Force feedback is just plain wrong (T500RS)

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Do the Fanatec's suffer the wobble?

My G25 has many miles on it, and it doesn't feel as solid as it once did. Driving the X2010 certainly isn't good for it. I'm worried it will catastrophically fail in my hands when it feeds back at its strongest :scared:
 
Well this thread went from zero to crap so fast it makes the X2010 jealous!

I just hope cooler heads prevail, seems a case of too many cooks in the kitchen starts a grease fire.
 
JGW
I can vouch for the oscillation that occurs with Shift. I don't notice it as much in GT, but it is there. Strangely enough....F1 doesn't seem to have this issue, or it's not enough that I notice it.

Failure to provide a dead zone is just a stupid error. Even IF you don't need or want to create a dead zone, the option should always be there.
Every joystick I have ever owned allowed this. I have no idea why car games are getting away from it. There is a very slight dead zone on most cars IRL.

There's no deadzone on real cars, at least when it comes to tactile feedback. There might be a HAIR of slop in the center position, but you can still feel the road...

Personally, I don't approve of deadzones. It simply makes coders lazy, and force you to use the deadzone to compensate for their lackluster effort. As someone that has come from Shift, you should be in a better position than most to realize that the coding is what makes for the wheel feel... I honestly thought my DFGT was bust until I got GT5. And, if F12010 can get it right with no deadzone, they ALL should be able to do this!

Rather than a deadzone as an option, I think that a reduction in the FFB by a variable amount in the center position, but NO loss of actual steering is the solution to the problem. I hate having to turn my wheel by a large amount to get a small turn. Non-linearity ruins the realism, at least for me.
 
There's no deadzone on real cars, at least when it comes to tactile feedback. There might be a HAIR of slop in the center position, but you can still feel the road...

Personally, I don't approve of deadzones. It simply makes coders lazy, and force you to use the deadzone to compensate for their lackluster effort. As someone that has come from Shift, you should be in a better position than most to realize that the coding is what makes for the wheel feel... I honestly thought my DFGT was bust until I got Shift. And, if F12010 can get it right with no deadzone, they ALL should be able to do this!

Rather than a deadzone as an option, I think that a reduction in the FFB by a variable amount in the center position, but NO loss of actual steering is the solution to the problem. I hate having to turn my wheel by a large amount to get a small turn. Non-linearity ruins the realism, at least for me.

I agree completely. The problem here is not a deadzone in the wheel's action itself, just a deadzone of force feedback.
 
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Too many people are making too many far fetched excuses for this game. The fact of the matter is the FFB is garbage. The oscillation is from a VERY POOR FFB engine. Thats why I never had much faith in the thrustmaster wheel. How can a wheel designed while working closley with a team that gets FFB so wrong be an incredible wheel. Try it on some pc sims when/if the pc drivers come out. If you think it is worth 600, keep it. It should be a good wheel. Gt5 is just nothing to benchmark ffb on.
 
Do the Fanatec's suffer the wobble?

My G25 has many miles on it, and it doesn't feel as solid as it once did. Driving the X2010 certainly isn't good for it. I'm worried it will catastrophically fail in my hands when it feeds back at its strongest :scared:
Fanatec wheels does the same especially with X2010.
Adding deadzone to my fanatec does not solve this because the ffb seems to going by the G-force meter that changes rapidly in X2010.
 
Too many people are making too many far fetched excuses for this game. The fact of the matter is the FFB is garbage. The oscillation is from a VERY POOR FFB engine. Thats why I never had much faith in the thrustmaster wheel. How can a wheel designed while working closley with a team that gets FFB so wrong be an incredible wheel. Try it on some pc sims when/if the pc drivers come out. If you think it is worth 600, keep it. It should be a good wheel. Gt5 is just nothing to benchmark ffb on.
Not necessary true as a tighter center ffb allows me to feel even slight weight shifting when braking without ABS. It helps me keep the weight balance while braking hard after a long straight. It's all depends on what information you trying to give through the ffb. I agree once with ISR that GT5 has some of the best ffb on the console.

P.S as far as IRL , if I press my brake pedals at 65% (any other setting) my brake pedal IRL does not vibrate like they do with my CSP.
 
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What the makers of the Thrustmaster T500 RS have to say about their wheel:

"H.E.A.R.T. HALLEFFECT ACCURATE TECHNOLOGY™“H.E.A.R.T. HALLEFFECT ACCURATE TECHNOLOGY™” is the name of the new technology developed by Thrustmaster to reproduce movements made on a product in games. It relies on magnetic – and not mechanical – 3D (HallEffect) sensors, placed in different locations according to the product in question. The precision made possible by the use of this technology is significantly higher than that provided by standard technologies. Another advantage of this system: by eliminating all friction, it guarantees zero mechanical wear, for permanent precision that won’t decrease over time. The level of precision is also enhanced by the absence of any dead zones: even the slightest movement made by the player results in a reaction. Actions in games are therefore more linear, smoother and without any untimely jolts. A patent application has been filed for this technology."

