FM Vs GT - Discussion Thread (read the first post before you post)

  • Thread starter Thread starter Scaff
  • 8,743 comments
  • 625,112 views
There has been some criticism of Forza here ( I have been on the GT side when it comes to physics and premium car and track models) and I think the reason you don't see more is because there simply isn't as much to criticize against Forza.
Good lord... how can you type that with a straight face?

I'm going to come up with a list of most issues between both games, GT5 and Forza 3, and then I'm going to bow out of this thing because the discussion finally became fairly moderate. Except for the above loaded remark. :p

Gran Turismo 5
  • Only 220 some odd cars and 10 or so tracks are of Premium level. The remainder of cars and tracks are Standards, improved, but essentially imported from GT4. There is a bias towards Japanese cars in the list.
  • A number of favorite tracks are missing.
  • Weather and time of day are featured on selected tracks, not all.
  • Graphics can be inconsistent, have glitchy shadows, screen tearing, nasty flaws with particle effects, and some complain that framerate drops are unacceptable and hurt gameplay. Reflections run at reduced framerate and are pixelated.
  • Some car sounds are poor, and don't match the car.
  • Standard cars have no cockpit view, can't swap wheels, and have limited body modification options, sometimes to only adding a rear wing.
  • Race Modification is limited to just 17 Premium cars, and the only option offered is to alter the color on a portion of the body.
  • Damage is very limited.
  • Roof view becomes hood view on a few cars.
  • Transmission adjustments are limited to the "final gear," unlike earlier GTs, and certain other adjustable parts are limited as well.
  • Weight balance is missing, so are racing brakes.
  • The drafting distance is unrealistically long (though this has apparently been fixed in the last update according to knowledgeable folk such as amar212).
  • The offline game is woefully short compared to the epic GT4, divided into A-Spec single player and B-Spec bot guidance sections. Some races have 16 cars, some are limited to as few as 8.
  • Many tracks are unused in any racing event, and many events feature tracks which have nothing to do with the type of race.
  • The B-Spec bots drive inconsistently, and in higher performance races, often need much more powerful cars to win because they lack aggression and will to win.
  • A number of prize cars can only be won in the B-Spec races, forcing the player to either do them or grind races for prize credits.
  • Prize cars can only be won once, and credits are limited to 20 million. A few cars are only available as prizes.
  • An experience point system is used, but seems to serve no purpose than to force the player to grind even more than in previous games. XP determines which cars can be purchased, special events and races opened, so now the player must grind for money and XP. The XP scale becomes astonishingly steep, following an exponential curve.
  • While the bot A.I. is improved, they still brake too early and hard in turns, making for some trial and error in finding proper cars to make races competitive and fun offline.
  • It seems more difficult to disrupt a bot car in a collision than another player car.
  • There is debate on the physical accuracy of some tire types, such as racing soft tires. There is debate on the overall accuracy of the physics.
  • The online structure is still very basic, and many servers won't show up without a number of searches. Leaderboards are still absent.
  • The paint shop has NO paint of its own. In order to paint your car, you must earn a paint chip, which you do by winning or buying a car, though not all cars will provide a chip. Chips can only be used once, often appear different than the actual paint color, and there is no preview. Some surfaces can't be painted. Exotic chips are very rare.
  • The used car dealership is limited to Standard cars, and there are only 30, which change in groups of 6 after every race or practice. This is supplemented by an online dealership which offers frequently needed special cars and trucks for certain events, though only 12 cars are listed. They change after a certain number of realtime days.
  • Oil changes can't be done between races or in lobbies, and old oil can degrade the engine. The only indication that an oil change is needed is to note a slight drop in listed hp. Eventually, engines (and chassis) must be restored, and can be very expensive. According to a few, eventually an engine can no longer be restored to full performance, and with no provision for engine swaps, means a car is forever impaired.
  • Large files can load slowly. It takes about 15 seconds to scroll through around 300 paint chips, and a bit over a minute to scroll through 1600 Standard cars.

