Fanatec Gran Turismo DD Extreme Wheel

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I question Full Force ever seeing the light of day in anything other than iRacing at the moment. PC sims are supposed to be "bleeding-edge" in terms of physics and visual fidelity. Yet, only iRacing has developed the feature. LMU (Which I now play more) doesn't even have it yet and it doesn't look like it will according to their forums.

"So from some quick reading and speaking to one of the devs, this:
Probably won’t come to LMU
Would have very little benefit at best. Probably none.
Logitech true force is doing a very similar thing, and maybe you could argue it adds something to a gear-driven weak wheel that otherwise masks fine details.

A DD wheel can already produce fine details (Fanatec settings will probably kill them on default settings, so beware).

LMU also outputs FFB at 400Hz and with the lowest possible latency. iRacing outputs at 60Hz, so has much higher latency (even with its 360Hz mode with some bases, as those outputs are buffered).

Marketing hype aside, I don’t think you’re missing anything here."

With that in mind, I wonder at what output Hz PD is outputting in GT7. Allegedly, ACC on console puts out at 400Hz.
 
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FMW
Would have very little benefit at best. Probably none.
I don't think that's a fair assessment. Personally, I somewhat solved the total lack of feeling by installing a bass shaker under my seat but for people that can't/don't want to do that, FF can be a game changer. Vibrations from the bass shaker transferred allover the rig spices up the experience quite dramatically. I bet FF will do something similar although I'm not sure to what extent.
 
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I THINK IMPORTANT DISCOVERY DD + FULL FORCE SETTING has now some impact on FFB…I explain, since new update I noted some weird vibration or more exactly schock on the wheel ( like if a motor was turning and touching the wheel) mainly in straights or before turns which is obviously disturbing.
I really wondered what happened and if it could be a hardware problem..but coming just after a game update I thought it could be this update…
Then I thought about Full force setting which has no impact for GT7, but I always keep it at 50 which is I think as it comes from factory and then putting it to 0 I had no more this vibration/schock….I tried also Full force at 100 and I had it also even the difference with 50 was not obvious..
I also experience that since the update. I thought my base was broken or something as it don't really feel natural.
 
Not sure what's going on but since 1.63 I've noticed a dramatic difference in ffb. Nothing else changed on my end, still on 467. I've been going back and forth on this one thinking it may be a placebo but I don't think it is anymore. I had to change all my settings both in-game and in the base.

The way I would describe the ffb now is that it went dramatically heavier in the middle. Like the spring effect when you corner is a lot more potent. In a way like ACC does it. It feels almost like PD increased SPR from 10/100 to 60/100. I'm aware the game doesn't use this setting but that's how I would describe it.

Having said that, it's not bad, it's just different. I had to make the wheel lighter so I lowered NFR and NIN across the board along both the in-game values. Lowering FOR instead can also achieve a similar result, it depends on the settings. This is especially noticeable in road cars. It may be a quirk of my firmware version and 1.63 or Idk what.

Edit: Forgot to mention I'm using a CS Hub v2, not the GT wheel.
 
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For me except the FUL issue explained above I dont see any change..note that after plenty of trials I have NDP NFR NIN at 0, INT 1 the rest 100 (except FFB 65) and in game FFB 10, sensitivity 1
 
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If FF is anything like Trueforce on the G Pro, it will make a big difference. Hopefully it gets implemented in GT7. Ill be tempted to get the DD+.
 
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