FM Vs GT - Discussion Thread (read the first post before you post)

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The average cost of ps3 and xbox games is 20-30 million USD. Forza being a game that relies alot on licenses could be argued to cost upward of 35 million. Also factor into that advertising costs as well.

So in that 5 year period, Forza could be argued to cost around 105 million or a more conservative cost of around 90. 10 million more then GT5's budget over the same period.
You're pulling random numbers out of your butt, totally neglect that T10 also happened to get three games on the market to recoupe said budget, but my logic is lacking? Righto.

I'm not saying that GT5 has provided thrice the game either 'in fact I think that Microsoft should be applauded for producing so many titles in that time period' but don't sit there and tell me that Polyphony should distribute their cash better when they're not at all that different.
Uh, what? They are pretty darn different if one developer can release three games in five years, with these three games totalling a budget slightly above the single game that the other developer made.

So, please, enlighten me how they're similar, when one is spending as much time and money (your assumption, not mine) on a single game as the other spends on three.

Also, my point still applies: Using a supposed lack of resources (any kind of resource, for that matter) is pretty pathetic when we're talking about a game that had a budget that big and a development cycle that long, no?

HBK
Yup, agreed.

But I'll even go as far as to say that it shouldn't matter though. We *do* pay the same price for both games after all.
True. The only thing that is really noticible to us is the time we've got to wait for a game and the price we've got to pay.
 
You're pulling random numbers out of your butt, totally neglect that T10 also happened to get three games on the market to recoupe said budget, but my logic is lacking? Righto.


Uh, what? They are pretty darn different if one developer can release three games in five years, with these three games totalling a budget slightly above the single game that the other developer made.

So, please, enlighten me how they're similar, when one is spending as much time and money (your assumption, not mine) on a single game as the other spends on three.

Also, my point still applies: Using a supposed lack of resources (any kind of resource, for that matter) is pretty pathetic when we're talking about a game that had a budget that big and a development cycle that long, no?


True. The only thing that is really noticible to us is the time we've got to wait for a game and the price we've got to pay.

How much did Turn 10 spend on Forza 3 or 4?
 
PD have released more games than Turn 10 in the same period and sold a lot more though. I don't know how much Turn 10 spent in the same period of time but if they spent as little / less as PD for the kind of game it is then I'm sure T10 can teach pretty much any first party studio, not just PD on how to run a efficient business with three times as many people while spending the same. This includes pretty much all Microsoft and Sony first party studios.

If Turn 10 do announce how much they spend on a game, I wouldn't be surprised if they are spending twice as much as PD. I will amazed if they are spending the same amount in the same period of time.

However the important thing for me is this is my big concern with GT series and I'm sure other racing game manufacturers, if they don't staff up to be as large as Turn 10 globally, who are probably in the top 3 of the largest sized game developing teams, gap in content quality will get bigger and bigger. Microsoft I don't think will be too concerned with profit, they want something to fight with Playstation's biggest brand regardless of cost while staying realistic. It has been 2-3 Turn 10 workers vs 1 PD person since 2001. If it continues like this the gap will increase. PD will still be top in terms of cars with cockpit view compared to other PS3 and PC games but Turn 10 will get to the stage of having 3 to 4 times more cars in the next few years compared to 2nd largest PD.

I'm hoping that Turn 10 will force PD to expand for not much financial reasons as PD will still be a success comercially if they don't as they will not have a competitor on the same platform and will still have its fanbase on the same platform. There are signs they are expanding so it is looking good, but probably only to half the level that Turn 10 were a year or two back which is the concern but that would put PD as one of the highest staffed first party developers for Sony, if not the highest which puts Turn 10s unique position in perspective.
 
PD have released more games than Turn 10 in the same period and sold a lot more though. I don't know how much Turn 10 spent in the same period of time but if they spent as little / less as PD for the kind of game it is then I'm sure T10 can teach pretty much any first party studio, not just PD on how to run a efficient business with three times as many people while spending the same. This includes pretty much all Microsoft and Sony first party studios.

If Turn 10 do announce how much they spend on a game, I wouldn't be surprised if they are spending twice as much as PD. I will amazed if they are spending the same amount in the same period of time.

However the important thing for me is this is my big concern with GT series and I'm sure other racing game manufacturers, if they don't staff up to be as large as Turn 10 globally, who are probably in the top 3 of the largest sized game developing teams, gap in content quality will get bigger and bigger. Microsoft I don't think will be too concerned with profit, they want something to fight with Playstation's biggest brand regardless of cost while staying realistic. It has been 2-3 Turn 10 workers vs 1 PD person since 2001. If it continues like this the gap will increase. PD will still be top in terms of cars with cockpit view compared to other PS3 and PC games but Turn 10 will get to the stage of having 3 to 4 times more cars in the next few years compared to 2nd largest PD.

