Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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Quite a few luxury SUV's are tested on the Ring. Just some examples:

Porche Cayanne:
Roxster.jpg


BMW X5:
4.jpg


SUV's are fully capable of running around a track, and as I've said it adds a new dimension to the game whether you are into tuning or visual modding. I see no reason why they shouldn't be included.

A game with just high performance and race cars is boring because most of us have never driven them and thus have nothing to compare them too. With GT5 and Forza there are plenty of normal cars that people actually own and they should stick with that formula. I don't think many of us are going to be able to take our own personal cars to the Ring, so the next best thing is for us to do it virtually. I'd love to take a virtual version of my car around some of the world's greatest tracks.

Ok I think youre missing my point a bit... First off I was talking about racing and like G.T. Ace said... these cars are being "tested." Secondly I didnt mean ONLY high-performance cars and race cars should solely be included... I am totally for productions CARS being in the game... I just think SUVs are a bit pointless... I dont know maybe im just being stubborn and I need to try it out... but from experience in GT4 I didnt find it very amusing.. even in a tuning sense... If I was going to do a long distance off road race like Dakar or something then I would want to take an SUV or truck, fully modified as well... unfortunately we only have hard tarmac tracks (or WRC tracks) in GT or FM so thats why I still think theyre pointless :)
 
Goes to show why Forza's car models are better mainly because the 360 can render twice the polys per second compared to the PS3* :sly:
Are you still bench racing?

For a game that supposedly runs 1 million polys per car, they sure do get a lot of details wrong.


Quality>quantity.
 
No matter what people say, SUVs are not synonymous with ROAD RACING.
I would rather not see them in any game where the vast majority are non-SUVs.

Didn't touch them in any GT and will not touch them in GT5 (except for events maybe).
 
A game with just high performance and race cars is boring because most of us have never driven them and thus have nothing to compare them too. With GT5 and Forza there are plenty of normal cars that people actually own and they should stick with that formula. I don't think many of us are going to be able to take our own personal cars to the Ring, so the next best thing is for us to do it virtually. I'd love to take a virtual version of my car around some of the world's greatest tracks.

... and race against your friend´s car to see witch one is faster... a thing you´ll never do in real life unless you´re insane

(ufff... sorry for my english)
 
This thread probably gonna get locked....:nervous:

As for SUVs...if GT5 would be crazy enough to have them and a mission hall then I can see this scenario:

Mission 42: The local Wal-Mart is closing in 15 minutes, but traffic has peaked at the hour due to an accident. Getting groceries and snacks is of upmost importance. Be sure to use the advantage of trunk space and clearance of the vehicle. Be sure to avoid small hatches and old ladies in the parking lot to get the best time. The Vehicle will be a Porsche Cayenne Turbo S. Good luck!

Prize: $25000
 
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I ****** my pants driving 283 km/h (roughly about 160-170 mph, correct me if I'm wrong) in Cayenne Turbo......
 
I see no interest to drive SUV on tarmac, but might be interesting in GT5 on rally stage or in some of road events. SUV are of course usually also very poor in off-roading but just might make playing more interesting (x3 gets stuck on grass :D)
 
Most SUVs today are helpless off road...the consumers are just green-washed into thinking that their SUV can go off-road, while in truth a Subaru can do a better job. Besides, almost all SUV owners never go off-roading anyway, like my parents for example. Ughhh. :grumpy:
 
I keep hearing about Forza's physics being calculated 360 times a second and tyre deformation effects and this just makes me laugh:



Which way does the chair lean when the guy turns left? Oops Turn 10 seem to have got that all wrong didn't they...

Any attempt at making you feel acceleration forces by faking them with gravity is ruined by the fact that the screens aren't moving with the cockpit and any attempt at faking inertia is ruined because they moved the chair the wrong way... an understanding of both concepts would obviously be required to create a half decent simulation.

It doesn't matter how many times you do incredibly complex calculations a second if you just don't get the basics right does it...

