- 4,147

- Mexico
In the end, I regularly drive about 50 cars or less in FH or any other driving game I have. Car counts come and go and life goes on...
Yeah--this is still about a 125 car improvement.550 is a good launch number imo. They'll get the numbers back up quick and 550 is still a lot more than literally any other game in this same lane.
I say they're up in the air, but that's going to be down to the Ken Block estate. Most likely they won't make the jump, though, maybe they'll just end up in historic rally circuits somewhere, never to hoon again unless it's in the Festival Playlist.I wonder if the Hooligan cars are safe? Wasn't there talk of licensing issue a while back or have I got that wrong?
I certainly hope they're safe.
I wonder if the Hooligan cars are safe?
Pretty frequently, yes.I say they're up in the air
You zero in on that and not the other unintentional pun I made?Pretty frequently, yes.
Oh gods Horizon with motorcycles would be rad, but I doubt it'd be possible with... everything Horizon does. I can't really imagine Danger Signs and Drift Zones working well with bikes, sad to say.I'm going to make one last prediction (that I won't be upset if it doesn't happen). I had a dream about Motorcycles in the game, and as unlikely as I think it is I would like to be proven wrong. Motorcycles have a lot of importance in Japanese culture and would make the world feel more alive imo. I am being hopeful but with a new engine, technology, and Playground wanting to "Do Japan right" I could see it happening.
I agree on Drift Zones but I actually thought Danger Signs would work really well with bikes. Especially dirt bikes. And ya it would take a superhuman to not die from a usual Danger Sign landing but is that any more unrealistic than a Koenigsegg's suspension not collapsing after one 😂Oh gods Horizon with motorcycles would be rad, but I doubt it'd be possible with... everything Horizon does. I can't really imagine Danger Signs and Drift Zones working well with bikes, sad to say.
This.In the end, I regularly drive about 50 cars or less in FH or any other driving game I have. Car counts come and go and life goes on...
It is really funny that for Forza games it has always been approx. 120 days from getting a release date to the game being launched...
I’m far more excited to see gameplay and parts of the map than worry about car count. More than 500 cars at launch is plenty as long as there’s a good variety of cars and customization options.
Its between 16 and 65 more than the last game.550 is a good launch number imo. They'll get the numbers back up quick and 550 is still a lot more than literally any other game in this same lane.
In- or ex-cluding the WP/FE cars and first Car Pass car?For anyone interested there were 534 cars at launch in FH5.
The Crew Motorfest's car list is not really comparable though. There's a huge amount of padding in the list with all the rally, rally raid, drag, drift, monster truck version duplicates... And the very many "something edition" variants of cars that you mentioned, there's well over a 100 of those. Then there's all the bikes, planes, and boats, which are fine but not cars. So in the end you're nowhere near 550 cars.And fewer than The Crew Motorfest which launched with more than 600. And yes I know that included a lot of "special editions" so the unique car list is fewer.
Pretty sure the Forsberg Racing cars won't make it either because NOS Energy drinks no longer sponsor him. Donut stuff likely won't make it either.I expect the following to not make the cut:
- Fast X Car Pack
- Formula Drift (i expect some to be gone)
- Hot Wheels (i expect some to be gone)
- Universal Icons Car Pack
- FE cars
- Welcome Pack cars
- Extreme E (its dead iirc)
- GT3
- GTE
- TCR
- Brabham BT62 (Company dispute with owners)
- Hoonigan cars
- Base variants of cars again (Huracan, 488, 911 Carrera, Bronco, F-Type, Mustang GT, Agera)
- Promo cars like the Barbie stuff
- Italdesign DaVinci (dead concept)
- Maserati? - The Italian DLC thing might have them
And ofc some fan favourites won't make the cut to save them for the dropfeed
The physics and graphics engine improvements from FM should make this a very satisfying game to drive around in. I hope that sounds also improve strongly.That leak seems legit. So in 4 months we can start over again.
I don't worry about the amount of cars at launch. The list of FH5 right now is also HUGE.
I am more interested in the technical side of things. Dynamic weather, changes in the physics etc.
People love to complain and they'll complain no matter what, especially with the car list. You could have 2000 cars at launch and still have "significant backlash and controversy" from the community about that a limited edition RX-7 that was produced for 5 weeks and only sold in this single prefecture of Japan isn't in the game."Over 550" isn't a good enough number for the launch day car list, where it should've been over 1,000 instead, with nearly everything from FH5 carrying over, assuming there are no licensing issues. Believe me when I say that this will cause significant backlash and controversy within the community if "over 550 cars" ends up being true, to the point where even people will petition Playground to launch the game with over 1,000 cars instead of 550.