FM Vs GT - Discussion Thread (read the first post before you post)

  • Thread starter Thread starter Scaff
  • 8,743 comments
  • 621,979 views
Currently overall FM sales are not close to GT sales at all, either for a single title or the series as a whole. In this generation it stands at around 8.5 million (FM) and 11.5 million (GT), however you are right that FM4 will sell and sell well (certainly the 3 million gap is more than achievable). However the GT figures will certainly not remain static, so its an interesting one.


Gran Tusimso (In 100k)
Gran Turismo - 10,850
Gran Turismo 2 - 9,370
Gran Turismo 3 A-spec - 14,890
Gran Turismo Concept - 1,560
Gran Turismo 4 “Prologue” - 1,400
Gran Turismo 4 - 11,190
Gran Turismo 5 “Prologue” - 5,200
Gran Turismo PSP - 2,320
Gran Turismo 5 - 6,370
Total - 63,150
Source - http://www.polyphony.co.jp/english/list.html

Forza Motorsport (in 100k)
Forza - 1,500
FM2 - 3,500
FM3 - 5,000
Total - 9,500


Forza does sell well for a racing title, no doubt about that at all, however GT sells in pretty much unprecedented levels for a racing title, as such T10 and MS have little to worry about in that regard.

It is unfortunate for Forza that it doesn't have the sales volume that GT does (and do not interpret this as me as talking about anything but sales figures - volume =/= quality), however those sales figures are growing title by title. Which will sell more on the current generation of consoles is a far from run race right now, but it will be an interesting one to watch.


Scaff

The GT series is undoubtedly a phenomenal seller. It was the first of it's type and I guess we all grew up it with and were completely amazed by what it offered. That is probably an advantage now but as new generations of gamers grow up in a time where both GT and FM are as significant as one another that advantage may disappear. It'll be interesting to see where FM4 ends up sales wise, I would hazard a guess of between 7 & 9 million. GT5 could outsell it but that will depend on when both GT6 & FM5 are released. It's certainly a great time to be a gamer who enjoys racing games. When playing GT1 and being so amazed I could never have imagined we would have the two titles we have now pushing each other to be so good.
 
I'd say it's shipped copies, not sold, being that it comes from PD...

Pretty much all 'sold' figures are actually 'shipped' figures as its almost impossible to get an accurate figure for units sold to end customers for any product that doesn't require some form of registration (i.e. cars and even that can be 'fixed').

In regard to the GT:PSP figure, keep in mind that almost certainly will include digital downloads and they gave it away with PSP Go's when they were launched, which will amount for quite a few.

The PSP has also sold 65 million, so 2.3 million is as insane as it first seems (and form my own point of view once you get over the lack of career mode its a good distraction when away with work).


Scaff
 
GT PSP sold 2.3 million copies? :odd:

How?
Because people desperately needed a GT-fix between GT5P and GT5. :sly:

Personally, I really liked GT PSP. 👍 Dare I say its single player events have more replay value than GT5, despite lack of a real career (or maybe exactly because of it ;))?
 
Currently overall FM sales are not close to GT sales at all, either for a single title or the series as a whole. In this generation it stands at around 8.5 million (FM) and 11.5 million (GT), however you are right that FM4 will sell and sell well (certainly the 3 million gap is more than achievable). However the GT figures will certainly not remain static, so its an interesting one.


Gran Tusimso (In 100k)
Gran Turismo - 10,850
Gran Turismo 2 - 9,370
Gran Turismo 3 A-spec - 14,890
Gran Turismo Concept - 1,560
Gran Turismo 4 “Prologue” - 1,400
Gran Turismo 4 - 11,190
Gran Turismo 5 “Prologue” - 5,200
Gran Turismo PSP - 2,320
Gran Turismo 5 - 6,370
Total - 63,150
Source - http://www.polyphony.co.jp/english/list.html

Forza Motorsport (in 100k)
Forza - 1,500
FM2 - 3,500
FM3 - 5,000
Total - 9,500


Forza does sell well for a racing title, no doubt about that at all, however GT sells in pretty much unprecedented levels for a racing title, as such T10 and MS have little to worry about in that regard.

It is unfortunate for Forza that it doesn't have the sales volume that GT does (and do not interpret this as me as talking about anything but sales figures - volume =/= quality), however those sales figures are growing title by title. Which will sell more on the current generation of consoles is a far from run race right now, but it will be an interesting one to watch.


Scaff

You missed his point, he said combined sales on the 360, i.e. in this gen we've had FM2 and FM3, and presumably he meant against GT5 and GT5p, i.e. how the series have been doing lately..

Numbers from VGChart ( Just for independant Point of Sale kind of sourced data), but it doesn't overly matter as it's in the ball park no matter what.

GT5 = 6.42 Million
GT5p = 4.11 Million
Vs
FM2 = 3.5 Million
FM3 = 5 Million

And I guess you have to factor in that GT5p was a cut price cut down game, so don't know how to really directly equate that..

But, his point seems reasonable, if FM4 sells the same as FM3, that's going to possibly even slightly exceed GT's in the same time frame on the consoles.
 
You missed his point, he said combined sales on the 360, i.e. in this gen we've had FM2 and FM3, and presumably he meant against GT5 and GT5p, i.e. how the series have been doing lately..

Numbers from VGChart ( Just for independant Point of Sale kind of sourced data), but it doesn't overly matter as it's in the ball park no matter what.

GT5 = 6.42 Million
GT5p = 4.11 Million
Vs
FM2 = 3.5 Million
FM3 = 5 Million

And I guess you have to factor in that GT5p was a cut price cut down game, so don't know how to really directly equate that..

But, his point seems reasonable, if FM4 sells the same as FM3, that's going to possibly even slightly exceed GT's in the same time frame on the consoles.

How exactly did I miss his point when I said.....

Scaff
In this generation it stands at around 8.5 million (FM) and 11.5 million (GT), however you are right that FM4 will sell and sell well (certainly the 3 million gap is more than achievable). However the GT figures will certainly not remain static, so its an interesting one.

and

Scaff
Which will sell more on the current generation of consoles is a far from run race right now, but it will be an interesting one to watch.

.....I think I got his point and discussed it directly. Please do us all the courtesy of reading posts before making assumptions about what they contain.


