- 641
- Aliso Viejo, CA
- Renown787B
I question Full Force ever seeing the light of day in anything other than iRacing at the moment. PC sims are supposed to be "bleeding-edge" in terms of physics and visual fidelity. Yet, only iRacing has developed the feature. LMU (Which I now play more) doesn't even have it yet and it doesn't look like it will according to their forums.
"So from some quick reading and speaking to one of the devs, this:
Probably won’t come to LMU
Would have very little benefit at best. Probably none.
Logitech true force is doing a very similar thing, and maybe you could argue it adds something to a gear-driven weak wheel that otherwise masks fine details.
A DD wheel can already produce fine details (Fanatec settings will probably kill them on default settings, so beware).
LMU also outputs FFB at 400Hz and with the lowest possible latency. iRacing outputs at 60Hz, so has much higher latency (even with its 360Hz mode with some bases, as those outputs are buffered).
Marketing hype aside, I don’t think you’re missing anything here."
With that in mind, I wonder at what output Hz PD is outputting in GT7. Allegedly, ACC on console puts out at 400Hz.
"So from some quick reading and speaking to one of the devs, this:
Probably won’t come to LMU
Would have very little benefit at best. Probably none.
Logitech true force is doing a very similar thing, and maybe you could argue it adds something to a gear-driven weak wheel that otherwise masks fine details.
A DD wheel can already produce fine details (Fanatec settings will probably kill them on default settings, so beware).
LMU also outputs FFB at 400Hz and with the lowest possible latency. iRacing outputs at 60Hz, so has much higher latency (even with its 360Hz mode with some bases, as those outputs are buffered).
Marketing hype aside, I don’t think you’re missing anything here."
With that in mind, I wonder at what output Hz PD is outputting in GT7. Allegedly, ACC on console puts out at 400Hz.
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