven't looked at Martins' yet, I imagine that will be locked to his default sponsor package.
 
I used to love these games, platinum’d 2010-2020 of the most part of.

Great article but I just can’t get excited about it any longer and I love f1

I was think we need different views, of the front nose and wheels, I used to like being at the front of the nose, not sure how big the online racing fraternity is these days but 2019 was just unbelievable
 
The handling feels a bit strange to me after playing 23 for a couple years. The front end feels much pointier and rear doesn’t automatically snap if you spin up the rear tires, most of the time the car just stays straight. If the back end does step out then it's much easier to catch. The slipstream is strong, combine that with overtake and drs and the car is an absolute missile. It's also weird how overtake is available in qualifying, that has to be a bug.

My only real complaint in terms of issues atm is the race engineer needs work. It gets confused and repeats the same things regarding strategy over and over. It seems to be bugged when asking about drivers behind you as well.

The game looks great and runs very smoothly. I turn ray tracing off though, since my GPU struggles with it. This is the most optimized F1 game I've seen at launch yet.
 
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No PSVR2 support. :confused:
Considering that no major racing game has supported it other than GT7, it is clear by now that only the PD wizards can get it working properly (and also that it's just not financially worth it to support the headset if you're not a Sony studio). This game has VR on PC like pretty much all the others, that's where the virtual present and future resides, not on console.
 
Downloaded the EA play trial. @evldave333 is right about the menus & screens & voiceovers. I just wanted to jump into a quick race :boggled:

Graphics look good. Handling a bit snappy on pad, had to turn on the TC to make it around Suzuka. Don’t think I’ll be venturing online anytime soon but the career seemed okay once I got past all the introduction stuff.

Did the F1 movie thing. The film looks awful, an absolute trainwreck for anyone even remotely knowledgeable about the sport. Action scenes are good though and I’m sure it’ll appeal to the casuals.
 
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For the longest time I’d buy the yearly release, but ever since 2021 I’ve fallen off. Picked up ‘23 when it was cheap in the PS store and skipped ‘24. At this point I need PSVR2 support to get me to open my wallet
Same here, I got F1 2017 on sale for something like £4, I think, and the only one I've got since then is F1 22, again bought when it was on sale. I'll pick up another newer version some time when it's on sale, if I feel like it adds anything significant over the 22 version, but I'm not sure I see any of 23, 24 or 25 as significant enough to ever buy.
 
How many LIDAR tracks are in the game, the 5 they've scanned for this year of course, but were there any done in the past couple of years?

I'm out of the loop, not played CM F1 in ages. I'll just wait a few more years if this is the first batch of LIDAR tracks.
 
How many LIDAR tracks are in the game, the 5 they've scanned for this year of course, but were there any done in the past couple of years?

I'm out of the loop, not played CM F1 in ages. I'll just wait a few more years if this is the first batch of LIDAR tracks.
I think they're lidar scanning each race as they get to the circuits as it's being done by F1 themselves (I read this I think) so I would hope we do get a few more by the end of the season.

I always assumed they were lidar scanned anyway until they mentioned that they weren't 😂😂
 
How many LIDAR tracks are in the game, the 5 they've scanned for this year of course, but were there any done in the past couple of years?

I'm out of the loop, not played CM F1 in ages. I'll just wait a few more years if this is the first batch of LIDAR tracks.

No, Albert Park iirc had been scanned a few years back but I don't know if the scan ended up in the game. So the 5 this year are all new and the only 5 so far. As @ElectricNaz said above, it's actually F1 doing the scanning and it still takes a long time to build the circuits on top of the scan data. So expect another 3 or 4 next year, probably Shanghai, Jeddah, Monaco and Catalunya.
 
Every track from 2024 was scanned in real life during last year’s race weekends. This is unique as most scans you can buy/make as a developer don’t include all of the additional infrastructure (extra grandstands etc.) that comes from an F1 event.

5 of those made it into this game: Suzuka, Imola, Bahrain, Miami, Melbourne

Silverstone was scanned in 2023 and added from the 24 game onwards.
 
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Every track from 2024 was scanned in real life during last year’s race weekends. This is unique as most scans you can buy/make as a developer don’t include all of the additional infrastructure (extra grandstands etc.) that comes from an F1 event.

5 of those made it into this game: Suzuka, Imola, Bahrain, Miami, Melbourne

Silverstone was scanned in 2023 and added from the 24 game onwards.

I didn't know Silverstone was scanned 👌
 
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