I'm hoping that Turn 10 will force PD to expand for not much financial reasons as PD will still be a success comercially if they don't as they will not have a competitor on the same platform and will still have its fanbase on the same platform. They are signs they are expanding so it is looking good, but probably only to half the level that turn 10 were a year or two back which is the concern but that put PD at one of the highest staffed first party developer for Sony, if not the highest which puts Turn 10s unique position in perspective.

Very well said. Making computer games is not a case of a guy sitting in his bedroom writing code as it used to be. It's big business, bigger than the movie industry now and it's labour intensive due to the sheer amount of detail than now goes into a game. The problem with big numbers of people working is it's difficult to maintain the highest quality of work. As shown by the quality of GT5 at it's best over FM3. A small team managed to get exceptional quality out of the premiums in GT5. However, the problem with a small team is the small amount of work they can do as shown by the relatively small number of premiums in GT5.

It would appear that T10 have managed to get on top of these quality issues with FM4. Lets hope PD can improve there output with GT6 so that all cars look as good as the premiums in GT5.
 
Very well said. Making computer games is not a case of a guy sitting in his bedroom writing code as it used to be. It's big business, bigger than the movie industry now and it's labour intensive due to the sheer amount of detail than now goes into a game. The problem with big numbers of people working is it's difficult to maintain the highest quality of work. As shown by the quality of GT5 at it's best over FM3. A small team managed to get exceptional quality out of the premiums in GT5. However, the problem with a small team is the small amount of work they can do as shown by the relatively small number of premiums in GT5.

It would appear that T10 have managed to get on top of these quality issues with FM4. Lets hope PD can improve there output with GT6 so that all cars look as good as the premiums in GT5.

Thanks. I think Turn 10 have done an exceptional job still. However they probably created extra work for no reason but still managed to pull it off. They have remodelled so many cars quite a few times just due to indecision about the quality level they wanted. I think they are set on going AutoVista now for the rest of the cars. If they were in a similar staffling level situation to PD after release of Forza 2, then we probably would not have seen cockpit view at all for 3 and maybe even for 4. They happen to have more people working on the car modelling than PD have had working on the whole game including track and car modelling so they could easily get all cars modelled with cockpit view.

We will have to wait and see how PD team expands in the coming year. They will most likely be making a PS Vita title so their resources will be spread out thinner still. I think they need to increase to 3 times the size regardless if it is outsourcing or not to stay competitive with Turn 10.
 
They happen to have more people working on the car modelling than PD have had working on the whole game including track and car modelling so they could easily get all cars modelled with cockpit view.

At this moment we are aware of 5 companies worldwide who are making apparently all of the car/tracks assets for Forza:

http://www.rabcat.com/website2011/index.html
http://valkyrie-entertainment.com/
http://glassegg.com/main.php
http://www.dhruva.com/newsite/index.html
http://www.acmedc.com/company_whoweare.html

Also worth noticing is that T10 have their people on many big car-enthusiast communities who work for them in collecting data and photos for various assets.

From data I've complied over years, T10 is today boosting more than 400 people at their overall workforce - T10 staff + contractors - for producing Forza 4.

Also, core of the team is working without pause for past 7 years - production of the first Forza begun in the early 2004, producing 4 big games so far - so pretty much they've probably spent even more money than Polyphony in total for the same amount of time. Reason why they do not publish their budget and numbers is probably because of some inter-business codex or partnership-negotiating. Also, actual profitability point could also been tackled, but we can't know that because we're lacking the true numbers in any context.
 
At this moment we are aware of 5 companies worldwide who are making apparently all of the car/tracks assets for Forza:

http://www.rabcat.com/website2011/index.html
http://valkyrie-entertainment.com/
http://glassegg.com/main.php
http://www.dhruva.com/newsite/index.html
http://www.acmedc.com/company_whoweare.html

Also worth noticing is that T10 have their people on many big car-enthusiast communities who work for them in collecting data and photos for various assets.

From data I've complied over years, T10 is today boosting more than 400 people at their overall workforce - T10 staff + contractors - for producing Forza 4.

Also, core of the team is working without pause for past 7 years - production of the first Forza begun in the early 2004, producing 4 big games so far - so pretty much they've probably spent even more money than Polyphony in total for the same amount of time. Reason why they do not publish their budget and numbers is probably because of some inter-business codex or partnership-negotiating. Also, actual profitability point could also been tackled, but we can't know that because we're lacking the true numbers in any context.

