I'm kind of split on whether the "throw cars at you" approach to game progression is a detriment to enjoying FH5 as a goal-oriented game, or whether it actually just promotes a "play however you want" approach demanded by a vocal portion of the playerbase. (Freedom:
How's that workin' for ya?) The ironic thing is that while I understand people feeling this way about FH5, there actually is a segment of the racing-game world where
give me every car immediately and let me drive anything I want without having to unlock stuff is actually the default approach -- and it's hardcore racing sims. FH5 might not have a good sense of slow-burning, gradual rise-to-the-top accomplishment, but it still has some semblance of structure to it that just isn't there in titles like Assetto Corsa Competizione or Automobilista 2. So I'm wondering if this isn't actually an across-the-board thing with racing games now, whether they're hardcore sims or casual titles. (The only racing game of note I've played in the last couple years that absolutely
nailed the "drive fast, earn better cars, now drive faster" feeling I love is Art of Rally.)