Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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I hope we get the whole family of Land Cruisers in FH6. For no other reason that we can set up epic Land Cruiser V Land Rover races. Battle of the 4x4 Daddies. Japan has a varied enough terrain that if the map is good enough the races could be epic (well in my eyes at least).
 
The timed exclusive thing makes sense tbh. Like they do still want to sell Xboxes. They just know they can sell more copies of their games if they are multi platform.
 
Also, regarding the Land Cruiser 250, the model depicted might be the ZX First Edition, as that's the highest-grade model trim in the Japanese market.
 
So i got bored and went back to look at how the PI system valued cars across the Horizon games. I ended up compiling the top cars by PI from each horizon

  • Forza Horizon 1:

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  • Forza Horizon 2:

    1768762966964.webp


  • Forza Horizon 3:

    1768763008783.webp


  • Forza Horizon 4:

    1768763045944.webp


  • Forza Horizon 5:

    1768763128883.webp
 
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So i got bored and went back to look at how the PI system valued cars across the Horizon games. I ended up compiling the top cars by PI from each horizon

I'm guessing that with new top cars being added sometimes being stronger they lower the older top cars to make more room for the new ones to fit in S2. Come to think of it, I don't recall any car starting in X class.
 
I'm guessing that with new top cars being added sometimes being stronger they lower the older top cars to make more room for the new ones to fit in S2. Come to think of it, I don't recall any car starting in X class.
Basically they are adjusting the scale for better cars. That Valkyrie AMR Pro should not be the same as the cars its PI. The problem has been more pronounced in the last 2 games.
 
Basically they are adjusting the scale for better cars. That Valkyrie AMR Pro should not be the same as the cars its PI. The problem has been more pronounced in the last 2 games.

I've been saying they should adjust it for slower cars too. The difference between a stock Peel P50 and the Volkswagen Beetle is pretty big and they have the same D100 rating
 
I know this isn't Forza Motorsport but I wonder if they could potentially add downgrades of some sort for some cars to fit in lower classes if needed.
 
I honestly think the Mazda Furai is gonna be the cover car.
I dunno; traditionally Forza games have always had recently revealed production cars as their main cover car, which is why the GR Sport concept is so compelling a theory. The Land Cruiser 250's been out there, as was the Bronco, but I don't think the Furai would fit all that well since it doesn't exist anymore IIRC.

What'd be absolutely hilarious, though, is if they made the cover car some riced up AE86 or R34 (or at least some '90s JDM classic) just to get the Japan setting across even further.
 
I was quite ready to discount the possibility of the Toyota GR GT being the cover car for Horizon 6 on account of Toyota and PD's "special relationship". But the fact that the Land Cruiser will apparently be in the game at launch, and may even show up on the game's cover, is leading me to reconsider.

And honestly, it's not like they're swamped with "new-to-Forza, recent, and hyped-up" alternatives for the centerfold role, are they?
 
So i got bored and went back to look at how the PI system valued cars across the Horizon games. I ended up compiling the top cars by PI from each horizon

I think the data would be a bit more interesting with the Forza Edition / Welcome Pack / preorder tuned cars removed - they're all deliberately tuned to whatever maximum PI value is set for that game. Similarly the Jesko in FH4 and the Valkyrie AMR in FH5 both have deliberate detunes to avoid them being in class X stock, as they were post-launch content and not included in the setup of the PI system for that game.

I've been saying they should adjust it for slower cars too. The difference between a stock Peel P50 and the Volkswagen Beetle is pretty big and they have the same D100 rating

Yeah, the lowest possible PI value (0.0) is actually relatively high performance - it was fine when the slowest car was a 65hp Aygo but now with microcars it's way above them. The performance required for the maximum value (0.999...) gets tuned per game so that all of the new cars are below that, but the bottom end doesn't move much.
 
I was quite ready to discount the possibility of the Toyota GR GT being the cover car for Horizon 6 on account of Toyota and PD's "special relationship". But the fact that the Land Cruiser will apparently be in the game at launch, and may even show up on the game's cover, is leading me to reconsider.

And honestly, it's not like they're swamped with "new-to-Forza, recent, and hyped-up" alternatives for the centerfold role, are they?
Maybe the GR GT, but I don't expect it to be exclusive to Forza for long
 
I know this isn't Forza Motorsport but I wonder if they could potentially add downgrades of some sort for some cars to fit in lower classes if needed.
Ballast was a thing in FM2023. I think this would also work well in FH6.

I hope they come up with a better way of balancing cars, as the PI system has been flawed and exploitable for almost 20 years at this point.
They could do something similar to GT7 where decimals were introduced, as well as PI regions beyond 1,000+.
 
The issue isn’t the numbers specifically but how they’re calculated.

PI is calculated by simulating how a bot would drive a car build around a hypothetical circuit. Cars and builds that the bot struggles with get lower ratings but if a human can still drive those cars well then they are at an advantage vs players using cars/builds that the bot is capable of driving. This leads to various build combos being significantly faster despite having the same rating.

