Forza Horizon 4 Set to Receive New Hot Wheels DLC Pack Cars

I disappointed the F-5 is going to be a Hot Wheels custom and not just a normal F-5, because if I could somehow make "Stubby Bob" that would awesome.
 
I disappointed the F-5 is going to be a Hot Wheels custom and not just a normal F-5, because if I could somehow make "Stubby Bob" that would awesome.

Can you imagine a Motor Trend car pack consisting primarily or entirely of build show vehicles like Stubby Bob, Blasphemi, the Bonemaro, the Rotsun, the Twinpala, the Draguar, etc.? :drool::drool::drool:
 
Off topic but wow, is it just me but besides ACC and the one we shall not mention...there is a tremendously, outright severe lack of decent driving and or racing games that are either AAA or not those Russian drift games. I mean, using the STEAM game festival as an examples, every other category has a plethora of interesting games coming up or releasing soon but as soon as you click on the "sport and racing" section (odd that sport is mixed with racing...almost like Steam too sees the lack of titles...) there is not joke, like...5(?!) games that actually involve vehicles, like...what the hell? We used to get LOADS of racing and driving games through the years but the last couple have been tragically wanting. I wonder what's happened...
 
I think it would be a missed opportunity (in lack of better word) to not also add Hot Wheels building blocks for Super7. I’m thinking official track pieces, loops, speed boost pads, etc.

I mean, it would compensate FH4 for not having an offshore HW map similar to FH3, and it would also add a natural habitat for these outrageous cars.
 
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Off topic but wow, is it just me but besides ACC and the one we shall not mention...there is a tremendously, outright severe lack of decent driving and or racing games that are either AAA or not those Russian drift games. I mean, using the STEAM game festival as an examples, every other category has a plethora of interesting games coming up or releasing soon but as soon as you click on the "sport and racing" section (odd that sport is mixed with racing...almost like Steam too sees the lack of titles...) there is not joke, like...5(?!) games that actually involve vehicles, like...what the hell? We used to get LOADS of racing and driving games through the years but the last couple have been tragically wanting. I wonder what's happened...

I think it is a compound problem - The growth of live service and extended post-launch support means we are getting fewer racing games in general, but that also means we are getting periodic content updates with less impactful experiences. It's basically the "GTA Online" problem - Unless you are hooked to the live service program and content drops, you are left highly unsatisfied by the new direction.

What made some of the most popular arcade racers so fondly remembered was a solid (often narrative-driven) single-player experience. Now that it has been discovered how much more lucrative online live service games are, we are left with fewer titles focused on stories and single-player progression. This probably explains why Forza Horizon 4 is getting more post-launch support than any other title and (arguably) has the weakest single-player progression structure in the series.

There are probably a number of factors that make it hard for indies to develop a worthwhile and profitable racing game. For a large number of players to flock to a new racing game franchise, it needs accurately modeled licensed cars and/or something that captures the essence of games that were popular during the mid-2000's, either games that specialised in the street scene (Midnight Club), Destruction (Burnout) or police chases (Need for Speed).
 
This probably explains why Forza Horizon 4 is getting more post-launch support than any other title and (arguably) has the weakest single-player progression structure in the series.
U mad? Almost all of content for FH4 is offline-friendly. Both DLCs are lacking online features.

What made some of the most popular arcade racers so fondly remembered was a solid (often narrative-driven) single-player experience.
Pffff, no. It was fast and engaging gameplay, meaningful progression and great level design.
 
U mad? Almost all of content for FH4 is offline-friendly. Both DLCs are lacking online features.

Nope, you misunderstood. I was not talking about whether the content was offline friendly or not; the problem I have is the game's tendency to drop the player with access to some of the best cars within a few hours of gameplay. In Forza Horizon 1, you start off in a VW Corrado and have to several hours of events to rise up the ranks and become the best driver in the festival. In comparison, FH4 lacks the narrative depth the original (and other prior FH games) had, hence why I think it is weaker in that regard.

Pffff, no. It was fast and engaging gameplay, meaningful progression and great level design.

That literally falls under the "solid single-player experience" umbrella. You phrased that like I said something totally different? :confused:
 
Really not interested in more fictional Hot Wheels cars. If they're running out of ideas, no problem. Call it a day and start on the next Forza game. FH4 has had a great run and perhaps it's just time to move on.
 
Nope, you misunderstood. I was not talking about whether the content was offline friendly or not; the problem I have is the game's tendency to drop the player with access to some of the best cars within a few hours of gameplay. In Forza Horizon 1, you start off in a VW Corrado and have to several hours of events to rise up the ranks and become the best driver in the festival. In comparison, FH4 lacks the narrative depth the original (and other prior FH games) had, hence why I think it is weaker in that regard.

I largely agree that emphasis on post-release features and DLC has shifted focus away from crafted singleplayer experiences. That’s not to say FH4 isn’t enjoyable in solo mode, but the masses would have moved on by now if the monthly playlists with additional cars and features hadn’t kept it going. And this has actually become a strenght that supplements the core qualities of FH4 very well.

Really not interested in more fictional Hot Wheels cars. If they're running out of ideas, no problem. Call it a day and start on the next Forza game. FH4 has had a great run and perhaps it's just time to move on.

Move on to what though? Forza Motorsport is in development by Turn 10 and PG is probably also working on things behind the scenes. Nothing they can release right now, so having a small team supporting FH4 is good for both Forza and the community. Hot Wheels may be divisive, but some seem to like it.
 