I’m aware that they use quite a few different companies for car and track modeling but thanks for listing who they use.

amar212 that is a very good estimation as I know that they have around 400 people working on Forza 4 at its peak, and only 80 of the staff work at their actual studio.

Are you sure production of the first Forza was in 2004, why did they start up in 2001?

People forget that PD have had to work on more platforms and release more games including a bike game in the same period of time, resulting in a lot more sales too. Turn 10 back in 2001 / working on Forza 1 I think had as much staff as PD have now working on the GT series.
 
True. The only thing that is really noticible to us is the time we've got to wait for a game and the price we've got to pay.
Yup. I fear it's something that many of us easily lose sight of.

Edit : From what I've gathered so far on my side, amar's information seems pretty accurate 👍
 
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You're pulling random numbers out of your butt, totally neglect that T10 also happened to get three games on the market to recoupe said budget, but my logic is lacking? Righto.
No i'm not pulling random numbers out my arse sunshine.
http://www.gamasutra.com/php-bin/news_index.php?story=18389

Polyphony needed one game 'and a demo at that' to basically pay for GT5... It also outsold both Forza 1 and 2 upon release.



Uh, what? They are pretty darn different if one developer can release three games in five years, with these three games totalling a budget slightly above the single game that the other developer made.
One developer with a similar sized AGGREGATEbudget. I would say thats pretty similar. And it's not slightly above, at an educated guess, its around a quater of the budget more.


So, please, enlighten me how they're similar, when one is spending as much time and money (your assumption, not mine) on a single game as the other spends on three.
Just because Forza made 3 games, doesn't mean they're not interlinked. Models will carry over from Forza 3 to Forza 4, as will the physics engine more then likely 'with an update'. So really, they haven't created 3 games. They've created 1 and each time they re-issue the game, they add a little more to it. Polyphony have done it and will do it with GT6, so there isn't any point arguing on that.

Also, my point still applies: Using a supposed lack of resources (any kind of resource, for that matter) is pretty pathetic when we're talking about a game that had a budget that big and a development cycle that long, no?

Do the math sunshine. A production team of 150, will only be half as productive as a team of 300. What would be a 2.5 year cycle for Forza is a 5 year cycle for GT. They've In effect they've had tripple the man hours to produce three games.
 
HBK
Obviously.

Question is, how should it matter to *us* ?

F430 tried to argue that GT had half of the Forza development time to introduce Spec 2.0 despite the fact it has around half, if not a third of the development team.
 
F430 tried to argue that GT had half of the Forza development time to introduce Spec 2.0 despite the fact it has around half, if not a third of the development team.
I would reiterate my question. How should it matter to us ?

We are waiting 1 year in any case, how many money they spend and how many people are working behind the scenes is of little relevance.
 
One thing no one can deny is how much T10 fail at chrome paint

GetPhoto.ashx


Not even remotely close.
 
This comparison is frankly useless until we know exact what the 2.0 update contains.

it's not that useless, it gives us perspective also why it took 5 years to get to GT5, without considering side projects that PD did. As I understood, spec 2.0 will give us only features update without DLC. It may be big, or small feature update, but we'll have to see, even if it's small feature, that doesn't mean it's easy to do or implement.
 
One thing no one can deny is how much T10 fail at chrome paint



Not even remotely close.

SOOOOOOOO quick to put it on T10. I can deny anything. Guy changed paint. Real life Car will soon but updated to that. Whatever. Now why I'm not so quick to pin this on T10 as others can't hold their water long enough to do so? Because I've seen this SAME issue in another game only reverse. I'm starting to wonder if the 360 has some issue with chrome/white. Race Pro has a similarly strange problem. The sides of white cars look like chrome paint. It gradually gets worse as your eye progress downward. The roof will be white but as you gradually go down the car with your eye it starts looking like metallic paint.

EDIT:
 
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As I said in that very same post you quoted:

Obviously reffering to marchi's guesstimation here.

I was asking you an honest question, before you start replying to him you have to state how much turn 10 dumped into the development of Forza 3 and subsequently Forza 4. It wouldn't surprise me that Forza 4 cost much more than GT5.
 
Why can't it be just as simple as, same genre racing. Different consoles, different publishers, each one has their pluses and minuses. I mean, GT, it's been a staple in racing games for what 15 years now.

