Forza Horizon 5: General Discussion

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Reading some comments, it feels like some take this arcade game waaaay too seriously.
I decided over the weekend the best way to enjoy Horizon games is to shut off all the damage and treat it like a pure arcade racer … offline. Treat the other cars like free brakes and guardrails. Just stop worrying and love the cheese.

Of course I wouldn’t drive like that online but I mostly don’t play online anyway.

I’ll save the serious business for FM and GT.
 
I decided over the weekend the best way to enjoy Horizon games is to shut off all the damage and treat it like a pure arcade racer … offline. Treat the other cars like free brakes and guardrails. Just stop worrying and love the cheese.

Of course I wouldn’t drive like that online but I mostly don’t play online anyway.

I’ll save the serious business for FM and GT.
Exactly how I play bud. The A.I drivatars get treated awful by me 😂😂😂.
 
It's a photoshop edit. Probably done taking photos of real cars and pulling parts off to put them on Forza cars.
They're not photoshops or otherwise fake, but they're also not upcoming official content. People have been kitbashing Forza models for years in some communities, and this is nothing new. As someone correctly pointed out they're all only using parts that are already in game, usually as stock on other cars, for example the drag chute on the COPO Camaro.

As a matter of fact I even found the supposed 992 picture in the model swapping channel of a server I lurk in:
1668455109754.png
 
They're not photoshops or otherwise fake, but they're also not upcoming official content. People have been kitbashing Forza models for years in some communities, and this is nothing new. As someone correctly pointed out they're all only using parts that are already in game, usually as stock on other cars, for example the drag chute on the COPO Camaro.

As a matter of fact I even found the supposed 992 picture in the model swapping channel of a server I lurk in:
View attachment 1208229
That makes sense, but then I ask where the flat drag spoiler and NOS bottles came from. I don't know of any cars with those parts.
 
So that seasonal danger sign... not only you have to hit the perfect angle to not fail it, I just did a 440m jump in a Stock Jesko, and it still told me I needed 1 more meter to reach the objective???
 
The Auction House is a complete mess today, made over 100.000.000 Credits by just selling Autoshow cars... Completely Insane
Will be interesting to see how they roll this back. So many people doing the money glitch for days, it’s still up, and then people that didn’t do it are still benefitting from their auction house cars selling for stupid prices.
 
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A friend sent me these photos and said that is a future dlc, but i dont know if its real
he isn't good at photoshop, so if it this an edit, it's a image on internet, like the fact that the back of the GT3 Touring is the rear of the 992 default, but the wings and parachute are different, and the Charger have nitro, it's so detailed to be just photoshop.
you're right its real check @1320bvbg tic tok
 
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YouTube is crawling with all these 'money making glitches'. Bloody insane. Money isn't hard to come by in this game. Whatever happened to the fun of playing a game to achieve things?
 
YouTube is crawling with all these 'money making glitches'. Bloody insane. Money isn't hard to come by in this game. Whatever happened to the fun of playing a game to achieve things?

Sorry I need that 17mil endgame car now before I’ve finished the tutorial or I will SCREAM!

There once was a time when pieces like barn finds and bucketlist challenges were used to entice players with just a taste of what they could earn and the encouragement to keep playing. While I truly do enjoy H4 and 5, it’s my undying wish that somehow the next game utilizes a class leveling/restriction system for free roam similar to the hot wheels dlc.
 
I haven't played the older Horizon games so I'm not sure how it was like before, but my biggest gripe with this game is the lack of progression. You're given so many cars early on and with wheel spins and weekly events that give you cars, you end up having a packed garage fill with all sorts of cars. At that point, the game is basically over and getting any other car that you want is just a grind to earn the money to buy it. I don't see what's wrong with using the money glitch, because otherwise you'd just be wasting time doing the same handful of races over and over again.

On the other hand, if the game has a proper progressioning system, with faster, expensive cars locked behind some sort of gameplay mechanism, other than a resource you have to grind for, then people would play the game to get the cars
 
I haven't played the older Horizon games so I'm not sure how it was like before, but my biggest gripe with this game is the lack of progression. You're given so many cars early on and with wheel spins and weekly events that give you cars, you end up having a packed garage fill with all sorts of cars. At that point, the game is basically over and getting any other car that you want is just a grind to earn the money to buy it. I don't see what's wrong with using the money glitch, because otherwise you'd just be wasting time doing the same handful of races over and over again.

