Finally upped DR to A; Don't want to race online anymore!

  • Thread starter Thread starter Spec-ECU
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The Driver rating system is flawed, in that it doesnt take into account other aspects of the game, outside of the online mode. There needs to be more reward for completing the career mode. A contribution to the driver rating would be a welcome incentive for those who dont feel confident enough to enter sport mode. As an A rated driver daily races are remeniscent to a casino, because you are gambling on someone not destroying your race and your rating. I got to A then i fell to C and then I made it back to A again. I will probably make another account as I would like to race with more freedom and not be the perfectionist required to mantain an A rating.

There is no challenge to the single player. So attributing points to it is silly. Completing GT League, Circuit Experiences etc in no way represents the abilities of someone.
 
The times you achieve in the driving tests, missions and circuit experience can be used to judge how good a player is at controlling the car, a rating could be given using the times.
 
The times you achieve in the driving tests, missions and circuit experience can be used to judge how good a player is at controlling the car, a rating could be given using the times.

We shouldn't be rating people on how well they can waste their time getting that one perfect time. People should be rated on their online racing ability, not attempting the same test over and over again to get that quick time.

A separate rating? Maybe. But then there is no purpose of a single player rating, as the driver ratings are used for matchmaking for the online racing mode so it's obvious to only use online racing ability as a tool for matchmaking.
 
B rank is where you all BELONG and will REMAIN - forever butting our heads against the wall. Welcome to the hotel B-rank... Such a lovely place. Come race with us, forever, and ever, and ever...

Signed, the lich king of B rank... Currently C rank... Bugger.

in all honesty B rank is huge and is definitely "the wall" when it comes to the skill curve. If you've managed to climb through and see above the clouds into A rank, I'd wager you have the chops to get back there even if you do slip back down.

besides it's better to play the video game you bought than not play it.
 
We shouldn't be rating people on how well they can waste their time getting that one perfect time. People should be rated on their online racing ability, not attempting the same test over and over again to get that quick time.

A separate rating? Maybe. But then there is no purpose of a single player rating, as the driver ratings are used for matchmaking for the online racing mode so it's obvious to only use online racing ability as a tool for matchmaking.

I don't think it's a waste of time if you learn car control through practice, the more you understand the physics the faster you can go, and that takes practice, I think using DR as a rating of a players ability to control the car is better than rating it on where you finish in a race.
 
I don't think it's a waste of time if you learn car control through practice, the more you understand the physics the faster you can go, and that takes practice, I think using DR as a rating of a players ability to control the car is better than rating it on where you finish in a race.

I never said it was a waste of time to learn car control through practice. I merely said you cannot use the noncompetitive single player in any sense to determine a ranking for online races.

Anyway, 'controlling the car' is very subjective to judge, and would need to take into account the speed a driver does as well, as well as adhering to a custom made racing line, which would also be subjective. Someone could have 'exceptional' car control but be driving at half-speed, and based on 'car control' would be an alien driver.
 
I never said it was a waste of time to learn car control through practice. I merely said you cannot use the noncompetitive single player in any sense to determine a ranking for online races.
This man is correct;


Primary gameplay loop: driving the car, braking, steering, accelerating
Secondary gameplay loop: Completing races, setting laps, online races
tertiary gameplay loop: Receiving and spending credits, increasing online ratings

without a tertiary loop to the online play GTS would be "race because you like racing" and in something as inherently competitive as racing i doubt that would hold the attention of many

Dr/sr isn't perfect but it is certainly functional and like this chap says, if one could just obsessively grind for better times in circuit experience for DR rather than take the unpredictable option and go racing online with actual competition youd have a lot of people with high DR and 0 races complete
 
I never said it was a waste of time to learn car control through practice. I merely said you cannot use the noncompetitive single player in any sense to determine a ranking for online races.

Anyway, 'controlling the car' is very subjective to judge, and would need to take into account the speed a driver does as well, as well as adhering to a custom made racing line, which would also be subjective. Someone could have 'exceptional' car control but be driving at half-speed, and based on 'car control' would be an alien driver.

Controlling the car is easy to judge and has nothing to do with line, you do it on lap time or time taken to complete a challenge, and to do those things at alien level you need to have mastered control, aliens are fast because they have better car control than avg players, so there level would be A+, anyone within a second of the top times would be A+, within 2 seconds would be A... etc etc, it would free players from worrying about DR and, I think, encourage more people to race.
 
