- United Kingdom
I've experienced direct steering in real life, however car didn't behave hypersensitive.I use the assist because I feel like it, and I like it better, and hyper sensitive steering has never been a thing I've encountered in real life. The fluidity and natural state of normal steering mimics that of the cars I've driven in real life. Not one time has a correction ended with my car reacting to opposite lock in the way that it has using that setting. I don't like it, that's why I don't use it.
However, like I said, I don't have a wheel, so I dont know how it reacts on that. Neither do you for that matter.
Steering assists is much different then what simulation steering is. It just removes the dampers on the pad and gives a very( very very very) direct input method with a very small amount of rotation, making it unrealistic compared to actually driving a car that actually has much more rotation.
Another thing I'm wondering, is that when you drive a car, are you trying to say that it reacts like simulation steering does? What car have you driven that reacts like that?
Can you prove the intended device is for control pad and not a wheel?Perhaps broken is the wrong word to use..... Lets put it this way. The intended device that sim steering is supposed to be used with, is with the xbox control pad; not a wheel. The wheel doesn't use the hidden controller aids in normal steering like the default xbox controller does (bolded because you keep ignoring this part, please dont, it is important to what I am discussing here with you). So by turning on sim steering while using a wheel, it makes everything hyper sensitive at the wheels center. As I said hours ago in a previous post, the controller emulates 180° of steering lock to lock. And sim steering, at its core, is designed to work with that particular device and its emulation of 180° of steering rotation.
It makes it 1:1 on wheel 900 degrees of steering rotation so what you input is direct consequence of your actions like other simulation racing games. Why is it unrealistic / not necessarily more realistic on Forza and described as "Hardcore" mode? Is standard wheel settings on other racing games "Hardcore" as standard?It says the "Simulation" steering aid is borked. Not the physics themselves. Simulation removes all assists on a controller, assists that exist to shrink the gap between controller and wheel fidelity. A counter-steer aid, filtering, and speed-sensitive steering all exist on a controller for good reason: if movements were 1:1 with the stick, the game would be practically undriveable, since we'd be able to apply max lock in an instant. Similar controller aids are in most console games - they're certainly present in GT6.
Like @Ialyrn said, it could more accurately be described as "Hardcore" mode, as it definitely makes things more difficult. But not necessarily more realistic.
The above is all about using a controller, as I too don't have much experience with a wheel on FM6, only on a pre-release beta version of the game.
One assist not working ideally =/= physics engine broken. What you're arguing is akin to saying GT6's entire physics engine is broken because of SRF. Actually, even that isn't a valid comparison, since Simulation steering in FM6 is a hardware-based issue. SRF actually changes the physics.
Now, you can answer this, since you asked for it.
Why is it broken because of SRF, do you see it as the best simulation experience with game?