Forza Motorsport to Feature Brand New Tire Model, Tire Compounds

Discussion in 'Forza Motorsport 8' started by GTPNewsWire, May 28, 2021.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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  2. rhalgr

    rhalgr

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    Really good news and music to my ears, because I want a Motorsport game and not a game with mods and so forth. Gimme endurance races with ToD, weather, different tire compounds, ... .
     
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  3. NoStopN

    NoStopN

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    "Up to now, every Forza Motorsport game had treated the tire/track interface as a single point of contact for each tire, with the physics calculations updated 60 times a second. For the new Forza Motorsport, the tire contact patch features eight points, updating 360 times a second, resulting in a behavior model that is almost 50 times more detailed than before."

    [​IMG]

    That's a lot of processing power. No wonder the XBX & PS5 need such fast chips.
     
    Klik, L8 Apex, rhalgr and 1 other person like this.
  4. pez2k

    pez2k

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    To be honest, those numbers are just catching up with what other games have been doing on the XB1, as far as I am aware. The main physics engine has been running at at least 360Hz since FM2 on the 360, this just sounds like they're no longer skipping the tyre model 80% of the time.
     
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  5. merseyxshore

    merseyxshore

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    I've got a good feeling about this one.
     
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  6. MagpieRacer

    MagpieRacer Premium

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    Yep. This is good.
     
  7. d25bev

    d25bev

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    Would much rather have this than FH5 this year, but at least the extra time will (should) pay off.
     
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  8. ReverbRacing84

    ReverbRacing84 Premium

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    Finally, this is what I wanted for this coming up installment of Forza Motorsport!
     
  9. TeamCZRRacing

    TeamCZRRacing

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    Here's hoping this recaptures FM's magic. As someone who played and loved FH3 and FM6, FM7 just felt... empty, really. Soulless. Something was really missing, and it wasn't just the mods etc. You could tell something was amiss, and it wasn't something you could put your finger on.
     
  10. ctdc67

    ctdc67

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    This is a crazy long production time. I hope it pays off.....
     
  11. Corsa

    Corsa Premium

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    Most anticipated upcoming title for me, a little surprised about a late ‘22 launch but I guess 18 months really isn’t that far away.
     
  12. MrCrynox

    MrCrynox

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    Am I right in thinking FM7 released in 2017 ? Gosh for T10 this is a long production time, hopefully this means that they are going all out and its going to be great, I'm looking forward to it :)
     
  13. rhalgr

    rhalgr

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    Yes, FM7 released in 2017.
     
  14. snc

    snc

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    but they did meanwhile horizon 4 and also its brand new engine for new motorsport when gt sprot was also in 2017, no other game after premiere and gt7 looks like same engine + some rt
     
  15. r_outsider

    r_outsider

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    You are right, meaning FM7 hits (or should, based on every other Forza game so far) official end of life this fall. So, I have my hopes up that we might actually see it this year!

    This one has me excited enough that I just scored an XSX for it.:)
     
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  16. karelpipa

    karelpipa

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    It's 50 times the detail than Forza Motorsport 7.
     
  17. Scaff

    Scaff Moderator

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    Not really, as FM7 was behind a lot of other titles in that regard already.

    Personally I hope that its a return to a better FM after the bloated mess that is 7.
     
  18. adam thompson

    adam thompson

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  19. MrCrynox

    MrCrynox

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    Hey, I quite like the bloated mess that is FM7... :)
     
  20. Ak1504

    Ak1504

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    Hm weird. I played all Forza games and F7 is my favourite. Such so many improvements here and there. Constantly evolving with every new game some details better in Horizon and/or Motorsport.

    Horizon series is made by Playground Games... Regarding engine: Afaik Forza games use their own in house Forza Tech called engine that gets further developed with every new graphics tech to always be up to date.
     
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  21. r_outsider

    r_outsider

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    Well, so do I, still play every weekend, but even I'll have to admit it's a bit of a bloated mess :lol:
     
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  22. Scaff

    Scaff Moderator

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    I came to it on PC having not played a FM title since 4, and I have to admit it confused the hell out of me.

    FM4 was slick to navigate and focused in comparison, I don't dislike 7, but it's all over the place.
     
  23. PJTierney

    PJTierney

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    Physics updates and strategical elements are always nice to have, so kudos on them for going down this direction.

    Hopefully it also leads to robust in-game driver education, stewarding, motivations to play well etc., basically all of the things that make GT Sport what it is; more track-based racers need to assume their players aren’t good enough to figure this all out themselves, in my opinion.

    If “the pursuit of being the best racer you can be” is a core philosophy, everybody wins :)
     
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  24. MrCrynox

    MrCrynox

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    Well there's the problem, your comparing it to the best version of FM :)

    I dislike the presentation of 7, all the stupid driver gear crap, mods etc but the driving physics and weather are improved compared to 6. Also the fact that you can adjust the race length means I can plan my overtakes properly without having to resort to crashing and barging my way past to get to the front makes it a pleasure to drive. And I like the shear number of cars on offer. If you can ignore all the crap it's actually a fun title.
     
    Last edited: May 29, 2021
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  25. SomeGamer2021

    SomeGamer2021

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    All I want at this point now is Fujimi Kaido/Rally de Positano/Rally on dirt and or snow.

    My dad is a huge fan of Fujimi Kaido and so am I.
     
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  26. FPV MIC

    FPV MIC

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    This should be the slogan on the box of practically every racing game!
     
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  27. CLowndes888

    CLowndes888 Premium

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    I wonder if it will work on my computer...
     
  28. Imari

    Imari

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    FM7 honestly feels a lot like GT4 to me - great scope and the immediate gameplay is well put together, but structurally it's just a big pile of stuff. It's the pinnacle of the all-you-can-eat-buffet approach to racing game design that was pioneered by Gran Turismo.
     
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  29. TomBrady

    TomBrady

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    I still have serious doubts. Forza's physics have always sounded good on paper but then in reality have always been atrocious. No thanks to the poor control methods (terrible force feedback, and controllers having filtering/speed sensitivity set so high you don't have full control over the cars steering until you slow down. you tilt all the way to left or right and the cars wheel barely turns unless you're pretty much stopped. GT does this a little bit too but in Forza it's egregious)

    This is why I've never been able to get into Forza Motorsport. Horizon has less of these issues so I've always enjoyed those but I could never get into forza. Frankly I find Grid Autosport far more satisfying let alone GT Sport or a real sim like Assetto Corsa or rFactor 2.

    Maybe I'm missing something but the control and physics have always prevented me from enjoying the series.
     
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  30. McLaren

    McLaren Premium

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    Late '22 launch window? Damn. Guessing no new details to be shown at E3 besides maybe a teaser trailer (which probably won't happen, either).