Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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I just feel like it's early days yet. Ditching the game before the expansions have been released could be throwing the baby out with the bathwater.

And that's speaking as someone who's already voiced some of the criticisms in your post.
Man, makes you wanna just delete all of your cars from your garage.
 


Announced:

Release Date:
  • ?? / ?? / 2026

Platforms:
  • PC
  • Xbox Series X|S
  • PlayStation 5 (post-launch)

  • Available on Xbox Game Pass.
  • Available on Xbox Cloud.
  • Supports Xbox Play Anywhere.

Game Details:
  • Set in Japan: Hakone/Fuji region, Tokyo & more.

More into to follow in 2026.

@nukleabomb that quote from the art director about "we only get one chance to do Japan" is honestly the best thing I've heard about this game so far. the fact that they spent 18 months working with a cultural consultant and actually visited Japan as a team explains the 5 year gap. FH5's Britain was fun but you could tell it was built off the FH4 formula with some tweaks. this sounds like a genuine rebuild.

the thing I'm most curious about with the bigger map and layered Tokyo is how it'll affect car builds. in FH5 you could basically run the same A class tune on 80% of the circuits and do fine. but if Tokyo has tight multi-level streets AND open highways AND mountain passes, you're gonna need completely different gearing and suspension setups depending on where you're racing. I'm weirdly excited about having to actually think about final drive ratios again instead of just slapping on the same 3.5 and calling it a day.

@sirjim73 I had the same worry about empty space between Tokyo and Fuji but the "most full" comment makes me think they're aware of that criticism from FH5. the FH5 map had some dead zones that felt like filler between the interesting bits. if they're calling it their "most full" map publicly that's a pretty direct acknowledgement of what people complained about last time.

also low key hoping the seasonal changes @nickf1gr mentioned are more dramatic than FH5's version. FH5 seasons were mostly cosmetic. if FH6 actually changes grip levels and track surfaces per season in Japan — snow on the touge in winter, wet leaves in autumn — that's a different game entirely.
 
Man, makes you wanna just delete all of your cars from your garage.
🤣🤣🤣 Ah, @Tomo, you wacky lad yeh. You had me snorting beer out of my nose with that one.👌🏽🔥
the thing I'm most curious about with the bigger map and layered Tokyo is how it'll affect car builds. in FH5 you could basically run the same A class tune on 80% of the circuits and do fine. but if Tokyo has tight multi-level streets AND open highways AND mountain passes, you're gonna need completely different gearing and suspension setups depending on where you're racing. I'm weirdly excited about having to actually think about final drive ratios again instead of just slapping on the same 3.5 and calling it a day.
Welcome to the thread and I hope you enjoy FH6. Judging by my experience in Rivals twisty tracks, sprints and circuits each require different kinds of car to perform well. They're not one size fits all.
 
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Does this work?

I don't feel like I've had many clothing pieces come up, but constant 5k-20k landings lol
I hope so. But even if it doesn’t do much more than add more low credit wins to the wheelspin, it will at least give my girl more options for looking good.

General question,once youve finished legend island what is everyone doing?
The playlist, of course. After that, Stunt Parties mostly. I use the skill points gained from that to farm wheelspins from mastery trees. I also like to grab a car that strikes my fancy and modify and paint it, see what I can do with it. My liveries aren’t anything special, but I enjoy creating them, trying out new ideas, etc. I can always find something to keep me entertained.
 
I hope so. But even if it doesn’t do much more than add more low credit wins to the wheelspin, it will at least give my girl more options for looking good.


The playlist, of course. After that, Stunt Parties mostly. I use the skill points gained from that to farm wheelspins from mastery trees. I also like to grab a car that strikes my fancy and modify and paint it, see what I can do with it. My liveries aren’t anything special, but I enjoy creating them, trying out new ideas, etc. I can always find something to keep me entertained.
I play a lot of custom maps with a lot of mid-length laps and also a lot of maps such as custom Goliaths 2.0 and Gauntlets 2.0 and the such. When I like a map I follow the user who created it so I can check out their other maps. The EventLab is how I keep myself occupied.
 
Wow, I hope you didn't pay for the expansions if you're bailing this early.
I think many are just burnt out on the formula itself, regardless of how well done this game is (or isn't to some) it was always going to happen.

Personally were it not for mainly Goliath and testing the Trial options I'd only be checking in weekly for the playlist already too, I tried to do something with almost every car in FH5 so most of what's available at the moment I've already experienced in the last 1-2 years and know it is very likely to be one of 3 things, buffed because it has a cent supercharger, crap because it already was in 5, or good in 5 but weakened if it used a non-cent engine or relied on the 6.2L V8 swap since that engine is a different one for this game that is a lot weaker + missing the cent, just the horrible balance in general is a turn-off sometimes, the 787B is a Gran Turismo 3 childhood memory for me but I think R class was shoehorned in almost entirely to justify that 1 car being added, and I think it's the biggest cause of said balance issues, they'd have been much better off making R 999-1098PI.