Scaff
 
Last edited:
How exactly did I miss his point when I said.....
Yes, I apologise for that
.....I think I got his point and discussed it directly. Please do us all the courtesy of reading posts before making assumptions about what they contain.
Scaff
Seriously, why so condescending?

You opened with
Currently overall FM sales are not close to GT sales at all, either for a single title or the series as a whole
.

The majority of your post was about GT as a series, something no one asked for. The point was about current sales and future trends, perhaps you could be courteous enough to stop being so defensive that to conceed any point against GT you have to put forth an overwhelming amount of unrelated information (but very Pro-GT) that serves to distract from the point being made?
 
Yes, I apologise for that
Thank you


Seriously, why so condescending?
Far from condescending, rather in my opinion an accurate assessment of the situation, as it would seem you didn't get part the start of the first line of my post before replying.


You opened with
.
And had that been all I had posted then you may of had a point, however I clearly didn't post that alone.


The majority of your post was about GT as a series, something no one asked for. The point was about current sales and future trends, perhaps you could be so courteous to stop being so defensive that to conceed any point against GT you have to put forth an overwhelming amount of unrelated information (but very Pro-GT) that serves to distract from the point being made?
No the majority of my post was not about the GT series, it was about both series and as the title of this thread is FM vs GT then its well within topic. Its also not pro-GT (or for that matter pro-FM, its a discussion about 'sales' figures. Do you dispute the accuracy of my opening line? Are the overall shipped/sales figures for GT not more than FM? Has a single FM title sold as many as either GT, GT2, GT3 or GT4? These are not pro-GT or anti-FM, they are an observation of the data available.

As for me being defensive about GT then you also appear to have missed this part of my post....

Scaff
and do not interpret this as me as talking about anything but sales figures - volume =/= quality

or this

Scaff
however you are right that FM4 will sell and sell well (certainly the 3 million gap is more than achievable)


I would also strongly suggest that you re-check who started this thread and my contributions to it before attempting to paint me as biased, because its a hole you do not what to dig for yourself.

You read the first part of the first line of my post and made an (in-accurate) assumption of bias, one that is not supported by my post or posting history.



Scaff
 
Because people desperately needed a GT-fix between GT5P and GT5. :sly:

Personally, I really liked GT PSP. 👍 Dare I say its single player events have more replay value than GT5, despite lack of a real career (or maybe exactly because of it ;))?

It's great when you're on a trip away from your other platform(s), but for me...once I got past the driving missions it just lost all sorts of credibility. Yes, I love to hotlap but I don't want that to be the only option available to me. It could at least have had more driving missions. :p
 
I don't get why people discuss so vividly sales figures. They really are of little significance.

Of course, they does not correlate to quality.

But they also show sales from all possible forms (full price, cut price, bundles), making any comparison meaningless.

And they also show 'shipped' figures most of the time, making then pretty inaccurate.

So, yeah. To each his own, I guess.
 
HBK
I don't get why people discuss so vividly sales figures. They really are of little significance.
That would depend entirely on who you are, for a shareholder in a company looking for a return on investment then they are of great significance and should they not reach expectations then you would be unwilling to invest in the next in the series. At that point (i.e. no more series) they start to become quite important to the fans of the series.


HBK
Of course, they does not correlate to quality.
Quite agree.



HBK
But they also show sales from all possible forms (full price, cut price, bundles), making any comparison meaningless.
Again it depends on who is looking at them and what impact they have on final financial values. I would argue that they make comparisons difficult, but not meaningless.

Its also worth considering that for a publisher and a studio the retail price is unimportant, its the price they sell to the trade for that counts, which negates a lots of the store discounts and promotions.



HBK
And they also show 'shipped' figures most of the time, making then pretty inaccurate.
Again I would have to disagree with that, once a publisher has sold a title to a shop (chain, indie, etc) they care very little; from a shareholders point of view they job is pretty much done at that point. Studios and publishers (so PD and Sony or T10 and MS) make money when a title is sold to the retailer, not when its sold to the end user. Now some new IPs may well be sold to retailers on a 'sale or return' basis (to help negate the risk to the retails of an unknown title), but with the likes of GT and FM the demand is known to exist and the publishers hold all the cards, which in these examples make shipped figures worthwhile.


HBK
So, yeah. To each his own, I guess.
Indeed, but I would still say that shipped/sales figures are a valid topic for discussion and a good measure of the popularity (or at the very least the expected popularity) of a title, and certainly an important measure of the future a series has.


Scaff
 
I would also strongly suggest that you re-check who started this thread and my contributions to it before attempting to paint me as biased, because its a hole you do not what to dig for yourself.

You read the first part of the first line of my post and made an (in-accurate) assumption of bias, one that is not supported by my post or posting history.

Scaff

Dig a hole? you are so aggressive aren't you? It may not be your opinion that you are quite argumentative and condescending, however it is fast becoming mine...

But since you've stated assumptions of bias..

I'm afraid, it is my opinion now, from this very thread (I've gone and looked at your post history), that inevitably, and it's futile to think otherwise, you have a preference for one game over the other, and that (and I don't even know if you are even trying) this manifests itself by the overwhelming defence of GT5 in this thread, not always directly to FM, but in general terms. You have a habit of jumping in to 'balance' arguments, and it's always overwhelmingly to counter anything negative about GT.

e.g.

Defending the current gen GT numbers by showing the series to date data (not even relevant to the guys point)

Or the fact you stated you prefer GT5's brakes when someone said they preferred FM's brakes.

Or the defence of the Monaco track (Core D'azur).

Or the posting of a poor FM3 image and a Good GT5 image when someone showed a bad GT image comparison.

Or Defending the apparent number of 'duplicated cars'

Or Defending GT(5)'s sales figures numerous times (Not against FM, but in general)

Not to mention several arguments all with a very condescending overtone.

In defence of FM, I see a post on how it qualifies to be a sim, but little else?

The bottom line for me is that as impartial as you think you are, I don't see it, and my opinion is that you, like everyone else, has their own preference that comes out in your posts. You are reasoned, intelligent, and as objective as you can be, but IMO, on balance of everything you've contributed to the thread, it shows bias.

I may be wrong, I'm sure you'll tell me I am, and use more aggressive posturing in doing so, but it isn't going to change my opinion at this moment, and we are all entitled to one..
 
