FM Vs GT - Discussion Thread (read the first post before you post)

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By saying that PD are the laziest of the two you are implying that they are lazy, remember you already said that PD "Took on a project they did not have the manpower to do". Going by what you said i can deduce that you know that PD are not lazy hence why you pointed out their lack of manpower to complete said project, lacking manpower and being lazy are two completely different things. If there is something we all agree on that will be that PD needs more people on their team.
Again, I am saying if there was a lazy developer out of the 2, it would be PD. I am not saying there is a lazy developer between the 2, I'm saying if there was, merely by the comparison of completed work between the 2.
 
Can we go back to discussing something about the game instead of throwing around theoretical numbers about how much each cost to develop and cost/year cost/manhour and other trivia that doesn't affect us in any way?


Edit: Do you have no common sense? Why would you put that huge quote in this thread?
 
^^^ Mother of God :drool:.
Edit: Bhaaaaaaaaa, i was late. That post was incredible.

Can we go back to discussing something about the game instead of throwing around theoretical numbers about how much each cost to develop and cost/year cost/manhour and other trivia that doesn't affect us in any way?


Edit: Do you have no common sense? Why would you put that huge quote in this thread?

Because its a thread that is meant to be posted in?
 
If any of the 2 developers are possibly lazy, it's Polyphony. The amount of fully developed features, cars, game modes, & licenses between the 2 is quite large.

Plain & simple, PD did not work smart & T10 did.

Luminis hit the nail on the head when he said that if T10 was going to do it, they were going to do it right. Polyphony should have followed the same outlook.
The same fully developed features since FM1? what about the new features: Autovista only with 25 cars and selectable day change on a limited number of tracks? that's what you consider that they do it right?

Not smart, T10 worked very safe. PD instead put a lot of hard work to make GT5 a gigantic step in the series and they still keep working on it with every update. That's to me full dedication and the contrary of being lazy.
 
I don't think it's unreasonable to ask those be turned into links, JDM - mostly because that's a huge, huge amount of stuff people should have the option of viewing in this thread, not be forced to :).

That said, it is incredible, the attention to detail. One can always argue though whether or not that much detail in the Photo Travel locations (and the amount of time it must've taken) couldn't have instead went to the tracks we actually race on. I love me my Photomode, but it's interesting nonetheless...
 
I don't think it's unreasonable to ask those be turned into links, JDM - mostly because that's a huge, huge amount of stuff people should have the option of viewing in this thread, not be forced to :).

That said, it is incredible, the attention to detail. One can always argue though whether or not that much detail in the Photo Travel locations (and the amount of time it must've taken) couldn't have instead went to the tracks we actually race on. I love me my Photomode, but it's interesting nonetheless...

My bad Slip can you make it a link for me? I would appreciate it.
 
Not smart, T10 worked very safe. PD instead put a lot of hard work to make GT5 a gigantic step in the series and they still keep working on it with every update. That's to me full dedication and the contrary of being lazy.

PD are working hard to fix their game. Turn 10, meanwhile, release regular DLC to add to theirs.
 
I don't see how that has any relevance at all to this discussion. What's Jeremy Clarkson's opinion on this issue anyway?

I'm a gamer, not a racing driver or motoring journalist. I judge racing games on what gives me the best all-round experience.

GT is first and foremost a driving game. Always was and always will be. It's about the cars and how they handle. There is no mistaken identity to it.

when clarkson reviewed GT4, a man who has no idea about sims or driving games lavished praise on PD.

But i don't need clarkson to tell me that cars in turismo drive realistically. Cars i have driven in real life actually drive similarly to the game. Which can't be said for a majority of the games out there.


But people it seems can't praise or even acknowledge what GT has accomplished and their strengths. Instead we get wise crack innuendoes like nurbugring simulator. Seriously.

PD are working hard to fix their game. Turn 10, meanwhile, release regular DLC to add to theirs.

so forza 3 was a complete game eh? brilliant. just brilliant.
 
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My bad Slip can you make it a link for me? I would appreciate it.

Done and done, with small previews to at least give an idea of what's coming 👍

Vandaliser - please use the multi-quote function (the little speech bubble beside the quote button) to avoid double-posting.
 
so forza 3 was a complete game eh? brilliant. just brilliant.

Aside from the missing gear shift animations which were fixed quite quickly, yes it was a complete game. For me anyway. There's nothing about it that feels unfinished or inconsistent.
 
If you were talking about releasing new features for free it would make sense.

But how many game developers/publishers do that? (give away extra content for free?)

The bottom line is, as always, with DLC - you don't have to buy it. For those that want to add to the experience, it's a welcome option.

How many GT fans wouldn't want regular DLC?

Will you be buying the upcoming GT5 DLC if it's not free?
 
But how many game developers/publishers do that? (give away extra content for free?)
That's the point.

DLC is another thing, always welcome of course.

*KreepaEvox, there are always surprises in the big updates for a reason.
 
But i don't need clarkson to tell me that cars in turismo drive realistically. Cars i have driven in real life actually drive similarly to the game. Which can't be said for a majority of the games out there.

In your opinion. Don't state that as fact. I can assure you, there are many, most likely the majority, who would disagree with you there. There are also the little things, such as the bugged aero, reversed suspension tuning, dodgy tire model, lack of air pressure adjustment and brake upgrades that point to GT5 being not necessarily as realistic as you stated. In my opinion.

so forza 3 was a complete game eh? brilliant. just brilliant.

