Forza Horizon 6 - General Discussion

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Ali
If you don't like the Festival Playlist, why wouldn't you just buy the cars instead? I know I would, if I had the credits for it :lol:.
I'd much rather spend the time actually having fun in freeroam, taking pictures of my cars or trying out some custom routes. The Playlist is just so incredibly repetitive, and has changed very little over the years.
Because the cars are overpriced and the auction house can be an absolute disaster sometimes. Look man, spending several million on a car that's only worth a few thousand is totally stupid and by no means an efficient use of money. Don't we like free stuff? I think the promise of a free car is very tantalising, and the fact that it has washed off on people is sad.
 
Because the cars are overpriced and the auction house can be an absolute disaster sometimes. Look man, spending several million on a car that's only worth a few thousand is totally stupid and by no means an efficient use of money. Don't we like free stuff? I think the promise of a free car is very tantalising, and the fact that it has washed off on people is sad.
IMG_3390.webp
 
Maybe I'm being optimistic, but I'm thinking, or more so hoping, that this season will be current street car culture related. It'd make the most sense, with the 7 Eleven Car Meet culture being so connected with street cars and modified cars. The response online to the 7 Eleven collab already wasn't great really, and although I didn't agree with it, I'm hoping the content is good enough, and fitting enough, that it gets the online audience on their side.

In the current gaming world, online discourse and word of mouth is more powerful than ever to affect a games success I feel. It used to feel like online communities were a vocal minority of a games audience, but now with how constant and in your face the algorithmic systems of Instagram and TikTok, I'm finding the negative discourse towards FH6 just keeps trends further and further south. Forza comes and goes from my feeds, and its a pretty minuscule part of the content I consume (typing that phrase felt gross, but anyway), but I know for certain that there's a major portion of particular younger gamers who receive a lot of it, much of it currently negative.


It's only anecdotal, but friends in my life who are casual gamers in the truest sense of the term, felt quite unsatisfied with FH6 and didn't find the enjoyment that they did with 4 or 5. These are people who aren't 'car people' in the slightest, but they're the exact type of people that Playground are trying to cater to as well. Their opinions individually were practically all the same, they felt the game was bland and characterless and cringey, to point of it being a genuine slight on the enjoyability of the game, and felt that they looked past what was pretty much the same in FH4 and 5, because the gameplay itself to them was still fresh and exciting.They quite quickly became bored by the grind of the same exact same game dynamics, fairly plain racing, and extremely plain 'missions', and the total lack of evolution from the previous two. Their view of the game is very different to those online who lament the lack of meaningful customisation, or the game not including a very specific model of JDM car or whatever, their view of the game is one that is after a fun and exciting modern driving game. It feels like the game, while trying to sit so perfectly on a fence between the types of players the game has, isn't really catching either.


I can't help but feel like Playground, quite possibly under the directions of the higher ups at Microsoft, became complacent. Was there a mentality of not messing with the formula? A thought that maybe 'It's Forza, but in Japan' would do all the heavy lifting? It's risk averse and makes sense, but games that with release cycles very rarely maintain their success with that mentality, and eventually the audience grow tired.

In the era of Forza Horizon being an out and out 'mainstream' game, Playground have never really had to deal with major criticisms. Forza Motorsport copped it heavily with FM5, bounced back with FM6, then fumbled greatly with FM7, and then even further to the point of extinction with FM. Obviously there some outside forces that the developers have to contend with. Personally since the release I have felt like the game was rushed, quality of life features that went missing, attention to detail that wasn't as strong as had been. GTA 6 put the whole of 2026 in state of chaos in the gaming world, and I feel that final delay until the current November release affected many other games, I do wonder how much it affected the timeline of FH6.

I'm extremely interested in seeing how PG get the momentum back on the their side, although in the short term, my hopes are pretty subdued. While the critical acclaim is still positive, that's a narrative that they have a relative amount of control over, there's only so much they can do in how the general public see what's on their feeds (Astroturfing exists in other online spheres, but I don't know how successfully it would work in this case)

Frankly, my current experiences of the game are log on when the season changes, check the new Car Pass car, not even bother to do same old grind for a returning Seasonal car, and log off again. I do still sometimes find the moments of glory that my memories of this series are built on, but they're just few and far between now.

