There is a menu option for the Forza Marketplace, but it hasn’t yet been activated; presumably it’s still being tested prior to launch. It’s one of the countless features Forza players ordinarily expect that we’ve lost on the way to Xbox One. A quick list? There’s no way to sell unused cars back to the AI or to other players, no bespoke onscreen speedometers, no test driving a car before purchase, no kid-friendly Kinect steering or Kinect support in Forzavista, no opportunity to load a circuit-specific tuning setup before a career race, no exiting from a race series without loading up the next track, no unicorn cars, no ‘reasonably priced car’, no auction house, no storefront, and no surprise, really. Forza 5 is a launch game with all the spectacle and disappointment we’ve come to expect from launch games. While the handling is still magic and the content on offer is substantial in a way, Forza 5 is best seen as a foundation for what Forza 6 will be in a couple of years. By comparison, this launch-day sampler will seem awfully limited, far from the hoped-for victory lap impossible on prior hardware. After all, it seems limited by comparison with Forza 4 now.