Forza Motorsport General Discussion Thread

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I don't think the licencing for any F1 car between 2000-2008 is there anymore considering those games they featured in games that were from a different era of EA or whatever developer pre-Codemasters, I don't think they're that strict, also the classic cars between 2000-2008 that were in F1 2020, the last F1 game to have classic cars, was pre-EA buying Codemasters so the licences for those would've expired by now
You also have to remember that there weren't any F1 games for 2007 and 2008.
 
Given it's in response to a comment about turn 1 at Monza, I'm sure most will figure it out if they press play.

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I did, and they all got through turn 1 fine on the first lap as far as I could see. I gave up after a few minutes though. Perhaps a timestamp would help?
 
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I did, and they all got through turn 1 fine on the first lap as far as I could see. I gave up after a few minutes though. Perhaps a timestamp would help?
I wouldn't call having to use the escape road or ending up on the grass, fine. But that's just me, I guess.
 
I wouldn't call having to use the escape road or ending up on the grass, fine. But that's just me, I guess.
That only seemed to apply to a couple of individual drivers in the six mins I watched so I'm not sure it's a criticism of the track in general. Perhaps it gets worse later on but I didn't want to stick around and watch. So I guess it is just you.
 
That only seemed to apply to a couple of individual drivers in the six mins I watched so I'm not sure it's a criticism of the track in general. Perhaps it gets worse later on but I didn't want to stick around and watch. So I guess it is just you.
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Not saying I wouldn't want the track in Forza, though.

Even the historic layouts in Project Cars 2 can have plenty of chaos, and with the damage model, it's lead to one of the best crashes I've seen in a video game!
 
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It's like pulling teeth... all I asked for was a timestamp... :D
Giving people homework and just linking to other people's opinions isn't exactly how a discussion works.
 
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F1 Updates
If there was an update focused on F1 in the future, it would probably be based on the 2012-ish cars, it was datamined a while ago in the Fh5 files and posted right here on gtplanet if I'm not mistaken regarding "Suspension Structures"
1000078788.jpg
I censored all the names because I'm not a snitch :D, anyways, the cars I want to highlight here are the Ferrari F2012, the McLaren MP4/27 and the McLaren MP4/28.

All of them are from the 2010's (More specifically, from 2012 to 2013) and since Forza Horizon doesn't have F1 cars, we can assume that those files are related to Forza Motorsport.

I'll put the images of all cars here so we can have a clearer view of what these cars are.

Ferrari F2012 (FER_F2012_12)
1000078793.jpg


McLaren MP4/27 (MCL_MP427_12)
1000078792.jpg


McLaren MP4/28 (MCL_F1Engine_13)
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The MP4/28 and the MP4/27 are practically the same in my opinion, I got a little confused at first but the more the merrier am I right?

If these cars are added to Forza Motorsport, we can expect to see the Lotus E21 again, it's from the same era after all.

I'll also add a picture of the Lotus E21 here, just for old time's sake :lol:

1000078795.jpg
 
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If there was an update focused on F1 in the future, it would probably be based on the 2012-ish cars, it was datamined a while ago in the Fh5 files and posted right here on gtplanet if I'm not mistaken regarding "Suspension Structures"
tbh i am more intrested on that 2013 Honda Fit that was mentioned on the files and i hope it shows up on both horizon and motorsport so people can make Fit Cup races like the ones that have in Japan

 
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If there was an update focused on F1 in the future, it would probably be based on the 2012-ish cars, it was datamined a while ago in the Fh5 files and posted right here on gtplanet if I'm not mistaken regarding "Suspension Structures"View attachment 1455551I censored all the names because I'm not a snitch :D, anyways, the cars I want to highlight here are the Ferrari F2012, the McLaren MP4/27 and the McLaren MP4/28.

All of them are from the 2010's (More specifically, from 2012 to 2013) and since Forza Horizon doesn't have F1 cars, we can assume that those files are related to Forza Motorsport.