Controlling the car is easy to judge and has nothing to do with line, you do it on lap time or time taken to complete a challenge, and to do those things at alien level you need to have mastered control, aliens are fast because they have better car control than avg players, so there level would be A+, anyone within a second of the top times would be A+, within 2 seconds would be A... etc etc, it would free players from worrying about DR and, I think, encourage more people to race.


All you are doing is creating matchmaking based on how much a player is willing to attempt the same lap/mission/test over and over again to get a higher rating, or doing it only once, getting the minimum when actually being far quicker with practice.

It is pointless and frankly awful. Just base the rankings for the online RACING mode on, oh I don't know, a drivers ability to RACE.

You might as well creating the ranking system from the number of likes someone receives for the liveries they share. It's just as barmy as your idea.
 
I've been at A for a while and it took a long time to get there because I only race FIA Manufacturer. Cannot remember the last time I did a daily race, could be a year!

Having said that, maybe a skill decay would motivate me to play more. Even a tiny decay of 1 DR per day may be enough.
 
I think basing a DR rating on how good a driver can drive is fair, if someone wants to put 10 minutes into it then great, if they want to put 10 hrs into it then fine, as we all know SR takes precedent when it comes to matchmaking, losing DR in a race due to circumstances beyond your control is unfair.
 
losing DR in a race due to circumstances beyond your control is unfair.

By that logic, gaining DR in a race due to circumstances beyond your control is unfair, which, guess what?! happens every single time someone else has misfortune

It balances out. In some races you may gain a bit of fortunate DR due to a higher rated driver making mistakes, being hit off, disconnecting etc, and in some races the opposite may happen. Ratings fluctuate, but hey, as you said, DR is the secondary matchmaking criteria so the small fluctuations due to fortunate or unfortunate circumstances don't matter that much.

In no way will basing ratings off on single player 'challenges' make people want to race online more.

The main reasons behind people not racing:
- The races on offer.
- Dirty drivers.
- Protection of their rank, which also relates to the DR Reset System due to low SR, which can happen in any single race.

In no way does your idea of basing DR on single player laptimes solve this. It's silly. And no, I know you may think 'oh but basing it on car control in single player means you get matched with clean drivers', but you will forget that there are dirty drivers at every sportsmanship rank, no matter of how well someone seems to have good car control when on their own.
 
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Removing DR from dailies and FIA removes the luck element, basing it on driving test, missions and circuit experience gives a fairer estimate of a drivers true ability, then SR will cover the online ability rating. I like to think it will encourage more people to play online, but you may be right on that score.
 
basing it on driving test, missions and circuit experience gives a fairer estimate of a drivers true ability

Lmao. I suggest checking the current leaderboards for the driving licenses, missions and circuit experiences and then telling me if you think those leaderboards show a drivers true abilities. You'll see barely any of the fastest guys, the people who go to the live events, on those leaderboards. And in no way do they want to spend ages perfecting their times to get a high ranking.
 
Entrance to world events is based on FIA points, if aliens want to set a time that guarantees a high ranking I'm sure they will set one.
 
Fast players will be fast no matter what letters they have next to their names, if people are put off racing online because they don't want to risk their DR then I've put forward an alternative, you disagree with my view and I'm happy to accept that.
 
You've done just under 200 races. It was almost 900 before I reached DR A.

Man, I didn't even know I've only raced just under 200 races until you pointed it out. What can I say, I'm usually late to a party. :lol:

Honeymoon's over anyway. I've enjoyed showing everyone my A-grade (and by everyone I mean no one...) so I'm ready to get back to just enjoying the races. I know bad races are gonna be part of the game, and no matter who I'm paired with I'm always going to have to deal with A-holes. But just the few times when I find a driver up to par in skill and respect, they always make it worth the frustration.
 
Just took foreeever to move my DR up, just kind of want to rest on my laurels for a bit and not risk a couple of bad races that'll bring me back down to B. :lol:

Maybe I should go back to my Campaign and do some races I haven't done yet. Anyone know if campaign results affect DR?

I know exactly how you feel. I got as far as 47,000 DR and it's been down hill ever since. I don't win a whole lot of races but have a ton of 2nd and 3rd finishes. The problem is I was losing points just for not finishing 1st. Got frustrated and and lost my temper with some dirty drivers a couple times and my DR now is down to 38,000. Most of my downfall was my own fault, but I think I learned my lesson, for the most part.
 
