Fanatec Gran Turismo DD Extreme Wheel

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I question Full Force ever seeing the light of day in anything other than iRacing at the moment. PC sims are supposed to be "bleeding-edge" in terms of physics and visual fidelity. Yet, only iRacing has developed the feature. LMU (Which I now play more) doesn't even have it yet and it doesn't look like it will according to their forums.

"So from some quick reading and speaking to one of the devs, this:
Probably won’t come to LMU
Would have very little benefit at best. Probably none.
Logitech true force is doing a very similar thing, and maybe you could argue it adds something to a gear-driven weak wheel that otherwise masks fine details.

A DD wheel can already produce fine details (Fanatec settings will probably kill them on default settings, so beware).

LMU also outputs FFB at 400Hz and with the lowest possible latency. iRacing outputs at 60Hz, so has much higher latency (even with its 360Hz mode with some bases, as those outputs are buffered).

Marketing hype aside, I don’t think you’re missing anything here."

With that in mind, I wonder at what output Hz PD is outputting in GT7. Allegedly, ACC on console puts out at 400Hz.
 
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FMW
Would have very little benefit at best. Probably none.
I don't think that's a fair assessment. Personally, I somewhat solved the total lack of feeling by installing a bass shaker under my seat but for people that can't/don't want to do that, FF can be a game changer. Vibrations from the bass shaker transferred allover the rig spices up the experience quite dramatically. I bet FF will do something similar although I'm not sure to what extent.
 
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I THINK IMPORTANT DISCOVERY DD + FULL FORCE SETTING has now some impact on FFB…I explain, since new update I noted some weird vibration or more exactly schock on the wheel ( like if a motor was turning and touching the wheel) mainly in straights or before turns which is obviously disturbing.
I really wondered what happened and if it could be a hardware problem..but coming just after a game update I thought it could be this update…
Then I thought about Full force setting which has no impact for GT7, but I always keep it at 50 which is I think as it comes from factory and then putting it to 0 I had no more this vibration/schock….I tried also Full force at 100 and I had it also even the difference with 50 was not obvious..
I also experience that since the update. I thought my base was broken or something as it don't really feel natural.
 
Not sure what's going on but since 1.63 I've noticed a dramatic difference in ffb. Nothing else changed on my end, still on 467. I've been going back and forth on this one thinking it may be a placebo but I don't think it is anymore. I had to change all my settings both in-game and in the base.

The way I would describe the ffb now is that it went dramatically heavier in the middle. Like the spring effect when you corner is a lot more potent. In a way like ACC does it. It feels almost like PD increased SPR from 10/100 to 60/100. I'm aware the game doesn't use this setting but that's how I would describe it.

Having said that, it's not bad, it's just different. I had to make the wheel lighter so I lowered NFR and NIN across the board along both the in-game values. Lowering FOR instead can also achieve a similar result, it depends on the settings. This is especially noticeable in road cars. It may be a quirk of my firmware version and 1.63 or Idk what.

Edit: Forgot to mention I'm using a CS Hub v2, not the GT wheel.
 
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For me except the FUL issue explained above I dont see any change..note that after plenty of trials I have NDP NFR NIN at 0, INT 1 the rest 100 (except FFB 65) and in game FFB 10, sensitivity 1
 
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If FF is anything like Trueforce on the G Pro, it will make a big difference. Hopefully it gets implemented in GT7. Ill be tempted to get the DD+.
 
Not sure what's going on but since 1.63 I've noticed a dramatic difference in ffb. Nothing else changed on my end, still on 467. I've been going back and forth on this one thinking it may be a placebo but I don't think it is anymore. I had to change all my settings both in-game and in the base.

The way I would describe the ffb now is that it went dramatically heavier in the middle. Like the spring effect when you corner is a lot more potent. In a way like ACC does it. It feels almost like PD increased SPR from 10/100 to 60/100. I'm aware the game doesn't use this setting but that's how I would describe it.

