Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
  • 3,211 comments
  • 304,840 views

Forza Horizon 6 Achievements List​

Nothing too spoilery but it does reveal a number of "57 Horizon Race Events," and I'm wondering if that corresponds to how many different circuits/sprints/races there are in total or if it's just an arbitrary number. Hopefully there's more than that; I'm pretty sure all the Street, Sprint, Circuit, Dirt, and Cross-Country events in FH5 combined outnumber that.
 
These kind of bugs are nearly always caused when using prre-release graphic drivers that are used during development but have not yet rolled out to machines. Thats why you see NVIDIA-Updates that are adding "Support to Games X and Y"
This is the xbox build my man
 
It is a bug, games have bugs in them all the time, some are more noticeable than others. You understand that games nowadays get patches and updates because developers are not aware of every bug and glitch that are in the game, right?

I am not trying to defend games having bugs, but this is a small visual bug, it is not making your car drive through the ground, or crash into an invisible wall.

The great thing about games today are that people can post bugs and glitches online, or report it to bring awareness to developers.

Sorry for the lengthy post, I just dislike when people take a small issue and use it to make the devs seem lazy.
Looking through motogamestv's videos it seems the lighting is bugging out often in completely random areas and times of day, disappearing and reappearing lights and shadows and reflections
 
Looking through motogamestv's videos it seems the lighting is bugging out often in completely random areas and times of day, disappearing and reappearing lights and shadows and reflections

I don't know why you are still on about this. It's an unfinished build lacking polish. I'm not really absolutely completely 100% sure but I think its mentioned on the screen during all gameplay.
Same.

How did you get the site to work? Its just a black screen for me.

It just opened on chrome with no issues.
 
I don't know why you are still on about this. It's an unfinished build lacking polish. I'm not really absolutely completely 100% sure but I think its mentioned on the screen during all gameplay.


It just opened on chrome with no issues.
Odd it doesnt work for me but on Firefox it did. I will still use Chrome for the most part though.
 
Last edited:
Forza.net works fine for me on my iPad using the DuckDuckGo browser. Here are screenshots of the achievements under a spoiler tag for people who don’t want to be spoiled.
IMG_1693.webp

IMG_1694.webp

IMG_1695.webp
 
I don't know why you are still on about this. It's an unfinished build lacking polish. I'm not really absolutely completely 100% sure but I think its mentioned on the screen during all gameplay.
It's not a great sign for a game this close to release. If you remember previous forza games had demos released and they were usually pretty polished and indicative of the final quality. This is probably the best version of the game too, XSX 30 fps mode, XSS is gonna be cut down, PC version is gonna be a mess as always.
 
It's not a great sign for a game this close to release. If you remember previous forza games had demos released and they were usually pretty polished and indicative of the final quality. This is probably the best version of the game too, XSX 30 fps mode, XSS is gonna be cut down, PC version is gonna be a mess as always.
The game will be fine. Yes, there will be bugs upon its release. There always are. Millions of players will find bugs far faster than even the most dedicated team of troubleshooters. I remember in FH2, when leaving Nice and heading east on the freeway, the game would crash as soon as you entered the tunnel. Every time. It took about a month for them to patch it. Every release has its issues, but they always get fixed. This will, too.
 
Was this parked white car identified from the IGN Hands on video? It's giving Series 1 Peugeot 106 Rallye to me.

Screenshot_20260413_201726_YouTube.webp
 
Yes, I think so too, now. The rear looked a little more angled, but that's likely the lens perspective.
 


Some neat little details that seem to have improved: wheel textures don't have obvious LOD pop-in anymore at speed, paddle shifters are animated, and the anti-lag turbos aren't so overactive with the flame-spitting. Also, the "LINK" system seems to be a way of aggregating multiplayer stunts and skill scores. I'm also in agreement with the video uploader that it's a shame you still can't actually adjust turbo boost levels, and I do wish the nights were just a bit darker and more intense, so it's not all HYPE TRAIN, but there's still some good signs on the margins.

Not only that, I noticed a couple interesting toggles in the HUD/Gameplay settings in the menu around 8:30 that went unremarked on, including proximity radar and an on/off toggle for "convertible".
 
Not only that, I noticed a couple interesting toggles in the HUD/Gameplay settings in the menu around 8:30 that went unremarked on, including proximity radar and an on/off toggle for "convertible".
Speaking of that I truly hope they have expanded the convertible toggle to more cars. Easily one of my favourite features from 5 and its time they expand it to more cars.
 
MXH
That's necessarily not a bad thing as some would like other people to believe. I do however think that they've stretched FH5's life span a bit too far hence the understandable disappointment for many that they haven't done a bit more with FH6. Expectations were always going to be through the roof.
Thing is, I'm not really sure what some people expected from FH6. The map is bigger, it has a very Japanese vibe to it with a radio station in Japanese. Many historic landmarks with new race types like touge racing along with fan favourites like kei cars, time attack machines and new additions like the GR GT, Ferrari F80 and other lovely Japanese oddballs.
What more can PG realistically do?.
 
Back