Apologies for the ramble, lol
 
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My guess is that PGG's #1 priority was creating the map -- finding a way to include a scaled-down but still impressive Tokyo and its highway system while also figuring out how to incorporate touge routes, rally/off-road racing, and a diverse series of biomes and regions -- and, most importantly, making sure it was a lot more dynamic and exciting than the Mexico map. They succeeded in that spectacularly as far as I'm concerned. But I get the feeling it was such a time-consuming undertaking that it didn't leave a lot of room for other advancements; we got some improvements to paint/livery tools (particularly the long-awaited window decals), the garage/estate features, the time attacks, and not much else that felt strikingly "new." The story didn't make me cringe too much, and the novelty's going to take a long time to wear off for me just because I'm so into its handling model and the (relative) versatility of custom races, but I can tell there were some ideas -- car meets, spec races, integration of custom/player-created events (or lack thereof) -- that needed more time in the oven. I'm sure it's even worse if you're more of a hardcore competitive online player than I am, and the meta car problem seems like the real downer there, as well as the reduction of socialization options.

That said, it's nowhere near as big a fumble as FM2023 was; that game promised plenty it wasn't able to deliver, and its attempts to shake up the familiar formula (especially with its own botched live service plan and the unlock-based upgrade system) were a lot more damaging than FH6's reluctance to do the same. Assuming PGG has enough leeway to expand FH6 as much as they had for FH5 -- reintroducing cut gameplay modes, adding more races and routes, throwing in a few new gameplay adjustments (like, say, variable traffic density for custom events), and bringing in some additional bodykit parts and upgrade features -- it'll hopefully sustain its core userbase. I also have a hunch that a lot of content creators were depending on constant novelty to keep them having new things to stream and/or post about the game, and since it's just more of the same their fatigue is more personally driven and bottom-line-focused than those of us who are just logging in for an hour on Thursday to try out some new cars and hit the Playlist and are more or less fine casually riding it out until we get more interesting DLC. I remember the disappointing depths of Fordzathon and the first Donut Media update, and we're not that low from where I stand.
 
My car of this series is definitely the Luftauto 911. I have had so much fun in this in the last 2 days. I've put AWD and better brakes on it and it's great fun off road. It grips lovely until you push it a bit too hard then it slides like a slippery snake covered in baby oil on ice, but with you being able to control it.

What a fun little C class beauty.
 
I wouldn't say I find the playlist inherently boring, but if you've played most playlists since FH4, that's years and years of playlists with little actual change to them. The Trial + 3 championships + 3/4 PR stunts "basic combo menu" has not changed at all since like 2019. I think it's fair that people are getting bored of them. Even in FH5 threads people were already getting bored of the format. And there were plenty of suggestions on how to improve it, to make it more interesting.
I see why they never changed it; it's a format that works, and I don't think anything is fundamentally broken about it. You can go Trial -> PR Stunts -> Weekly Challenge and get the 20 point car reward within like thirty minutes of play if you're lucky. Sure they'll probably throw in fun twists every once in a great while, but fundamentally it's a solid enough format that there's a 'if it ain't broke don't fix it' mentality around it for me.

I also have a hunch that a lot of content creators were depending on constant novelty to keep them having new things to stream and/or post about the game, and since it's just more of the same their fatigue is more personally driven and bottom-line-focused than those of us who are just logging in for an hour on Thursday to try out some new cars and hit the Playlist and are more or less fine casually riding it out until we get more interesting DLC. I remember the disappointing depths of Fordzathon and the first Donut Media update, and we're not that low from where I stand.
Outrage culture will always drive content creator engagement, and that's all I'm gonna say on that point. :P But yeah, even the worst Series so far (Horizon Mascot Party for me IMO) is closer to an average FH5 Evolving World update (i.e. a very middle of the road update that basically just slaps cars and a cool Evolving World piece in the game and doesn't do anything meaningful with what you'd think it'd do) than Fordzathon was. Sure, Horizon Meets sounds like it's breaking tradition for the series by not including a Horizon Story (which the sixth update has usually always done), but at least it sounds like it's doing something actually decent with its collab instead of just tossing the Donut Media guys into Horizon and asking them to Just Vibe.
Lets see how wrong I am when its an update full of Lotus Elevens...
I'm absolutely Team Lotus Eleven Update and will laugh so hard if that's indeed the case. :P