Having said that, it's not bad, it's just different. I had to make the wheel lighter so I lowered NFR and NIN across the board along both the in-game values. Lowering FOR instead can also achieve a similar result, it depends on the settings. This is especially noticeable in road cars. It may be a quirk of my firmware version and 1.63 or Idk what.

Edit: Forgot to mention I'm using a CS Hub v2, not the GT wheel.
Interesting as one of my annoyances is an almost bouncy, bouncy, affect mid and corner exit(also, most obvious in road cars). An increase in the weight of the Spr would probably help that. Thing is, I’m still on 454 and …well… I’m kinda skeer’d to update until FF makes me. Fanatec track record and all.
 
Fanatec has just posted Fanatec App 1.1.0.3 Beta - a bunch of app fixes

Plus Firmware updates with no specifics other than “preparation for new product release”

No accompanying standalone driver/fanalab updates - this may be the end for those
 
BWX
It kinda sucks you have to use the app to upgrade FW if that's the case.
yup - but not really much change in procedure - you’ll still have to uninstall and then install a new version for every FW update for the forseable future according to Marcel

they are not planning to manage FW separately as it really should be done
 
I guess if it works ok, it's fine... I did notice new FW for a lot of different peripherals, even my Elite V2 pedals and GT X wheel.
I never remember seeing any FW updates for the pedals. Interesting.

edit- oh I just noticed only a few are (NEW). LOL False alarm.


  • Podium DD1 / DD2 Base: 3.6.0.1 (NEW)
  • Podium DD1 / DD2 Motor: 3.0.0.2
  • Podium DD1 / DD2 WQR: 7
  • ClubSport DD(+) Base: 2.7.0.2 (NEW)
  • ClubSport DD(+) WQR: 1.2.0.1 (NEW)
  • CSL DD / GT DD Pro Base: 1.6.0.2 (NEW)
  • CSL DD / GT DD Pro Motor: 1.0.3.2
  • CSL DD / GT DD Pro WQR: 6.0.1.1
  • CSW V1 Base: 705
  • CSW V2 Base: 705
  • CSW V2.5 Base: 705
  • CSL Elite Base: 705
  • CSL Elite Base PS4: 705
  • CSL / CSW Motor: 22
  • Podium Bentley GT3 Wheel: 1.0.7.0
  • Podium Bentley GT3 Video: 1.0.2.0
  • Podium BMW M4 GT3: 11
  • Podium Hub: 6
  • Podium BME: 27
  • Podium BMR: 1.0.1.1
  • CS SW Formula V2(X), V2.5(X): 49 / 1.0.6.1
  • CS SW RS: 4
  • CS SW BMW V2: 3
  • CS SW F1 Esports V2: 5
  • CS UH V2 / UHX V2: 2
  • GT DD Extreme SW: 1.0.10.1
  • GT DD Pro SW: 8 / 1.0.1.0
  • CSL Elite SW Porsche Vision GT: 1.4.0.2
  • CSL Elite SW McLaren GT3: 37
  • CSL Elite SW McLaren GT3 V2: 49
  • CSL Elite SW WRC: 4
  • CSL UH, CSL UH V2: 8
  • CS P V3: 1.35
  • CSL Elite Pedals V2: 1.6
  • CSL Elite Pedals Load Cell Kit: 1.13
  • CSL Pedals Load Cell Kit: 1.8
  • CS USB Adapter - Handbrake: 1.10
  • CS USB Adapter - Shifter: 1.12
  • CS USB Adapter - CSL Pedals: 1.1
  • CS USB Adapter - CSL Elite Pedals: 0.1
 
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BWX
edit- oh I just noticed only a few are (NEW). LOL False alarm.