One potential solution could be to have additional parameters factor into the PI rating, such as power/weight ratio, tyre compound/width etc.
 
The imaginary circuit idea sounds cool and gives some decent starting numbers, but also means that it's implicitly scoring cars for performance on a circuit that they might not be tuned for. It doesn't matter if you have a 120mph top speed when you're on a tight and knotty city circuit, nor does weight reduction count as much on a flat out highway run.

The meant that the older games had some classic simple ways to exploit that PI system. For example, in FM4 the Dodge Dart Super Stock with its ultra-short dragstrip gearing got massively penalised in terms of PI score for having such a low top speed, so upgrades that increased power without increasing the rev limit much (for example swapping in a 600bhp Viper engine) cost a lot less PI than they would on other cars. The game ended up getting a patch to literally bypass the normal PI calculation for a specific list of cars.

Where Horizon really started to get tangled up was with different tyre types, as the PI is calculated on tarmac. Running offroad tyres gives a lower PI but is faster offroad, and with two entire categories of dirt and offroad races that affects a lot of the game. There are also drag tyres which handle corners much better than expected, and it all gets messy.
 
Im expecting the Hillclimb pack to be a bit like the Hoonigan or Formula Drift pack consisting of cars that are mostly repeats:
  • 2008 Mazda Furai
  • 2022 Ford Supervan 4
  • 2024 Ford F-150 Lightning SuperTruck (new)
  • 2005 Mitsubishi #1 Sierra Enterprises Lancer Evolution Time Attack
  • 2020 SIERRA Cars #23 Yokohama ALPHA
  • 1984 Toyota #25 Horsepower Techs Starlet Time Attack (from FM2023)
  • 2019 VW ID.R (returning from FH4)
 
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Im expecting the Hillclimb pack to be a bit like the Hoonigan or Formula Drift pack consisting of cars that are mostly repeats:
  • 2008 Mazda Furai
  • 2022 Ford Supervan 4
  • 2024 Ford F-150 Lightning SuperTruck (new)
  • 2005 Mitsubishi #1 Sierra Enterprises Lancer Evolution Time Attack
  • 2020 SIERRA Cars #23 Yokohama ALPHA
  • 1984 Toyota #25 Horsepower Techs Starlet Time Attack (from FM2023)
  • 2019 VW ID.R (returning from FH4)
I would welcome each and everyone of those with big open arms of hugginess. Especially the ID.R, I enjoyed that car so much in FH4.
 
Ballast was a thing in FM2023. I think this would also work well in FH6.


They could do something similar to GT7 where decimals were introduced, as well as PI regions beyond 1,000+.
Another idea could be also to allow the player to use weaker, more ordinary tires on stronger cars. For example, I recall some Hypercars being unable to equip anything but semi-slicks and slicks or drift or rally or drag so I have to resort to rally or drag tires to downgrade sometimes.

Heck, maybe Sports, Street or Standard tires could help there.
 
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Another idea could be also to allow the player to use weaker, more ordinary tires on stronger cars. For example, I recall some Hypercars being unable to equip anything but semi-slicks and slicks or drift or rally or drag so I have to resort to rally or drag tires to downgrade sometimes.

Heck, maybe Sports, Street or Standard tires could help there.
Power limiters or ECUs + ballast is the GT way to rebalance cars to fit into a PP class. Fiddling with aero can also raise or lower the PP.
 
Prediction time: The cover will have no less than 2 cars, but ideally 3: one off roader (the 2026 Land Cruiser, leaked already to be in the game), one JDM, new or classic (Nissan Nismo Z GT500 is my bet here), and the latest supercar/sports car. If not the Toyota GR GT, then the Honda Prelude.
 
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Prediction time: The cover will have no less than 2 cars, but ideally 3: one off roader (the 2026 Land Cruiser, leaked already to be in the game), one JDM, new or classic (Nissan Nismo Z GT500 is my bet here), and the latest supercar/sports car. If not the Toyota GR GT, then the Honda Prelude.
While I think it's going to be a GRGT with the LC on the cover, I'm gonna throw in a hail Mary and say that the McLaren W1 will (also?) be on the cover.

It's too big of a car to not have appeared in any game yet. It has been unveiled for over 1.5 years now. We saw this happen with the AMG One and FH5 too. Meanwhile it's Ferrari contemporary, the F80, appears in Crew: Motorfest.
 
While I think it's going to be a GRGT with the LC on the cover, I'm gonna throw in a hail Mary and say that the McLaren W1 will (also?) be on the cover.

It's too big of a car to not have appeared in any game yet. It has been unveiled for over 1.5 years now. We saw this happen with the AMG One and FH5 too. Meanwhile it's Ferrari contemporary, the F80, appears in Crew: Motorfest.
W1 sounds cool, but they've already did McLaren car covers twice with the P1 for FM5 and the Senna for FH4 so I think that's highly unlikely they go with another McLaren as a cover car.
 
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