Oh, uh, anyway, ahem

Festival Playlist:
2002 Mazda RX-7 Spirit-R Type A (Would be nice if the model got a touch up, much like the 04 Civic did. Has some nice customization that the remodeled 92' RX-7 doesn't have)
1992 Mercedes-Benz 500E (could also be swapped with E55 AMG/AMG Hammer Wagon, though might be better to bring these back for a wagon month)
2018 Nissan Sentra NISMO (could be the '23 Nissan Z here instead, I know we already have the '24 NISMO but PG loves redundant additions)
1990 Porsche 911 by Singer (the '95 Porsche 911 Carrera 2 by Guntherworks would be a good shout here too)
1997 Toyota Mark II Tourer V JZX100 (New to Horizon) (Surprised this isn't in the game already, certainly fits the "Meets" theme IMO0
1986 Toyota Corolla KE74 Wagon (New to Forza) (A Corolla Levin Coupe would also be a good pick here and would be a good way to phase out the old AE86 Hatch model)

We also should find out the next Festival Playlist History Reward this month too. My guess is the Mitsubishi FTO. Would certainly be a good draw for people to keep treadmilling the playlists each month.

Horizon Playlist History Reward 1100 Pts:
1998 Mitsubishi FTO GP Version R
It did occur to me after I wrote my prediction that I forgot all about the Series History reward being revealed soon. The FTO would fit, since we're kind of used to disappointment at this point (/j), but I'm also of the mind that the Mazda Cosmo was the 500 point reward precisely because it matched up with Horizon Mascot Party's minor theme of 'eclectic Japanese'. If Horizon Meets is indeed a Car Culture update surrounding 'the most interesting cars at a car meet' like Horizon Cars and Coffee was, then I'd expect a really, really obscure out-of-left-field car akin to the VW Thing or SP2 in that update to take that spot. The Corolla KE74 you suggested would be perfect for that.

My dark horse prediction, assuming this isn't a Lotus update, is that this is where we're going to see that updated Maranello model and the update's going to be ANOTHER grab bag full of returning and New to Horizon stuff.
 
Because the cars are overpriced and the auction house can be an absolute disaster sometimes. Look man, spending several million on a car that's only worth a few thousand is totally stupid and by no means an efficient use of money. Don't we like free stuff? I think the promise of a free car is very tantalising, and the fact that it has washed off on people is sad.

I like to have at least 3 of each of the new cars each week so I buy 2 or more in addition to the one I get from the playlist. It’s also the best time to get more of the other reward cars because the prices are basically never lower than when everyone has a duplicate they want to get rid. I got 4 SF90’s for like 50k each when that was the reward car for The Trial that one week. I got a Lotus Emira for 200k the other day and an Aston Martin Valhalla for just a million yesterday.
 
My guess is that PGG's #1 priority was creating the map -- finding a way to include a scaled-down but still impressive Tokyo and its highway system while also figuring out how to incorporate touge routes, rally/off-road racing, and a diverse series of biomes and regions -- and, most importantly, making sure it was a lot more dynamic and exciting than the Mexico map. They succeeded in that spectacularly as far as I'm concerned. But I get the feeling it was such a time-consuming undertaking that it didn't leave a lot of room for other advancements; we got some improvements to paint/livery tools (particularly the long-awaited window decals), the garage/estate features, the time attacks, and not much else that felt strikingly "new." The story didn't make me cringe too much, and the novelty's going to take a long time to wear off for me just because I'm so into its handling model and the (relative) versatility of custom races, but I can tell there were some ideas -- car meets, spec races, integration of custom/player-created events (or lack thereof) -- that needed more time in the oven. I'm sure it's even worse if you're more of a hardcore competitive online player than I am, and the meta car problem seems like the real downer there, as well as the reduction of socialization options.
Agreed with these sentiments. As far as the work done to make Japan look & feel as stunning as it is, as well as making it feel more exciting than they did with FH5, PGG have succeeded. But you can tell though, there are features that weren't fully fleshed out. That's not saying they were bad per say, but they definitely needed more prep time. Give more thought into the ideas, see how well it'd work out in application. It's one thing to have these ideas on paper, but you have to make sure they're implemented properly too. If not, you end up with something like the car meets, which sounds great for being hangout spots where you can chill & socialize, but offer nothing outside of just being able to look at someone's car. There's also the seasonal dealerships, which is a fantastic idea for providing a window for people to purchase cars on discount (even more so for the opportunity to grab wheelspin exclusives), except the wheelspin cars very rarely show up. The cars that are featured 9/10 are autoshow cars on a slight discount when you can actually get them from the auction house at a cheaper rate. There's also the issue which cars didn't rotate based on how much time has passed, but rather requiring a restart of the game itself.