I'll put the images of all cars here so we can have a clearer view of what these cars are.

Ferrari F2012 (FER_F2012_12)
View attachment 1455547

McLaren MP4/27 (MCL_MP427_12)
View attachment 1455548

McLaren MP4/28 (MCL_F1Engine_13)
View attachment 1455549

The MP4/28 and the MP4/27 are practically the same in my opinion, I got a little confused at first but the more the merrier am I right?

If these cars are added to Forza Motorsport, we can expect to see the Lotus E21 again, it's from the same era after all.

I'll also add a picture of the Lotus E21 here, just for old time's sake :lol:

View attachment 1455550
The F1 Cars would be good! But, the F1 Updates that I mean, is the F1 Updates that Monza have suffered in 2023 with the new kerbs!
 
It's great that the 20th Anniversary tour is a permanent addition to the career but it's a shame that entry is limited to the cover cars only and doesn't allow you to use other cars in the same class. Once the cars are maxed out there seems little use in using them again if you can't swap vehicles.
 
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Agreed, I was hoping we'd be able to go back and use different cars similar to how you can repeat the builder cup events with different cars in the category. I'm also feeling the absence of any race car/motorsport focused events right now.
 
If there was an update focused on F1 in the future, it would probably be based on the 2012-ish cars, it was datamined a while ago in the Fh5 files and posted right here on gtplanet if I'm not mistaken regarding "Suspension Structures"View attachment 1455551I censored all the names because I'm not a snitch :D, anyways, the cars I want to highlight here are the Ferrari F2012, the McLaren MP4/27 and the McLaren MP4/28.

All of them are from the 2010's (More specifically, from 2012 to 2013) and since Forza Horizon doesn't have F1 cars, we can assume that those files are related to Forza Motorsport.

I'll put the images of all cars here so we can have a clearer view of what these cars are.

Ferrari F2012 (FER_F2012_12)
View attachment 1455547

McLaren MP4/27 (MCL_MP427_12)
View attachment 1455548

McLaren MP4/28 (MCL_F1Engine_13)
View attachment 1455549

The MP4/28 and the MP4/27 are practically the same in my opinion, I got a little confused at first but the more the merrier am I right?

If these cars are added to Forza Motorsport, we can expect to see the Lotus E21 again, it's from the same era after all.

I'll also add a picture of the Lotus E21 here, just for old time's sake :lol:

View attachment 1455550
Eh, the Forza engine has really poor aero and mechanical grip modelling, the faster the cars the more out of whack it becomes, the F1 car in Forza 5 was absolute trash, complete nonsense handling, sliding around like an idiot around every corner. The same reason you probably won't get a car like the McMurty or whatever it's called, the engine can't handle the physics of it right.
 
Eh, the Forza engine has really poor aero and mechanical grip modelling, the faster the cars the more out of whack it becomes, the F1 car in Forza 5 was absolute trash, complete nonsense handling, sliding around like an idiot around every corner. The same reason you probably won't get a car like the McMurty or whatever it's called, the engine can't handle the physics of it right.
Saying the game engine "can't handle the physics" of the McMurtry is so wrong, the reason why we don't have it is because the car got leaked and they were unhappy about that and it got pulled
 
Saying the game engine "can't handle the physics" of the McMurtry is so wrong, the reason why we don't have it is because the car got leaked and they were unhappy about that and it got pulled
They can add it obviously, but the physics will suck same as they do for every high performance car in the game, basically no grip and drift prone, same as LMP and GT3 cars drifting idiotically.
 
My Ligier #11 JS P3 is tuned to R-class. It grips really well and doesn't drift at all.

Anyone else have any idea what he's talking about?
I havent tried every car in the game of course but in my experience some of the older prototypes like the GTP/C and the prototype group racing cars do require more throttle discipline to drive fast and keep it on the track, but this seams realistic and expected to me.
 