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Really not interested in more fictional Hot Wheels cars. If they're running out of ideas, no problem. Call it a day and start on the next Forza game. FH4 has had a great run and perhaps it's just time to move on.
Every Hot Wheels car in the game is based on an actual functioning car that has been built. And based on the leaked screenshots this Hot Wheels pack is entirely based around custom built cars that where then made into a Hot Wheels model. None of then are fictional.
 
You phrased that like I said something totally different
Now that it has been discovered how much more lucrative online live service games are, we are left with fewer titles focused on stories and single-player progression.
:confused:

Nope, you misunderstood. I was not talking about whether the content was offline friendly or not; the problem I have is the game's tendency to drop the player with access to some of the best cars within a few hours of gameplay.
It isnt FH4 problem, it is problem of all post FH1 titles. If you compare 2vs3vs4 - FH4 have best progression system of all three.

I largely agree that the emphasis on post-release features and DLC has shifted focus away from crafted singleplayer experiences.
Except it's not. Only type of content that wasnt dropped into FH4 after release is all new Showcase event. Live service doesn't shift focus from anything, its just feed our beloved game with new content while PG baking new one.

That literally falls under the "solid single-player experience" umbrella
It falls under solid experience.
 
The problem with FH4 is that the racing is so dull that I don’t care about all the cars they are adding. I don’t remember this issue in FM6/7 and FH2
 
Except it's not. Only type of content that wasnt dropped into FH4 after release is all new Showcase event. Live service doesn't shift focus from anything, its just feed our beloved game with new content while PG baking new one.

FH4 had years of post-release support in mind from the get go. Ralph Fulton made this clear before Series 1 had even started. It likely distracted their efforts make a game with a good sense of singleplayer progression.
 
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Every Hot Wheels car in the game is based on an actual functioning car that has been built. And based on the leaked screenshots this Hot Wheels pack is entirely based around custom built cars that where then made into a Hot Wheels model. None of then are fictional.

Not to mention that none of them in the upcoming pack were originally even made or designed by Hot Wheels. The cars that are going to be in this pack are all built from the ground up by people who wanted to build a show car for HW Legends or otherwise. These cars were all winners at their respective shows and went on to be part of SEMA. They're very real, and a very cool thing to have in Forza Horizon 4 regardless. Building show cars are a large part of the automotive spirit, and Hot Wheels-branded or not, they're absolutely welcome in the game in my eyes.
 
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It likely distracted their efforts make a game with a good sense of singleplayer progression
And what distracted them from doing it in previous two titles? :D

The problem with FH4 is that the racing is so dull that I don’t care about all the cars they are adding
Well, its not racing, its level design problem. Tracks are too wide, too straight and too plain.
 

That wasn't the section you originally quoted. Even then, when you look at some of the most fondly remembered arcade racers of the mid-2000's, online multiplayer wasn't even the prime focus of the game. A meaningful offline experience can exist alongside a well structured live service model nowadays.

It isnt FH4 problem, it is problem of all post FH1 titles. If you compare 2vs3vs4 - FH4 have best progression system of all three.

Disagree - In FH2, you have to complete a series of mandatory road trips and championships in order to enter championships which could be completed anywhere on the map. As @Nielsen mentioned above, FH3 had better progression than FH4 as you had unlockable championships, not to mention the ability to level up and build new festival sites.

I largely agree that emphasis on post-release features and DLC has shifted focus away from crafted singleplayer experiences. That’s not to say FH4 isn’t enjoyable in solo mode, but the masses would have moved on by now if the monthly playlists with additional cars and features hadn’t kept it going. And this has actually become a strenght that supplements the core qualities of FH4 very well.

Yes, I absolutely agree. The way FH4 has implemented the live service model has brought its own benefits to the single-player experience including greater longevity. With that said, I'm sure a lot people would be ready to move on to a new game after 2 years rather than have cars still being drip-fed into the current game.
 
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Even then, when you look at some of the most fondly remembered arcade racers of the mid-2000's, online multiplayer wasn't even the prime focus of the game.
Except mid-2000's racing games gameplay doesnt dated all that great, while games like TDU1, Burnout Paradise, Need for speed HP'10, NFSMW'12, Midnight Club LA, Forza Horizon with great multiplayer modes were pinnacles of genre.

A meaningful offline experience can exist alongside a well structured live service model nowadays.
You are describing current FH4 situation.

If you ask me, FH4 post release content could be much better if:
1)Online adventure at Lego Expension and Fortune island would be available for free for all users(maybe only if there is owner of expansion in session)
2)At some point they put FH3 and its expansions content into game similar to what was done with TDU2
 
Just when I was thinking, "maybe I'll give the new hot wheels cars a try...", they mention the $10 price tag.

So maybe not.
 
Missing another crucial bit of information in all this, is that Forza Horizon 4 is FINALLY coming to Steam! Can't believe it...after my rant from before lol. I wonder if this will be the start of the potential for proper Forza game modding? One can dream I suppose. In any case, it makes me hope and pray FM8 or whatever will launch together on Steam and MS store. Good, GOOD times.
 
Missing another crucial bit of information in all this, is that Forza Horizon 4 is FINALLY coming to Steam! ... I wonder if this will be the start of the potential for proper Forza game modding?

All of the earlier games on Xbox and 360 are very moddable, I spent years overhauling FM4. The only reason that the games on PC aren't moddable is because Turn10 / PG have explicitly implemented anti-modding checks.
 
All of the earlier games on Xbox and 360 are very moddable, I spent years overhauling FM4. The only reason that the games on PC aren't moddable is because Turn10 / PG have explicitly implemented anti-modding checks.

Probably should of clarified as I know + use 360 era Forza mods still to this day :), but I meant more so drastic changes which I realise would be a nightmare.

In any state, guess we'll see.
 
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