Forza Motorsport General Discussion Thread

  • Thread starter Thread starter Terronium-12
  • 17,643 comments
  • 2,471,924 views
Ive done a 2hr and 40min custom race at Yas Marina with no issues. I even had quick resume still work after taking a break for a couple days. Fun race too even though I came in first by over a minute. What I have recently reverted back to is making sure the AI's PI in my bucket is within 5-10 PI of mine so the races are much closer and also making sure the other buckets a tightly packed PI wise too. Might also try another endurance style race myself, aiming for a 4hr race next.
 
Tonight I did a 1 hour of Road America with GTP/C and GTX just to test, I converted it to 32 laps. Really fun, speed differential and traffic made it very eventful. Of course normal AI stuff getting caught in traffic and knocking into me but still better than the field just spreading out. I did try running with full damage on for the first time but I didnt notice anything breaking even though I took some hard hits from the AI and knocks into the wall, not sure what to look for on the HUD for that. I guess I prefer overly durable cars to overly fragile if I had to pick.
 
I did try running with full damage on for the first time but I didnt notice anything breaking even though I took some hard hits from the AI and knocks into the wall, not sure what to look for on the HUD for that. I guess I prefer overly durable cars to overly fragile if I had to pick.
You can damage your transmission from shifting wrong with the clutch, and damage your motor by downshifting too early, but damage to all the other stuff from collisions is pretty forgiving in this game most of the time, unless you run into something at a 45 degree angle or so.

The contact related damage (springs/brakes/body work/driveline/etc) is pretty binary unfortunately. You can beat and bang and be fine until you hit something just a little too hard, and then it's 100% damage. When that happens, you will get red warnings in the top right that will say "Driveline Damage Severe" etc. You can also check in your telemetry, just push down on the D-pad and then left on the D-pad and you will get a more accurate visual representation of the damage. Can also see precise tire wear and fuel percentages there, so it's a handy screen.

Agreed overly durable is preferable, but I really miss the old damage from FM1 to... FM3 or 4? It was more interesting as you could wear out suspension from running low ride height and hammering kerbs, damage your motor from banging the rev limiter, damage your front splitter by bottoming it out on things, but it was mostly slow damage. It made things much more interesting as you could thrash your car for pace early but by the end of a longer race it could be losing down and really added a bit of the feeling from endurance racing of needing to preserve the car.
 
Last edited by a moderator:
Alright, I'm 20 laps in my Suzuka 6h race. I'm using the GTX division since it has the Pennzoil GT-R (which is what I'm using). I'm just doing this for fun and don't really care if I'm laps ahead at the end.

Gonna have to think of what to use in the Spa 8h race since we really don't have any GT1 racecars.
 
Alright, I'm 20 laps in my Suzuka 6h race. I'm using the GTX division since it has the Pennzoil GT-R (which is what I'm using). I'm just doing this for fun and don't really care if I'm laps ahead at the end.

Gonna have to think of what to use in the Spa 8h race since we really don't have any GT1 racecars.
Modern Factory Racers, Early LMP, Forza GT2 and Group C/GTP are good ones for that track
 
I was thinking of using the weight and power parameters when setting up groups in free play to make some more classes out of the gtp/c and gtx, but I wasnt sure if using these parameters will it only choose cars which meet them stock, or will I end up with modified cars with ballast and restrictors to meet the requirements? For example I was thinking of making a separate "camel light" class for the xjr-5 and maybe a try to separate gtx into gto/gtu. But not sure if this will work the way I imagine it in my head.
 
A little over halfway done with my Suzuka 6h. 3 laps ahead of second. It's also a little dark since I set it to have heavy cloud cover at this time.
What do you have the AI difficulty set at and did you customize fuel and tire wear? Usually when I do long endurance races I try to handicap myself as much as possible to try and make it more of a challenge.
 
What do you have the AI difficulty set at and did you customize fuel and tire wear? Usually when I do long endurance races I try to handicap myself as much as possible to try and make it more of a challenge.
I normally run on Difficulty 4, but I'm starting to realize that it may work better on shorter races. I'll bump it up to 5 once I get to Spa and see how that goes. Fuel and Tires are 1x and I have the Expert FRR settings on, so no rewinds.
 
