Flipping on kerbs.

  • Thread starter Thread starter Grayfox
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You can't rollover online.

Tried to rollover my Midget and the online physics didn't let me do it. :yuck:

Well, I definitely think it's easier now to get up on 2 wheels online though. I never remember it being so easy to get up on 2 wheels in gt5 online. Or maybe that it lets you get higher up on 2 wheels than in gt5. Not sure, but I'm definitely sensing a difference.
 
Well, I definitely think it's easier now to get up on 2 wheels online though. I never remember it being so easy to get up on 2 wheels in gt5 online. Or maybe that it lets you get higher up on 2 wheels than in gt5. Not sure, but I'm definitely sensing a difference.

I do.

When I drive my Elise '96 RM in GT5, the wheels go up and I start freaking out. :dunce:
 
Most tracks I have gotten some sort of lift, both at low (<100KPH) and high. But the only track where I have flipped the car habitually, is Willow Springs and it is always through the transition from turn 8 to turn 9.

I have even ended up in the pits on my roof. Willows Springs scares me. You cannot go too wide, or you end up in the desert, and you cannot go to shallow lest you flip it.

Even setting the down force make little to no difference.
 
I've flipped my Deltawing at Nurburgring and I've flipped my GTR on Silverstone. When can we flip cars online :D ?
 
With the Ferrari Daytona I can frequently get it on 2 wheels at a 45° angle on multiple tracks even without kerbs. The 2nd last corner at Willow before the back straight leading to the very long right hander it can get on 2 wheels nearly every time without the use of any kerbing.

A corner on Forest Deep also will get me way on 2 wheels without kerb.
 
I've only flipped the Moon Rover. Oh, and a Kart, but that was Rage + Willow Springs...

Got on two wheels a few times, felt expected given the inputs, except perhaps the low-res geometry of the track is providing too much of a concentrated "impulse", really kicking the dampers in the face and causing the car to react accordingly...

Generally, avoiding the kerbs (as you would in real life) seems to work. As does avoiding using slick tyres on road cars (as you would in real life).

PD need to get to work on that rigid body / distributed mass solver to get rid of the plain weirdness in the physics when there are missing tyre contact points.
 
I've still only flipped one car on a curb and am nearing 1000 races so far.
I really don't see any issue in the game related to flipping so far, in the cases where I have flipped, the once on a curb, once hitting the hill on Trial Mountain and once getting slammed by a Nascar it is totally expected that the car would flip over and in the case of the Nascar flip several times.

I have however had 2 wheels off the ground several times from hitting curbs but only when I hit the high curb while turning into it did it do more than just lift the wheels a little,
 
These new physics are an improvement, but are in major need of a tweak via update. It's not the ease of flipping that's a major concern to me, I still haven't rolled. It's the AI cars doing stoppies whenever they do a hard stop! :)
 
I should really be flipping over a lot more when riding soft suspension cars like a crazy man.

It's a driving simulator within its limits, but it's not a physics simulator.
 
Not exactly sure what happened here, just hit a slight bump mid corner and it went up on it's side, would of been a flip if I hadn't been online.



:lol: touch of oversteer, rear tyre digs in and up she goes - almost a brilliant save!

The left hander at the top of Fuchsrohre is a killer for flipping cars... you can't carry any decent speed over the kerb without rolling, and this is the proper line IRL. Even regular road cars on relatively softy suspension and low grip tyres will flip there.
 
These new physics are an improvement, but are in major need of a tweak via update. It's not the ease of flipping that's a major concern to me, I still haven't rolled. It's the AI cars doing stoppies whenever they do a hard stop! :)
I did a stoppie in my stock Abarth 500 on Cote d'Azur. Coming up the hill and braking for the left-hander (Massenet in real life). I was on the inside of another car and close to the barrier. I was able to replicate it as well, so give it a go.
On topic - I still haven't rolled a car yet.
 
If you haven't rolled a Honda S2000, first chicane in the current seasonal, you aren't pushing it hard enough
 
I noticed that cars that are understeery but very stable tend to flip over easier than cars that are oversteery but very loose.

I flipped my GT-R GT3 multiple times, but I've yet to flip with the R8 LMS Ultra, and I'm actually quite faster with the R8 at the same PP level.
 
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