  • Podium DD1 / DD2 Base: 3.6.0.1 (NEW)
  • Podium DD1 / DD2 Motor: 3.0.0.2
  • Podium DD1 / DD2 WQR: 7
  • ClubSport DD(+) Base: 2.7.0.2 (NEW)
  • ClubSport DD(+) WQR: 1.2.0.1 (NEW)
  • CSL DD / GT DD Pro Base: 1.6.0.2 (NEW)
  • CSL DD / GT DD Pro Motor: 1.0.3.2
  • CSL DD / GT DD Pro WQR: 6.0.1.1
  • CSW V1 Base: 705
  • CSW V2 Base: 705
  • CSW V2.5 Base: 705
  • CSL Elite Base: 705
  • CSL Elite Base PS4: 705
  • CSL / CSW Motor: 22
Just the wheel bases which can’t “see” new product related IDs and features w/o an update like when the HB v2 or the PVGT came out

But interesting as its only the newer DDs not the old belt driven wheelbases so something they won’t be able to support??

Also no mention of any other FW fixes or changes - like fixing the FFB they messed up in 474
 
Just the wheel bases which can’t “see” new product related IDs and features w/o an update like when the HB v2 or the PVGT came out

But interesting as its only the newer DDs not the old belt driven wheelbases so something they won’t be able to support??

Also no mention of any other FW fixes or changes - like fixing the FFB they messed up in 474
Yup I'm on 474 and FFB is screwed up for sure. I'll wait to upgrade FW, might even downgrade to see what happens.
 
Alright guys, after further testing I can confirm the DPR setting is now functional in GT7. I had it turned OFF all this time but since 1.63 all my settings suddenly felt like trash. The reason I felt so much torque in the middle of the wheel while cornering with my original settings was because I was essentially using 0 DPR. By turning DPR to 100 the characteristics of the FFB change dramatically, although it's not a night/day difference. Try it yourselves. It definitely makes a difference now, especially on road cars.
 
Hey all, anyone experiencing these 2 issues in GT7? My setup = DD+ Formula V2.5. Fanatec driver 468

1) GT7 game freeze while racing = screen frozen, wheel & DD+ buttons does not respond but PS5 works fine(can get to main PS screen). Recovery = a) unplug DD+ power and replug, then power back on. Happens after some time of playing (hour or two), but random

2) GT7 stops and goes into offline mode. Random but happens after some time of play (might be similar to above, hour or two into GT7 playing). Recovery = PS5 main screen. Close GT7 Game. Restart GT7 then network is back-on

I don't recall having above 2 issues prior to 1.63 update. Since PS5 is still functioning, I'm assuming it's PD / GT7 game issue? Let me know if this is a known issue or you've experienced the same. Thanks!
 
Hey all, anyone experiencing these 2 issues in GT7? My setup = DD+ Formula V2.5. Fanatec driver 468

1) GT7 game freeze while racing = screen frozen, wheel & DD+ buttons does not respond but PS5 works fine(can get to main PS screen). Recovery = a) unplug DD+ power and replug, then power back on. Happens after some time of playing (hour or two), but random

2) GT7 stops and goes into offline mode. Random but happens after some time of play (might be similar to above, hour or two into GT7 playing). Recovery = PS5 main screen. Close GT7 Game. Restart GT7 then network is back-on

I don't recall having above 2 issues prior to 1.63 update. Since PS5 is still functioning, I'm assuming it's PD / GT7 game issue? Let me know if this is a known issue or you've experienced the same. Thanks!
Some reports of same or similar on the Fanatec forum - not seeing wheel specific pattern

I have not had either of those occur since 1.63 running usually 1 hr or so daily - PS5 Pro DD+ FW 474 GT3 PBME/Podium hub mostly

So some change in 1.63 not documented interacting w some versions of Fanatec FW changes?