I was thinking of using the weight and power parameters when setting up groups in free play to make some more classes out of the gtp/c and gtx, but I wasnt sure if using these parameters will it only choose cars which meet them stock, or will I end up with modified cars with ballast and restrictors to meet the requirements? For example I was thinking of making a separate "camel light" class for the xjr-5 and maybe a try to separate gtx into gto/gtu. But not sure if this will work the way I imagine it in my head.
I tested this tonight with a 1 hour of sebring converted to 33 laps, I basically had my regular gtp/c and gtx groups but only 10 cars each then in between I had two XJR-5 and at the back two 911 RSR which I also restricted out of the main groups. It did make it a bit more interesting. I only used horsepower as a restriction parameter which worked but looking more closely I notice some cars in the bigger classes had PI much lower or higher than stock. I made a spreadsheet of all the cars and their stock stats so I knew what to look for this time. So maybe next time I will try using horsepower weight and PI together to try and force close to stock cars, and maybe year restriction as appropriate.

I found myself wondering if the 24 car limit is for parity with console, I wonder if there was an "unlocked" version of the game how many AI cars could it really support on PC, even going up to 30 would be pretty awesome.

EDIT: I have been using AI 6 as my baseline, I have found myself chasing the podium positions in the race but by the end I am usually in contention for the win because of probably a combination of long run strategy and traffic. I do notice sometimes a competitive car will slow down suddenly, I cant tell if they are running out of fuel or just some AI wonkyness.
 
Last edited:
Sorry to interrupt, but I've been debating and thought it might be good to ask those that care.

Neo-Forza and Horizon 5 are 50% off on Steam right now. Horizon...meh, beat it in two weeks after release with only the starter Bronco untouched... Motorsport however... even at $35, knowing it's reputations, I'm not sure if I should get it now or wait for a bigger discount, because with the latest news I doubt it moves to PlayStation.

I have a... let's call it adversarial relationship with Forza proper. Was excited when it was first announced, had fun with the display setup at Walmart, but once I got ahold of it...it never hooked me and held my attention. 2 and 4 did a bit better, but the rest usually just irritated me to no end. I am, however, stupidly curious about things, and knowing full well how it's gone so far, part of me wants it to be another enjoyable game.

All that said, what would you all recommend?
 
In its current state (in terms of updates), I think it is a fun game. Plenty of cars to mess around with.

And a penultimate update on my Suzuka 6h: I managed to get to the final two laps before I had to leave for work this morning, so I'll finish it off later tonight and share the results.

And as discussed, my next "Power Pack" endurance will be Spa 8h using Early LMP. I'll mess with the settings to try to make it more competitive.
 
Sorry to interrupt, but I've been debating and thought it might be good to ask those that care.

Neo-Forza and Horizon 5 are 50% off on Steam right now. Horizon...meh, beat it in two weeks after release with only the starter Bronco untouched... Motorsport however... even at $35, knowing it's reputations, I'm not sure if I should get it now or wait for a bigger discount, because with the latest news I doubt it moves to PlayStation.

I have a... let's call it adversarial relationship with Forza proper. Was excited when it was first announced, had fun with the display setup at Walmart, but once I got ahold of it...it never hooked me and held my attention. 2 and 4 did a bit better, but the rest usually just irritated me to no end. I am, however, stupidly curious about things, and knowing full well how it's gone so far, part of me wants it to be another enjoyable game.

All that said, what would you all recommend?
I wouldn't give them a penny. That's just me though. They don't deserve it after this.
You're on PC? Well then. If I were you, I'd get it with the biggest discount you can find. The mostest discount.
I wonder if you could find it for nothing. That sounds about right.
 
There are certainly some irritating things about the game, but I find plenty of fun to be had with what they provide. It is similar to GT7 in that way for me. You have to work around the various limitations and restrictions but with some imagination you can get a lot out of it. It's true you are buying into a dead game though, what is there is all that will be there, and for now still it requires a connection to a server to play and we dont know what the long term plans are for that. So agreed get the biggest discount you can.


I am happy that there still seems to be enough people playing that I can jump into featured multiplayer and do some races to change things up from single player. I have been enjoying early LMP spec racing this week, the cars are not as brutal on the wheel as the gtp/c and the racing has been good.
 
1077.webp

1078.webp


Didn't expect that low payout...
 
All that said, what would you all recommend?
I think it depends on what you want.

I probably shouldn't comment on the single player much, I don't enjoy racing with AI... Although the Free Play mode is pretty cool and you can be fairly creative with things and make some weird/cool/realistic/wacky races depending on what you want that night.

