Forza 5 physics vs GT6 аnd other sims

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I really dont know why he is surprised the incar view is muffeled. Thats the way its in real life. (If you do a weight reduction the incar noise is simulated like real life)
Maybe he should've tried one of the open top cars.
 
Coming from FM4 to GT5 and 6, I really notice the lack of torque steering on FWD cars in GT. Using a G27 wheel.

(Back in the day I had an 850 Mini, a 998 Mini Cooper and a Renault 16TS)
 
I really dont know why he is surprised the incar view is muffeled. Thats the way its in real life. (If you do a weight reduction the incar noise is simulated like real life)

It's muffled in real life but i think they went a bit much.
 
even Inside racing said Forza 5 is the best sim console game. Argument is over.
Indeed also heard that they prefer the physics over GT6's, and being that the physics are the holy grail of the GT series nowadays (as there's not much else left to be proud about), all i can say is "Auch!" :lol:

They haven't posted their review yet of GT6, but i honestly can't wait till they do, you could sense he was already a bit critical about it in this review.
 
Really? Comparing a decent game, GT6, running on modest hardware with a decent game, Forza 5, running on a supposedly powerful new console? Desperate times. PD will do wonders on PS4.
I have to say that Forza 5 looks good, sounds good, but there is nothing on console to fairly compare it to..... yet.
 
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Really? Comparing a decent game, GT6, running on modest hardware with a decent game, Forza 5, running on a supposedly powerful new console? Desperate times.
1. Ps3 isn't modest. It's ancient in electronic terms.
2. The XB1 isn't supposedly more powerful. It's much, much, much more powerful.
Honest truth though, If GT6 was reworked and put on the PS4 originally, and Forza was put on the X360 originally, there wouldn't be any comparisons.
 
even Inside racing said Forza 5 is the best sim console game. Argument is over.

This is GTPlanet. It'll never be over. :D

Really? Comparing a decent game, GT6, running on modest hardware with a decent game, Forza 5, running on a supposedly powerful new console? Desperate times. PD will do wonders on PS4.
I have to say that Forza 5 looks good, sounds good, but there is nothing on console to fairly compare it to..... yet.

They're the current contenders.

PD chose to release on old hardware, when with their connections to Sony they probably had a better read on the PS4 coming up than anyone. They chose to cripple their own game, when they could as easily have released on next-gen.

Honest truth though, If GT6 was reworked and put on the PS4 originally, and Forza was put on the X360 originally, there wouldn't be any comparisons.

You think if GT6 was on PS4 and FM5 was on X360 we wouldn't be having this same discussion reversed? I mean, possibly not because GT is still yet to demonstrate that they can do better than Forza in terms of physics, but Forza would be getting the same stick for sticking to old hardware.
 
Yes, that is what I think. I would be saying 'Stop comparing the amazing PS4 GT (I hope) to Forza 5 on 360'.

Anyway, I only visited these threads because Forza looks decent and I watched ISR's review of it, not to start an argument. Enjoy your game.
 
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I wonder if active steering or different steering mapping thing has been added in an update or have they fixed the issues properly.
 
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PD chose to release on old hardware, when with their connections to Sony they probably had a better read on the PS4 coming up than anyone. They chose to cripple their own game, when they could as easily have released on next-gen.
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Given that at GT6 release time, there were 80+ million PS3s out there, (with 10+ million copies of GT5 on them), this looks like a sensible business decision.

By the time GT7 comes out, the increased population of PS4s will make that platform more attractive.

While they will have sacrificed some GT6 sales due to the "next gen" credentials of FM5, they also gain from those of us for whom it's not all about the ultimate graphics and physics. GT6 is simply quite "good enough", and also offers a huge range of track experiences amplified by weather and time change options. For these reasons, I chose to switch from FM4 to GT6 (and 5).
 
The fact that there were benefits to releasing GT6 as a PS3 game after the successor system released does not make it so the drawbacks to doing so (and thus, the basis for comparison between the two titles) are nonexistent.
 
While they will have sacrificed some GT6 sales due to the "next gen" credentials of FM5, they also gain from those of us for whom it's not all about the ultimate graphics and physics. GT6 is simply quite "good enough", and also offers a huge range of track experiences amplified by weather and time change options. For these reasons, I chose to switch from FM4 to GT6 (and 5).

GT6 didn't lose me because of graphics, it was the absolute bland game play. "1200 cars" and the big track list mean nothing when chase the rabbit is the formula. GT1-GT3 great, GT4-GT5P good but same old thing, GT5 a dump truck of fertilizer. There is where I based my reason to switch to FM4 and on to 5.
 
Given that at GT6 release time, there were 80+ million PS3s out there, (with 10+ million copies of GT5 on them), this looks like a sensible business decision.

By the time GT7 comes out, the increased population of PS4s will make that platform more attractive.

While they will have sacrificed some GT6 sales due to the "next gen" credentials of FM5, they also gain from those of us for whom it's not all about the ultimate graphics and physics. GT6 is simply quite "good enough", and also offers a huge range of track experiences amplified by weather and time change options. For these reasons, I chose to switch from FM4 to GT6 (and 5).

Sensible business decision, certainly.

But disagree with people that say it's unfair to compare them. They're the most current release of the two companies. They are the best examples of the current state of the art for both PD and T10. And for once, they actually released at almost exactly the same time. It's perfectly sensible to compare.