For the most part, yeah. Couple of bug fixes, shift animations etc. But I bought the game on release and didn't notice any massively altered game mechanics from updates during playing it for 2 years so I reckon it was pretty complete from the developers.

On a different note, it's interesting that you keep mentioning Clarkson, a man who now does the intro and is involved heavily along with other Top Gear theming throughout Forza 4. It's maybe because T10 actually ran with the licence or more likely had the time to implement it better. To add to that I dislike my words being twisted, I never menetioned man hours or budget, I simply stated that the first big update that wasn't just bug fixes has taken half a development cycle of a Forza game to be released.

Unfortunately for PD, time is not measured in man hours or budget, time is measured in years, weeks, days, hours, minutes, seconds. Forza 2 was released early on in the 360s life, PD spent the majority of it's target consoles lifespan working on a game that when released was still rushed, unfinished and has taken a year to patch, debug and fix. It is most likely the case that GT5 may well be the only GT game we see on the PS3, but then the consoles will move on, the goal posts will be moved and they will have to start again. With any luck, they might have even finished patching GT5 by the time the next Playstation is released.

GT5 sold well because it is essentially from a well loved almost certainly cult franchise, but it is by far the worst release of the series yet, in both polish and finish in my eyes. None of the Forza series have been 'bad', various reviews and overall metacritic scores will back this up, and the consistency and evolution looks set to continue with FM4. No doubt when the planets align, and everything is just so GT5 comes good for the briefest of moments and shines beautifully through the shady murks of it's own painfully average mediocrity, and it is better than Forza for these experiences.

Unfortunately the rock solid and frequently enthralling experience that is the Forza series has increased my intolerance for 'quirky' game design and I have less time for putting up with unfinished or (most used phrase in the thread) half-assed content so for the moment my PS3 (bought specifically for GT5, I hasten to add) lies dormant waiting for the completion of GT5. Or the second coming of Jesus, whichever comes first.
 
Aside from the missing gear shift animations which were fixed quite quickly, yes it was a complete game. For me anyway. There's nothing about it that feels unfinished or inconsistent.

Bingo. If it was a complete game then there is no reason for F2-F4, the Same for GT5.
 
I agree completely with 430's last paragraph.... Before Forza I would take anything GT, love it or hate it..." It's just Japan quirky" I'd say. After Forza, Having seen the different yet similar approach to the sim game (personalization, realistic tuning options), A new standard for features and online play were set for me. And I honestly believed that PD would blow us all away with all the new features and innovate once again. But the end result was bittersweet... Amazing graphics.....sometimes, grandiose dynamic time change.... but not much else. It was missing features we've been acostumed for years now.... and even after all the updates, and updates and updates, the game just doesn't involve me anymore. Let's hope that the Spec II brings some new fire to the game... for you guys sake, because I've been done with it for months
 
Bingo. If it was a complete game then there is no reason for F2-F4, the Same for GT5.

Wow dude now that's some failed logic, even if thrown as sarcasm

Lol, the industry thrives on sequels because established names sell. Case in point, GT5. And it's the reason that even if Forza 4 shapes all it set out to be, it won't sell as much as GT5. It's sad when you think about it
 
Bingo. If it was a complete game then there is no reason for F2-F4, the Same for GT5.

Your not serious are you? If you are than you completely missed the point of what people are getting at when they explain complete vs incomplete. PD coming out with a spec2.0 proves the game is incomplete. Forza would never do that because the game is already what they wanted it to be when it's released (minus a few small bugs that need fixing with any game)
 
Bingo. If it was a complete game then there is no reason for F2-F4, the Same for GT5.
What....what is this I don't even....


You know what?
derp.gif

I'm out.
 
Well that wasn't worded properly so lets see, what would your definition of a complete game be?

It wasn't just the wording, the whole post was nonsensical.

Anyway, a complete game for me is very much that - complete. A finished article where everything works as intended/advertised, and has been developed with quality control in mind. A well designed, user-friendly, polished experience, that runs smoothly and is of a consistent quality throughout.

Forza 3 was all of the above.
 
GT5 was a poorly managed and overly ambitious project, pure and simple. PD tried to do everything in one development cycle rather than release a title every two years which could have taken the series forward in a more progressive and feedback-centric manner.

Turn 10's approach is absolutely the right one by contrast.

Is it? Their physics engine has remained stagnant 'even declined from Forza 2 to Forza 3' and have only just implemented day night transition into the game. I'm not 100% sure but I thought I saw they're implementing off road trials into the game 'PD have been doing for the last 14 years' and we're not even close to snow. Combined with this we also have weather racing.

Turn 10 are trying to gain a hold in the market but they've sacrificed core development time because they have to rehash their game every 2 years. The game is so content based that it overlooks the base aspects. I call it call of duty syndrome. They're in effect doing exactly what GT did for GT2 and GT4 but that was after monumental changes to the series in Gt1 and GT3. It's alot easier to start with a significantly large base then it is to start from Scratch.


But here's the real kicker for me. In 2 years, Turn 10 have only churned out 25 cars for Autovista that are in similar quality to the 200 premium cars that GT churned out, even with so much extra staff. That tells me one of two things. Polyphony are not lazy, and have amazing graphic designers.

Perhaps when some are berating GT for not outsourcing, the issue could just be that they refuse to sacrifice quality control, especially with something so important as the cars you drive.
 
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