Zer0
(Banned)
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[youtubehd]0JXfumJJuQ4&hd=1[/youtubehd]Art style? When trying to recreate real life, there should only be one art style: Real life.
[youtubehd]0JXfumJJuQ4&hd=1[/youtubehd]Art style? When trying to recreate real life, there should only be one art style: Real life.
Monza looks a bit cartoony but I agree GT5 looks better when there is cloudy skies or rain especially on this track.I don't know. I guess I'm different. GT's colors seem way to saturated for me. Things in real life are not that vibrant as they are in GT for the most part. The best lighting in GT is during rain or cloudy skies. It's then when I think GT shines but bright sun looks "cartoony" too me.
I thought you got the Nurburgring GP DLC.Looking pretty and looking real are two different things. I've never seen grass in my life look so green as I have in GT5.
Try telling T10 that. GT5 bright tracks look good with an overcast. I don't know why they overdid the brightness in Monza or the Eifel tracks as default though but when you turn it down a bit due to there being time change on tracks it looks pretty good.Art style? When trying to recreate real life, there should only be one art style: Real life.
I think everyone of us knows what real life looks like and should be depicted like, by using our own two eyes, right?[youtubehd]0JXfumJJuQ4&hd=1[/youtubehd]
It's the same for Forza... It also looks much better when you're on the 'Ring with an overcast sky.Try telling T10 that. GT5 bright tracks look good with an overcast. I don't know why they overdid the brightness in Monza or the Eifel tracks as default though but when you turn it down a bit due to there being time change on tracks it looks pretty good.
Well, I went ahead and took it here, thenI agree, but all software houses do that. The biggest feature drop, for me, was the online play from GT4. Really, really disappointed with that. YT uploads I really couldn't care about.
But, as you say, for the FMvGT thread.
Yes, the difference is though Forza 3 does not have a time of day and most things look cartoony like the way the car colours look in-game. They also changed the track detail and layouts to what they find they liked better and that is not sticking to real life. The relating to reality with Forza 3 is not there for me on the most part. When I drive the tracks in GT5 I can relate to onboards I've seen of other cars driving the tracks and it looks very similar. In Forza, it is like you are driving a track that is more a vague representation. Circuit de Catalunya is one of the better tracks I would say in Forza where you can relate to reality better than most other real tracks in the game.It's the same for Forza... It also looks much better when you're on the 'Ring with an overcast sky.
All I was actually trying to point out was the double standard that I perceived when I read that bit. People are quick to call Forza cartoonish, but if GT5 does a similiar thing, it's its "art style".
I wouldn't argue against that, because the lack of track accuracy in FM3 is one of my biggest issues with the game. However, if I'm looking at a picture, I can't tell a thing about the track accuracy. It's just about the lighting/colour saturation. GT5 and Forza seem to get it wrong, but fot GT5, it's its art style, and for FM3, it just looks cartoonish. Which seems strange.Yes, the difference is though Forza 3 does not have a time of day and most things look cartoony like the way the car colours look in-game. They also changed the track detail and layouts to what they find they liked better and that is not sticking to real life. The relating to reality with Forza 3 is not there for me on the most part. When I drive the tracks in GT5 I can relate to onboards I've seen of other cars driving the tracks and it looks very similar. In Forza, it is like you are driving a track that is more a vague representation. Circuit de Catalunya is one of the better tracks I would say in Forza where you can relate to reality better than most other real tracks in the game.
saidur_aliIn Forza, it is like you are driving a track that is more a vague representation.
The track accuracy in FM3 is actually pretty dang good, with the exception of the Ring.
Well, I went ahead and took it here, then
Thing is, I don't know about many companies that do that kind of last-minute feature drops - or rather, there haven't been many games I followed for which this would be true. As far as games I care(d) about go, GT is probably the only one that did it to that extend.
If you want a boring looking game yes, if you want the better look for your game not. Every movie has its own art style or depiction of the reality. If you ever saw a making of with a second camera filming in the background vs the final scene you will know the differences. Every magazine photograph is adjusted and color corrected before publishing. Etc.I think everyone of us knows what real life looks like and should be depicted like, by using our own two eyes, right?
Using differently saturated colours in a video doesn't mean that it's right to do the same in GT5. Unless, of course, you wanted to simulate what a movie would look like. And last time I checked, that wasn't the case.
https://www.gtplanet.net/gran-turismo-5s-graphics-too-good-to-be-true/Better than reality yeah, thats one way of putting it. In a way, its kind of a given that its going to look better than reality. The thing about reality is that the criteria for looking real are actually a lot stricter and volatile than youd expect. The way the sun shines, reflects off something, the way it lights scenery we seldom have the opportunity to see what we consider reality under the best and most aesthetically pleasing conditions.