I can't speak for the online portion of the game. That's an area I don't delve in on that much, only when the playlist requires me to complete an event.

That said, it's nowhere near as big a fumble as FM2023 was; that game promised plenty it wasn't able to deliver, and its attempts to shake up the familiar formula (especially with its own botched live service plan and the unlock-based upgrade system) were a lot more damaging than FH6's reluctance to do the same. Assuming PGG has enough leeway to expand FH6 as much as they had for FH5 -- reintroducing cut gameplay modes, adding more races and routes, throwing in a few new gameplay adjustments (like, say, variable traffic density for custom events), and bringing in some additional bodykit parts and upgrade features -- it'll hopefully sustain its core userbase. I also have a hunch that a lot of content creators were depending on constant novelty to keep them having new things to stream and/or post about the game, and since it's just more of the same their fatigue is more personally driven and bottom-line-focused than those of us who are just logging in for an hour on Thursday to try out some new cars and hit the Playlist and are more or less fine casually riding it out until we get more interesting DLC. I remember the disappointing depths of Fordzathon and the first Donut Media update, and we're not that low from where I stand.
Hopefully they do, and they get to improve upon those aforementioned things. Yeah, there are things that could've been better, but overall, it's still a good game.

My biggest critique thus far is not being able to comfortably game without the worry of wondering when it's going to crap out on me, lol. The game doesn't seem to hold up that well on console. No issues on cloud, but on Xbox? I'm lucky if it goes past an hour without freezing. For now at least, I'll be taking a hiatus from the game for a few months until I can see whether or not the stability issues get patched up like they did for FH5. Had similar issues with that game too.
 
As much as I hate The Trial, I tried it once more today. What a mixed bag. The first time, we lost the first race, but I came in 5th. The next race, threre was only 4 of us left, but we won and I came in 3rd. The last race, I was on my own. I came in 4th, but lost by 50 points. So close, I figured it'd give it another try.

My next series was a ****show as teammates just crashed into each other and even tossed me off a bridge.

Third time was indeed the charm. I wish all teams were like this one. Needless to say we worked together really well, and this was the result...
84e4be77-3b76-4f48-b010-c6d98e36f6c3.webp
 
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Maybe I'm being optimistic, but I'm thinking, or more so hoping, that this season will be current street car culture related. It'd make the most sense, with the 7 Eleven Car Meet culture being so connected with street cars and modified cars. The response online to the 7 Eleven collab already wasn't great really, and although I didn't agree with it, I'm hoping the content is good enough, and fitting enough, that it gets the online audience on their side.

In the current gaming world, online discourse and word of mouth is more powerful than ever to affect a games success I feel. It used to feel like online communities were a vocal minority of a games audience, but now with how constant and in your face the algorithmic systems of Instagram and TikTok, I'm finding the negative discourse towards FH6 just keeps trends further and further south. Forza comes and goes from my feeds, and its a pretty minuscule part of the content I consume (typing that phrase felt gross, but anyway), but I know for certain that there's a major portion of particular younger gamers who receive a lot of it, much of it currently negative.


