On another note, this wheel correction speed crap is getting silly. An ethical concern RXX? Do you really feel like you're getting to a point where you're gaining such an unfair advantage? Gee, I'd hate to see what kind of hissy-fit you'd throw if someone sim racing against you changed their steering lock angle. They could probably hit a front wheel turning speed equivalent to many hundred RPM easily.
O. M. G.
Fanatec CSR-E / CSWs suffer from crummy countersteer potential.
If you disagree with that conclusion (which is shared by many of the original wheel beta testers, independent reviewers, and many owners), feel free to share your careful technical analysis disagreeing with all of the aforementioned parties and test data. Maybe there is more to the matter, I'd love to see your data showing otherwise instead of your tone, which is unproductive. Anecdotal observations are fine, but actual black and white scientific data such as I have gathered is even more important on a topic such as this one. I cannot help it if the product you are selling locks in some of the existing Fanatec drawbacks. For one thing many sim racers are not particularly interested in going faster, they are having a great time doing their thing and that is wonderful. Those with a "need for speed" shouldn't disregard avenues to better lap times in my opinion, or they will be more vulnerable to those who take more into account. A wheel that can countersteer like lightning does not hurt immersion, rather it feels like the wheel stopped holding your intent back as much. So it helps immersion since you forget about the wheel and just drive. Think of it like a left handed person finally getting a set of "lefty" scissors. Suddenly they can snip like a boss without the tool holding them back as much!
This is just basic Engineering or Racecar setup analysis. I just brought some of my god given talents and experience to bear on the topic. Found a cool pedal thing tonight after thinking about these devices from this thread. I'll chase that down over time.
As I modified my Fanatec base I noted that it was easier to make it through certain difficult turns when I cut the drag/friction/inertia while improving inherent linearity before any fudge factors are applied by the base. Better lap times resulted. Again and again. Go back to a stock behaving wheel and poof the lap times suffer. This is separate from brute FFB strength which I also pumped up and is also quite worthy. So I looked into this car control matter very, very carefully and for a very long time. I have analyzed detailed racecar lap data for many, many years. Sometimes I skype with fellow racers at big events where we look for lap time from driving strategy and car setup for day 2. No matter how far away the planet is that some Alien driver teleported in from, you can always, always find areas of potential. You never have enough time or money to fulfill them all.
The same thing kept showing up in my tests, which was (1) being able to effectively sense the need to change steering angle as in a countersteer correction, and (2) being able to make that correction very quickly once you determined the need = what is causing the change in car control leading to better lap times. Something like this helps slow, medium, and alien drivers. Fast countersteer by the driver can even partially make up for a slightly late start to a steering correction input.
I did this testing via stand alone logger independent from the wheel/PC/Console, wheelcheck as shown and charted elsewhere, and via 240 FPS GoPro video. The latter is cool since you can frame by frame see just where on track (via the screen in video) had what steering input made, how much angle, how fast in wheel RPMs etc. I made a little spreadsheet that shows wheel RPMs given Xº wheel travel during Y frames of video. I can upload that file if you'd like a copy in case you'd care to do your own car control studies. Use a high FPS camera.
The results I shared involve correcting a
fundamental shortcoming of the Fanatec CSR-E / CSW base. Which others discovered before I had my sample I did not find that first but I may have looked into it more than most. You can look over the beta tester comments from years past, Shaun Cole's comments in the CSW review and so forth. As Shaun noted, he felt that you could more easily lose the car in certain road race turns than with some other wheels. Spinouts, wrecks, and blown turns come up too frequently. I consider the countersteer issue to be a problem for the Fanatec wheel base, and so do others so I made it a priority. Countersteer is also why some of the "plastic fantastic" Logitechs are really just fine for setting good lap times even if they lack in bling, immersion, and pride of ownership. It's also part of why Logis are decent platforms for modification.
So it turned out that driver achievable wheel speed was the culprit with Fanatecs and I solved that problem extremely effectively. I nailed it. You can use that goal or information (wheel not holding back driver intent) to good effect if you'd like. There are certainly many ways to accomplish this. I'd prefer to see you do that instead of bash me. You know, don't shoot the messenger? Remember that on forums such as these, many have no interest in developing DIY skills and so they must buy only what is for sale and back those vendors. I have no interest in selling anything but can only note that if a rival product to yours comes out which can countersteer comparably to what I accomplished, that is what I'd suggest for the racer who wants speed but can only consider plug-in-for-sale options. For those that do have DIY interests, there is speed to be found on that there virtual race track lol.