If someone would've put down FM3 after two weeks or so, that'd be completely fine, only complaining about missing shift animations wouldn't be. If that was their sole reason for leaving, fine by me. If it was the sole reason, though, I guess they would've come back, either way.
Plus, the important thing is, what's it that's driving you aways from the game? If it's bugs, then yes, one can hope that they're going to be fixed. If it's decision made in regards to the game's fundamental design, that surely is not going to get fixed.
I can wait for patches until the end of time, but they'll never replace the paint chip system with a proper palette, for example. That's a design decision, and I doubt they're going to change it. They're most definitely not going to update the standard cars to premium, either, as that's probably going to be the biggesst selling point of GT6. Or they'll at least charge you some bucks for it, whatever.
And, well, how do I put this... I could've played the game for another eight months (until today), and I would've still been annoyed by the standard cars. I would still be annoyed by the way most features aren't available across the board. I would still be annoyed by the smoke pixelating my cars. I would still be annoyed by being confined to a few tracks to make the game be at its best. I would still be annoyed by the painting system. I would still be annoyed by the lousy Top Gear integration. I would still be annoyed by the utter lack of community features. I would still be annoyed by the lack of customisation for my cars. I would still be annoyed with the lack of proper mechanical damage. I would still be annoyed the grindy nature of the career mode. I would still be annoyed by B-Spec being as big a portion of the single player mode as A-Spec, while probably being on the least enjoyable features I've seen in a game recently. I would still be annoyed by the mediocre and slow AI. I would still be annoyed by stuff like museum cards and driving suits getting priority over features I would've considered more essential. I would still be annoyed by dealing with different physics online and offline, with no way to even save my setups. I would still be annoyed by the sub-par sound of 95% of the cars. I would still be annoyed by the flickering shadows. I would still be annoyed by the screen tearing (even if it has been turned down
slightly).
No amount of seat time, whether with an abused DFGT, a high end T500RS or a controller would've made any of that go away, would it?
And let me get this straight, I've gone from playing A-Spec to B-Spec, to tuning, to hot lapping stock cars, hot lapping tuned cars, to taking pictures, to trying to tame the X2010, to beating the Top Gear challanges and even bothered with the rally events and karting. I've even managed to somehow stay awake while circling a Miata around Tsukuba for an hour.
I mean, really, I can tell you with a straight face that I've done basically everything humanly possible to make GT5 work for me, what more could be asked of me?
Just to make this perfectly clear, I wanted it to work for me. I wouldn't have blown as much cash on that darn game if I didn't, and neither would I have invested as much time. I didn't toss it to the side on a whim.
I have given GT5 more chances than any other game. Final Fantasy 13, which I found to be similarily disappointing, was binned less than two weaks after buying it, for example. Now, chances are, that after that much time with the game, it just doesn't appeal to me, and to me, is a bad game.
If that isn't enough first hand experience by the consideration of some, fine. Perfectly fine with me, but if that isn't acknowledged as enough experience to turn away from a game, than I don't know how much would be needed.
I see it from developers all the time. They talk about the PS3 having more processing power (which it does), but the 360 has free AA, more power in it's graphics card, and a better pool of memory with 10mb of EDRAM, making them equal. But you know devs, they like to talk the talk.
It's to my knowledge basically impossible to truly answer which system is actually more powerful, as there's no benchmarking software that would run equally well on both consoles, and thereby deliver unbiased result...
So It's all guestimating, really. I consider both consoles to be fairly close in terms of overall power. However, if I remember correctly, Sony claims the PS3 to be able to get more FLOPS than the Xbox360. Whether that's ture or just PR talk, I don't know, but it would lead me to think that the PS3 is slightly more powerful.