It's only anecdotal, but friends in my life who are casual gamers in the truest sense of the term, felt quite unsatisfied with FH6 and didn't find the enjoyment that they did with 4 or 5. These are people who aren't 'car people' in the slightest, but they're the exact type of people that Playground are trying to cater to as well. Their opinions individually were practically all the same, they felt the game was bland and characterless and cringey, to point of it being a genuine slight on the enjoyability of the game, and felt that they looked past what was pretty much the same in FH4 and 5, because the gameplay itself to them was still fresh and exciting.They quite quickly became bored by the grind of the same exact same game dynamics, fairly plain racing, and extremely plain 'missions', and the total lack of evolution from the previous two. Their view of the game is very different to those online who lament the lack of meaningful customisation, or the game not including a very specific model of JDM car or whatever, their view of the game is one that is after a fun and exciting modern driving game. It feels like the game, while trying to sit so perfectly on a fence between the types of players the game has, isn't really catching either.


I can't help but feel like Playground, quite possibly under the directions of the higher ups at Microsoft, became complacent. Was there a mentality of not messing with the formula? A thought that maybe 'It's Forza, but in Japan' would do all the heavy lifting? It's risk averse and makes sense, but games that with release cycles very rarely maintain their success with that mentality, and eventually the audience grow tired.

In the era of Forza Horizon being an out and out 'mainstream' game, Playground have never really had to deal with major criticisms. Forza Motorsport copped it heavily with FM5, bounced back with FM6, then fumbled greatly with FM7, and then even further to the point of extinction with FM. Obviously there some outside forces that the developers have to contend with. Personally since the release I have felt like the game was rushed, quality of life features that went missing, attention to detail that wasn't as strong as had been. GTA 6 put the whole of 2026 in state of chaos in the gaming world, and I feel that final delay until the current November release affected many other games, I do wonder how much it affected the timeline of FH6.

I'm extremely interested in seeing how PG get the momentum back on the their side, although in the short term, my hopes are pretty subdued. While the critical acclaim is still positive, that's a narrative that they have a relative amount of control over, there's only so much they can do in how the general public see what's on their feeds (Astroturfing exists in other online spheres, but I don't know how successfully it would work in this case)

Frankly, my current experiences of the game are log on when the season changes, check the new Car Pass car, not even bother to do same old grind for a returning Seasonal car, and log off again. I do still sometimes find the moments of glory that my memories of this series are built on, but they're just few and far between now.

Apologies for the ramble, lol
TC9700Gaming came back after a 2-year hiatus on YouTube. She said that she bought Forza Horizon 6 at launch and didn't really find much that is memorable to her. And she used to be a big Forza YouTuber. There's a problem that even the big Forza YouTubers (who usually would promote the Forza franchise) find very noticible problems with Forza Horizon 6.
 
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TC9700Gaming came back after a 2-year hiatus on YouTube. She said that she bought Forza Horizon 6 at launch and didn't really find much that is memorable to her. And she used to be a big Forza YouTuber. There's a problem that even the big Forza YouTubers (who usually would promote the Forza franchise) find very noticible problems with Forza Horizon 6.
Wow, that’s a YouTuber name I haven’t heard in a while! I used to watch her quite a lot years ago, loved her content.

And I didn’t know she recently transitioned, good for her! Will check out her latest vids now that she’s uploading again.
 
How do you get the Jaguar drift car?
 
That....sounds like a lot.
 
MSZ
Finish one drift lap in every vehicle categories.
I think it was only 7 of the vehicle categories. Though, I wouldn't have been opposed to a reason to build a drift buggie.
 
Not vehicle categories as in Buggies, Classic Muscle, etc. Performance class as in D, C, B, A, S1, S2, and R. So not that many. You can do it in under 15 minutes.
Even faster. Just go to the Drift Attack track and run a lap with each class. If speed is what you're after, you dont even have to try to drift your way through. Just speed run it.
 
What I usually do for the trial is pick something lower down in the class. It makes some of the AI choose lower spec cars making it easier for the higher PI players to stay ahead of them, and I get to have my own race at the back against the lower AI with no aggro.
 
Not vehicle categories as in Buggies, Classic Muscle, etc. Performance class as in D, C, B, A, S1, S2, and R. So not that many. You can do it in under 15 minutes.
It's not class based, it's category based and two drivetrain challenges. The collection journal shows them all for easy reference.
 
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