On the other hand, if the game has a proper progressioning system, with faster, expensive cars locked behind some sort of gameplay mechanism, other than a resource you have to grind for, then people would play the game to get the cars
I agree the game does suffer from a lack of progression, everything is given out too quickly. However, I must disagree that it's a grind to earn money. You can have plenty of fun creating and racing your own blueprints, other players blueprints, Super 7 cards (there are some great cards out there) and there's the weekly events to earn cash.

I'm from far the greatest player (I only race on highly skilled, auto gearbox) and I'm on just over 400 million credits with a full garage. The only thing I grind is the photo story to gain accolade points. My money and rest of my XP are from creating races and Super 7 cards and playing them, and playing other people's.

Ultimately your gaming experience is your gaming experience and you should do whatever your comfortable doing in game. For me personally I just think there's no need.
 
I agree the game does suffer from a lack of progression, everything is given out too quickly.
This I know is a very serious problem with the Festival Playlist. I've addressed it on the suggestions page but they are not likely to fix it. It's too late for it to be fixed sadly. I don't feel rewarded getting the same car that was clearly bought off the Autoshow.
 
I haven't played the older Horizon games so I'm not sure how it was like before, but my biggest gripe with this game is the lack of progression. You're given so many cars early on and with wheel spins and weekly events that give you cars, you end up having a packed garage fill with all sorts of cars. At that point, the game is basically over and getting any other car that you want is just a grind to earn the money to buy it. I don't see what's wrong with using the money glitch, because otherwise you'd just be wasting time doing the same handful of races over and over again.

On the other hand, if the game has a proper progressioning system, with faster, expensive cars locked behind some sort of gameplay mechanism, other than a resource you have to grind for, then people would play the game to get the cars
I'm kind of split on whether the "throw cars at you" approach to game progression is a detriment to enjoying FH5 as a goal-oriented game, or whether it actually just promotes a "play however you want" approach demanded by a vocal portion of the playerbase. (Freedom: How's that workin' for ya?) The ironic thing is that while I understand people feeling this way about FH5, there actually is a segment of the racing-game world where give me every car immediately and let me drive anything I want without having to unlock stuff is actually the default approach -- and it's hardcore racing sims. FH5 might not have a good sense of slow-burning, gradual rise-to-the-top accomplishment, but it still has some semblance of structure to it that just isn't there in titles like Assetto Corsa Competizione or Automobilista 2. So I'm wondering if this isn't actually an across-the-board thing with racing games now, whether they're hardcore sims or casual titles. (The only racing game of note I've played in the last couple years that absolutely nailed the "drive fast, earn better cars, now drive faster" feeling I love is Art of Rally.)
 
YouTube is crawling with all these 'money making glitches'. Bloody insane. Money isn't hard to come by in this game. Whatever happened to the fun of playing a game to achieve things?
I'll admit I was a bit tempted, I have nothing left to buy but it'd be neat to have a maxed money counter anyway. It's not worth doing a boring repetitive task though.
 
I don't mind being given a bunch of cars early on and often. It gets rid of the grind, and the game doesn't actually force you to use any of the cars you've received.

Which I'd also argue is the biggest problem this game has; there's no incentive to try all the different cars. I've probably got 50-60 cars I truly use often out of the 650+ we have currently. There are some cars that have been in multiple titles I've never actually used and can't be bothered to.
 
I just built the M4 into a good A Class racer. Can't believe it's been that long before I finally touched the car...
 
I just built the M4 into a good A Class racer. Can't believe it's been that long before I finally touched the car...
Funny you say that because it was one of the first cars I drove. I too built it into an A class racer.
 
I don't mind being given a bunch of cars early on and often. It gets rid of the grind, and the game doesn't actually force you to use any of the cars you've received.

Which I'd also argue is the biggest problem this game has; there's no incentive to try all the different cars. I've probably got 50-60 cars I truly use often out of the 650+ we have currently. There are some cars that have been in multiple titles I've never actually used and can't be bothered to.
The game doesn't really give you any incentive to use anything other than whatever is needed for the Playlist. Accolades are a weak incentive and pretty much everything else either provides the car or lets you use whatever you want.
 