If you want it for public multiplayer then... meh I dunno. I do have some fun in "Featured Multiplayer" as they call it, but the driving standard is often fairly low (depends a little on where you are at on the grid though) and sometimes the rotations aren't that appealing to me really. There is good variety though, and at least in the lobbies I run I still regularly get 20+ player lobbies.

If you are looking to get into some community racing, then it is a good title and worth the money I think. There are still active leagues and some are doing some pretty interesting stuff. It has a few difficulties with little bugs/quirks still that will sadly never get fixed, but despite that the racing is still good, and it's really the only thing on console that can bring together such a broad level of skills on multiple input devices.
 
Last edited:
If you get it, Morbid is right. Free play is where you'd get the most out of single player. I played very little multi-player, but when I did, the racing was generally good. Just being the lone wheel user on the grid, doesn't sit right with me so, multi-player on my end is off and on.

The premium edition for $50 is Ok. It'd be better if the game was still in active development.
 
Just being the lone wheel user on the grid, doesn't sit right with me so, multi-player on my end is off and on.
A lot of wheel users seem to migrate towards leagues, might be worth checking those out. It's probably partially because people who are willing to spend enough on a wheel take it seriously enough to join scheduled events, and partially because the driving standard is generally much better in leagues so you get bonked around less, which is obviously more annoying for wheel users when the FFB is getting ripped out of your hands.

Our league has more wheel users than controller users (usually around 2/3rds of the grid), and several others I've run in over the years have had around 50% wheel users.

Outside of the aliens using exploit-y bump tunes and handbraking LMPs and stuff where controller still dominates, there is much much better wheel/controller parity in FM8 for the more "normal" skill levels than there was in previous titles. It has led to more wheel users sticking with FM8, where as in previous games they would buy a wheel and be disappointed with how it felt and performed and quickly move on to other titles.
 
A lot of wheel users seem to migrate towards leagues, might be worth checking those out. It's probably partially because people who are willing to spend enough on a wheel take it seriously enough to join scheduled events, and partially because the driving standard is generally much better in leagues so you get bonked around less, which is obviously more annoying for wheel users when the FFB is getting ripped out of your hands.

Our league has more wheel users than controller users (usually around 2/3rds of the grid), and several others I've run in over the years have had around 50% wheel users.

Outside of the aliens using exploit-y bump tunes and handbraking LMPs and stuff where controller still dominates, there is much much better wheel/controller parity in FM8 for the more "normal" skill levels than there was in previous titles. It has led to more wheel users sticking with FM8, where as in previous games they would buy a wheel and be disappointed with how it felt and performed and quickly move on to other titles.
I keep saying I got to join a league. Then I get cold feet or let my work/life schedule be the excuse as to why I never commit to one.

I have to get over my mess and join one.
 
Our league is getting ready for a new season in a couple weeks, so as usual I've wasted far too much time making liveries to give out to people who don't want to paint. What starts off as mild curiosity whether something would look okay, turns into a collection of 75% completed liveries. With the death of the series, it kinds hurts my enthusiasm to make new logos and stuff since I won't be needing them for FM9, so still recycling a lot of old ones I've made...

We are doing the "Lambo STOoper Trofeo" using a power cut STO road car on slicks with only tuneable swaybars/aero/brakes/diff, no race suspension or transmission as those are the 2 more time consuming things to tune. The real Super Trofeo is DLC, faster (and therefore tougher for side by side racing), and has default race suspension, and while our league doesn't really have the bump tune exploity stuff going on, it's nice to be able to eliminate any possibility of that.

Between the power cut and simplified tuning, it helps make it a bit easier to sorta "pick up and play" for all skill levels.

I've finished these few for other people:
Silodrome S.webpDed Bull P.webpGTA R.webpGTA S.webp

And then a whole bunch of half finished ones with some placeholder decals and stuff:
Azimut.webpBellini.webpBrut.webpCastrol Art Car 1.webpCIVX G.webpMOMO.webpORA.webpTUC 1.webpAdvan.webp


Haven't decided which one I'm going to run yet. I originally made the carbon fiber Castrol art car for myself but my old 1080p TV just kinda makes it look gray so I'm thinking of going with the Ueno Clinic McLambo, but the Advan livery looks nice on it too... although what doesn't the Advan livery look good on?
 
Last edited:
I'm starting to think about what will happen if the servers close. I'm at level 1,475 and I'd be quite frustrated if everything is gone.

I hope Free Play will be available with no online needs. That'd be the minimum they could do imo.
 
Last edited:
Back