Forza 3
  • Graphics are uneven. (When run at 1080p), there is screen tearing and occasional slowdown (there is screen tearing and slowdown for me, so I'm giving my choice as higher res possible blame, but I'm not sure). Backgrounds such as with Monterrat sometimes look like digital art, some tracks look more realistic. Shading is much heavier on cars than on scenery. Cars other than the player's car are at a much lower level of detail. Smoke effects are poor. Reflections run at reduced framerate and are pixelated. On occasion, reflections drop to very low framerates, 6-8 fps. Damage graphics can be poor on occasion.
  • Time of day is fixed for all tracks, and there is no weather.
  • Car models, while improved and more accurate than previous versions, still have unaddressed flaws carried over from the very first game. There is a bias in favor of more American and European cars, and towards muscle cars, supercars and race cars. There are no used cars.
  • Some tracks are poorly modeled, such as the notoriously incorrect Nurburgring, changed little since the first game.
  • Bodykits are sometimes slightly asymmetrical, making livery painting more difficult. Some car graphics are asymmetrical too. Interiors of many cars are of poor quality.
  • Livery painting can be difficult due to strange modeling flaws. Seams and curved surfaces on many cars cause drastic distortion. Some cars are unable to mirror sides properly. Some surfaces misbehave badly, either flipping vinyls, reversing them, pushing them off into empty space, or can't be painted at all.
  • The photo system is unnecessarily complicated, requiring the user to upload selected pics, limited to 18, to the official Forza website, which introduces compression and color loss which are difficult to correct, forcing those who want the original quality to buy PC capture cards.
  • While replays can be shared, uploading of replay videos is limited to 30 seconds, can only be done to the forzamotorsports website, and is only available to download for 24 hours.
  • The file system is very poorly handled. Any group of files - pics, replays, videos, decals or liveries - which exceeds a count of approximately 125 causes massive slowdown. It takes me three minutes or more to scroll through 200 decals. Files can't be sorted or arranged. (This and the photo sharing issues made me so mad and wasted SO much time, I quit playing Forza 3 completely after 6 or 7 weeks).
  • Gameplay offline is either a strange sandbox system of multiple choice, or jumping out to an overview of all races.
  • All racing, either on or offline, is restricted to eight cars max.
  • Racing online requires the purchase of a Live Gold account - and sorry guys, many of us think Live bloze.
  • Racing wheel choices are extremely limited. The only serious quality wheel is the pricey Fanatec 911 GT2 wheel, which is $250 - without pedals or table clamps. Sequential shifter is optional as well.
  • An experience point system is used, which restricts the gamer to cars and races available by level.
  • The previous games' online racing system was discarded. Users are restricted to joining random match or private servers.
  • Physics exploits on certain cars require periodic physics updates and leaderboard wipes. There is debate on the physical accuracy of all tire types. There is debate on the overall accuracy of the physics. Drifting is often reputed by real life drifters to be too easy. Cars can be set up with improper suspension settings and still race competitively. High speed collisions can send cars rocketing to the "ceiling" of the game environment. Some adjustments such as with the transmission are unrealistically wide.
  • Bot A.I. is rather haphazard, and while tamer than previous games, especially the first, can still be unexpectedly violent.
  • DLC must be purchased with cash, not game credits, and is sometimes rehashed versions of existing cars with few changes. Cars must be purchased in packs. Downloaded tracks won't integrate in single player offline games, only time trials and online races.

This is what I recall from the top of my head on both. Besides, it's after 3 am. :p
 
Last edited:
You are quite the neener.

Anyhow, I might peek back tamale to see if anyone has a fit that I dared to list Fartza's flaws. There, misspelled just for you. ;)
 
Tenacious D
You are quite the neener.

Anyhow, I might peek back tamale to see if anyone has a fit that I dared to list Fartza's flaws. There, misspelled just for you. ;)

Oh you will be back that's for sure. Plenty of others too as release date nears.

You did forget the ability to save tunes also.
Online and offline physics changing and invisible stabilisers preventing roll over.

I am sure the livery loading times can be addressed if you give the file an individual name. Saving as default does slow down after a lot of files.

My remedy was to group a load of stickers, badges on to one car and save as a single file. Send to my mates and they have a load of vinyls on one file.

See you soon.
 
luminis,

firstly i can tell you never played mario kart. You should give it a try before bashing it. You would also be following your own advice regarding forza too.
1) I have played Mario Kart.
2) I don't know why you're bringing up Mario Kart specifically.
3) It's games like "Mario and Sonic at the Olympic Games/Olympic Winter Games/Olympic Games London 2012" that irk me.

As for those standard cars, well if you wanted 800 cars of the same level and finesse GT5 would be released in 20 years time. There was no time. Oh sure, if you outsourced it you might have got another 800 cockpit views but would they have been premium quality? nope. The cars would still be a notch below the premiums and we would still have complaints.
So, you prefer 800 cars with no cockpits and their lowly interior over 800 cars modelled to the standards of Forza? Oh, I guess I don't even need to ask, you of course do, right?

