F1 25 General Discussion

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Most of those issues are carried over from all the others, which is a shame. The speed down the straights thing has always bugged the hell out of me. Somewhere like Baku, you're an absolute sitting duck and by the end of that long start/finish straight cars that were a second back when you entered the straight are probably long since past and up the road. I've always found it incredibly annoying. The last game I don't really recall that being a problem? F1 2020 I think. That game is remembered so fondly because it seemed to correct a lot of long ingrained irritations and it was just so nicely tuned...since then I feel like a fair few of those irritations have crept back in.

I think this is a decent installment in the series, don’t get me wrong. A good one even. But I feel like it's coming up time for a bigger refresh than this, a 2014 into 2015 style rebuild, because the core experience is still roughly the same as it's been for years and some of the bugs/irritations seem kinda baked-in. You'd have thought they'd have been patched out already if it was that easy.

Hopefully some of the patches in the next few months will address some of it. It's a good game.
 
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I imagine they'd HAVE to for 2026 given the shift to brand new cars.
 
Do not know how accurate this is

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My tyre wear on 50% races is out of control. The suggested strategy is always 1 stop, but i can never make them last. I notice the AI does a variety of 1 and 2 stops, so should i just go for 2 stops, or am i just really bad at managing tyre wear?
In terms of setup i only really change the downforce and diff. Should i be changing the pressures away from default?
 
I've not dabbled in an F1 game for years, and last genuinely loved one way back in the PS1 era, but seeing the F1 movie and that there was a tie-in with the game, I decided to get the Iconic version on Series X. Looking forward to giving Braking Point a go at first.
 
My tyre wear on 50% races is out of control. The suggested strategy is always 1 stop, but i can never make them last. I notice the AI does a variety of 1 and 2 stops, so should i just go for 2 stops, or am i just really bad at managing tyre wear?
In terms of setup i only really change the downforce and diff. Should i be changing the pressures away from default?
In MyTeam or another mode?

If it's MyTeam then remember your car is undeveloped. You'll burn tyres, lack grip and power etc until you start getting upgrades on the board. Aero for cornering speed, chassis for tyre wear improvements among other things, power train and durability speak for themselves.
 
In MyTeam or another mode?

If it's MyTeam then remember your car is undeveloped. You'll burn tyres, lack grip and power etc until you start getting upgrades on the board. Aero for cornering speed, chassis for tyre wear improvements among other things, power train and durability speak for themselves.
thanks, but it's just Grand Prix mode that i play (and i've only used the top 4 teams so far, so that's concerning haha).

i've done a bit of testing since my first post, and it looks like adding circa 2 psi to each tyre pressure resulted in approx 5% less wear per tyre after 5 laps (i.e. 21% vs 16%, with similar lap times. Maybe this is why most set ups online have such high tyre pressures compared to the default values
 
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Personally I like the added strategic element to more severe tyre wear - feel like it maybe hasn't been pronounced enough in previous games. I remember when F1 2019 was released it was pretty brutal, especially keeping the single set of hards going in an F2 sprint race, and it was so tough - they patched it early to be much more forgiving very early on but I quite enjoyed it!

Usually increasing the tyre pressures works a bit but I like having to drive with the tyre wear in mind - in the last game it was only really a problem if you stretched your stint out too far.
 
I'm doing my career mode with Ferrari and the tire wear was pretty bad at the start of season 1 for me. I had a few 2 stop races, but the very first tire wear upgrade made a huge improvement. I just did Spain at 50% distance with a one stop and the tires still felt good at the end of each stint, even though the left side tires were worn past 60%.

I'm playing at 95 ai and they're just so inconsistent in terms of speed. They are fast a few tracks but just downright slow at others. They're especially bad at Monaco, particularly at the nouvelle chicane and hairpin.
 
I'm doing my career mode with Ferrari and the tire wear was pretty bad at the start of season 1 for me. I had a few 2 stop races, but the very first tire wear upgrade made a huge improvement. I just did Spain at 50% distance with a one stop and the tires still felt good at the end of each stint, even though the left side tires were worn past 60%.

I'm playing at 95 ai and they're just so inconsistent in terms of speed. They are fast a few tracks but just downright slow at others. They're especially bad at Monaco, particularly at the nouvelle chicane and hairpin.
I’m wondering if they've made the default tyre wear fairly harsh to give enough room for upgrades in the career mode then…
I only play Grand Prix mode. Just trying to gauge whether i’m poor at managing them or whether they are harsh in Grand Prix mode anyway
 
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My team, Acceleron. Had to return yellow to the grid in homage to Eddie's most iconic years.

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Signed a 62 rated driver whose name I forget so I could pair him with Felipe Massa for the experience. Went with an undeveloped car and garage, but with some cash reserves.
 