I'm kind of split on whether the "throw cars at you" approach to game progression is a detriment to enjoying FH5 as a goal-oriented game, or whether it actually just promotes a "play however you want" approach demanded by a vocal portion of the playerbase. (Freedom: How's that workin' for ya?) The ironic thing is that while I understand people feeling this way about FH5, there actually is a segment of the racing-game world where give me every car immediately and let me drive anything I want without having to unlock stuff is actually the default approach -- and it's hardcore racing sims. FH5 might not have a good sense of slow-burning, gradual rise-to-the-top accomplishment, but it still has some semblance of structure to it that just isn't there in titles like Assetto Corsa Competizione or Automobilista 2. So I'm wondering if this isn't actually an across-the-board thing with racing games now, whether they're hardcore sims or casual titles. (The only racing game of note I've played in the last couple years that absolutely nailed the "drive fast, earn better cars, now drive faster" feeling I love is Art of Rally.)
That's the problem. FH5 is trying to have both some sort of progression system (with accolades and money) but also tries to be a sandbox game (by giving the player lots of money and cars), but it just makes the game very boring to me. There's no sense of accomplishment or progression, since everything is just given to you, so you're not really motivated to play. But at the same time, you still have to buy things so you have to grind to some capacity, which is boring. If they want to make the game a sandbox, then they should reduce the need to grind even more.

I think they really need to choose one genre and stick with it. To me, I think the former would be better for this kind of game, especially since there are characters and some sort of continual storyline from the previous games.

I think the cause of this problem is that they're trying to make the game accessible to everyone at all skill levels. But I don't think it is necessary to give the player free cars and lots of money so easily to make the game accessible.

I don't mind being given a bunch of cars early on and often. It gets rid of the grind, and the game doesn't actually force you to use any of the cars you've received.

Which I'd also argue is the biggest problem this game has; there's no incentive to try all the different cars. I've probably got 50-60 cars I truly use often out of the 650+ we have currently. There are some cars that have been in multiple titles I've never actually used and can't be bothered to.
I agree with this sentiment. What I've been doing is during the festival AI race championships, I purposefully choose cars that fit the requirements, but I haven't used yet. This isn't a problem, since the AI's cars scale to whatever you have, so the race will always be easy, no matter what you're driving
 
I think the cause of this problem is that they're trying to make the game accessible to everyone at all skill levels. But I don't think it is necessary to give the player free cars and lots of money so easily to make the game accessible.
The game is accessible to everyone at all skill levels regardless. Accessibility is not about handing the player everything. Instead, it's about ensuring that as many people as possible are able to play. The game has plenty of settings in place to achieve this (though of course more are welcome), adding decent progression is not an issue of accessibility. It's an issue of game design. The game was designed to allow everyone to drive whatever they want, whenever they want, with the exception of the most expensive cars and playlist exclusives.

Whether this is a good thing or not depends on the player. Keep in mind that this forum is not likely to have many opinions from very casual players, who are the top priority for the game. To casual players who just want to get in a car and drive, it's great. There's a small sense of rarity because they won't be able to afford the more expensive cars right away, but there's still that freedom right away. They don't want to commit even 50 hours to the game, they just want to have fun their way, right away.

For those of us who have played previous games (remember: most Forza players started with Horizon 4 or 5 and have never played Motorsport) or actually do want to commit lots of time to a single racing game, it sucks. The game has not given us enough to do in that time, and instead handed us the tools and told us to do it ourselves. Cars have no sense of achievement, as they are handed out like candy on Halloween in a rich neighborhood. Money is meaningless, as finishing position has no effect on race rewards (it does for XP, not credits) and most of it comes from wheelspins anyway. We're left with a sandbox after about a week of playing, and then it's a 3 year wait for the next one. The games just do not have the longevity of previous titles and we're not happy about it. That doesn't matter for those who just want to play it for a while and drop it though, and as that describes the majority of players, it doesn't matter to the development company either. It's a waste of resources, from the view of maximizing profits and minimizing costs.

We've seen a shift in the way the games are designed. They're specifically catered to the masses, rather than enthusiasts. This isn't necessarily a bad thing as a whole, though it is a bad thing for many of us here. For me, it's as much of a time waster as RuneScape now. Just something to do when I'm bored.
 
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