Forza Motorsport General Discussion Thread

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It would really suck to see T10 gutted or entirely shutdown especially as the game is looking like it's got some positive momentum.

No doubt it would be a very short sighted move. As we've seen so often, companies only act with short-term returns in mind (most of the time, atleast) so I guess it's not hardly surprising.

Whatever the case, I hope there is at least some transparency going forward on what the future of FM2023 (will we still even get updates at this point?) and the franchise as a whole is.
Why are people taking this rumour as "fact", there's nothing to suggest that T10 is "about to be shut down" even if there's word about them "bracing for job losses"
Can we please stop this like seriously, you hear "something" from one source and believe it's "true"
 
Did anyone ask whether they're aware of the Open Class Tour bug where you can't restart the whole series and do it again?
Yes, they are working on a fix for that also. Hopefully both will come together (may be next week). However, the "completed" trophies showing up on previous tours isn't a bug and is intentional, just to clarify - they didn't want to "force" players to redo completed events unless they wish to do so.
 
Bring on the next fix because I only did two of the Ginetta races so far. And after reading that they were white on different sites/places, I figured there'd be a fix. It'll be a good thing before the Turn 10 doom and gloom armageddon end days, swarms of crying, distraught crowds and obviously the end of their existence as we know it in modern history, that they can fix the white cars on track first.
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As much as Xbox has been making some incredibly dumb moves recently, I can’t imagine them being stupid enough to close down T10
Especially given how Forza as a whole is pretty much inseparable from the Xbox brand, and T10’s games have often been used to advertise Xbox’s consoles (See Forza Motorsport 5 and Forza Motorsport 7)
Plus, I want Gran Turismo to still have some competition
 
Has anyone else noticed that when you go to pick a car from your garage for an event, to paint, tune, etc., it goes to whatever car is on your homepage? Before it would always start alphabetically at the beginning of your garage. I think it started doing this after that small update.
 
As much as Xbox has been making some incredibly dumb moves recently, I can’t imagine them being stupid enough to close down T10
Especially given how Forza as a whole is pretty much inseparable from the Xbox brand, and T10’s games have often been used to advertise Xbox’s consoles (See Forza Motorsport 5 and Forza Motorsport 7)
Plus, I want Gran Turismo to still have some competition
Forza Horizon will continue obviously, ain't nobody buying xboxes for motorsport anymore, Turn10 had their chance to reboot the franchise but they wasted 6 years doing nothing instead. And they're really not in any serious competition with GT, GT consistently sells 10-15 million copies with each game, FM is lucky to crack 1-2 million.
 
I bought an Xbox after seeing the Motorsport trailer, feeling let down but still hopeful we'll get the promised 4k 60 with ray tracing that they showed one day.

It ran the Matrix demo in UE5 though so I still hold hope for other titles, not sure how nice Rennsport will look though, comparison videos make it look decent on PC. Had hopes for WRC going to UE5 but that never happened, even just a lighting upgrade on the '24 version would've been nice. Wondering if EA will use it for any future titles although they've lost my custom.

FH6 could be interesting, will it use the FM engine?

I've zero interest in the next Xbox after the serious lack of decent looking current gen games, especially as they'll be on PlayStation anyway.
 
The last 2 updates have been absolutely amazing, have been playing quite a bit of the Champions Cup in the recent days and it's great with good structure and a solid track selection for each series :)

It brought me back to cars I had barely driven such as the Daytona Prototypes and I have really noticed how much the AI has improved, it's actually rather good! In the GTE series I was in a tough battle with a Corvette C8.R which had the edge on the brakes.

To me it feels that the game should have launched how it is right now: a more fully fledged career mode, featured tours coming back, and a solid car and track list

I hope that going forward the will be able to continue to add cars to further flesh out the existing divisions like LMDH, GT3, classic F1 cars etc. I also hope that they'll bring back some older IMSA cars such as the 2011 997 GT3 RSR, 2011 Corvette C6.R, 2014 BMW Z4 GTE, 2024 Ferrari 458 GTE and the 2014 Audi R8 LMS Ultra
 
Forza Horizon will continue obviously, ain't nobody buying xboxes for motorsport anymore, Turn10 had their chance to reboot the franchise but they wasted 6 years doing nothing instead. And they're really not in any serious competition with GT, GT consistently sells 10-15 million copies with each game, FM is lucky to crack 1-2 million.
And you counted every single gamepass user as well? Not any serious competition? I left GT7 and am now using FM along with the rest of my sims on PC. Because it's on PC. You're lucky if people believe the garbage you constantly spew, not if FM is "lucky to crack 1-2 million." If you think GT7 is so great stick to to that then. I hear they have such amazing updates.
 
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Anyone who takes the topic in good faith would know Gamepass has basically made sales figures redundant for Day-One games on it. I have 300+ hours in Forza according to my achievements page, but the only money I've given specifically to T10 for it was the Add-on bundle. Therefore, even as someone with a heavy amount of time invested, I wouldn't be considered part of the standard sales figures b/c I lose access to the game the moment I cancel Gamepass. It's why whenever this conversation has come up in the past, we've tried to go through players registered in the leaderboards to get a better sense of how many people are playing, but even then, it's not 100% indicative b/c I also rarely dabble in the Rivals events.
 