Yes I'm not afraid to say they are a bit OCD with things and it still comes out buggy. Oh and I forgot to mention takes a half decade to put out a new GT. as for forza, I've never owned a Microsoft console, not that I hate them, I just don't feel the need for a 360 yet.
I might in the near future. But from what I've read and studied, and my Gran Turismo knowledge, it brings me to a conclusion that the "who can piss the farthest contest" should end and let them be the separate games that they are. Let it comedown to what works for you. Not what you read in reviews or some pretentious d-bag writer telling you what's better.

Play both then make your decision.

No I do not work for PD or Sony, nor am I a "fanboy" I'm just going by what I know. For all I know forza may, when I do get a 360, knock me out of my shoes. But I'm waiting until I have time to sit down and have some quality time with it. Or any other game for that matter.
 
Why can't it be just as simple as, same genre racing. Different consoles, different publishers, each one has their pluses and minuses. I mean, GT, it's been a staple in racing games for what 15 years now.

Yes I'm not afraid to say they are a bit OCD with things and it still comes out buggy. Oh and I forgot to mention takes a half decade to put out a new GT. as for forza, I've never owned a Microsoft console, not that I hate them, I just don't feel the need for a 360 yet.
I might in the near future. But from what I've read and studied, and my Gran Turismo knowledge, it brings me to a conclusion that the "who can piss the farthest contest" should end and let them be the separate games that they are. Let it comedown to what works for you. Not what you read in reviews or some pretentious d-bag writer telling you what's better.

Play both then make your decision.

No I do not work for PD or Sony, nor am I a "fanboy" I'm just going by what I know. For all I know forza may, when I do get a 360, knock me out of my shoes. But I'm waiting until I have time to sit down and have some quality time with it. Or any other game for that matter.

Many do. And many still enjoy both. And some have come to the conclusion after playing both, one is better than the other.

Then you have many that have only played one, and hate the other...to justify only playing one.

Thats the point of this thread, to discuss that.

Without playing both you really dont have a legimate leg to stand on so to speak.
 
If Turn 10 do announce how much they spend on a game, I wouldn't be surprised if they are spending twice as much as PD. I will amazed if they are spending the same amount in the same period of time.
I don't really get how we came from "budget of a game" to "budget per X years"... Just saying.

I'd be very suprised if they can't undercut GT5's budget, though. Not that it'd be hard to accomplish if you're outsourcing to countries where the average wage is far lower than in the US or Japan.

Unless we're assuming that more manhours went into FM4. Which would pretty impressive, in my opinion.

Microsoft I don't think will be too concerned with profit, they want something to fight with Playstation's biggest brand regardless of cost while staying realistic.
I highly doubt that. Granted, the revenue made on the single might not be as high, but factoring in the consoles sold due to the games and such, i think it very much is about profit. It always is...

We will have to wait and see how PD team expands in the coming year. They will most likely be making a PS Vita title so their resources will be spread out thinner still. I think they need to increase to 3 times the size regardless if it is outsourcing or not to stay competitive with Turn 10.
I'd think outsourcing would be the easiest and most efficient way... I mean, it seems like one of the things that takes up a huge chunk of time without being something that has to be done inhouse to warrant high quality.

I'm also hoping for them to expand, by the way. Would be a lot better for us if they found a way to get their games out faster (and more reliable).

From data I've complied over years, T10 is today boosting more than 400 people at their overall workforce - T10 staff + contractors - for producing Forza 4.
Would this include the people modelling their cars?

Do the math sunshine. A production team of 150, will only be half as productive as a team of 300. What would be a 2.5 year cycle for Forza is a 5 year cycle for GT. They've In effect they've had tripple the man hours to produce three games.
I guess I don't even need to reply to the rest of the post because you just brought my own point up :lol:
Tell me something, if you pay one employee for three years, or three employees for a single year, what's going to be more expensive? Exactly. They'll both cost the same (roughly, of course).
See?

Double the employees at PD, bring the game out in half the time, use the same budget. That's the exact same thing I said from the very beginning and why I said lacking employees is hardly an excuse with that budget!
F430 tried to argue that GT had half of the Forza development time to introduce Spec 2.0 despite the fact it has around half, if not a third of the development team.
Yeah, they have less employees, but why? Because someone's forcing them to work with so few?

I mean, you make it sound like PD couldn't possibly hire more people when, above, you did the very same math I've been doing when I said they should hire more employees.

I was asking you an honest question, before you start replying to him you have to state how much turn 10 dumped into the development of Forza 3 and subsequently Forza 4. It wouldn't surprise me that Forza 4 cost much more than GT5.
Why, though? My only math is fairly simple: 2x the employer for 0.5x the time = same budget.