No one can match PD car models or their lighting.
That's a pretty darn confident statement. AutoVista, by the way, would disagree. Higher level of detail and the lighting absolutely doesn't look bad, either.
So why are you making it sound like they are wrong?
Maybe because I think judging the game by only one, two or three tracks and 20% of its cars seems a bit strange. I'm not going to judge a real car based on its seats, AC and radio alone and I'm not going to judge a video game based on only a small portion of it.

I don't know if that's strange to you or some other guys around here. But if I have to stay put on the Nürburgring or La Sarthe, limited to using 20% of the cars, because the game will otherwise lose a lot of its quality, that isn't a good thing to me. At all.

No duh, it took them 5 or 6 years to do them.
Not everyone has that much time to release a game.
Most don't have the same amounts of money, either...

No, there's 3 sides. There's the GT, the FM and those in the middle who like both franchises. Just because you give some criticism of a game, it's features or it's dev doesn't instantly pin you on one side nor the other. Some here seem to think if you say anything negative about game X that means you're a fanboy for game Y, and that's simply not true.
I think you're wasting your breath there... I think there are some people who are not going to grasp that concept...

Sometimes I wish scaff would open up this forum onto GTP so the forza guys could work their effort onto other forums, as "us" gt players are doing to them...
I'm not really sure if I understand this... Do you wwant the Forza players to come into the GT section to start arguments everywhere, to the point that a copy of this thread would be needed?

Which, to me, seems to be what most of the pro-GT guys achieved in the FM section.

Maybe I just didn't understand what you wanted to say well enough, though.

True, but it is still in an isolated location from the members who regularly play GT series. Besides, most people who discuss FM over here are here because the Forza forums are way too restrictive with the content of their discussions.
So, they're on GTPlanet instead of, say, Forzacentral because...?
In my case, I can answer that. I bought a PS3 specifically for GT5, bought GT5, failed to enjoy it, bought a (used) DFGT in hopes to finally find the enjoyment that I was missing, still failed.

I liked the site, so I stayed here.

That absolutely not true, all I'm saying is that the discussion under bias and often overlooks flaws and critical points that should be addressed for Forza(Forza 3 to be precise), FM3 is never compared to its predecessors while GT5 is, and the predecessor's content shown in FM1 and FM2(which are games that I really like) is never compared to nowadays content, because of my biased opinion towards FM3, DLC model overlooking positions and other reasons often related with bias.
I thought that we have quite a lot of people who would point out each and every flaw FM3 had. Some of them even pointing out flaws that weren't there, too.

I for one could list you all the issues I had with FM3 right here, right now, if you want to. Doesn't really matter, though, as my list would promptly be attacked for various reasons - for example, me not acknowledging that you could get banned from the auction house or something, becaus I never experienced such an issue.

Those aspects are never discussed in this place, and almost everything reduces or is let towards the STvsPR issue, that is what doesn't allow a clear conversation about both games, which I believe should be consider but not overreacted while considering other stuff.
Those aspects are brought up constantly. If only because there's going to be at least one guy claiming that you won't find a thrill like that anywhere else.

It's just that they're beeing answered with them being half-assed throughout, which seems like pretty legti criticism. Much like the standard cars are legitimate criticism (and a pretty big point, at that), no?

If you have to assume that everyone who has a mindset along the lines of "do it right or don't do it all" is biased towards Forza, fine with me. It just might be the case that Forza really does coincide better with that mindset (a lot better) than GT5 does.

That's the thing, I want to, but then I get tagged as "troll", if you happen to come across what McLaren post earlier in this thread about my opinions then you will know what I'm talking about.
And that surely is because all of us are Forza fanboys. I doesn't have anything to do with your style of debating things, which often seemed to consist of posting false information or not giving sources for controversial statements you made... No, it's all our fault, right?
 
Ok bros, FM 4 is 458 Italia, GT 5 is SLS AMG. SLS might be technologically a bit more advanced, but where is the soul?! FM 3 was the R8 - the most boring supercar ever.
Cars on the cover seem to tell a lot about the game.
 
OGL
Ok bros, FM 4 is 458 Italia, GT 5 is SLS AMG. SLS might be technologically a bit more advanced, but where is the soul?! FM 3 was the R8 - the most boring supercar ever.
Cars on the cover seem to tell a lot about the game.

