Make sure you get the most upto date firmware from thomas's blog
http://www.911wheel.de/?q=node/3580
S_1 to S_5 These are the five different groups of settings you can store. So
you could have one for each game or a couple for the same game but one for r
class cars (less steering rotation) and one for drifting.
Within each of the 5 settings groups there are 7 settings that can be changed
(only with the updated firmware, earlier firmware doesn't have as many),
these are:
SEn :
This is the maximum lock to lock rotation of the wheel and can be changed
from 90 to 900 degrees in 10 degree steps. I mainly use the 900 degree mode,
except with R class cars where 360 seems better to me. If you are going to use
900 degree mode, the wheel needs to be in 900 degree mode each time the wheel
connects to your xbox. Changing from any other rotation value to 900 degrees
whilst in game will result in the 900 degree mode not working properly. Easy
way to solve this is to put the wheel into 900 degree mode, power of the wheel
with the button on the side, power it back on , press the xbox guide button to
reconnect the wheel and xbox. Anothe general tip is to never turn the xbox on
with the wheel, always turn the xbox on via the button on the xbox first and
then turn the wheel on and then connect using the xbox guide button on the wheel.
ff :
This is the strength of the force feedback. It can be changed in 10 % steps
from 0 to 100. The wheel has strong forcefeedback and I normally set it to 40%.
sho :
This is the vibration function of two vibration fucntions motors in the wheel
rim and can be set in 10% steps form 0 to 100. It's linked to the accelerator
pedal in Forza and other general vibration stuff. I turn it off as it gets on
my tits!!
dri :
Fanatec call this drift mode as it was implemented to help drifting but is very
useful in general driving as well. It can be changed in single steps of 1 to 5.
What it does is reduces the damping of the wheel as the value increases.
Basically it reduces the amount of force required to counter steer. The motors
in this wheel are strong and with dri set to zero it actually takes quite a bit
of effort to conter steer when you get the back end out. Increasing this value
makes it much easier to counter steer. I set it 4 but I'm still learning about
the best way to use it, so that may change in the future.
AbS :
This is a clever little feature and changes depending on whether or not you have
the clubsport pedals or not. It is changeable in 1 % steps from 0 to 100 and
induces a vibration at the percentage of braking force you set. So if you set
the value to 50, vibration will occur when you reach 50% braking force. Without
the clubsport pedals the two vibration motors in the wheel rim vibrate and with
the clubsport pedals a vibration motor attached to the brake pedal vibrates. I
set this to 80% as I feel the wheels start to lock from about 82% onwards. So in
essence this enables you to feel when you are about to lock your brakes. Very
good feature of the wheel in my opinion.
Lin :
This is how linear the wheel is across it's rotation. It's change in 1 % steps
from 0 to 100. It's not easy to explain but basically means you can set the wheel
to be less sensitive at its centre than at it's outside. This means you can have
the rotation set to say 360, but at 30 degrees either side of the centre position
turning the wheel results in only a slight rotation of the wheel in game. The
further you get from the centre point the more the wheel turns in game relative
to the lin percentage you set. Rubbish explanation I know.
dEA :
This is a feature that lets you set a deadzone at the centre of the wheel and is
changeable in 10% steps from 0 to I don't know actually! It's been introduced in
this firmware release because of the lack of a mechanical deadzone at the centre
of the wheel due to it being belt driven rather than gear driven. All gear driven
wheels have a slight mechanical deadzone at the centre as a result of the teeth
of the gear cogs. This has caused issues with GT5P in particular where with the
wheel centred driving in a straight line would result in the wheel swinging from
side to side due to force feedback effects becasue PD had not tested the game
with the wheel so were not aware it had no dead zone. All wheels PD tested had
some inherent mechanical deadzone which meant at it's centre positon the wheel
did not report any values and a forcefeedback response from the game did not
result. With the Fanatecs lacks of deadzone it is very difficult to keep it
exaclty centred. This would result in the wheel reporting a small steering
angle to the game and the game, taking into account the expected deadzone, would
thing a much larger steering angle was in effect would send a force feedback
signal back to the wheel to centre it even though it was close to centre. This
force feedback effect would send the wheel off centre the other way creating
another steering angle the game would see as larger than it was resulting in an
even bigger force feedback signal being set to the wheel. This would all
snowball resulting in the wheel swinging from sise to side when trying to drive
in a straight line. Thomas has assured us that PD have tested the wheel with GT5
and the issue will not be present when released. I haven't tested it enough to
know what a good value is but I would imagine 10 - 30 would be enough.