That pretty much sums it up.
If you don't like the way Turn 10 did the track a.) don't buy the game b.) don't race the track.
And I would like to know how many people complaining about the track have actually be to the real Ring, unless you've actually driven it how do you know what it's like? I'm not saying it's not messed up, I'm just saying I can not comment since I've never been.
Looks like I can talk then. As mentioned earlier, there are tons of places to pass. Not every inch is 2 cars wide, and watching any of the videos, you could easily see people passing with a lot of space.
I took it on in a Cooper S, and I can easily say Forza 2 is wrong. As soon as I started a test drive on FM2's, I first noticed these mistakes on the turns between the Hatzenbach and the Hochiechen. They were all really wide, and nothing like the 'Ring. In the real 'Ring, these are the very first set of tight turns you can encounter. These are the turns all manufacturers like get to because due to their S-Curved ways, they give a good idea of cars abilities. From what I remember, these were the skinnest parts.
Moving on through the game, the 2nd botch was the Schwedenkruez and the Aremburg. Please tell me why the hell the Sch. is so wide? That is supposed to be the turn that slows you down for the Aremburg. The following turn is a bit off on sharpness, but I say botched because the game let the turn go too far out. That turn isn't that wide.
Going through, I noticed every single turn was pretty wide, and then only "sharp" turns were ones meant to be almost 90 Degrees. The next butchered turn was the Adenauer-Forst. This turn is NOT a chicane you can easily run around. The turn is a wide right into left, then right turn. Not easy right, left, right.
Going on, I saw, like the Aremberg, the Kallenhard was made wide which is sharper than the Aremberg in real life.
Surprisingly, the Wehrseifen wasn't too bad, but there are 3 turns I should mention before the Karussell. The first was the Ex-Muhle. This is the turn following the bridge. In real life, it's actually a pretty elevated hill, that can easily throw drivers off. In FM2, why is it a smooth uphill, and again, wide turn? That turn that shows its elevation. The next turn is the Bergwerk....
Butchered, butchered, butchered. This is the turn before very long straight before the Karussell. Turn10 made this turn wide as can be, despite it being made to slow everyone down for the straight. And last, the U-Turn after the Klostertal.
Turn10, this is not a wide U-Turn. This is more of a right-turn, right-turn in between, and is pretty thin.
And now the Karussell....
How the hell do you mess up this turn? If you don't know this turn, it's the first banked U-Turn you encounter directly after the straight. This turn is the worst. The fact you can carry so much speed in FM2's is inaccurate and a disgrace.
Now, my favorite part of the Nordschliefe are the turns between the Hohe Acht, and the Pflanzgarten I. These turns are so much fun because like a rollercoaster, if you can stay on the line, you can easily coast and push it through these turns. They are very smooth, and slightly banked. The elevation really helps this area. And you can't imagine my disappointment to see how easy and unfun these turns were modelled. They're like S-Curves I could almost take going straight through. Once again, hill elevation roles are left out to so all down and uphill turns aren't representative.
After this, every turn was the same as the last. Wide and unchallenging.
It appeared only the Dottinger-Hohe was done right (large straight where you pull onto the 'Ring). However, I left out 2 turns that were also made much too wide, the Hohenrain-Schikane, and the Nordkehre.
I am just ashamed of the layout. Sure, the scenery is better, but that's about all the game has over everyone else since even PGR3 managed to do a better job. I wanted the 'Ring in the game so I could test how my vehicles were setup, just like the real deal. Not to have 140Mph rollercoaster with no challenges.
I'll still play the game since Sebring was done right at the least, but I'll be avoiding the Nordschliefe as much as possible. It's just not worthy of the name Nurburgring-Nordschliefe.
Project Gotham's recreation is the most fun. I don't know why people are so worked up by a recreation of a track. If you want the experience for real, get your arse there. I will be as soon as I have a full-time job.
Have fun paying $25+ for every lap, then, as well as getting yourself out there with all the traffic and watching fear set in. We love this course in racing games because
A) It gets rid of traffic.
B) We can experience this course with different cars at high speeds, and see how fast we are (something not reccommended at the course).
C) We can enjoy the track for what it was made for. To be a challenge to drivers everywhere.
This track takes lives every year, usually due to speeds not yet control of by drivers. But you'd have to be real whiz-kid to crash on the FM2 version at high speeds.
As for Scaff and TheCracker, you 2 nailed it on the head.