Uhm, what? I can only go by Wikipedia here, but FM3 sold more than five million copies. For a game that only spent two years in development, that is huge.

Also, FM's sales increased with every single release (1.5 million with FM1, 3.5 million with FM2 and 5 million with FM3).
If you're combining the sales on the 360, FM isn't that far behind GT. Should FM4 sell as well as FM3 did (or better, even), the franchise will outsell GT, which sold a rough 11 million copies in total on the PS3. At least until GT6 six hits, but by that time, we'll probably have to take the sales of FM5 into account too and whatnot.

So, I can't see T10 falling short with their sales number, at all. In fact, FM seems like a highly succesful franchise.

I don't really know where this idea that FM doesn't sell well comes from. Plus, there's always DLC to take into account - which seems to be a decent cash cow, too, or they wouldn't bring it back for FM4.

The DLC way of doing things for Forza is very good as what they put into it is used for the next game, they can charge the loyal fans money when they want some more content but not only that, help sell the game later on at the reduced price with extra content. It is DLC style that other games use but others have content already made to unlock on release which I find annoying so good to see Turn 10 not reach that point but I don't think the game style allows that.

It is amazing that the Ultimate Edition was selling close to half the price of GT5: Prologue, and I got FM3 Collectors Edition for £20 a few months into the release of FM3. FM3 was usually the cheapest 360 game you can buy in the UK so you can see sales numbers is what they are after. GT5 has kept its price well since release and has sold more than Forza 3. I'm surprised how little in comparison FM3 sold compared to GT5 in the European market where 360 has more consoles sold slightly. I think the sales are more highly geared to it being bundled / included for free with most 360 packages at the time of release. GT5 Prologue took less than 2 years to develop since Tourist Trophy and sold more than FM3.

However the main point is that T10 are almost the size of 3 top PlayStation studios put together and selling less than anyone of them. The game also comes with two discs which must put production costs up but also the game is usually the cheapest 360 game you can buy. I can understand why Microsoft are doing this though, they are trying to take over and as far as car counts goes with full interior, to get to the stage FM4 will be for PD, it will take until about 2016-2018. It is not because Turn 10 have better people working for them, but because they have most likely more people working on car modelling than PD have working on the entire game including track and car modelling. Turn 10 are taking it to the next level, but PD in terms of car numbers with interiors will be the 2nd largest. At the moment GT5 has the highest car count with full car interiors but that will change with FM4. At least GT PSP will still have the most cars with cockpit view :sly:.

It is not really a fair fight but it has been like that more many years. It is a bit like David (GT) Vs Goliath (FM) and as far as sales goes GT is winning this. The peak amount working on Forza 4 is about 400 people. That is a lot but it shows in the game. Imagine what PD can do with 2-3 times more staff working on the game with the same development time. A lot can be done when you have so much people working to make a game on only one platform. PD have had to spread their resources thin on other platforms like PSP and also make a Bike game for the PS2 while making GT5 on the PS3.

The only team comparable to Turn 10 at the moment in terms of resources was the makers of GTA IV. PD are like the rest of the studios, in Sony, a more normal size which is looking to maybe expand to about 200 or more in a few years time like the God of War makers.

Personally I think it all goes down to Microsoft more or less want to overcome the GT series which is also the PlayStation's biggest selling franchise and they don't care about costs as such. Otherwise you might have seen Turn 10 go the way of Bizzarre Creations. After all one of the main reasons of setting Turn 10 up in 2001 was the goal to beat the GT series and Microsoft won't be happy until they do achieve that fully. Good for PR and marketing talk.

Back on to Forza 4 sales, I don't really know which way it is going to go it could sell less than FM3 or sell a lot more. The trend of the first few months will be interesting to see, more so of how in demand the racing genre is as a lot of racing games are struggling to sell no matter how much better they are to the game they are the successor to.
 
Currently overall FM sales are not close to GT sales at all, either for a single title or the series as a whole. In this generation it stands at around 8.5 million (FM) and 11.5 million (GT), however you are right that FM4 will sell and sell well (certainly the 3 million gap is more than achievable). However the GT figures will certainly not remain static, so its an interesting one.
I don't really expect Forza to outrun GT5 as far as sales go - that's almost impossible, I'd assume. I just did the most basic math possible and, yup, assumed that T10 would be able to close the gape and get some extra sales here and there... I doubt that it really matter myself, though. After all, 'beating' GT5 in terms of sales doesn't really mean anything - I just thought it'd be a good thing to clear up that misconception that Forza somehow wasn't commercially succesful ;)

Forza does sell well for a racing title, no doubt about that at all, however GT sells in pretty much unprecedented levels for a racing title, as such T10 and MS have little to worry about in that regard.

It is unfortunate for Forza that it doesn't have the sales volume that GT does (and do not interpret this as me as talking about anything but sales figures - volume =/= quality), however those sales figures are growing title by title. Which will sell more on the current generation of consoles is a far from run race right now, but it will be an interesting one to watch.


Scaff
I agree completely. Luckily, FM doesn't need to outsell GT to be considered a success - I guess this is the most important thing to remember. GT has been insanely succesful for years now. If a franchise like Forza, which is still relatively new in comparison can even compete with that, that's quite a good sign, in my opinion.

And I'm also quite curious as to which of the two will sell more in total over tthe course of this generation, mostly becase both franchises use such different schedules.

Anyways, I'm thrilled to see how well FM4 does. I doubt it can continue the trend that FM2 and FM3 set and increase the sales numbers by such a large marging, but selling 6 million copies might be possible.

And I guess you have to factor in that GT5p was a cut price cut down game, so don't know how to really directly equate that.
Well, if one was to do that, there's also the question as to howw much the DLC for FM2 and FM3 contributed to the revenue MS could make off of the Forza franchise. Given how much DLC they released, I wouldn't even be that surpised if the Forza franchise was just as lucrative as the GT franchise - on this generation's consoles alone, of course.

I'm afraid, it is my opinion now, from this very thread (I've gone and looked at your post history), that inevitably, and it's futile to think otherwise, you have a preference for one game over the other, and that (and I don't even know if you are even trying) this manifests itself by the overwhelming defence of GT5 in this thread, not always directly to FM, but in general terms. You have a habit of jumping in to 'balance' arguments, and it's always overwhelmingly to counter anything negative about GT.
You know, I don't really want to butt in too much, but to be quite honest, GT5 is getting a lot of criticism in here - I know I do so quite a bit, at the very least. I don't think it's a bad thing (or a sign of bias, even) to take a certain stance in a discussion to keep it from becoming onesided and to present facts and/or personal opinion to balance a discussion.

