- 1,444

- Virginia
- FordGT40Guy
- FordGTGuy
I've been hitting low tier credits 90% of the time anyway, so it can't get worse lol.I’m afraid that junk will only be replaced with low tier credits. 😬 At least that’s what happened with FH5.
I've been hitting low tier credits 90% of the time anyway, so it can't get worse lol.I’m afraid that junk will only be replaced with low tier credits. 😬 At least that’s what happened with FH5.
I got the F-450 and 917LH FEs for my first super wheelspin, if anyone's looking to compare.You were luckier with the 190E still. Or is this your only FE you got from a Wheelspin?
OK, I'm gonna break down and ask for hints. Which car and class did you use, please? The BRZ ate up all the other boards (even the Sotoyama ski lift one) but fell well short when I went over the hill so I tried an R-class tune but it had no grip. Maybe I should max it out manually in my garage instead. Tacoma FE was no good for me either.That one's tough. Even while I was actively smashing every board I came across, I'd drive by this one with aon my face. I knew I didn't have a solution. It had me beat. Think this one came last for me.
I think you should definitely consider it. I thought Sotoyama 17 was gonna be like that pylon board in FH5 but with it this turned out to be a breeze, comparatively.Bonus board failure. Totally beached. Had to fast travel to get it off there. Maybe I should use the Beearzed Effee instead. (I don’t know why, but I think it looks better if I write it like a Star Wars name.)
View attachment 1539391
Standard Tacoma FE, driving from due west. I actually had to brake a little to not overshoot it, and ended up inside the building :|OK, I'm gonna break down and ask for hints. Which car and class did you use, please?
This game has more bugs than I thought it would have. Still it's a fun and good game.Standard Tacoma FE, driving from due west. I actually had to brake a little to not overshoot it, and ended up inside the building :|
The problem isn't their pace as such, it's that they don't use actual car physics and as a result hit speeds that are impossible in the cars they're using, and even beyond that, to the extent to which their speed might just be borderline possible with a super low grip build, they hit those speeds while still being able to hurtle round corners. So if I change my own build to a super low grip build in a bid to match their impossible speed, I have to slow down a huge amount to take corners, but they match the speed of my super low grip build while still cornering like they're using a high grip build. As an example, I did 2 races of Colossus, and in one where I used the Venom F5, I did 6:04 and 2 AIs were behind me in the Centenario with 6:05. Ahead of me was a Speedtail with 5:59. The fastest AI is ALWAYS 5-7 seconds ahead of me, no matter what car I use or what time I do. I tried the Speedtail myself and there's no way to make that car drive like the 5:59 AI drove it. I had the grippiest widest rear tyres and it still drifts around every corner. It has no option to add rear aero. I did 6:29, but now the Centenario AI does 6:22, not 6:05. It's using the same car at the same PI, and one race 6:05, the next race 6:22 because it simply isn't driving an actual car with actual parameters like we are, instead it's artificially staying around my lap times.According to the latest article from PGG on Forza.net they are apparently working on a fix for the AI, at least regarding their pace. So hopefully it'll get a bit less aggressive as well.
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Nice, I could not get this approach to work but I was able to do it from an approach on the beach, using a tuned BRZ FE. Definitely the billboard that had me stumped the longest.Standard Tacoma FE, driving from due west. I actually had to brake a little to not overshoot it, and ended up inside the building :|
I think you should definitely consider it. I thought Sotoyama 17 was gonna be like that pylon board in FH5 but with it this turned out to be a breeze, comparatively.
Enjoy exploring and I hope you enjoy Mei's puns when you complete each region. They were like having teeth pulled, even for me.
Here is hoping the expansions are part of the main map.Here's hoping at least one of the expansions goes west (Kyoto-Nara-Osaka-Nagoya).
This is the approach I tried but couldn't find the correct tune.Nice, I could not get this approach to work but I was able to do it from an approach on the beach, using a tuned BRZ FE. Definitely the billboard that had me stumped the longest.
You're extremely kind, but I was hoping to get over the ski lift pylon rather than crash into it. It's relatively easy with this car.Awesome jump and precision!! That was spot on! 👍👍
There's a bugfest thread on the forum full of reports like this.Just wanted to share a little thing that happened to me when doing the Yahikoyama Cross Country race. Decided to slow down before a jump, you know, to get back on the ground faster and gain time accelerating with my wheels on the ground. This was the outcome upon landing:
View attachment 1539454
No, it is not a view from bumper cam, that is the view from Chase Cam Far.
No, I cannot move from where I am.
No, I have not no-clipped into the Backrooms, but stayed in a kind of limbo, I guess.
Thanks.Standard Tacoma FE, driving from due west. I actually had to brake a little to not overshoot it, and ended up inside the building :|
The blurry face guy? You're probably one of the few people worldwide who knows what he actually looks like now.Didn't get much juicy info on the game development today, but I did meet THE GUY WHO SITS NEXT TO TORBEN!!!!
I previously had no idea jikō-shiki plates were a real thing but the vehicle art team cerainly did a great job on them.I also met the developer who created the light effect on the Forza Edition licence plate in the dark, as well as the swaying power cables.
I confess, I hadn't noticed the Bugfest thread. So thank you for sharing. However, I didn't share this really to report the bug. Instead because of how funny it was that I managed to land precisely where there was a glitched hole on the ground. Sometimes you can be aiming at something for hours on end and never hit it, and sometimes you're not aiming at all and pull the most unbelievable shot.There's a bugfest thread on the forum full of reports like this.
Ah yes...like the old times! Prepare for levels of nitpicking they should be illegal.
I was planning to post the following on the general discussion, but...it was getting too long. So I thought, why not bring back this thread for FH6?
Now, first things first. I'm really happy with Horizon 6, is a really strong title, and of course, the rescanned M3 E30, Skylines R32, R33, R34, as well as the Silvia S13 and S15 or the Lancer EVO VI, just to name a few, mean a lot, since the curse of the inaccurate models is finally being killed...even though some still remain sadly.
In fact, a really...
- JPinto
- Replies: 11
- Forum: Forza Horizon 6
I'd like to see them run near world record pace with the trained AI following them and forcing them to take every corner super weirdly to avoid being hit.One thing I found out was that Playground has a driver that benchmarks the AI. Basically, they run each circuit and set near world record pace, then use the guy’s data to train the AI on Unbeatable. After that things cascade down to the lower difficulties.