I also wonder what's going on when the guy turns the wheel past 90 degrees to the left, the on screen hands and game seem to be ignoring any more input, even though though the guy keeps turning.


That motion simulator was not made by T10 OR Micro$oft. How it interprets the physics engine has nothing to do with them.

Also, I have seen plenty of GT5:P video played with steering wheels where the wheel animation stops at around 90 degrees so whats your point?
 
Most modern SUV's can't go off-road with their street only, high-performance tires. Fit proper all-terrains on them and you won't have an issue.

And if you don't like driving SUV's in a game, then don't. Forza and GT both give a decent sense of freedom with most races.
 
Only got one thing to say what´s up with all the people saying this or that cars don´t belong in GT as far as i know GT has never been a racing game but a driving game in which you can race, it´s supposed to be more as an interactive museum of some kind in which you can take anything automotive for a spin around a track, is it really just me and KAZ who see it that way atleast in my interpretation of what KAZ wants GT to become in the end. :)
 
Only got one thing to say what´s up with all the people saying this or that cars don´t belong in GT as far as i know GT has never been a racing game but a driving game in which you can race, it´s supposed to be more as an interactive museum of some kind in which you can take anything automotive for a spin around a track, is it really just me and KAZ who see it that way atleast in my interpretation of what KAZ wants GT to become in the end. :)

That is one of the main reasons I prefer Forza over GT.

I want a racing simulator, not a driving simulator. I do that enough in real life.
 
Then go buy Need For Speed Shift then and stop trying to convince a GT forum that Forza is better.
 
Why would I buy an arcade game?

Explain please.

Ok i've been reading this thread for quite a while now and I just cant get over how in ever post you add you try to state your opinion as fact, have you not noticed that, that kind of contribution is not washing off in this forum?

How is NFS: Shift an arcade game, have you played it? are you privy to information that us normal gamers are not? I most know where you get this information from to make up these wild statements time and time again?

Also fanboys always get hooked up on this "The Real Driving Simulator" slogan like its gospel and the whole game is based around it. Its just marketing speak probably thought up by the marketing department to sell copies. just like how Forza...."fans" justify Dan Greenwalds Audacious E3 presentation, all marketing speak!

Disclaimer : this is not a personal attack :)
 
This thread probably gonna get locked....:nervous:

As for SUVs...if GT5 would be crazy enough to have them and a mission hall then I can see this scenario:

Mission 42: The local Wal-Mart is closing in 15 minutes, but traffic has peaked at the hour due to an accident. Getting groceries and snacks is of upmost importance. Be sure to use the advantage of trunk space and clearance of the vehicle. Be sure to avoid small hatches and old ladies in the parking lot to get the best time. The Vehicle will be a Porsche Cayenne Turbo S. Good luck!

Prize: $25000

Now that would be a laugh... :D

*Snip*

-edit: Ooops... didnt read the rest of the posts... :D
 
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Forza isn't that much different that GT in the respect of a driving v. racing simulator. You still have the same basic concept of starting off with a cheap economy car and working your way up to the race cars. A real racing sim is something like GTR2 or Race 07.

Also fanboys always get hooked up on this "The Real Driving Simulator" slogan like its gospel and the whole game is based around it. Its just marketing speak probably thought up by the marketing department to sell copies. just like how Forza...."fans" justify Dan Greenwalds Audacious E3 presentation, all marketing speak!

If it's all marketing speak then how come so many people get hung up on one and not the other?
 
Forza isn't that much different that GT in the respect of a driving v. racing simulator. You still have the same basic concept of starting off with a cheap economy car and working your way up to the race cars. A real racing sim is something like GTR2 or Race 07.



If it's all marketing speak then how come so many people get hung up on one and not the other?

please clarify on that? your basically saying because some many people believe one thing it must be true?? that must mean lightning really doesn't strike the same place twice according to your logic? because thats something people widely believe but is also false
 
Ok i've been reading this thread for quite a while now and I just cant get over how in ever post you add you try to state your opinion as fact, have you not noticed that, that kind of contribution is not washing off in this forum?