Let me put it this way, I'm probably one of the harshest critics of GT5 around here, and while I try to keep arguing in an unbiased and factual way, I do fail to do so more often than I'd like to. Keeping guys like me in check when they go over board (or preventing them from doing so in the first place) should be considered a big plus...

I know I'm coming across like a butt-kisser right now, but that's my honest opinion. You know, I've been to a few forums where the moderators would've react in a different way to someone who dares to criticise GT and I'm genuinly pleased that GTPlanet's moderators don't exhibit that kind of clear bias - same goes for Forza centric forums where one wasn't allowed to criticise that game either, of course, but I think you get my point ;)

HBK
I don't get why people discuss so vividly sales figures. They really are of little significance.
Well, it's at least a topic that (from my perceiption) hasn't been discussed a lot, so I found it quite intriguing :)
 
Dig a hole? you are so aggressive aren't you? It may not be your opinion that you are quite argumentative and condescending, however it is fast becoming mine...

But since you've stated assumptions of bias..

I'm afraid, it is my opinion now, from this very thread (I've gone and looked at your post history), that inevitably, and it's futile to think otherwise, you have a preference for one game over the other, and that (and I don't even know if you are even trying) this manifests itself by the overwhelming defence of GT5 in this thread, not always directly to FM, but in general terms. You have a habit of jumping in to 'balance' arguments, and it's always overwhelmingly to counter anything negative about GT.

e.g.

Defending the current gen GT numbers by showing the series to date data (not even relevant to the guys point)

Or the fact you stated you prefer GT5's brakes when someone said they preferred FM's brakes.

Or the defence of the Monaco track (Core D'azur).

Or the posting of a poor FM3 image and a Good GT5 image when someone showed a bad GT image comparison.

Or Defending the apparent number of 'duplicated cars'

Or Defending GT(5)'s sales figures numerous times (Not against FM, but in general)

Not to mention several arguments all with a very condescending overtone.

In defence of FM, I see a post on how it qualifies to be a sim, but little else?

The bottom line for me is that as impartial as you think you are, I don't see it, and my opinion is that you, like everyone else, has their own preference that comes out in your posts. You are reasoned, intelligent, and as objective as you can be, but IMO, on balance of everything you've contributed to the thread, it shows bias.

I may be wrong, I'm sure you'll tell me I am, and use more aggressive posturing in doing so, but it isn't going to change my opinion at this moment, and we are all entitled to one..

It gets all very one sided here if no-one defends GT at all. This is after all a Forza section and not many members go over here from GT5 section. I mean if you take viewing numbers of this part of the forum compared to GT forum, there is at least 25 times more people viewing GT forum which should be expected. If this thread was moved to the GT5 section then you might see it going more the GT way.

Anyway the claims on here by some members such as Fuji and Laguna Seca being a joke because they said so but even with video of reality compared to GT5, the same person keeps their own opinion that it still is. Why is the Cote d'Azur meant to be 100% accurate to the actual Monaco track? If it was it would have been called that. The Monaco like track is a bit like the older version of the track with a bit of added fantasy. It has been like that for many years.

The poor image comparison is just a point being made, someone using the worst GT5 image they can find comparing it to the best FM image they can find.

The duplicated car thing I found very funny. I can't believe a member seriously said they were being generous when they made that list. The only way you could generalise car models is to go along the lines of a Ford is a Ford. I understand there a lot of very similar cars in GT5, I know because I nearly bought all of them but there are a lot of unique cars. If you generalise Rally, Road and Race cars with also diffferent models as being the same then I don't see why this shows a bias to GT for speaking up against someone stating such a thing. It would be wrong not to.
 
Dig a hole? you are so aggressive aren't you? It may not be your opinion that you are quite argumentative and condescending, however it is fast becoming mine...
Would you be happier if everyone agreed with everything you said and only held the same opinion as yourself? As for condescending, if you feel its an AUP violation then exercise your rights as a member and use the report button.


But since you've stated assumptions of bias..

I'm afraid, it is my opinion now, from this very thread (I've gone and looked at your post history), that inevitably, and it's futile to think otherwise, you have a preference for one game over the other, and that (and I don't even know if you are even trying) this manifests itself by the overwhelming defence of GT5 in this thread, not always directly to FM, but in general terms. You have a habit of jumping in to 'balance' arguments, and it's always overwhelmingly to counter anything negative about GT.
Since you are far from aware of all the actions I take in regard to 'balancing' arguments in this thread and others I can assure you that your comment here is not even clsoe to accurate. If you were able to see the deleted posts, PMs, warnings and infractions issued then you would see quite a different picture.

As for preferring one game over the other, both GT5 and FM3 have strengths and weaknesses and I've logged far more time on FM3 than I have in GT5, read into that what you want (and for the record neither of them are my preferred racing game of this generation).


e.g.

Defending the current gen GT numbers by showing the series to date data (not even relevant to the guys point)
It expanded the point in discussion, and I both supported his point and the data I used backed that up. I was also not aware that the final choice on what can and can't be discussed here was yours?


Or the fact you stated you prefer GT5's brakes when someone said they preferred FM's brakes.
Because I do - That's an opinion and as a member of this forum I am allowed to have one. However I don't see how that makes my post on shipped/sales figures biased?

Or the defence of the Monaco track (Core D'azur).
My discussion on the Cote D'azur track has nothing to do with GT vs FM and is an accurate statement that the track is strictly speaking not the Monaco track



Or the posting of a poor FM3 image and a Good GT5 image when someone showed a bad GT image comparison.
Counter-points are I believe still permitted in debate and discussion, and the point I made was that good and bad images can be found in both titles.


Or Defending the apparent number of 'duplicated cars'
I didn't defend the number of duplicated cars, rather point out that some of the dupes were not actually dupes (a point that the person who made the list agreed with), unless you believe that a FWD 2 litre Clio and a MR 3 litre Clio are dupes?


