I thought I'd bring this up here, as a different subject that's been brought up recently with the DBR1 image, and this one:
Specifically - Photomode stuff! This isn't about the physics, or how Photomode is "fluff"; I love my racing games for the, y'know, racing, but
a lot of us have fun with Photomode in GT5, and I'm certainly curious as to how the two games contrast and compare in this regard.
A few people mentioned how the DBR1 looked like a GT5 shot... and taking into account the improved lighting, and the motion-blur, it really does, which is impressive, as FM3's Photomode, while great, was hit-and-miss due to the lighting letting the rest of the package down. It's nice to see such great strides made by T10 in a relatively short time.
As for that Lotus - bloom! A frustrating bit in GT's Photomode is that bloom
is in the game, but only in conjunction with the Warm or Cool filters. Want normal lighting? No fancy lighting bloom for you! It's another example of the sometimes odd choices from PD, where you expect consistency and are met with none.
What I'm curious about is how easy we'll have access to our images in regards to exporting; GT4 was the golden standard for me, letting you save straight to USB very quickly. With GT5, I do understand the reasoning behind saving first in GT5, then having to export to XMB, then to USB; times have changed, we use our consoles for far more, and having the images in-game benefits the community features. But from what I've read, XBL was required to have any decent access to images in FM3. I've never had the chance to test this, as the limited time I've spent with FM3 (about a month now, all told) has been on a borrowed 360.
Thought I'd crack open the discussion on the graphics, not so much on the hard empirical stuff, like hardware limitations, but on the features in-game that rely heavily on them (I assume images will be possible in AutoVista, for example). I'm much less concerned about the physics when I hear good things like Luminis' review, anyways