Every time we go out to the circuit and take photos of cars, we get that same impression again. When you see a race on television, compared to a race in a game, you realise that the reality isnt as shiny or pleasant as the game. However, these best conditions do indeed exist. They happen every once in a while. Maybe, once a year, youll be watching a race on TV, or youll be outside, and a cloud will move in an ideal direction, and the sun will shine down at a perfect angle, and maybe just for a moment youll have this beautiful scene right in front of you.
If you want a boring looking game yes, if you want the better look for your game not.
Not what I would consider a last-minute drop, but yeah, other developers did it too. I guess there are lots of them, but I just don't know a thing about thoseAs far as racing games go, yes, that was a big one. In fact, as far as games go, that "were massive". But it's not unique to PD. In fact, T10 dropped the public custom lobbies from F3 after categorically stating at E3 that "All FM2 online options will be in FM3". Not a biggie with me but big enough for them to bring them back for F4.
"A better look"? I mean, as far as I am concerned, if one was to try to replicate the real thing, the single best look would be exactly matching the real thing? How could you possible make something look more realistic than by making it look 100% like the real thing?If you want a boring looking game yes, if you want the better look for your game not. Every movie has its own art style or depiction of the reality. If you ever saw a making of with a second camera filming in the background vs the final scene you will know the differences. Every magazine photograph is adjusted and color corrected before publishing. Etc.
I want a game where when I play it I go "Damn that bleep looks real". No racing game has hit that yet. FM3 and GT5 has had moments like that but on average nobody has hit that yet.
If you want a boring looking game yes, if you want the better look for your game not. Every movie has its own art style or depiction of the reality. If you ever saw a making of with a second camera filming in the background vs the final scene you will know the differences. Every magazine photograph is adjusted and color corrected before publishing. Etc.
This is what Kaz said:
https://www.gtplanet.net/gran-turismo-5s-graphics-too-good-to-be-true/
A game with vibrant colors is not automatically cartoony. A game with unrealistic lighting, unrealistic looking materials, overdone reflections, etc + saturated colors it is, but the problem in that case is not only in the colors. Proof is that you can adjust the saturation in your tv and the game is still looking the same.
I want a game where when I play it I go "Damn that bleep looks real". No racing game has hit that yet. FM3 and GT5 has had moments like that but on average nobody has hit that yet.
I want a game where when I play it I go "Damn that bleep looks real". No racing game has hit that yet. FM3 and GT5 has had moments like that but on average nobody has hit that yet.
There was, for sure. It did fell apart due to inconsistencies, though.There was a "wow" factor.
*shrug* double sttandards is something one has to get used to when dealing with GT and FM.One thing I do enjoy... Dan Greenwalt and the T10 team not making PR claims of their title being the 'definitive' one. That lead to a bastardization of the webs and ironically one side neglected the fact that PD did similar with their 'standard' lines all over.
I can go with that king.
The replays impress me too.
Looking 100% real is the target, obviously that only can be achieved with tons of processing power. You are not going to see "Avatar" quality in real time into the next years but actually you have games that get more close to that than others.I want a game where when I play it I go "Damn that bleep looks real". No racing game has hit that yet. FM3 and GT5 has had moments like that but on average nobody has hit that yet.
Videogames are not too different than movies. I don't see the problem playing a pretty simulator with a more vibrant color style than a sim with a bland amateur camera style. Is not that in real life don't exist vibrant colors or sunny days.. like I said that is not the main problem in a cartoonish looking game, there are a lot of factors, even scales, texture design, background integration, animations, modeling details, etc.."A better look"? I mean, as far as I am concerned, if one was to try to replicate the real thing, the single best look would be exactly matching the real thing? How could you possible make something look more realistic than by making it look 100% like the real thing?
It's fine for movies that don't intend to do that, but for a simulator?
Looking 100% real is the target, obviously that only can be achieved with tons of processing power. You are not going to see "Avatar" quality in real time into the next years but actually you have games that get more close to that than others.
Videogames are not too different than movies. I don't see the problem playing a pretty simulator with a more vibrant color style than a sim with a bland amateur camera style. Is not that in real life don't exist vibrant colors or sunny days.. like I said that is not the main problem in a cartoonish looking game, there are a lot of factors, even scales, texture design, background integration, animations, modeling details, etc..
This for example:
Art style? When trying to recreate real life, there should only be one art style: Real life.
This looks real and its photoshop but just as a foundation GT5 looks amazing and real. I have seen the best photo galleries for FM3 and some guys can bring the greatness out off Forza with those capture cards however I have seen none that look real like some GT5 photos.
It's not.Teall me this isn't looking real.
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Then you haven't looked hard enough.
Pleae show me I have looked at many galleries TVR and chromatic9's are the most impressive to me, but even in their photos i have not seen a one that fools me. I have also seen TVR GT5 photos and some other great photo takers and they have some in there that i have to look at a couple times to make sure its GT5.
@ HBK exactly