AOS-
Premium
- 28,815
- 'Sauga, ON
I remember I used to get really into finding optimal ways to rack up skill points as efficiently as possible. Although I didn't find a way to be as efficient as I was in FH4, you can sort of get something similar on the highway, through a combo of drifitng left and right while plowing through objects. Each object you contacted upped the multiplier, and the drift kept everything going so it didn't take long to max out your multiplier.
Another one I would do is do my own variation of the highway "auto-drive" method, strapping up the right joystick to accelerate and letting the game auto-steer. I'd tune a car to cap at a controllable speed, and do a custom map that setup short ramps with a specific distances from each other. Each one-way trip down the highway would have eenough jumps to max out the multiplier and I'd route it so the car would end the skill point "timer" by the end of the one stretch, bank those points and then travel back the other way down the highway jumping the same number of ramps. This would repeat for 50 laps.
I think after all that I would run a KB/M macro to auto buy the Pontiac Firebird and buy the 300k credit Mastery, and repeat. I come back from work and I'd manually have to delete about 30 Firebirds afterwards. That was fun while it lasted.
It's nice not having to think about finding more credits now. But nowadays I haven't spent a lick of effort worrying about gaining skill points or credits. Now I do weeklys and play Open racing sessions to make back some cash. It sustains my boredom of these tuning experiments I go through.
Right now I'm tinkering with finding applicable uses of heavy supercars for Cross Country. The AMG ONE is pretty dang good for it despite its ground clearance.
Another one I would do is do my own variation of the highway "auto-drive" method, strapping up the right joystick to accelerate and letting the game auto-steer. I'd tune a car to cap at a controllable speed, and do a custom map that setup short ramps with a specific distances from each other. Each one-way trip down the highway would have eenough jumps to max out the multiplier and I'd route it so the car would end the skill point "timer" by the end of the one stretch, bank those points and then travel back the other way down the highway jumping the same number of ramps. This would repeat for 50 laps.
I think after all that I would run a KB/M macro to auto buy the Pontiac Firebird and buy the 300k credit Mastery, and repeat. I come back from work and I'd manually have to delete about 30 Firebirds afterwards. That was fun while it lasted.
It's nice not having to think about finding more credits now. But nowadays I haven't spent a lick of effort worrying about gaining skill points or credits. Now I do weeklys and play Open racing sessions to make back some cash. It sustains my boredom of these tuning experiments I go through.
Right now I'm tinkering with finding applicable uses of heavy supercars for Cross Country. The AMG ONE is pretty dang good for it despite its ground clearance.
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