Or Defending GT(5)'s sales figures numerous times (Not against FM, but in general)
Discussing is not defending, the shipped figures are not disputed for either GT or FM and as such can be discussed freely.
My comments in red


Not to mention several arguments all with a very condescending overtone.
In your opinion and should you feel it breaks the AUP then feel free to raise it with a member of the admin team or the site owner.



In defence of FM, I see a post on how it qualifies to be a sim, but little else?
Then I suggest that you are being rather selective in what you are reading.

https://www.gtplanet.net/forum/showthread.php?p=5681829#post5681829

A post by my from a few days ago stating that any topic that meets the AUP in regard to GT and FM are open for discussion, posted after a pro-GT member tried to say that discussions about GTs standard cars were not allowed.

Had a GT bias then that would have been an ideal opportunity to bias all discussions in this thread, hell if I had that big a GT bias then why would I have even started this thread and more importantly why would I give up my free time to ensure the 'fanboys' on both sides are kept out (and that work goes on behind the scenes). Locking this thread and those like it would be a much easier option if I had the bias I'm being accused of.



The bottom line for me is that as impartial as you think you are, I don't see it, and my opinion is that you, like everyone else, has their own preference that comes out in your posts. You are reasoned, intelligent, and as objective as you can be, but IMO, on balance of everything you've contributed to the thread, it shows bias.
Oh I have a bias for a racing title, but it isn't GT or FM.

However in terms of moderation of this thread, no bias is shown in that regard and I can assure you that I've had to take more action on the GT side of the fanbase than on the FM side of things.


I may be wrong, I'm sure you'll tell me I am, and use more aggressive posturing in doing so, but it isn't going to change my opinion at this moment, and we are all entitled to one..
Everyone is entitled to an opinion, but as you freely admit you did not read my post fully and your seem to have then allowed your own bias to have entered into your posting at that point.


Scaff
 
Last edited:
FM3 was usually the cheapest 360 game you can buy in the UK so you can see sales numbers is what they are after.
Of course. With FM2/3's DLC system, it only makes sense to sell the game cheaper to create a large user base and get the bulk of the money from the DLC sales. Also, spreading the series further by creating a larger userbase and fanbase to ensure more sales on the next release is the way to go to establish a franchise. GT, of course, doesn't need to do so, that franchise was already established quite some time ago.

However the main point is that T10 are almost the size of 3 top PlayStation studios put together and selling less than anyone of them.
That's the main point? Really? Given how big of a budget GT5 had, for example, I hardly think that that's the main point. If anything, it makes me question Sony's handling of PD. Instead of paying so much money to continously keep the game in deveelopment for five years, they could always increase the staff to get the game out faster - while, of course, keeping the same amount of manhours to be put into the game.

Back on to Forza 4 sales, I don't really know which way it is going to go it could sell less than FM3 or sell a lot more. The trend of the first few months will be interesting to see, more so of how in demand the racing genre is as a lot of racing games are struggling to sell no matter how much better they are to the game they are the successor to.
I don't see any reason whatsoever that would lead me to assume that FM4 would sell less than FM3. The popularity most likely has just increased over the years and, unlike Shift 2, the game has already made a name for itself with the more sim-oriented crowd... Also, given the amount of racing games that have been released recently, it's not like we're looking at a dieing genre here.

Also, again, it's important to keep in mind that there's no need to outsell GT - Forza has been a rather succesful franchise. And if they managed to continue the series after FM1 and FM2, the current amount of sales will keep the franchise going, for sure.
 
HBK
I don't get why people discuss so vividly sales figures. They really are of little significance.

Of course, they does not correlate to quality.

Because, as Greenawalt stated and I myself hold that opinion, Forza showcases the 360 platform. On the surface it looks like it is a car game, but it's not. More than graphic it shows off the networked potential of XBL. Think marketplace, leaderboards and so on.

I might say Microsoft did a pretty darn outstanding job, and having switched from 360 to PS3 I'm quite shocked to see how much Sony and PSN is lacking.

I'd say right now Forza is more important to Microsoft than GT is to Sony. Nothing PD showed as innovations (headtracking, 3D) really took off. The beauty of GT is the driving feel (and logitech wheel support) but I doubt the majority of gamers cares about that.

So sales figures are/were very important.
 
Also, again, it's important to keep in mind that there's no need to outsell GT - Forza has been a rather succesful franchise. And if they managed to continue the series after FM1 and FM2, the current amount of sales will keep the franchise going, for sure.

100% agree


Scaff
 
I think we may soon witness a major shift in "power" between GT and FM. There's some things to consider in all aspects of this conversation. The GT series may very well be a "one and done" title for quite a few buyers in the future. With the future being "done". Quite a few people I've spoken with who purchased GT5 have feelings of disappointment to outright hatred. These will not be returning buyers for the next installment of the series.

With the sales numbers you have to look at alot of things. Two things were very interesting about GT5. It's IMMEDIATE drop in return value shortly after release. As I posted before, I saw the game no less than a few months if even that going for less than games that were out before it. That's not a good sign.

Things on GT's side however are the asian countries lack of interest in the xbox and blinding loyalty to the GT series. Those two things will keep Kaz eating well for life. If the next xbox could penetrate the asian markets better than these last two models it would bode well for FM's sales. This I think can be started in this generation's model. If the 360 is priced in the "why the hell not" range I believe FM4 could be this console's late system seller thereby being the next xbox launch system seller.

I don't know why but I have a feeling FM4 is going to surprise some people.

@phil-t I'm gonna have to leave you out there on this one. Scaff is entitled to his opinion and outlook like everyone else. And if he's a GT lover to the max then that's his thing. He should be prepared to get the same allowable "treatment" as anyone else but he's still entitled to what he believes. I don't get from his posts that "this is the way it is so there or you're banned". Now if I was getting that vibe I'd be the first to take the ban leaving a "here's what I fell about you" on the way out but I don't get that from him. Dude is pretty cool if you ask me. We may need to kidnap him , tie him up and beat him with some rubber hoses while playing videos of Forza 24 hours a day but you know how much it costs to rent secluded warehouse property these days? You'd think it would be cheap. Naw lets just beat him over the internet, but fairly.
 
Last edited:
Not wanting to sound like a crawley bumlick but I feel Scaff has shown no bias one way or another.

It's nice for a mod to get involved in discussions outside of their normal domain.