Anyone who takes the topic in good faith would know Gamepass has basically made sales figures redundant for Day-One games on it. I have 300+ hours in Forza according to my achievements page, but the only money I've given specifically to T10 for it was the Add-on bundle. Therefore, even as someone with a heavy amount of time invested, I wouldn't be considered part of the standard sales figures b/c I lose access to the game the moment I cancel Gamepass. It's why whenever this conversation has come up in the past, we've tried to go through players registered in the leaderboards to get a better sense of how many people are playing, but even then, it's not 100% indicative b/c I also rarely dabble in the Rivals events.
For us users gamepass is great value, for developers not so much, I used to buy all Forzas at launch so that's 60 bucks going to Turn10 for multiple games a gen, 3 during 360 days, 3 during Xbox one, so that's 360 dollars from me personally not including horizon games, FM8 I played on gamepass, so that's only 15 dollars spread across 200 games on the service, Turn10 got a couple cents from me at most. All while production budgets are higher than ever before.
 
For us users gamepass is great value, for developers not so much, I used to buy all Forzas at launch so that's 60 bucks going to Turn10 for multiple games a gen, 3 during 360 days, 3 during Xbox one, so that's 360 dollars from me personally not including horizon games, FM8 I played on gamepass, so that's only 15 dollars spread across 200 games on the service, Turn10 got a couple cents from me at most. All while production budgets are higher than ever before.

I'm confused, are you saying you bought a single month of Gamepass and played 200 games in that singular month and then unsubscribed?

Xbox is centered around MAU (Monthly active users) metrics of it's Gamepass service, every developer will have that as their main goal, with more granular metrics related to MAU of their particular game, sales are a secondary metric. Every new feature and change in the game will be measured on how much it moves the MAU needle, with the common goal that MAU of Gamepass as a whole increases.
 
I don't know if it's me struggling with the V8 Supercars (it's me, I guess) but the AI in that specific tour is kicking me around. I've dropped it down to 5 instead of my usual 7 and they're still killing me, nearly 3 seconds a lap faster around Bathurst. This ain't fun...
 
I'm confused, are you saying you bought a single month of Gamepass and played 200 games in that singular month and then unsubscribed?

Xbox is centered around MAU (Monthly active users) metrics of it's Gamepass service, every developer will have that as their main goal, with more granular metrics related to MAU of their particular game, sales are a secondary metric. Every new feature and change in the game will be measured on how much it moves the MAU needle, with the common goal that MAU of Gamepass as a whole increases.
Most games will reach their maximum MAU in their first month of release and drop off from there aside from a selection of really successful live service games that actually grow over time, the term was literally invented to obfuscate solid tangible metrics that show how healthy a business is, that is revenue, expenses and profit. It's a meaningless term, you can have high MAU and yet lose money and vice versa. All I know is that they're getting less money from me than they used to in the past and MS' accountants are looking very closely at the xbox division's financials and they're not looking at MAU numbers I can assure you.
 
Most games will reach their maximum MAU in their first month of release and drop off from there aside from a selection of really successful live service games that actually grow over time, the term was literally invented to obfuscate solid tangible metrics that show how healthy a business is, that is revenue, expenses and profit. It's a meaningless term, you can have high MAU and yet lose money and vice versa. All I know is that they're getting less money from me than they used to in the past and MS' accountants are looking very closely at the xbox division's financials and they're not looking at MAU numbers I can assure you.

I wouldn't be so sure, having worked in the Office org for 4yrs, our success was very heavily weighted towards MAU, it was the most important metric we tracked, our whole department was entirely focused on improving MAU across the various M365 products to keep you subscribed.
 
I wouldn't be so sure, having worked in the Office org for 4yrs, our success was very heavily weighted towards MAU, it was the most important metric we tracked, our whole department was entirely focused on improving MAU across the various M365 products to keep you subscribed.
Seems like it was more of a carrot on a stick for employees, Office is already the default across the world and most people will use it anyway, nothing's gonna change that, the MAUs will grow naturally as more computers are bought around the world even if you stop working on office entirely, it's not like you can introduce some crazy new feature into powerpoint that will make someone want to subscribe all of a sudden, productivity software is a necessity, not a hobby.
 
Seems like it was more of a carrot on a stick for employees, Office is already the default across the world and most people will use it anyway, nothing's gonna change that, the MAUs will grow naturally as more computers are bought around the world even if you stop working on office entirely, it's not like you can introduce some crazy new feature into powerpoint that will make someone want to subscribe all of a sudden, productivity software is a necessity, not a hobby.
You have nearly 300 hours invested in this game according to your Xbox/Microsoft profile (288 to be exact) yet you claim it's not a good game...
 