That, and the assumption that outsourcing work to countries with lower average wages is to cut down on cost (which is why it's being done in the first place). So, unless we're assuming that a) PD outsourced work without telling people about it or b) T10 put more manhours into each individual game than PD, it'd be hard to justify the assumption that they've had a bigger budget than PD.

If you want to do some backtracking, you'll see fairly easily who was starting to assume numbers here.
And some have come to the conclusion after playing both, one is better than the other.

Then you have many that have only played one, and hate the other...to justify only playing one.
And then, there are a lot of people who confuse those two, it seems.
 
Yeah, they have less employees, but why? Because someone's forcing them to work with so few?

I mean, you make it sound like PD couldn't possibly hire more people when, above, you did the very same math I've been doing when I said they should hire more employees.


Why, though? My only math is fairly simple: 2x the employer for 0.5x the time = same budget.

Nobody is undercutting the importance of more employees for GT5 but you are undercutting the importance of the advantage of more employees for Forza 3 or 4 if that makes sense. We as a community has been pestering PD to hire more people but we also understand the limitations of their current workforce. Forza 4 with one of the largest workforce in the industry ought to get more done with more polish in a short time and that's exactly what they have done.
 
Nobody is undercutting the importance of more employees for GT5 but you are undercutting the importance of the advantage of more employees for Forza 3 or 4 if that makes sense. We as a community has been pestering PD to hire more people but we also understand the limitations of their current workforce. Forza 4 with one of the largest workforce in the industry ought to get more done with more polish in a short time and that's exactly what they have done.
And you, seemingly, don't get what I'm getting at. PD not increasing the workforce as needed is what I'm getting at. It of course is an advantage to have more employees, but it's not exactly an advantage that happens to be on T10's side by chance.

Yes, T10 has more employees, yes, that is an advantage, no, it doesn't excuse a single thing. If they're spending their budget on paying the existing employees for five or so years instead of just hiring more, that is a decision someone at PD/Sony made.

So, why is that always brought up in defense of PD? That's what I don't get! If they decided so, they could've gotten more people quite some time ago, but, alas, they did not. So, if that's their decision, the consequences (the game taking that much longer to finish) is just as much theirs to bear.
 
So, if that's their decision, the consequences (the game taking that much longer to finish) is just as much theirs to bear.
GT5 needed all these years of development to reach all their final features as we know today.

The outsourced work that all people like to talk it's raw content, specially all the 3D modelling(tracks, cars, parts, etc..).

GT5 team have people that work modelling and people that work coding the game. Outsourcing all the modelling work does not mean that you can have a full featured GT5 in half the time. Means that you can have a GT5 in the same time period of five years but with more bulk content: cars, tracks, etc...

The differences of all this game development work(internal work) it's very clear between both games. Just compare the features and achievements since the new consoles are out. GT since 2006 and FM since 2005.

[youtubehd]gcj79B13p2g&hd=1[/youtubehd]
 
And you, seemingly, don't get what I'm getting at. PD not increasing the workforce as needed is what I'm getting at. It of course is an advantage to have more employees, but it's not exactly an advantage that happens to be on T10's side by chance.

Yes, T10 has more employees, yes, that is an advantage, no, it doesn't excuse a single thing. If they're spending their budget on paying the existing employees for five or so years instead of just hiring more, that is a decision someone at PD/Sony made.

So, why is that always brought up in defense of PD? That's what I don't get! If they decided so, they could've gotten more people quite some time ago, but, alas, they did not. So, if that's their decision, the consequences (the game taking that much longer to finish) is just as much theirs to bear.

Everything that is done with this games are their (MS/Turn 10, Sony/PD) decisions but that doesn't mean you can overlook the other side. Let me ask you a question: Whose decision was is not to include weather or night racing in Forza 4?
 
Daverytimes
Everything that is done with this games are their (MS/Turn 10, Sony/PD) decisions but that doesn't mean you can overlook the other side. Let me ask you a question: Whose decision was is not to include weather or night racing in Forza 4?

I would say the console.
Sorry for butting in.

I really don't think that feature will come until the next Xbox.
 
I would have thought that adding weather to Forza 4 would not be beyond the realms of possibility particularly because PGR4 had snow, rain and lightning, if I remember correctly....Sure, F4 has better graphics, more cars etc but I think it was simply a decision made to keep the framerate up.
 
Everything that is done with this games are their (MS/Turn 10, Sony/PD) decisions but that doesn't mean you can overlook the other side. Let me ask you a question: Whose decision was is not to include weather or night racing in Forza 4?

Didnt Dan state it was decided not to do it at the expense of framerate?

Who decision was it to make night weather system only on some tracks?
 
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