It's great that the 20th Anniversary tour is a permanent addition to the career but it's a shame that entry is limited to the cover cars only and doesn't allow you to use other cars in the same class. Once the cars are maxed out there seems little use in using them again if you can't swap vehicles.
That will be in the 40th Anniversary update.
 
My Ligier #11 JS P3 is tuned to R-class. It grips really well and doesn't drift at all.

Anyone else have any idea what he's talking about?
I think the key word here is "tuned". What was it like in stock form before you tuned it?
 
Some of the cars it's necessary to tune. Some come with grossly underinflated tires. I don't know why they do that but it you don't get the pressures right, the car can be lethargic in corners on low pressures, causing over use of inputs to get rotation which means sliding. Or over pressuring can cause slide by lack of contact patch.
Either of these being in a physics engine that works pretty good from what I've experienced. Aero works. I've even used the rake of the car to help improve on under or oversteer.

I think there's an area in the cars in which you can overdrive the cars, this can also be seen in AMS2 where people have said that the cars feel slidey. However with tuning and not overdriving, you get a nicely planted car. Some of that translates into FM. I think the physics are still a bit on the gamey side but a wild step up from what I was expecting after 7.
I use a full sim rig though. No assists, simulation steering, cockpit view. I know that this game can be like 2-3 different games for different people depending on how you use it and what you have turned on or off in settings.
 
It's ridiculous to suggest the game engine "won't handle" the McMurtry
And to those who "think" McMurtry is "cheating", just remember it's not built for any racing series, there's no rules it has to apply to, the engineers can do what they want to it
 
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My Ligier #11 JS P3 is tuned to R-class. It grips really well and doesn't drift at all.

Anyone else have any idea what he's talking about?
I can run the LMP & GT3 cars just fine out of the box as someone who only uses ABS. The only LMP that's a hand full is the 963, but it's not "drift prone" at all if you over cook it.

Given the source, I'm not surprised.
 
I think the key word here is "tuned". What was it like in stock form before you tuned it?
No idea as I never drove it in stock form. But if the new physics engine were that bad, I don't think a tune would help much. Also see @McLaren's comments above.
 
No idea as I never drove it in stock form. But if the new physics engine were that bad, I don't think a tune would help much. Also see @McLaren's comments above.
I wouldn't say it's bad, it's just sort of, meh. However the only thing I usually add to race cars is race brakes on the modern ones that should have them. I don't tune anything myself and run with no assists on a wheel. I did have to get a tune for the Cadillac LMDh because it was just awful in stock form and it's the only tuned car I have. Some recently introduced race cars like the BMW M4 GT3 and the Mustang GT3 are definitely better than their class mates from earlier in the game's history and a step in the right direction.
 
I wouldn't say it's bad, it's just sort of, meh. However the only thing I usually add to race cars is race brakes on the modern ones that should have them. I don't tune anything myself and run with no assists on a wheel. I did have to get a tune for the Cadillac LMDh because it was just awful in stock form and it's the only tuned car I have. Some recently introduced race cars like the BMW M4 GT3 and the Mustang GT3 are definitely better than their class mates from earlier in the game's history and a step in the right direction.
So generally, "no grip and drift prone" for "every high performance car in the game" would be an inaccurate description of FM2023's physics and they don't suck as hard as that other guy was making out?
 
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They can add it obviously, but the physics will suck same as they do for every high performance car in the game, basically no grip and drift prone, same as LMP and GT3 cars drifting idiotically.
Personally speaking, I practically no-lifed the Spec Proto-H hopper we had a couple of weeks ago, and I had zero issues with controlling any of the LMDh cars in that category. Same with the GT3 cars we have in the game currently, especially under their Spec BoP. We also have the Valkyrie AMR Pro in the game, and that car is anything but a no-grip, drifty monster, as @PJTierney can very much attest to.

Have you attempted tuning any of these cars? The default tunes for most cars are sub-optimal, and while frustrating in its own right, that's not a physics issue.
 
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