For what it's worth Scaff, your probably one of the more laid-back mods who let certain things slip by if no-one brings it to your attention.

I imagine being a mod is frustrating at times. You took a good member Slipzstream away to the mod land and cost us a good debater lol.

Anyway what is your current console racer at the moment. You mentioned not GT or FM4.

I'm guessing Race pro. Don't answer if you think it'll kick off though.
 
Of course. With FM2/3's DLC system, it only makes sense to sell the game cheaper to create a large user base and get the bulk of the money from the DLC sales. Also, spreading the series further by creating a larger userbase and fanbase to ensure more sales on the next release is the way to go to establish a franchise. GT, of course, doesn't need to do so, that franchise was already established quite some time ago.


That's the main point? Really? Given how big of a budget GT5 had, for example, I hardly think that that's the main point. If anything, it makes me question Sony's handling of PD. Instead of paying so much money to continously keep the game in deveelopment for five years, they could always increase the staff to get the game out faster - while, of course, keeping the same amount of manhours to be put into the game.


I don't see any reason whatsoever that would lead me to assume that FM4 would sell less than FM3. The popularity most likely has just increased over the years and, unlike Shift 2, the game has already made a name for itself with the more sim-oriented crowd... Also, given the amount of racing games that have been released recently, it's not like we're looking at a dieing genre here.

Also, again, it's important to keep in mind that there's no need to outsell GT - Forza has been a rather succesful franchise. And if they managed to continue the series after FM1 and FM2, the current amount of sales will keep the franchise going, for sure.

The budget for PD is more or less the total they spent working on for the last 6 years. That includes the 4 games they have released after 2006 and they made more than their money back. T10 have only released 2 games in that time and achieved about half the sales with a development team twice the size at minimum and with less platforms or games to work on. Turn 10 are about 10 years old so they are hardly new.

That is why you see Sony let PD do what they want to as they are highly successful, still the biggest selling exclusive game for the platform and have low costs like the rest of the studios. I wouldn't be surprised if Turn 10 are making a loss at present as they are the up there as probably, one of the biggest gaming studios if not the biggest. It does not matter though as Microsoft will keep them running as long as a reasonable amount is being sold, at the moment no Halo levels required but in the future Microsoft might have different expectations and this could cause Turn 10 problems.

The content gap between GT and FM will continue to grow unless big changes are made at PD to put them up there and currently some changes are being made like relocating. The fact of the matter is we are in 2011, Turn 10 have been working on the series since 2001 with most likely double the staff levels at all times compared to PD. That is the reason why they have catched up and succeeded GT series for car count and overall detail in them cars. The track count will also get bigger. The gap can increase very largely very easily but if PD for example hired 500 more staff, they can pull it back the other way. It does not matter if your franchise was made in the PS1 generation, it does not give you 2-3 times more man power to make things and assets from that generation are obsolete. Also didn't Forza 2 use the Forza 1 car assests and people say GT5 uses last gen cars when Turn 10 also did. Differnece is though Turn 10 are constantly remodelling to a different standard many times. Imagine if they made up their mind earlier on, it would have saved a lot of work. Every car might be now redone to AutoVista quality for FM5.

I think we may soon witness a major shift in "power" between GT and FM. There's some things to consider in all aspects of this conversation. The GT series may very well be a "one and done" title for quite a few buyers in the future. With the future being "done". Quite a few people I've spoken with who purchased GT5 have feelings of disappointment to outright hatred. These will not be returning buyers for the next installment of the series.

With the sales numbers you have to look at alot of things. Two things were very interesting about GT5. It's IMMEDIATE drop in return value shortly after release. As I posted before, I saw the game no less than a few months if even that going for less than games that were out before it. That's not a good sign.

Things on GT's side however are the asian countries lack of interest in the xbox and blinding loyalty to the GT series. Those two things will keep Kaz eating well for life. If the next xbox could penetrate the asian markets better than these last two models it would bode well for FM's sales. This I think can be started in this generation's model. If the 360 is priced in the "why the hell not" range I believe FM4 could be this console's late system seller thereby being the next xbox launch system seller.

I don't know why but I have a feeling FM4 is going to surprise some people.

@phil-t I'm gonna have to leave you out there on this one. Scaff is entitled to his opinion and outlook like everyone else. And if he's a GT lover to the max then that's his thing. He should be prepared to get the same allowable "treatment" as anyone else but he's still entitled to what he believes. I don't get from his posts that "this is the way it is so there or you're banned". Now if I was getting that vibe I'd be the first to take the ban leaving a "here's what I fell about you" on the way out but I don't get that from him. Dude is pretty cool if you ask me. We may need to kidnap him , tie him up and beat him with some rubber hoses while playing videos of Forza 24 hours a day but you know how much it costs to rent secluded warehouse property these days? You'd think it would be cheap. Naw lets just beat him over the internet, but fairly.

Most of the sales dominance for GT series is in EU where according to some sites the 360 has sold more consoles there. You could say the same thing about blinding loyalty in the US. Imagine if Sony had that area covered, you would have most likely seen sales figures similar to old like the PS2 generation for the GT series.

In the UK the value is holding up very well, in fact I don't remember a game that has kept its value for so long on the PS3. Obviously it will drop now that the Platinum edition is getting released. Only F1 CE maybe is comparable but GT is not that old yet so we will see. Forza on the other hand was always very cheap, it did not need to be made to Classics as you could get it cheaper than other 360 Classics games already in the UK.

About the hatred part, you just have to go to the GT5 section to see this but I'm sure many will come back as there is not an alternative for many on the PS3 platform. It is not like you are getting shortchanged by buying GT5. It is one of best value for money games out there for the PS3, if not the best and the value is increasing with the updates.
 
Last edited:
The budget for PD is more or less the total they spent working on for the last 6 years. That includes the 4 games they have released after 2006 and they made more than their money back. T10 have only released 2 games in that time and achieved about half the sales with a development team twice the size at minimum and with less platforms or games to work on. Turn 10 are about 10 years old so they are hardly new.
From what I read, GT5 had a budget of a rough 60 million - and this isn't talking about PD, but about GT5. So, I fail to see why you're considering PD to be somewhat of the underdog in this comparison. I really don't get that.

