Logi. it's better and real at 400° but you must change the Lock inside “content/system/control_presets".
Just follow the doc.:
http://ts.thrustmaster.com/download/accessories/pc/wheels/presets/T500RS/FVA_AdrenalinePack_FerrariF1_T500.pdf
Your in for a good treat then, this wheel is incredible, trust us.
Mr Latte, that's what I call taking one for the team. I'm glad I didn't try that, the only paperclips I have are those mini ones good for picking locks. Here are some of my findings from last night.
I never really managed to test this wheel on PC. I got it hooked up, ready to play, and...the demo of GTR2 doesn't really like the term FFB. I just got a really tight center spring as it's "so called force-feedback" so I decided to give that a rest until I can get a full copy. I was about to exit the game when I noticed something. This wheel is recognized as it's own self now! No longer does it say "Logitech G27" under the listed game controllers, it now says "Fanatec CSR Wheel" which must mean that this and the CSR are both recognized as their own wheel. No more identity theft. Will this mean better compatibility when the CSW comes out?
With a failed attempt at PC gaming, I went out to try out GT5 on the PS3. Wow, I forgot how good the FFB effects were on this game, and they're even better on the Elite. Enough about that though, does this wheel make you faster? Well, since I've used GT5 with a wheel before, I think I'll try and beat some of my times. The first of which was a Tuned NSX-R on Grand Valley. My previous time was a 1:53.7xx. So, I grab hold of my CSR Elite and set out. Already through the first set of corners it lists me as .1xx on the split time. Good, very very good. Out through the last corner, and over the finish line I get a 1:51.3xx, over two seconds faster! Is this proof that the CSR Elite is faster than previous Porsche wheels? Quite possibly, is it proof that I've gained driving experience enough to master 2 Seconds a lap quicker than my last time in two weeks? Highly unlikely, but it's possible. Is it a combination of both? Probably, but that still means that the Elite will overall make you faster. Provided you have the skill level to achieve consistent lap times that is.
Mr Latte, what have you found about this? Have you found the Elite making faster lap times then say the previous Porsche wheels? What about the T500? I'm sure this is a big point, as a lot of people will be looking to go faster. I want to know if I just gained Skill Level, or I'm truly faster with one wheel.
Spagetti69I'm no beta tester but if I was going to compare wheels I would probably mix it up a bit.
Ovals. Nice and simple, not much room for error and you can check out the finest steering inputs at speed plus weight transfer. Should provide very similar lap times but the hardware should shine through a couple of tenths.
Forzas Autocross is an excellent way to put a wheel through a lot of punishment.
Unfortunately the T500 will not be able to be compared.
GT5's Rally, Snow physics. Rally especially known as a wheel killer.
Should be able to test drifting quite easy here I imagine.
Throw it out of the top floor window.
Always a crowd pleaser that one. Just make sure there's no one below.
Not sure for PC use sorry. Rfactor, Iracing seem the benchmark there.
Hope that helps.
I just wished there was a really good way to filter out the 'experience' factor
left888If the new Elite wheel feels good while driving, evokes pleasure while driving and is made of quality I think that's all you really can ask for.
superbike81I enjoy all kinds of racing games, but if you want the most realistic experience, unfortunately PC sim racing is your only option.
I enjoy all kinds of racing games, but if you want the most realistic experience, unfortunately PC sim racing is your only option.
Well, the way that I look at it, why limit yourself?
A decent PC that can can run iRacing, rFactor2, NetKar Pro, can be built using last generation parts for about $600. If you are spending that much on a wheel alone, why not build a cheap PC and enjoy the more realistic sims? Like I said, I enjoy GT5 and even Need For Speed games (hell, Underground 2 is one of my all time favorite games) but I don't know why people who invest this kind of money into sim racing gear wouldn't have a cheap PC to run those games as well.
Simple you dont get the fact that PC games can be a real pain in the backside. Many of us have limited free time and really if we find console games easy to play, enjoy and entertain us.
The way we look at it is why give ourselves all the bother, hardware issues and driver related headaches some of us have had in days gone by. Even yet many games release with driver/hardware problems and bugs.
Console games have plenty of bugs as well. PC gaming doesn't require as much tinkering as it used to.
As for knocking Forza though for 3 lap races. That may be true to some extent, there are a couple of longer races.
I think I made a few interesting findings, please give me some feedback![]()
I think Left888 said in another thread that with PC gaming you get what you put into it, which I think is accurate. You will get the best gaming and sim experiences on a PC, but you do have to invest the time. And as we get older, time is what we have less of. I go through gaming "mood swings": sometimes I love tweaking config files and installing mods for my PC games, and sometimes I want to plop my lazy bum on the couch and just play.
Simple you dont get the fact that PC games can be a real pain in the backside. Many of us have limited free time and really if we find console games easy to play, enjoy and entertain us.
The way we look at it is why give ourselves all the bother, hardware issues and driver related headaches some of us have had in days gone by. Even yet many games release with driver/hardware problems and bugs.
Yeah, I kindly stole it from a certain someone and edited a bit. I was a tad lazy, forgive me.![]()
I have a question for you though after reading especially the last part. Do you think that Fanatec/Thomas should change the way the FFB setting on the wheel (or driver settings) behaves after doing those tests, or is it maybe the other way around and should Thrustmaster and Logitech change their way of doing things?
really dissapointed with thomas, not going to repeat or explained what happenned in iracing forum. Good luck to you all buying fanatec product . Im sellng mine and changing to t500
As for knocking Forza though for 3 lap races. That may be true to some extent, there are a couple of longer races.
Many of us have limited free time and really if we find console games easy to play, enjoy and entertain us.
I'll take that as him referring to the second shipment that is arriving in a couple days. I'm pretty sure that most if not all the wheels in shipment 1 are spoken for from the 1st set of preorders. The second shipment will likely be the one used for the preorders that are made today and so on until they hit their limit.
Either way as I've said before....depending on your location in Canada it's gonna be 50/50 at best that you get it by next Friday if it gets shipped tomorrow.
I'll take that as him referring to the second shipment that is arriving in a couple days. I'm pretty sure that most if not all the wheels in shipment 1 are spoken for from the 1st set of preorders. The second shipment will likely be the one used for the preorders that are made today and so on until they hit their limit.
Either way as I've said before....depending on your location in Canada it's gonna be 50/50 at best that you get it by next Friday if it gets shipped tomorrow.
I think the Fanatec FFB strength control should work like a volume control instead of just clipping the signal. I don't see much value in it otherwise. At the very least, Fanatec could document the specifics of this feature better. For example, for the FF setting in the tuning menu the manual could say something along the lines of:
"FF (Force Feedback): For best results, adjust force feedback strength in your game software while leaving this setting at the default maximum setting (100). If your software doesn't allow force feedback adjustment and the effect is still too strong, you can use this setting to reduce the strength of the force feedback motor."
You know, I use terms volume control and dynamic range, and I think that's a good way to treat force feedback. The software creates a range of effects, from subtle vibrations to massive, violent feedback in the wheel. You want to reproduce that range of effects as accurately as possible. When I adjust the force feedback strength in my games I have to do it by feel. How cool would it be if the Fanatec tuning display (or even betterthe rev meter on the CSW) could act like an audio level meter when you enter the tuning menu? You could enter that mode so that while driving you could check to see if the force feedback signal that the wheel is receiving is too "hot", clipping the signal and ruining the subtleties of the effects?