I'm not trying to add any more fuel to the fire that is this thread, but wanted to share a tidbit of information from the "horses mouth" as it were. It's entirely possible that no amount of tweaking will resolve the issues this wheel has since it was built specifically to be very precise. Sort of like trying to use a micrometer to measure out a mile. Sure it can be done, and with great precision, but isn't it a bit of overkill to get down to the gnat's ass like that? Perhaps the mfr's should have built in a bit of play in the dead center of the wheel like a real car has. Center position always has a bit of left/right nothingness, a dead zone. Race cars may be different, and obviously are, but every passenger car I've ever driven or worked on has it. Some more than others obviously.
 
OP,

send your wheel back and get a replacement as it is obviously defective.

I have a t500 and it does not do that on lemans in the M5 UNLESS you deliberately tweek the wheel and set it oscilating yourself first, and then any car / wheel combo would do the same.

It's quite easy to drive down the mulsanne flat out and let go of the wheel for the duration of the straights between the chicanes and it just tracks true, the worst that can happen is the crown of the road might slowly turn you to one side of the track, and that requires 1 finger to correct.
 
OP,

send your wheel back and get a replacement as it is obviously defective.

I have a t500 and it does not do that on lemans in the M5 UNLESS you deliberately tweek the wheel and set it oscilating yourself first, and then any car / wheel combo would do the same.

It's quite easy to drive down the mulsanne flat out and let go of the wheel for the duration of the straights between the chicanes and it just tracks true, the worst that can happen is the crown of the road might slowly turn you to one side of the track, and that requires 1 finger to correct.

I hope the OP sees this post! :)

Also, there is a huge thread (>100 pages) in the Steering wheels and cockpit forum on this wheel. I haven't read all of it but I do not recall coming across any T500RS owners complaining about the same problem as the OP. In fact, the vast majority of owners across this interwebnetty are giving the wheel high praise!
:)
 
P.S as far as IRL , if I press my brake pedals at 65% (any other setting) my brake pedal IRL does not vibrate like they do with my CSP.

wait till it rains, take your car out to a quiet/abandoned street, get it up to speed. knock it out of gear and stomp on the brakes. Take good note of how the abs feels under your foot. That is what the vibrating on the csp is meant to simulate. thats why the setting for it is called abs.
 
Thought I have not been posting a lot latley I have been reading semi regularly. This is my favorite thread in a few weeks for sure.

/OT

Great that the T500 seems to have overcome what plagues other ffb wheels.

I owned a DFGT but gave it away after I bought a G27. The occilation is less pronounced on the G27 but after you are used to it on any wheel with GT5 it should not bother you anyway.

To T500 or not to T500?

I vote buy two G27's and give one to a friend. You can both shift with H gate ta boot which is the main reason I bought it.

I did hear that there is suppose to be a shifter comming out for the T500 but it might have just been a little birdy.
 
I have trouble hanging on to the wheel in the straights of la sarthe sometimes the cars even jump and I most say I enjoy it a lot - you cant let go of the wheel there.
In 99 because of the bumps a CLR flyed and he had is hands on the wheel...

Yep Mark webber twice. It was at the crest at the end on the mulsanne straight. They have now ground the crest to be a bit flatter now. But the design of the car was a contributing factor
 
Well I have to say that a few people in this thread will be getting a PM from me ASAP.

I am shocked at the level of hostility and the poor attitude shown by a number of members here. A quick reminder of part of the AUP.

AUP
You will not behave in an abusive and/or hateful manner, and will not harass, threaten, nor attack any individual or any group.

It would seem that a good few of you have forgotten this and when someone asked for help you found it more entertaining to belittle them, that kind of attitude and behavior is totally unacceptable here at GT Planet.

The offending posts will be deleted and warnings and infractions sent out.
Scaff
 
Let's be honest with ourselves here. No wheel is gonna feel like the real thing, not for awhile anyway. i personally think every wheel on the market right now has too much of a go-kart feel to them. So really it's all personal preference, I bought the GT3rs simply for the Alacantra wheel. And nothing can touch the CSP's.
 


Best way to prove a point. Ever, haha nice one RC, gotta give it to ya :D 👍

OP, either you have never used a FFB wheel before or your T500 is defective...which happens...IRL :sly: That video above proves the wheel is as tight as shrink tubing on a tree (just thought that one up :sly:) when driving on a road that won't initiate any oscillation, and when there is a bump on the road or you're turning, it's a FFB wheel, hence it will fight you like a real car and do so accordingly to the game.

Simple as that.
 
Gt5 FFB tries to simulate car's weight shifting so you can feel if the rear end is about to break loose especially with ABS off. The more grip the car and tires has the more sudden the G-force meter will swing left and right the more force you will feel coming from the wheel.

That's the down side of simulates "weight shifting" with FFB wheel especially close to center. The advantage is you get information about your cars handling in the corners and braking without ABS.

Why this post didn't get more attention in this thread?

That is answer to your question about left right oscillation, it happens on all wheels because that's the way how FFB is designed. It's not intended to be like steering wheel in real car.
 
Why this post didn't get more attention in this thread?

That is answer to your question about left right oscillation, it happens on all wheels because that's the way how FFB is designed. It's not intended to be like steering wheel in real car.

That is my thinking too 👍
 
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