That is why you see Sony let PD do what they want to as they are highly successful, still the biggest selling exclusive game for the platform and have low costs like the rest of the studios.
Low costs?! Like, three times the budget of Killzone 2? That's what you're calling 'low cost'? I'm sorry, we must have completely differing standards as to what is lo cost and what isn't.

I wouldn't be surprised if Turn 10 are making a loss at present as they are the up there as probably, one of the biggest gaming studios if not the biggest.
I highly, highly doubt that. There are franchises that don't evens ell a fraction of what Forza sells, and they're still around. I won't by your idea that a developer, who's pushing multi-million sellers like T10 does, doesn't create revenue. Unless, of course, you've got a source to back that one up. Let's also keep in mind that Forza might be more valuable to MS as a system seller than it is as an individual game, to sink their teeth into a market they'd otherwise won't get ahold off.

It does not matter though as Microsoft will keep them running as long as a reasonable amount is being sold, at the moment no Halo levels required but in the future Microsoft might have different expectations and this could cause Turn 10 problems.
It could? Well, why? Fable III, for example, didn't even reach four million units sold - if anytrhing, that'd get the cut first, no?

The content gap between GT and FM will continue to grow unless big changes are made at PD to put them up there and currently some changes are being made like relocating. The fact of the matter is we are in 2011, Turn 10 have been working on the series since 2001 with most likely double the staff levels at all times compared to PD. That is the reason why they have catched up and succeeded GT series for car count and overall detail in them cars. The track count will also get bigger.
You know, I'd attribute that more to the misuse of that huge budget. I don't know what PD spend it on, but it is an insane amount of money. If they didn't bother to increase their employee count, that's not some tragic fate, that's just bad resource management.

I wonder, though: Are Kazunori's racing adventured sponsored by PD? And probably included in GT5's budget? :sly:
In fact, before going about and claiming that the sole reason to PD's trouble is their man count, I'd think that it might have to do something with their executive director running off to do whatever.

The gap can increase very largely very easily but if PD for example hired 500 more staff, they can pull it back the other way. It does not matter if your franchise was made in the PS1 generation, it does not give you 2-3 times more man power to make things and assets from that generation are obsolete.
It doesn't give you manpower, no. But what it does give you is a fanbase. People who are going to buy GT X no matter what. And creating such a fanbase was far easier for GT5 in the PS1 days as there was little to no competition for them. T10, on the other hand, have had to prove their worth against a hugely successful, established competition with an enormous fanbase, namely Gran Turismo.

If you fail to see how important such aa fanbase is for a game, then I doubt that thhere's much merrit in carrying on with this discussion.

Also didn't Forza 2 use the Forza 1 car assests and people say GT5 uses last gen cars when Turn 10 also did.
Look at the cars in FM2/FM3 and tell me they look the same as Forza 1's. They don't. T10 could very well have recycled their assets. But if they did, they made sure to hide that quite well. Look at FM3, for example. There are cars that have been ported, but there's not a single car without cockpit view. There's not a single car that has to rely on details that were textured on instead of modelled.

Recycling the old assets isn't the problem with GT5, it's the fact that the standard cars show it. They don't look like current gen, and if you want to make a case, go ahead and find some cars in FM3 that are of the same low quality as GT5's standard cars. I can assure you, you won't find something with roughly 5000 polys, textured details and without cockpit view in FM3, period.

Differnece is though Turn 10 are constantly remodelling to a different standard many times. Imagine if they made up their mind earlier on, it would have saved a lot of work. Every car might be now redone to AutoVista quality for FM5.
And then, what would happen then? Forza would start to suffer from the whole "future proving" that PD attempted. I don't want to end up with "standard cars" in Forza, because Dan got too pedantic about car detail that couldn't be used while racing, anyways. I'm kinda glad that T10 doesn't get carried away like that and work for the here and now, instead of trying to create cars for the PS3 when they're developing a PS2 game. Or creating PS4 cars when creating a PS3 games. I've seen PD fail at that, no need to see T10 do so, too.
 
Would you be happier if everyone agreed with everything you said and only held the same opinion as yourself? As for condescending, if you feel its an AUP violation then exercise your rights as a member and use the report button.



Since you are far from aware of all the actions I take in regard to 'balancing' arguments in this thread and others I can assure you that your comment here is not even clsoe to accurate. If you were able to see the deleted posts, PMs, warnings and infractions issued then you would see quite a different picture.

As for preferring one game over the other, both GT5 and FM3 have strengths and weaknesses and I've logged far more time on FM3 than I have in GT5, read into that what you want (and for the record neither of them are my preferred racing game of this generation).



My comments in red



In your opinion and should you feel it breaks the AUP then feel free to raise it with a member of the admin team or the site owner.




Then I suggest that you are being rather selective in what you are reading.

https://www.gtplanet.net/forum/showthread.php?p=5681829#post5681829

A post by my from a few days ago stating that any topic that meets the AUP in regard to GT and FM are open for discussion, posted after a pro-GT member tried to say that discussions about GTs standard cars were not allowed.

Had a GT bias then that would have been an ideal opportunity to bias all discussions in this thread, hell if I had that big a GT bias then why would I have even started this thread and more importantly why would I give up my free time to ensure the 'fanboys' on both sides are kept out (and that work goes on behind the scenes). Locking this thread and those like it would be a much easier option if I had the bias I'm being accused of.




Oh I have a bias for a racing title, but it isn't GT or FM.

However in terms of moderation of this thread, no bias is shown in that regard and I can assure you that I've had to take more action on the GT side of the fanbase than on the FM side of things.



Everyone is entitled to an opinion, but as you freely admit you did not read my post fully and your seem to have then allowed your own bias to have entered into your posting at that point.


Scaff

All I see is a lot of misdirected thoughts. This is not what I am thinking at all, so it's not worth persuing.

So the bottom line?

I'm entitled to my opinion, I gave you the reasoning, I don't like how you where so short with me (and I don't care what the AUP says on this, or what anyone else might think about it, I know how it sounded to me)..

so are we done on that?
 
That would depend entirely on who you are, for a shareholder in a company looking for a return on investment then they are of great significance and should they not reach expectations then you would be unwilling to invest in the next in the series. At that point (i.e. no more series) they start to become quite important to the fans of the series.
Indeed.