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You have nearly 300 hours invested in this game according to your Xbox/Microsoft profile (288 to be exact) yet you claim it's not a good game...
It was fun for while, first time I got invested into multiplayer racing and I got a series X for it, it's leftover goodwill from the 360 days. I got my money's worth but once you take a step back you realize that it's a hollow shell of a game. The hours played number is a bit inflated because you spend a lot of time sitting in menus during qualifying and pre race waiting for things to start.
 
Seems like it was more of a carrot on a stick for employees, Office is already the default across the world and most people will use it anyway, nothing's gonna change that, the MAUs will grow naturally as more computers are bought around the world even if you stop working on office entirely, it's not like you can introduce some crazy new feature into powerpoint that will make someone want to subscribe all of a sudden, productivity software is a necessity, not a hobby.

I'm talking about team and department success, individual success was still defined by impact and the features you worked on.

It was fun for while, first time I got invested into multiplayer racing and I got a series X for it, it's leftover goodwill from the 360 days. I got my money's worth but once you take a step back you realize that it's a hollow shell of a game. The hours played number is a bit inflated because you spend a lot of time sitting in menus during qualifying and pre race waiting for things to start.

I'm confused once again

You have nearly 300 hours invested in this game according to your Xbox/Microsoft profile (288 to be exact) yet you claim it's not a good game...

Turn10 got a couple cents from me at most.

This doesn't add up...
 
Lol, 300 hours is not a while. I'm convinced this is just trolling/baiting at this point, there's no other explanation why their posts get sillier and sillier.
Cynthia Bailey No GIF by Bounce
 
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I'm confused, are you saying you bought a single month of Gamepass and played 200 games in that singular month and then unsubscribed?

Xbox is centered around MAU (Monthly active users) metrics of it's Gamepass service, every developer will have that as their main goal, with more granular metrics related to MAU of their particular game, sales are a secondary metric. Every new feature and change in the game will be measured on how much it moves the MAU needle, with the common goal that MAU of Gamepass as a whole increases.
Sales are more important than montly active users.
 
I'm confused once again





This doesn't add up...
What's to be confused about? I paid for a few months of gamepass, that money gets spread out among all the games on the service regardless if I play them or not, Turn10 doesn't get the full 15 bucks or whatever but only a small fraction.
 
Lol, 300 hours is not a while. I'm convinced this is just trolling/baiting at this point, there's no other explanation why their posts get sillier and sillier.
Cynthia Bailey No GIF by Bounce
Every race had a 15 minute qualifying session, so for every 4 races you're wasting 1 hour on just this, post a lap and then sit around waiting on my phone. Perceptually I feel like I played it less than previous games, but the numbers are inflated because I mainly played single player before which is just race after race with no dead time.
 
What's to be confused about? I paid for a few months of gamepass, that money gets spread out among all the games on the service regardless if I play them or not, Turn10 doesn't get the full 15 bucks or whatever but only a small fraction.

You're being deliberately obtuse, assuming you play a couple hours a day on average, that's nearly 5 months of Gamepass, swing it however you like but you contributed more than a "couple cents" to T10's coffers.
 
You're being deliberately obtuse, assuming you play a couple hours a day on average, that's nearly 5 months of Gamepass, swing it however you like but you contributed more than a "couple cents" to T10's coffers.
15 dollars divided by 200 games is 7,5 cents. The point is they got a lot less money from me for this game, some of the previous games like FM3,4,6,7 I even had the $100 special editions because I was a fan and there was no legit way to get a game for pennies on launch day like now. All the while production costs are probably 5-10 times higher than xbox 360 days.
 
Every race had a 15 minute qualifying session, so for every 4 races you're wasting 1 hour on just this, post a lap and then sit around waiting on my phone. Perceptually I feel like I played it less than previous games, but the numbers are inflated because I mainly played single player before which is just race after race with no dead time.
If you've got 300 hours, your grievances are either grossly exaggerated b/c you actually found some enjoyment to keep sinking in that much time, or you really just liked wasting your own time like some sort of masochist.

Either way, highly amusing a new bar was set for your posts in this thread.
 
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If you've got 300 hours, your grievances are either grossly exaggerated b/c you actually found some enjoyment to keep sinking in that much time, or you really just liked wasting your own time like some sort of masochist.

Either way, highly amusing a new bar was set for your posts in this thread.
I did find some enjoyment, that doesn't mean the game is perfect. The core gameplay is solid, most everything else is rubbish - SP career, car models, track models, lighting, menus, music, presentation, no stats, etc etc. If the multiplayer wasn't as good as it was I wouldn't have more than an hour in this game, haven't finished a single career tour and really only used one car in that entire 300 hour time.
 
15 dollars divided by 200 games is 7,5 cents. The point is they got a lot less money from me for this game, some of the previous games like FM3,4,6,7 I even had the $100 special editions because I was a fan and there was no legit way to get a game for pennies on launch day like now. All the while production costs are probably 5-10 times higher than xbox 360 days.

You played 200 different games in a month?
 
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