F2007 quandary

  • Thread starter Thread starter Scotracer
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I agree with the increased head movement. I really like that on rFactor in the official ISI BMW Sauber F1.07, that if you get near the top speed, you really get the impression of that speed with the head movement. It would be amazingly immersive.
 
I agree with the increased head movement. I really like that on rFactor in the official ISI BMW Sauber F1.07, that if you get near the top speed, you really get the impression of that speed with the head movement. It would be amazingly immersive.

So are you going to Send them in email? I think there is or are member/s from PD that visit these forums.
It would be good that they introduce them self and make a thread for User Ideas and Suggestions.
 
I am hoping to email them but it is near impossible to find the email address. Also, I want to get together a full feedback report so they can take time to look at it. I don't want it to look like the incessant rantings of a disgruntled teenager.
 
just curious, whats the top speed of GT5p's F2007 w/minimal downforce?

Just tried it on Daytona with min downforce and it's around 220-222mph. That's about accurate, actually. I think what Polyphony has done is get the absolute top speed correctly calculated but when they scale on the downforce, the drag doesn't increase enough (the entire range of downforce settings only incurs a 10mph total drop in Top Speed).

This furthers my suspicions they have the Drag/Downforce ratios wrong.
 
It's sort of correct. The minimum weight of the cars is 605kg (at the end of qualifying) and 600kg at the end of the race. The car, according to Quick Tune is at 545kg (wet, without driver). So unless the car is heavily ballasted up or Kimi has really been on a crash diet...it's a little on the heavy side but not a massive amount.
 
Sorry to go off topic but is the same scotracer from ps3forums??? If so, hi dude its notanovice from the time trial thread :D

On topic: Sure the F1 cars specs might be a little off, but I'm assuming some of it is best guess. Ferrari wouldn't want the specs of the car so easily accessible to the other teams seeing is how secretive F1 can be (remember the spy scandal last season???). Yes I know its last seasons car but it would still give people a very good idea about certain aspects of this seasons car.
 
Sorry to go off topic but is the same scotracer from ps3forums??? If so, hi dude its notanovice from the time trial thread :D

On topic: Sure the F1 cars specs might be a little off, but I'm assuming some of it is best guess. Ferrari wouldn't want the specs of the car so easily accessible to the other teams seeing is how secretive F1 can be (remember the spy scandal last season???). Yes I know its last seasons car but it would still give people a very good idea about certain aspects of this seasons car.

Yep, it's me :) Hi lol.

SpyderVR4
The thing I'm curious about is the accuracy of it having 687 horsepower.

Well, according to Wikipedia (with a source), the Ferrari 056 engine started out the 2006 season with around 730BHP and by the end of the year was around 785BHP. Now, the engines were homologated at the end of the 2006 season and the rev limit was set at 19,000rpm. One would assume that with alterations the ancillaries of the engine, that performance would be retained into the 2007 season. So I'm going to hazard a guess at 770BHP (as I first stated in this thread). This would make the GT5P model almost 100BHP down on the real life counterpart.

http://en.wikipedia.org/wiki/Ferrari_248_F1#Engine
 
The full name should be
Ferrari 658 F1 2007 (Ferrari Formula 1)

What does the number 658 mean?
 
No one really knows. I can't find any info on 2007 and 2008 power values. Maybe they did have the HP as GT says, maybe they did not. I don't think we will get the facts till the F1 seasons end :(


Ok what is the displacement in game?
So far I found on WIKI that they used 2.4L V8 engines not 3.0L On what I thought.


OK then I found this

730 bhp (544 kW) with the 2007 regulation 2.4 L V8

Its from Wiki as well
so game is off at about 50 HP. But it could be right since Wiki only specifies the engine power in general.
 
Really,as far as F1 cars go,it would do PD a world of good to have a long hard look at someF1 mods in rFactor,especially the MMG and FSOne mods. They do it right....IMO of course.
 
Can anyone see the rearview mirrors from the cockpit view because I can't (this is assuming the car has them which it must right?).

If you're in the cockpit and you can't see the rearview mirrors then there is something fundamentally wrong with the design of them!
 
I think (and agree) that the F2007 should have more horsepowers than it shows in GT5P.
According to Toyota F1car 's spec (http://www.f1technical.net/f1db/cars/921) , the Toyota TF107 (2007 car) has around 740 BHP. So I think the Ferrari should have a power around 740-780 BHP , not below 700 BHP as it is in the game. I hope a full GT5 should fix this . It is a kind of nonsense a little bit that a Ferrari has less HP than a Toyata ( no offense to Toyata fan and I am neither a Ferrari fan nor Toyota) .