I felt the same when I got to an A rank. I did a few more races and it was all going good. Then there was an FIA nations event, let’s call it “The Disaster at Sardegna C” I got bumped around so badly, got penalties and lost SR. So I thought I could do better at the 22:00 race but I was wrong, it was much worse, a total mess. my SR dropped to just above the reset point but my DR was still A. I decided to do some daily races to repair the damage but the first race I got into, Nürburgring GP in fwd Gr.4’s, was really bad. I forgot that I was now racing with low ranking SR players. No one seemed to brake or take any notice of the other cars around them. That pushed my DR back down to B :( I’m only just getting back to the top of B I hope I can get back to A soon.

1E0AF96E-26D6-4C92-9512-5B261596AE19.png
 
Man, I didn't even know I've only raced just under 200 races until you pointed it out. What can I say, I'm usually late to a party. :lol:

Honeymoon's over anyway. I've enjoyed showing everyone my A-grade (and by everyone I mean no one...) so I'm ready to get back to just enjoying the races. I know bad races are gonna be part of the game, and no matter who I'm paired with I'm always going to have to deal with A-holes. But just the few times when I find a driver up to par in skill and respect, they always make it worth the frustration.
Since I posted that I thought about it a bit more, and this post...

in all honesty B rank is huge and is definitely "the wall" when it comes to the skill curve. If you've managed to climb through and see above the clouds into A rank, I'd wager you have the chops to get back there even if you do slip back down.

besides it's better to play the video game you bought than not play it.
… is something I also agree with. You're better now than you were in your first ten races. You're going to be faster, more consistent and get better results, so it's not as if you'd be starting from scratch if you were suddenly bumped back down to B.
 
@OP. I’ve just been through the worst case scenario, a reset to B, as I’ve mentioned earlier in this thread. This weekend I got back to A, mainly due to daily race C being a good combo for me:

B0B367BC-D3D1-4D29-B63B-96296F1DA12D.png


My recovery curve was much steeper than my original rise to A rank so I guess I have learned a few things; Mainly if you find a particular daily race combo suits you, keep doing it over and over.. if you can find the time :)
 
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I've very recently set up a second account (wanted a nicer name!) and this one is purely to see how high I can get my DR. So it's practising, qualifying and (usually) starting near the front but agree with the OP, once you're at DR A it starts to create a 'pressure' and feels more serious. My long standing main account (B/S - at the moment!) is getting used for no qualy runs etc. Which against slightly slower drivers is more fun and far less intense.

Nothing wrong with having two as long as you race properly on both, and in my case one is serious, the other is a bit of light relief
 
Just took foreeever to move my DR up, just kind of want to rest on my laurels for a bit and not risk a couple of bad races that'll bring me back down to B. :lol:

Maybe I should go back to my Campaign and do some races I haven't done yet. Anyone know if campaign results affect DR?

What’s the point of ramping it to A if not to race it?

Racing only gets better at higher tiers, with more reliable drivers around you and closer fights. Enjoy it!
 
In no way will basing ratings off on single player 'challenges' make people want to race online more.

The main reasons behind people not racing:
- The races on offer.
- Dirty drivers.
- Protection of their rank, which also relates to the DR Reset System due to low SR, which can happen in any single race.

In no way does your idea of basing DR on single player laptimes solve this.
Their suggestion would actually solve that one, as you wouldn't be able to lose rank by racing. The main problem I see with it is that people could still game the system by deliberately setting slow times to be able to race against slower drivers and rack up wins. So it would have the same weakness as the current system in that respect, in that people could choose to race at any level they want in between the very bottom and their true level. Indeed it would be worse, as winning over and over again at the very lowest level wouldn't change someone's rating, so they'd be able to maintain a close to 100% win rate, apart from encountering other players engaged in the same gaming of the system. In that sense, such a rating system would be even easier to exploit than the current system.
 
My opinions on this:

-It would be better if it were more transparent that the DR/SR you get from Daily Races seem to feed into the championship races, in that a better DR (which can only be obtained with better SR) will get you a field of opponents with similarly-higher DR, and thus a given position will net you more points than if the field had a lower DR, which would in turn be more likely if you had lower DR yourself.