Unless someone wants to drive racing cars all the time too there really was a surprising lack of brand new cars at launch, and sadly some of those are the game's biggest sweatboxes (cough cough Beat, City, '86 Civic) or completely useless (the Honda E is possibly the weakest car in the whole game, Nissan Gloria is rubbish, Montero 2800 seems to be weaker than the Evo version in every aspect), yeah I get it's set in Japan but there's barely any new European cars, and I think the '23 Acura Integra is the only genuinely new American car so far, any others are either fictional (FE cars), slight variations from previous games (Acura Integra is now an '01 instead of '00, the NSX is an updated one from the '17, Jeep JT is just what was called the Gladiator in FH5) or have been in Forza before (Dodge Ram, the RAM 1500 was in FH4 as a concept version).

I straight up don't like a lot of the track design either, too many are brainless power or ruin a good course with a long section of it to the finish line, half the Dirt sprints seem to do that and use far too much tarmac (I mean look at Airfield Trail in that Trial at the start of this series, a Celica on stock tires was the fastest option, or me being able to very briefly sit at #1 on D Gauntlet's board with a stock tires 240SX), but then other sections across all race types are made stupidly tight and narrow, as if they were somehow unaware that they could be a rammer/griefer/moron's wet dream in co-op/Trials.

It feels like PG have basically gone 'Well we've finally given them Japan' then half arsed everything else, and hey I get it to a degree, I know it's not nice to say but most of this game's player base are shallow, fake or plain stupid, it's an attention seeking simulator to some, others just want something pretty to gawp at, it's a mindless time filler for another section, and it's a place for others to create a false persona and little fantasy bubble, it sounds harsh and insulting I know but when you see some of the people who gather a following in these games you cannot draw any other conclusion about the wider community, many of them would get nowhere if the game's community was a good one with a reasonable understanding of + interest in the core mechanics.

It's not an EA Sports situation yet where the games are terrible but they know there's no alternative so no reason to innovate or polish them but FH could really do with some competition to stop PG/MS getting too comfortable, maybe Clutch will provide that but not convinced personally.

FH6 is a great game, yet at the same time I don't think it's close to what many people in 2014 playing a brand new FH2 would have envisioned 12 years of advancement from that looking like.
 
In my mind to be honest we could actually do with more lower classes, because the gap is far too wide. Bring back E.
Only sort of related but it really bothers me that the Peel p50 has the same PP rating as literally anything else in game. It's a whole 35 minutes slower than the next slowest car on the Goliath (at least according to my own times)
 
Yep I agree with this, game needs to be more about smaller cars and how to extract performance out of them.

But in my case being bored by the game mostly came from the fact that I played and finished almost every racing game with licensed car for the past 26 years, so to an extent the issue also lie on myself.
 
Only sort of related but it really bothers me that the Peel p50 has the same PP rating as literally anything else in game. It's a whole 35 minutes slower than the next slowest car on the Goliath (at least according to my own times)
I’ve never quite understood why 100 is the lowest PI number. There so many cars rated at 100 PI that will take many performance parts and still stay 100. Their real numbers should be like 25 or 47 or whatever.
 
I think many are just burnt out on the formula itself, regardless of how well done this game is (or isn't to some) it was always going to happen.
If it's that many then I guess they'll be logging off the game in droves and this'll be the final entry in the series.

Unless they're "shallow, fake or plain stupid".

When I want to run D class cars I just go to Rivals where I can drive every track in the game with any low powered car I like. It's interesting that some people are concerned about the game handing them cars on a silver platter while others are worried it doesn't provide opportunities to use their cars. Which is odd since nearly all events have a Custom Race option which enables them to run them using any car in their garage, tuned or untuned, using every class level in the game.

I'm not sure how many you'll win round to your view by insulting the majority of people who play the game. They just might take it personally. Personally, I'd wager that those who bought FH6 knowing what it would be like going in, from the preview material provided or from past experience, got what they expected and are don't feel that somehow Playground deceived or cheated them aren't the stupid ones.
 
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Has it, genuinely asking.

To me, it seems like they’ve been giving players an early chance to grab cars from the first week or two again. I missed out on the S7 & another one or two the first go around.

I hope Season 4 has some nice improvements. Honestly when the game came out we were hoping for less FOMO but it's gotten real bad instead.
Honestly,
With them repeating rewards on the playlist, I would say the FOMO has gotten better. At least now if you miss a reward you have a chance to get it on the next playlist rather than waiting months or in some cases a year or more to get cars that you missed.
 
Personally, I think people these days have somewhat unrealistic expectations as to how long a game should entertain them. If a game is growing a bit stale after 300 hours of playtime, I'd say that's physiological, no?

And I don't think new gameplay features and playlists with a high "wow" factors will come out before season 6. After all, if they pushed new content in the first six months post-launch, it wouldn't be a reach to suspect they just held it back at launch.
 
Honestly,
With them repeating rewards on the playlist, I would say the FOMO has gotten better. At least now if you miss a reward you have a chance to get it on the next playlist rather than waiting months or in some cases a year or more to get cars that you missed.
Has it, genuinely asking.

To me, it seems like they’ve been giving players an early chance to grab cars from the first week or two again. I missed out on the S7 & another one or two the first go around.
You're both right. I removed the quoted post of mine, it really did improve.
 
The map is gorgeous and incredibly detailed, but at the same time, that's kind of a detriment because there's not much you can actually do within the map outside of driving. I'd love just a mode where you could walk around, maybe go into some clothing shops or take a hike or something. And yes I know it sounds silly to want that in a racing game.
 
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