There were issues w the rotary encoders and funky switch that came up after 465-468 and “fixed” in 474 (but changed FF)

DD+ disconnects supposedly fixed in 462

455 seems to be the most stable looking back but if you have PVGT you need later to be recognized

This is going to be hard to nail down w so many other things that got messed up along the way
 
Hey all, anyone experiencing these 2 issues in GT7? My setup = DD+ Formula V2.5. Fanatec driver 468

1) GT7 game freeze while racing = screen frozen, wheel & DD+ buttons does not respond but PS5 works fine(can get to main PS screen). Recovery = a) unplug DD+ power and replug, then power back on. Happens after some time of playing (hour or two), but random

2) GT7 stops and goes into offline mode. Random but happens after some time of play (might be similar to above, hour or two into GT7 playing). Recovery = PS5 main screen. Close GT7 Game. Restart GT7 then network is back-on

I don't recall having above 2 issues prior to 1.63 update. Since PS5 is still functioning, I'm assuming it's PD / GT7 game issue? Let me know if this is a known issue or you've experienced the same. Thanks!
Can you try to see if these issues will go away if you set FullForce to Off?
 
Appreciate your response RS60NR, thanks.

@super_gt --> thanks for the suggestion. I also found post in reddit on trialing FullForce disable, so I'm playing around with it.
  • Failure details = GT7 game(Daily C, dragon trails TT) stutters in slow motion then freezes. It happens when wheel is loaded. I use very light FFB, so it's nowhere near the wheel's 15nm peak. Last night it actually happened 10min into the game, so wheel overheating should not be a factor, wheelbase is definitely not warm.
  • Recovery = DD+ buttons do not respond, but I can use the controller to exit the game as PS5 is not frozen. I can also unplug the DD+ and repower and can get into the game again at same failure point
I've tried:
1) FullForce OFF = Issue occurs. In fact, I used to have it on 50% default, but I changed to Off recently and it sort of matches timing when I'm experiencing this issue
2) FullForce 1% = Issue occurs. To test if FullForce needed to be On
3) FullForce 50% default = In-test now. I ran about 45min and have not experienced this issue, might be luck. Need to run little longer to see if this has any impact. Down-side, Daily-C Dragon Trail is no longer available, so my test will continue on other events.

I'll follow-up if I have any luck with #3. or update on this issue in general.
 
Appreciate your response RS60NR, thanks.

@super_gt --> thanks for the suggestion. I also found post in reddit on trialing FullForce disable, so I'm playing around with it.
  • Failure details = GT7 game(Daily C, dragon trails TT) stutters in slow motion then freezes. It happens when wheel is loaded. I use very light FFB, so it's nowhere near the wheel's 15nm peak. Last night it actually happened 10min into the game, so wheel overheating should not be a factor, wheelbase is definitely not warm.
  • Recovery = DD+ buttons do not respond, but I can use the controller to exit the game as PS5 is not frozen. I can also unplug the DD+ and repower and can get into the game again at same failure point
I've tried:
1) FullForce OFF = Issue occurs. In fact, I used to have it on 50% default, but I changed to Off recently and it sort of matches timing when I'm experiencing this issue
2) FullForce 1% = Issue occurs. To test if FullForce needed to be On
3) FullForce 50% default = In-test now. I ran about 45min and have not experienced this issue, might be luck. Need to run little longer to see if this has any impact. Down-side, Daily-C Dragon Trail is no longer available, so my test will continue on other events.

I'll follow-up if I have any luck with #3. or update on this issue in general.
Thanks! :)
 
Marcel at Fanatec has acknolwedged they are looking into the GT7 crash locks issue being connected w FullForce FUL set on the wheel
 
Why does anyone have "FULLFORCE" enabled at all if PD has yet to turn on that feature?? Seems to me everyone should just have it disabled to avoid any issues.
Additionally, to reinforce what others have said, the firmware in PC driver 455 is by far the most stable if you don't have any of Fanatec's newest wheel rims. If you're using the F1 V2.5, that's the most stable FW I've come across I use it for GT7, and ACC.
 