Not sure if serious.
 
I would like to try out FM4, but I have a G25 wheel. I play GT5, iRacing, and the new F1 when it comes out so its not like I'm going to be bored. Would be nice to check it out though.

FM4 is looking pretty good so far, but so did GT5 and well, no explanation needed. Like the fact that PD is trying to keep GT5 interesting through all the support they continue to give it. Just a thought though, how long is too long to keep supporting GT5? Wonder if FM4 will get the same kind of support. Maybe they won't need it either if its a more complete game out of the box.

Anywho, only thing holding me back from FM4 is the wheel support. It'll cost me at least a xbox and the game just to play it. So buying a wheel on top of that is not real high on my priority list being I already have a decent wheel to begin with.
 
FM4 is looking pretty good so far, but so did GT5 and well, no explanation needed. Like the fact that PD is trying to keep GT5 interesting through all the support they continue to give it. Just a thought though, how long is too long to keep supporting GT5? Wonder if FM4 will get the same kind of support. Maybe they won't need it either if its a more complete game out of the box.

The difference is that Turn 10 support Forza by adding plenty of content via DLC (as they did for a year after FM3). Sure you have to pay for it, but the option of new cars and tracks is there, which keeps the game fresh.

With GT5 the support has been mainly bug fixes, patching in missing features, or (in my opinion) the rather pointless seasonals, which is just re-using assets in the game rather than adding anything new.

Having said that, I expect GT5 to be supported well into next year. Question is, will they ever get around to adding any kind of new content?
 
Tenacious D
Anyhow, I might peek back tamale to see if anyone has a fit that I dared to list Fartza's flaws.
I agree with most of the flaws you pointed out of Forza but a portion of them are due to having a less powerful console.
 
One thing I love about GT5 is the online lobby, don't get me wrong its still lacking some options, but the ability to tune, buy parts, and free run is awesome. Its cool to be online then have your friends join the room and see them come out the pits. I was hoping it would be the same for FM4, I hate the fact you have to leave the lobby to upgrade parts.
 
One thing I love about GT5 is the online lobby, don't get me wrong its still lacking some options, but the ability to tune, buy parts, and free run is awesome. Its cool to be online then have your friends join the room and see them come out the pits. I was hoping it would be the same for FM4, I hate the fact you have to leave the lobby to upgrade parts.
Agreed!
 
Oh you will be back that's for sure. Plenty of others too as release date nears.
Nah, I'd rather be surprised by anything that's cool. Also, anything that isn't so cool...

You did forget the ability to save tunes also.
Online and offline physics changing and invisible stabilisers preventing roll over.
Rollover is hampered in Forza too. And I forgot the wheel assist which most people swore up and down was absolutely NOT there, until Dan Greenawalt admitted it was. I'm sure I forgot lots of issues over the two years I haven't touched F3.

I am sure the livery loading times can be addressed if you give the file an individual name. Saving as default does slow down after a lot of files.
I am sure you're wrong, because I named all my files.

My remedy was to group a load of stickers, badges on to one car and save as a single file. Send to my mates and they have a load of vinyls on one file.
I did that with a GT Planet decal sheet to share with the group here participating in the GTP livery fest. But it became too much of an ordeal to wrestle with the system, and I didn't want to blow the several hours necessary to go through such a chore. Unfortunately, when I quit the whole project just died at that point.

And of course, you really can't stack up anything else on a single file like that.

Anyhow, have fun debating. I have a feeling that when F4 does hit, I might be ignoring this section a lot because of the pillowfights which erupt all over the place.
 

No doubt! One day I was free running with my slightly tuned S2000 on SSR5 all setting set to realistic, and my friend joined which was weird because he never races with me. I typed to him I was just free running with my S2000, he replied saying no problem lets see what you can do against my Viper. What was cool he ran his Viper pretty stock SH tires and a exhaust upgrade. It was a great experience his viper pulled on me in the straights, but I closed on him in the turns. The power of the Viper really shows during that long straight. I remember pushing my car super hard and jacking up the suspension. I had to go to the pit and while in the pit I could hear the Viper coming down the long stretch. It look so bad a$$ seeing the Viper zoom past me. In the end we were just hot lapping to see who could get the fastest time. It was cool sometimes when we caught up with each other during the lapping. Its the best for both FM and GT when you race with friend online, the competition is so close and clean. That's why I love the way GT5 online lobby is set up, I love when you win and they show your driver picture with the 1st place, It makes winning that much better. I'm expecting some more updates to the online part of GT5, I'm also excited we get the private lobbies In FM4. I'm just excited to try out the new physics for FM4!. 👍
 
Totally agree JDMKING13. Being able to type back and forth when you don't have access to a mic is a nice feature for online in GT5 also. I'm also eager to see what the new physics feel like. SOOOO glad I got my new Fanatec TurboS to try it out with also.
 