PD essentially sacrificed quality for sales numbers. T10 sacrificed sales numbers (and quantity of content) for quality. And this is why people don't like to compare, because they want their favourite to be dominant in all areas. And it's just not possible.

GT6 can't hope to compete with FM5 in any way that requires raw computing power, just as FM5 can't compete for raw numbers as long as GT6 is carrying accumulated assets from the last 13 years.


It should be noted as well that by choosing not to release on PS4, PD have reduced PS4 sales to some extent as well. GT has always been a system seller, and while Sony might not have got the numbers out of GT6 on PS4 that it would have out of GT6 on PS3, possibly the long term benefits would have been worth it. I suspect there's a significant amount of people on this forum that would have just dropped the money on a PS4 had it come with a GT game.

That's what FM5 is on Xbox One for, to move units. They're never going to sell many games compared to say FM4 or FM3, but it's giving people a reason to get their hardware early. Unfortunately, it's really hard to quantify that effect even in a really vague hand-wavy sort of way.
 
I agree with most of your post Imari besides this part.

It should be noted as well that by choosing not to release on PS4, PD have reduced PS4 sales to some extent as well. GT has always been a system seller, and while Sony might not have got the numbers out of GT6 on PS4 that it would have out of GT6 on PS3, possibly the long term benefits would have been worth it. I suspect there's a significant amount of people on this forum that would have just dropped the money on a PS4 had it come with a GT game.

As it is really hard to get hold of a PS4 anywhere atm a GT6 released on PS4 at christmas would have had zero impact on the sales right now. As you said GT is a system shifter it would be better to ship (or announce it) it when supply overtakes demand.
 
You know that's about Forza 3 and not Forza 5 right?
Think he's trying to say the boys @ insidesimracing said the same about FM3, as to doubt their credibility now that they say FM5 has excellent physics again.
 
I do think that the member who back in the day used to throw around that GT4/Top Gear NSX comparison piece (and similar comparisons for GT5 to real life) as ironclad proof of physics quality attempting to discredit a game review site because of similar past sentiment is quite funny, though.
 
You have to love their dedication. The fact remains that FM has been a better game than GT for multiple years now.

There is a lot to like in both IMHO. As a long-term FM player and a recent convert to GT 5 and 6, I enjoy the following.

FM4 - multi-screen, painting and decorating cars, FWD torque steering, ability to turn collisions off, sounds of collisions and tunnels, ability to mix humans and AI drivers, leaderboards (when they work)

GT6 - many more tracks, weather, time change, ability to rapidly transfer in-game photos to my home computer. In general, a broader range of experiences.
 
There is a lot to like in both IMHO. As a long-term FM player and a recent convert to GT 5 and 6, I enjoy the following.

FM4 - multi-screen, painting and decorating cars, FWD torque steering, ability to turn collisions off, sounds of collisions and tunnels, ability to mix humans and AI drivers, leaderboards (when they work)

GT6 - many more tracks, weather, time change, ability to rapidly transfer in-game photos to my home computer. In general, a broader range of experiences.

In terms of the whole game, certainly. But in terms of pure driving physics and simulation, GT hasn't been on the same page as Forza for quite some time.
 
In terms of the whole game, certainly. But in terms of pure driving physics and simulation, GT hasn't been on the same page as Forza for quite some time.

I have yet to see any actual measurements to establish the superiority of either game's "driving physics and simulation".

If it hasn't been measured, then it hasn't been compared.

And since we are talking about the "whole game" and not just an aspect of it, I'm happy with GT6. I'll be even happier when and if PD adds multi-screen support!
 
I have yet to see any actual measurements to establish the superiority of either game's "driving physics and simulation".

If it hasn't been measured, then it hasn't been compared.

And since we are talking about the "whole game" and not just an aspect of it, I'm happy with GT6. I'll be even happier when and if PD adds multi-screen support!

Some people are please with an Honda Fit :-)
 
I have yet to see any actual measurements to establish the superiority of either game's "driving physics and simulation".

If it hasn't been measured, then it hasn't been compared.

Because it's impossible to get measurements out of GT, because it doesn't provide telemetry.

But you're talking about a game that had at least two entirely separate physics modes in GT5P, three in GT5 (online/offline/SRF). Which physics are we comparing?

GT still doesn't model tyre pressure. GT presumably doesn't model tyre deformation either, because if they do it's the most well kept secret ever. GT has demonstrably no torque steer on a flat surface. Tyre width wasn't modelled at all in GT5, and last I checked it was buggy in GT6. GT has tyres (RS) with close to physically impossible levels of grip. I'm sure there's more stuff I'm forgetting, and I haven't gotten into the subjective stuff yet.

These things can be compared, because one game has them and the other doesn't.

And since we are talking about the "whole game" and not just an aspect of it, I'm happy with GT6. I'll be even happier when and if PD adds multi-screen support!

Welcome to the "Forza 5 physics vs GT6 and other sims" thread.

For general discussion you'll be wanting "Forza 5 vs GT6":

https://www.gtplanet.net/forum/threads/forza-5-vs-gt6-see-first-post-before-posting.282773/
 
GT6 has some torque steer, just not as much as it should be.
The tire width bug was fixed with 1.03.
 

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