FMW
Why does anyone have "FULLFORCE" enabled at all if PD has yet to turn on that feature?? Seems to me everyone should just have it disabled to avoid any issues.
Additionally, to reinforce what others have said, the firmware in PC driver 455 is by far the most stable if you don't have any of Fanatec's newest wheel rims. If you're using the F1 V2.5, that's the most stable FW I've come across I use it for GT7, and ACC.

FUL got set to 50 and 100 as default even if your setting previously was off on the more recent FW updates, so yes should turn it off

I’ve just set mine to 100 for testing and have not yet felt any difference or seen any issues YET

@TSXChef curious as to your in game settings? Wonder if there is any correlation there

I’m at 4 or 5 Torque and sens 1
 
FMW
Additionally, to reinforce what others have said, the firmware in PC driver 455 is by far the most stable if you don't have any of Fanatec's newest wheel rims. If you're using the F1 V2.5, that's the most stable FW I've come across I use it for GT7, and ACC.
Hey FMW, appreciate your feedback. I may have to try driver 455 if I'm not able to resolve this GT7 freeze issue.

I'm actually on 468 because I also have Podium GT3 Endurance wheel which requires higher driver.
 
Hey FMW, appreciate your feedback. I may have to try driver 455 if I'm not able to resolve this GT7 freeze issue.

I'm actually on 468 because I also have Podium GT3 Endurance wheel which requires higher driver.
466 is the first version w the PBME PS button fix which is used in the GT3 endurance wheel

BTW My First GT to my knowledge has not recieved updates that are same as 1.63 so will make a good comparison as well
 
FUL got set to 50 and 100 as default even if your setting previously was off on the more recent FW updates, so yes should turn it off

I’ve just set mine to 100 for testing and have not yet felt any difference or seen any issues YET

@TSXChef curious as to your in game settings? Wonder if there is any correlation there

I’m at 4 or 5 Torque and sens 1
A few more sessions at 100 FUL and no issues

But I’ve always wondered if there was some production differences in the CS DD+/DDs during the supply chain troubles or maybe QC issues - some people had all sorts of problems and others didn’t as the FW evolved
 
I updated to latest FW with the Fanatec app last week (Windows 10) and everything worked fine. I tried FUL 100 in GT7 just to see what would happen on the GT DD Extreme Wheel, no weirdness, but didn't feel any different. Only tried it for a few laps. Ended up at 3 torque and 2 sensitivity in GT7, started with 4 torque and 1 sensitively. Not sure if it's GT7 physics or Fanatec FW but FF still doesn't feel quite as good as it used to a year ago before it get screwed up, but it works pretty well still. Wheel is running 100% reliably so far.

Was playing F1 23 on PS5 Pro and interestingly FF feels way better than I have ever been able to get it before in that game. I always felt like FF in that game was terrible, maybe because of the settings in game or something, but now it's actually pretty good and I can enjoy the game with my McLaren GT3 / CS DD+. 🤷‍♂️

SEN Auto, FOR 100, FEI 80, NDP 28, INT 6 or 11, FFB 80 to 90. I'm not getting those nasty jarring understeer vibes now, it's more like a slower scrubbing feeling which is nice. In GT7 I feel like I need different settings for road cars than open seater race cars with race tires though. I need to turn up FFB for road cars with slower steering racks and less grippy tires, and tone them down for twitchy race cars with lower steering lock and stickier tires. There's so many settings and they seem to affect each other in subtle ways so it makes it hard to nail down settings that work with all cars, but they're usually within a certain range. I hope we get Fullforce with Spec 3, it'll be interesting to see what that does if it ever happens.

I had WRC wheel on there at the time of pic but the Extreme wheel is on 1.0.10.1 or whatever the latest is.
Overall seems to be working good. I thought they said nothing changed as far as FFB in this update but it feels different to me.
Fanatec app 1.1.0.3.webp
 
Hah

Had a 1$ bet going that either those guys or ac evo was going to beat gt7 to FF.

I also have a few bets going that sony isn’t helping these other studios with psvr2 support to prop up gt7.
 
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