How is NFS: Shift an arcade game, have you played it? are you privy to information that us normal gamers are not? I most know where you get this information from to make up these wild statements time and time again?

Also fanboys always get hooked up on this "The Real Driving Simulator" slogan like its gospel and the whole game is based around it. Its just marketing speak probably thought up by the marketing department to sell copies. just like how Forza...."fans" justify Dan Greenwalds Audacious E3 presentation, all marketing speak!

Disclaimer : this is not a personal attack :)

Name one NFS game that wasn't arcadey.

Thats all the series has been and will be. Hell, the physics look very similar to grids.

Also, I do not take every word that T10 comes up for marketing but it seems every sony fanboy will believe anything sony or one of its developers say even if they have been lied to for the past 10 years.

As for Driving vs Racing simulators.

Forza focuses heavily on tuning, modfying AND painting your car to make it faster.

GT has a few upgrades and is more about simply owning the car.

As I posted on page 21 or someething, you cannot turn a standard street car into a fully fledge track burning race car like you can in Forza.

To be honest though, I liken Forza to ametuer racing. Small fields, short races and wildly varied cars. I liken GT to being a car collector.
 
please clarify on that? your basically saying because some many people believe one thing it must be true?? that must mean lightning really doesn't strike the same place twice according to your logic? because thats something people widely believe but is also false

Well a lot of people seem to get hung up on what Dan Greenwalt said, which is market speak and should be taken with a grain of salt. However when someone suggests that GT is making absurd claims as well by calling itself "the real driving simulator", they are told it's just marketing non-sense and called a Forza fanboy.

You aren't the first one to say this either or at least make reference to it.
 
As I posted on page 21 or someething, you cannot turn a standard street car into a fully fledge track burning race car like you can in Forza.
Because we are only talking about past GTs (since GT5 isnt out yet), you could.
GT1 and GT2 had race car modifications, which are exactly that.
We dont know if GT5 will have that feature or not.
 
Name one NFS game that wasn't arcadey.

So EA hiring Slightly Mad Studios, a team that includes ex developers and designers from SinBin that worked on GT Legends and GTR2 meaning nothing at all does it?

Your opinion not fact.


Thats all the series has been and will be. Hell, the physics look very similar to grids.

Have you played the game?? If the answers no..lol how do you know how the physics handles?

Again your opinion not fact.


Also, I do not take every word that T10 comes up for marketing but it seems every sony fanboy will believe anything sony or one of its developers say even if they have been lied to for the past 10 years.

If you want I can show you pretty much tons of threads with Forza fanboys doing the exact thing that your excusing Sony fanboys of doing, face it theres fanboys on both side of the fence, heck there's fanboys for everything! the fact of the matter is you go around accusing everyone on this forum of being a fanboy but your the only one exhibiting the behaviour

Again your opinion not fact.



As for Driving vs Racing simulators.

Forza focuses heavily on tuning, modfying AND painting your car to make it faster.

GT has a few upgrades and is more about simply owning the car.

As I posted on page 21 or someething, you cannot turn a standard street car into a fully fledge track burning race car like you can in Forza.

So again what makes Forza a racing sim over GT??? because Live For Speed doesn't have any car modification of any sort and its considered pretty highly as a racing sim.

Also again your opinion not fact.


To be honest though, I liken Forza to ametuer racing. Small fields, short races and wildly varied cars. I liken GT to being a car collector.

Think I proved my point
 
Why would I buy an arcade game?

Explain please.
If Shift is an arcade game, then FM3 is the equivalent of PGR3.
Remember your logic about how higher Hz numbers equal better physics? Well, Shift runs 400Hz to FM3's 360Hz.

Keep going, though. I'm loving how your logic is ignoring what only proves your hypocrisy.
 
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