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@PJTierney do you know if there's a licensing reason behind why the APXGP car just has the standard multiplayer/FOM chassis in MyTeam/Driver Career instead of the actual chassis from the scenarios?
 
@PJTierney do you know if there's a licensing reason behind why the APXGP car just has the standard multiplayer/FOM chassis in MyTeam/Driver Career instead of the actual chassis from the scenarios?
Wasn't the APXGP car an adapted F2 car for filming, due to the cost and fragility of the full blown F1 car? Also, as the FIA don't produce a mock car, any current team running an adaptation of last the 2024 or 2023 would have an unfair advantage of the extra running during filming, so the next best option would be a mock F2 car as Dallara would have no advantage to gain.
 
Wasn't the APXGP car an adapted F2 car for filming, due to the cost and fragility of the full blown F1 car? Also, as the FIA don't produce a mock car, any current team running an adaptation of last the 2024 or 2023 would have an unfair advantage of the extra running during filming, so the next best option would be a mock F2 car as Dallara would have no advantage to gain.
Sure was (with Help from Mercedes I believe, which probably explains some of those sponsor tie ups).
 
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Wasn't the APXGP car an adapted F2 car for filming, due to the cost and fragility of the full blown F1 car? Also, as the FIA don't produce a mock car, any current team running an adaptation of last the 2024 or 2023 would have an unfair advantage of the extra running during filming, so the next best option would be a mock F2 car as Dallara would have no advantage to gain.
Yeah which I know and is all good, but it doesn't explain why we get the actual Dallara mock up in the movie scenarios but not when we use APXGP anywhere else. Just find it odd.
 
Presumably APX GP in the scenarios is keeping close to the source material, but embedded in the main game they're free to exist as if they're a real entity, in which they'd have a fully fledged F1 regulation car and not an F2 car in drag?
 
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I think also that while you're racing against it, you'd have more time to notice that the car doesn't conform to any current F1 rules, outside of having four tyres and a halo.
 
VXR
Presumably APX GP in the scenarios is keeping close to the source material, but embedded in the main game they're free to exist as if they're a real entity, in which they'd have a fully fledged F1 regulation car and not an F2 car in drag?

I think also that while you're racing against it, you'd have more time to notice that the car doesn't conform to any current F1 rules, outside of having four tyres and a halo.
Both good points and valid reasoning, that's kind of also what makes it stand out and makes it interesting to me I guess 😅. Not the end of the world by any stretch but I'd be more inclined to use it in career modes if it had it's unique chassis.
 
What track and team combinations have you all been enjoying the most?

I normally just play sims, but trying to get into f1 25, but can’t be bothered with career/my Team etc
I just like to run a full length race weekends on a high difficulty
So far i’ve just been sticking to the new Lidar ones for the quality.
 
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What track and team combinations have you all been enjoying the most?

I normally just play sims, but trying to get into f1 25, but can’t be bothered with career/my Team etc
I just like to run a full length race weekends on a high difficulty
So far i’ve just been sticking to the new Lidar ones for the quality.
Whilst the real race hasn't delivered yet, Qatar is a lot of fun to drive. One of the front running teams preferably as the more grip you have the more fun or is to launch through the high speed quad apex right hander.

Saudi and Vegas also, for similar reasons to the above, it's exhilarating through the fast sections and relentless bends into tricky braking zones.

Finally, Silverstone reverse, works surprisingly well and you really have to rethink everything you know about the circuit. New DRS zones as well.
 
VXR
Presumably APX GP in the scenarios is keeping close to the source material, but embedded in the main game they're free to exist as if they're a real entity, in which they'd have a fully fledged F1 regulation car and not an F2 car in drag?
Another bit of speculation: Maybe My Team and its upgrades are designed around the F1 World car, which has slightly different dimensions to the APXGP car. Making upgrades to the car could have unexpected consequences if the geometry powering the physics is changing.
 
Whilst the real race hasn't delivered yet, Qatar is a lot of fun to drive. One of the front running teams preferably as the more grip you have the more fun or is to launch through the high speed quad apex right hander.

Saudi and Vegas also, for similar reasons to the above, it's exhilarating through the fast sections and relentless bends into tricky braking zones.

Finally, Silverstone reverse, works surprisingly well and you really have to rethink everything you know about the circuit. New DRS zones as well.
thanks bro, I'll give those a try. Not the reverse one, though, i refuse to do that :lol:
 
Looks like AI and also looks false.

I obviously don't have sales data but a quick look at SteamDB shows that F1 25 has done a lot better than F1 24:


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Those peaks for 24 were a free weekend and the start of the 2025 season.

It’s also doing well on PS5. In the Euro top 10.

 
They're fixing the straightline speed thing in the next patch having worked out that the user car created more underbody friction than the AI cars or something - an issue that's been present for so many years finally fixed! Great news.
Good news.
 
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