If Turn 10 do announce how much they spend on a game, I wouldn't be surprised if they are spending twice as much as PD. I will amazed if they are spending the same amount in the same period of time.
I don't really get how we came from "budget of a game" to "budget per X years"... Just saying.
I'd be
very suprised if they can't undercut GT5's budget, though. Not that it'd be hard to accomplish if you're outsourcing to countries where the average wage is far lower than in the US or Japan.
Unless we're assuming that more manhours went into FM4. Which would pretty impressive, in my opinion.
Microsoft I don't think will be too concerned with profit, they want something to fight with Playstation's biggest brand regardless of cost while staying realistic.
I
highly doubt that. Granted, the revenue made on the single might not be as high, but factoring in the consoles sold due to the games and such, i think it very much is about profit. It always is...
We will have to wait and see how PD team expands in the coming year. They will most likely be making a PS Vita title so their resources will be spread out thinner still. I think they need to increase to 3 times the size regardless if it is outsourcing or not to stay competitive with Turn 10.
I'd think outsourcing would be the easiest and most efficient way... I mean, it seems like one of the things that takes up a huge chunk of time without being something that has to be done inhouse to warrant high quality.
I'm also hoping for them to expand, by the way. Would be a lot better for us if they found a way to get their games out faster (and more reliable).
From data I've complied over years, T10 is today boosting more than 400 people at their overall workforce - T10 staff + contractors - for producing Forza 4.
Would this include the people modelling their cars?
Do the math sunshine. A production team of 150, will only be half as productive as a team of 300. What would be a 2.5 year cycle for Forza is a 5 year cycle for GT. They've In effect they've had tripple the man hours to produce three games.
I guess I don't even need to reply to the rest of the post because you just brought my own point up
Tell me something, if you pay one employee for three years, or three employees for a single year, what's going to be more expensive? Exactly. They'll both cost the same (roughly, of course).
See?
Double the employees at PD, bring the game out in half the time, use the same budget. That's the
exact same thing I said from the very beginning and why I said lacking employees is hardly an excuse with that budget!
F430 tried to argue that GT had half of the Forza development time to introduce Spec 2.0 despite the fact it has around half, if not a third of the development team.
Yeah, they have less employees, but why? Because someone's forcing them to work with so few?
I mean, you make it sound like PD couldn't possibly hire more people when, above, you did the very same math I've been doing when I said they should hire more employees.
I was asking you an honest question, before you start replying to him you have to state how much turn 10 dumped into the development of Forza 3 and subsequently Forza 4. It wouldn't surprise me that Forza 4 cost much more than GT5.
Why, though?
My only math is fairly simple: 2x the employer for 0.5x the time = same budget.
That, and the assumption that outsourcing work to countries with lower average wages is to cut down on cost (which is why it's being done in the first place). So, unless we're assuming that a) PD outsourced work without telling people about it or b) T10 put more manhours into each individual game than PD, it'd be hard to justify the assumption that they've had a bigger budget than PD.
If you want to do some backtracking, you'll see fairly easily who was starting to assume numbers here.
And some have come to the conclusion after playing both, one is better than the other.
Then you have many that have only played one, and hate the other...to justify only playing one.
And then, there are a lot of people who confuse those two, it seems.