Besides, the only lie I have told about GT5 is that it has wind physics, that's the only thing that McLaren found and he practically rub that in my face when I clearly state that was a misconception and never brought back that topic, besides he never corrected me or demonstrated why I'm wrong about the DLC model, other stuff like my conceptions about AV mode(which I'm still have) always are stated as factual and therefore lies, instead of being taken as opinions.

That's how it has worked around here for me, unfortunately.
That is far from the only thing you have lied about. Don't even start with that. You got caught in a lie just days ago when you claimed CGI was present in AutoVista before you ended up saying that it was 50/50 instead of fully. That's why nobody responds to you.
[*]DLC must be purchased with cash, not game credits, and is sometimes rehashed versions of existing cars with few changes. Cars must be purchased in packs. Downloaded tracks won't integrate in single player offline games, only time trials and online races. [/LIST]
How is this a Forza flaw? Last I checked, that's how DLC worked for most Xbox games. You wanted extra content, you had to buy them with cash; how else would they make money....

Cars being purchased in packs is something else most developers have done as well. But, apparently, they've changed it to reflect TDU2's system for FM4.
 
May I add some of my input too.

Sometime it is not out right lying but assuming something is true where you have not enough backing, it's better to have the benefit of ignorance rather to be absolutely certain on something then backing off later on.
 
That is far from the only thing you have lied about. Don't even start with that. You got caught in a lie just days ago when you claimed CGI was present in AutoVista before you ended up saying that it was 50/50 instead of fully. That's why nobody responds to you.

Funny, exactly the point I'm talking about, and actually people respond to my posts, which is even more interesting, apart from the post-edit, which is an interesting plus.[/off_topic]

How is this a Forza flaw? Last I checked, that's how DLC worked for most Xbox games. You wanted extra content, you had to buy them with cash; how else would they make money....

Cars being purchased in packs is something else most developers have done as well. But, apparently, they've changed it to reflect TDU2's system for FM4.

Obviously the DLC has to be purchased, but is not about the money, its about frequency and amount of content in relation with the game, for GT5:Prologue PD offered a DLC update for free, while FM3 fans have to deal with this. I'm sorry, but people have to pay 800MS points at release for each pack, is 4 packs per year and the content itself is split pretty badly, to match the car listing featured in GT5 people have to buy 2-3 DLC packs, which sums 30 cars but costs $30(each one at launch), and I'm sorry but 30 cars are less than 10% of the content featured in the game(restricted to only cars, and check the DLC model for games like Dirt3 for example) and people have to pay half the price of the full game to get that content, in relation on how other games manage the DLC I found FM3 DLC model really abusive towards its users, and its not like Iracing, because FM3 is not a hard core 1 to 1 simulation, because the driving aid and structure makes it a console game semi racing sim, not a full racing sim.
 
I got no problem at all with the DLC for Forza. $5 for 10 cars is a pretty good deal if you ask me. I'll be very happy with my 10 new cars every month for the first year.
 
abusive? wait a minute:

1. the DLC cars in Forza are either new (not public yet at FM3 launch), or themed packs that people at least semi have demand in (of course some downers here and there), which makes it pretty good value.

2. Compare any game to GT5 in terms of money per car GT5 will come out on top (premium/standard argument ignored), but if FM3 is abusive, then shift 2 is robbery, people are just getting spoiled. 400 cars at launch are plenty, and I don't get why is there a need to get all DLCs so you can match GT5's number of cars, it's a personal choice.

3. how does semi-sim or real sim goes into this?

4. $0.5 for a car with complete interior and individual sound recording is no where expensive, if you count how many man hour goes into one.
 
I've been guilty for run on sentences but holy crap!