For a car weight , according to FIA regulation , a car must have a minimum weight 605 kg (including a driver and on board camera) . In GT5P , the car weights 545 kg , then 605-545 = 60 kg. I don't know Kimi 's weight , but if he weights around 60 kg , then the car 's weight is acceptable.
 
Meh!.. Go play with your Xbox Forza Fanboy...

Well he might explain it kinda harsh, but he is right in the end. GT5 with just 6 cars on the track but with more realism, car/track damage, changeable weather, tire marks and better smoke effects, might be better than the static racing game GT5P is now.
I guess there wont be damage in GT5, and PD will say that the PS3 is just not powerfull enough atm to do this. Therefore they will build it in the next GT game on the PS4 (GT6). But once GT6 comes out its even more beautiful, with like 3 million poly's for each car making it impossible again to add car damage to it. So they will promise car damage for GT7. Thats pritty much the way it goes since GT1, and i guess it will stay that way.
 
Can anyone see the rearview mirrors from the cockpit view because I can't (this is assuming the car has them which it must right?).

If you're in the cockpit and you can't see the rearview mirrors then there is something fundamentally wrong with the design of them!

All you have to do is look left and right. Here
 
No one really knows. I can't find any info on 2007 and 2008 power values. Maybe they did have the HP as GT says, maybe they did not. I don't think we will get the facts till the F1 seasons end :(


Ok what is the displacement in game?
So far I found on WIKI that they used 2.4L V8 engines not 3.0L On what I thought.


OK then I found this

730 bhp (544 kW) with the 2007 regulation 2.4 L V8

Its from Wiki as well
so game is off at about 50 HP. But it could be right since Wiki only specifies the engine power in general.

The F1 engines were homologated at the end of 2006 and a rev limit was placed on the cars of 19,000rpm. Engine development is frozen from now until 2013 but from next year onwards, KERS systems will be allowed so power will increase in 2009 to around 830BHP.

The 2007 and 2008 cars have the same power, which will be similar to 2006 (around 750BHP).
 
The F1 engines were homologated at the end of 2006 and a rev limit was placed on the cars of 19,000rpm. Engine development is frozen from now until 2013 but from next year onwards, KERS systems will be allowed so power will increase in 2009 to around 830BHP.

The 2007 and 2008 cars have the same power, which will be similar to 2006 (around 750BHP).

In game whats the rev limit?
And can yo see the Power Curve in the Tunning menus?
By the way, What does it say on the quick info of the car with HP and HP info in the Tunning mode? I hear there is a glitch, I think it was F40 that in TUNE menus the HP seemed to be a lot lower.. or was it the weight. Maybe the car in game has around 730-750 HP but it just won't display as it is? :nervous:

Can somone call Ferrari and confirm this? HAHA
 
In game whats the rev limit?
And can yo see the Power Curve in the Tunning menus?
By the way, What does it say on the quick info of the car with HP and HP info in the Tunning mode? I hear there is a glitch, I think it was F40 that in TUNE menus the HP seemed to be a lot lower.. or was it the weight. Maybe the car in game has around 730-750 HP but it just won't display as it is? :nervous:

Can somone call Ferrari and confirm this? HAHA

In the quick info, all specs of the car are unspecified but in Quick tuning it's:

BHP: 687
Mass: 545kg
Torque: 187lb.ft

So without the quick info specs I can't see if it is the glitch that's the problem -- it could be though.
 
Can you tune weight and power in the F1 car? as well gears and Suspension?
If so someone Tune it to around 750 HP and lets see how it reacts now.
 
I guess there wont be damage in GT5, and PD will say that the PS3 is just not powerfull enough atm to do this.

Umm...

Gran Turismo creator Kazunori Yamauchi has revealed that a "major update" is coming for Gran Turismo 5 Prologue later this year, which will add among other things long-awaited vehicle damage.
Source - http://www.computerandvideogames.com/article.php?id=186046

...PD have already said that the PS3 can do it and that they want to include it in the update later this year, along with updates to how the online side works.


Scaff
 
I think what PD might have done is write 680 BHP on the QTS but actually give the car 750ish BHP in the game. Make them sandbag in a way
 
What is QTS?
Give the car 750ish BHP in game? so you mean its a glitch, or they did it on purpose to not tell the true BHP
 
187ftlbs of torque :lol:

but still none of us know what it should do, if someone from ferrari comes here and gives proof of working there and says it is inacurate then i will believe all of this but until then I still have to say the car seems to be spot on with what i know about F1 cars
 
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