-IMO the championships should do something similar to what ranked multiplayer in Pokemon does: have a separate ladder for each ruleset. As this would apply to GTS (or its successor), Daily Races would become unranked, and more akin to the Quick Match feature in GT6. In fact, Sport Mode as a whole would be mostly championships, especially if there could be more official championships under the tab like the GR Supra Cup, or championships that were held via lobbies. (I recall Alonso having one for his new eSports team, as did Playstation Italy.) However, there could also be championship time trial series (which also could include time attack/hillclimb/rally, potentially) instead of purely race-based championships, or even a drift series, given how many drift-spec cars have been in the series. (The most recent example being that modded BR-Z.)

-Next, for Sport Mode races, I think all events there should be limited to provided cars (making credits a non-issue), typically use a limited group of cars for most classes (like the FF Gr.4 cars as a recent example, or the Group C cars within Gr.1 for a hypothetical), and disable tuning & custom liveries. However, cars/drivers that have been customized (either via settings or livery) could still be used in Lobbies, which could also have their own rich diversity options, including for creating their own championships (even points awarded for each system) and qualifying methods (perhaps if they wanted to replicate Formula E's rules, for example.). To avoid all cars looking the same in Sport Mode, you could be randomly assigned an "official" livery much akin to those used by AI drivers in the campaign, where the livery given to which player goes in an order by their DR. So if a car has a single default livery, the player with the highest DR using that car would have that appearance, then the player with the 2nd-highest DR also using that car would use the first of a series of AI liveries. By default, Sport Mode races would have light damage and 1x fuel/tire consumption, with realistic traction off-road/wet surface & slipstream. Some may even have mandatory pit stops, too, or start players with less fuel. Qualifying would also be something that can only be done more-or-less before the race, like we see in extant championships - but I'd also give a bit more space between cars, and potentially have the duration either be limited by time (like we see now, typically being 10mins) or by lap count, not counting the outlap. In addition, depending on the class of car that's featured in a race, I'd either use penalty zones (and add some to some courses, especially the Nordschiefe with both Pflanzgarten turns) or something more like the older penalty method, except you wouldn't be able to potentially serve a penalty by slowing down - it'd be taken off your finishing time, instead. (Isn't that how F1 does it? I'm not sure.)

What would also be considered tuning when it's disabled would be the following:
1. The ability to have "inter-class N-series cars," such as using BoP to bring an N200 car's power to about 246HP so that it technically becomes an N300 car, and letting BoP do the rest to make it usable in an N300 race.
2. The tuning of brake balance, TCS, and ABS, (both in-garage and on-track) and fuel-mapping in cars that do not typically have it. (I.e. many N-series cars, though in the campaign or lobbies, some of these cars may be able to have these abilities by purchasing certain parts, much like getting a fully customizable transmission/suspension.) This would also include transmissions, where you would be stuck with the transmission a car typically comes with, but this can vary quite a bit, between MT, AT, MT /w/ clutch, CVT, or even semi-auto transmissions where you can go between auto & manual on-the-go. The gear count would match with the transmission option for that car. So if PD scanned a car that had a certain transmission, and the model can have multiple transmission options (e.g. MT vs AT), and there's also a discrepancy between the gears for each transmission option, PD could have that car come with the amount of gears that come with that respective transmission option which was on the individual car they scanned.
3. This is a relatively minor thing, but I'd have the unit readout be dependent on the car. So the USDM Nissan GT-R Premium Edition that we see in GTS to have an imperial unit readout while the Nissan Skyline GT-R R34 would have a metric readout. This, alongside the second point I made, would add further personality to the cars.

However, on rare occasions, some races/championships may indeed permit tuning, especially if the provided car(s) include vehicles that have the respective upgrades installed. (I recall a Nations Cup race with the Mercedes-AMG W08 like this.) Or, even if they do not allow tuning, a championship/race may still provide a tuned car, much like we've seen for some Daily Races. If tuning is permitted, sometimes not all options will be available - in some cases, you might only be able to tune suspension, downforce, or gear ratios, or even a combination thereof while still not being able to tune every potential parameter. (E.g. being able to tune downforce and gear ratios, but not LSD.)

(As an aside, the number of changes for a car under its stats is something that I think is superfluous, as I believe total distance driven is the superior indicator of how much a car is being used. I'd also make the camera so that when entering the pits, we can continuously view our car as it enters the pit lane and meets with our respective crew. Finally, I'd add the rearview mirror to the hood cam, and not make it exclusive to the bumper-cam; though I am pretty sure this is due to hardware limitations, as there's nothing else being rendered in bumper-cam.)
 
If you create a second account/ID do you have to pay for another PlayStation plus account to race on line?
 
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