You don't have to buy DLC if you don't want to. It's as simple as that. MS/T10 also gave everyone a free car via some of these DLC packs. Also, the DLC packs have been on sale a lot, especially recently for like 1/2 off. I didn't buy all the DLCs. I think I skipped on 2 maybe 3 of them because I didn't really want any of the cars mentioned that bad. Based on FM2, the FM3UC was expected and likewise I'm expecting the FM4UC to follow the same suit. T10 did mention before FM3 that they were planning on releasing monthly DLC packs, and I'm pretty sure they said the same for FM4. GT5P's DLC was part of a patch update, and last I checked Prologue went though 2-3 patch updates. It was nice they gave out free DLC via these patches. GT originally was supposed to launch on the most aggressive DLC pricing I've ever heard of and they got flacked big time for it... probably why GT5P never got paid DLC and why GT5 still hasn't seen any either.
 
I really hope they don't do a FM4 "Ultimate Collection". I thought that was a bit annoying when they came out with the FM3 version after I had bought the LCE on day one and all the DLC packs only to find out the only way I could get the 3 car Stig's garage pack (great cars I might add) was to pay $30 for a game I already have. That wasn't cool.
 
Obviously the DLC has to be purchased, but is not about the money, its about frequency and amount of content in relation with the game
Are there other games that give you the option to purchase that much additional content for purchase? This is a genuine question, by the way.

for GT5:Prologue PD offered a DLC update for free,
Without the free DLC, paying 40$ for a demo of GT5 would've been pure robbery, though.

to match the car listing featured in GT5
That's not gonna happen, with or without DLC. Now, about those cars that make the mayority of GT5's car list up... You know where this is going, right? Numbers aren't everything.

people have to buy 2-3 DLC packs, which sums 30 cars but costs $30(each one at launch),
3 car packs (= 30 cars) are 15$. Because, as opposed to the false information you're spreading (again), the cars packs were 400MS points at launch.
and I'm sorry but 30 cars are less than 10% of the content featured in the game
How does that even make any sense? Look at, say, the Red Dead Redemption or GTA IV. DLC for those games, according to your logic, is horrible. And by that logic, GT5 would habe to offer you, what? 60 cars for the same price?

Also, since we're in the FM vs. GT thread: GT5 doesn't have DLC, period. Forza gives you the option to buy its DLC, or safe the money. I guess it's not hard to see which one is better at this, right?

I really hope they don't do a FM4 "Ultimate Collection". I thought that was a bit annoying when they came out with the FM3 version after I had bought the LCE on day one and all the DLC packs only to find out the only way I could get the 3 car Stig's garage pack (great cars I might add) was to pay $30 for a game I already have. That wasn't cool.
I'd be fine with an FM4 Ultimate Collection, if they make the additional cars that haven't appeared in DLC packs become available on the Market Place at the same time. I don't mind paying a few additional bucks to be able to use all of the content long before the UC releases.
 
I really hope they don't do a FM4 "Ultimate Collection". I thought that was a bit annoying when they came out with the FM3 version after I had bought the LCE on day one and all the DLC packs only to find out the only way I could get the 3 car Stig's garage pack (great cars I might add) was to pay $30 for a game I already have. That wasn't cool.

110% agreed. I think T10 should have given all LCE/VIP owners the 3 cars for free.
 
How is this a Forza flaw? Last I checked, that's how DLC worked for most Xbox games. You wanted extra content, you had to buy them with cash; how else would they make money....
Well, I think they sell the game itself for a pretty penny, for starters. Free DLC seemed to work okay for Prologue.

There have certainly been a number of questions over Microsoft and their developers' use and abuse of paid DLC. In the case of Forza, there have been grouching over car packs padded with filler for as little as one decent car for some people. And admittedly, one person's filler is another's gold nugget. And you don't have to buy anything. Many like myself haven't bought a thing for Forza 3, obviously having not played it for nearly two years...

Hopefully that TDU2 DLC model is a good thing or I'll be passing on it too. Which reminds me, I still have to call up MS customer support and give them grief for updating my card info without permission.
 
Free DLC seemed to work okay for Prologue.
Which offered massively less content. As I said earlier, free DLC was a thing that at least dignified selling a demo for a 'pretty penny'.

When GT5 gets DLC (if ever), and that's free, that's when we can talk about it working or not.
 
So all the threads and whines and hopes for GT5 to get DLC after( oh, how long has it been out now?) are pretty silly then right?

I dont buy all DLC. Dirt3's DLC was a damn joke. It really didnt appeal to me at all. Red Deads DLC was good, and I loved Shift2's Legends pack. So...if you dont want to buy it, dont. Easy as that. At least with Forza you have that option.
 
Back