I just. I dunno. It may just be me, but I'd like to think that there are, how should I put this, maybe two sides over the barrier. On one side, you have the developers and publishers. And on the other side, you have the gamers. When the gamers start worrying about the wealth of the developers and publishers, you can have some nasty side effects. I mean, it's the developers and publishers job to make a game and sell it. And we gamers call "judgment" upon them by buying (or not buying) their games. Of course, a gamer can also be some kind of a shareholder, but then he stops being "just a a gamer" and become an active participant in the business. What I mean is that gamers should worry about the quality of games more than about what game sells more, or if a developer may or may not survive, even if it is a "beloved one" (a developer which makes games we enjoy). I'm convinced it's much healthier for everyone to be a bit more "rational" about those points. But then again, it may just be me.

Its also worth considering that for a publisher and a studio the retail price is unimportant, its the price they sell to the trade for that counts, which negates a lots of the store discounts and promotions.
I was thinking more about things like games bundled with consoles. I do not know how these work, from a financial arrangement point of view (between Turn10 and Microsoft or between Polyphony and Sony). I doubt they "sell" them the same price that way (even if it's got to be a bit more complicated than that when speaking about first party developers).

Indeed, but I would still say that shipped/sales figures are a valid topic for discussion and a good measure of the popularity (or at the very least the expected popularity) of a title, and certainly an important measure of the future a series has.
It is of course a valid topic, I just find it weird how some people argue so much about those figures when, well. As you said, from what we know FM and GT are both successful franchises. So as their "survival" is pretty much assured at this point, I fail to see how those sales figures would be so vividly argued, from a strict "gamer" point of view.
 
I'd like to get back to the H-Shifter behaviour, because that's something that irks me often.

I actually find that GT5 is too lenient, but this is more to do with heel and toe rev-matching - there is very little penalty for a poorly matched shift. Personally, I have just as many missed shifts in GT5(:P) as I do in iRacing (mostly rushed down-shifts) so I don't see that it is overly unreasonable. The clutch is fairly useless for pulling away smoothly on, so it could have a slightly broader progression to it, but most sim games I've played are the same (racing clutches?). Besides, my real-life clutch control is pretty poor anyway :p

So a few things to rule out for GT5, behaviour wise: 1st-2nd is deliberately nerfed. You cannot get second from first unless you do it in a specific time (e.g. longer than about 0.5s or more, not sure, not measured it) and the throttle is fully off at some point during the shift. This was introduced in Prologue as a way (I think) to prevent fast shifting being an advantage on the starts (it still is everywhere else, even without the power-shift hack, with the potential drawbacks of mis-shifts). There is a similar issue coming down the gears that drifters often complain about; I've not really noticed it myself, but it might be contributing to my missed downshifts.


Those things aside, there is one thing that is common to all games using ordinary H-Shifters on common game peripherals:

There is no tactile feedback.

In a real car, if you don't de-clutch properly and the revs aren't right, you're not going to get the gear - the stick will not physically move into position and you will no doubt feel the "dogs" grate against each other through the stick as well as hear it. So what happens is you go for a gear, and the stick effortlessly slots into place giving the tactile affirmation that a gear has been found. Except the game disagrees. Cue moment of confusion and frustration, followed by floundering for the right gear (compounded by first having to de-select then re-select the desired gear), which is often rushed, so it happens again...

Making it more forgiving may be a good solution (rFactor seems to ignore the clutch during shifts, for instance) for a game, but I'd personally like to see some kind of feedback in the peripherals.
In fact, if GT5 removed the need to de-select the desired gear, it would be immensely improved already. LFS and iRacing both do this, and is akin to keeping the pressure applied in the direction of the desired gear.
 
That's the main point? Really? Given how big of a budget GT5 had, for example, I hardly think that that's the main point.
I for one would be quite interested by an estimated budget of each Forza title.

The basic Turn10 workforce is, what, 150 people maybe ? And they are hiring, like, 300 outsource contractors ?

This ain't gonna come cheap.

There is no tactile feedback.
+10000

Unless we have some kind of force feedback in our H-shifters, I'd rather have the game be a bit more forgiving (by damaging the gearbox, nevertheless), than having the shifter in a "geared" position while the game's gearbox has decided to revert back to neutral because of a poorly done shift.

Because, as Greenawalt stated and I myself hold that opinion, Forza showcases the 360 platform. On the surface it looks like it is a car game, but it's not. More than graphic it shows off the networked potential of XBL. Think marketplace, leaderboards and so on.
Agreed.

Yet, I still fail to see how those sales figures are relevant, from a strict "gamer" point of view.
 
Last edited:
HBK
I for one would be quite interested by an estimated budget of each Forza title.

The basic Turn10 workforce is, what, 150 people maybe ? And they are hiring, like, 300 outsource contractors ?

This ain't gonna come cheap.
It's not going to be cheap. However, they've only got to pay for two years per title. As opposed to GT5's quite lengthy development cycle.

And I'm not trying to say that Forza is created with a much smaller budget (although it probably is, as GT5 is arguably one of the console games with the largest budget to date), I'm just trying to point out that PD is by no means the underdog here, because that's what saidur_ali made it sound like, in my opinion.

PD isn't that poor indy developer who's being crushed by a massive developer, backed by multi-million dollar company that is solely out to destroy PD no matter the cost. PD is backed by a huge company just as much and is just as big of a developer - at least as far as money is concerned. And what else do you need?
 
^ Agreed.

Edit : I'd still like to know the budget of each Forza game :p

I may be wrong, but I think it may be within the 30 millions range for FM3 and FM4 (each).
 
HBK
...

+10000

Unless we have some kind of force feedback in our H-shifters, I'd rather have the game be a bit more forgiving (by damaging the gearbox, nevertheless), than having the shifter in a "geared" position while the game's gearbox has decided to revert back to neutral because of a poorly done shift.

...

I'd rather have the option, either way. I still can't believe rFactor allows a manual clutch, but you can race without even touching it, without special effort...

I like iRacing and LFS's systems, although they're slightly different from each other, and you can still actually change gear without the clutch, as you can in real life if you make the effort.

Having the ability to set the clutch threshold would probably help most people, in my opinion, and as long as the shifter is in a given position, the game should continue to try to change gear - that way you need only dip the clutch again or just wait for the revs to drop / rise in the case of a missed shift. Or you could just set the clutch to automatic and use the H-shifter as a simple direct-selector, rFactor-style.
 

Latest Posts

Back