Frequently Used Standards to be Upgrade to Premium Models?

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People bring up GT5 in the Forza threads.

People also bring Forza to GT5 threads.
 
This all sounds very like... as like as money falling from the sky or Hercules and Gumby having sex and producing little baby Gumbercules.
 
Actually, the car models in GT5 vs Prologue may be considerably different, depending on whether the team built them with all the specifications for damage and game performance. For instance, do the Prologue models have the internal structures built like the GT5 cars do? They might, it wouldn't be a stretch to assume they do, but we don't know.

And Kaz has mentioned last fall the six man-month figure for building and painting a Premium car, and up to two man-years for Premium tracks. It amounts to well over a man-century for all the Premium content in GT5. Is that too detailed, too much time spent? Well, keep in mind that all that content is usable in Gran Turismo games for years to come. They may never need to be more detailed, and can you imagine needing two or three man-years to build a car for a racing game?? Just imagine how long it would require to make race locations look that good! Kaz and the team probably found the useful limit for car detail.

You all need to have a little faith I mean sheesh they did have an earthquake this year!!!
And a massive move of a big chunk of the studio and team hundreds of miles to Fukuoka.

As for Forza 3, even if the cars do look as good as the ones in GT5, they still have flaws ported over from the first game, and many won't work right in the livery editor. A guy in the Forza section is scratching his head over why a license plate he made is backwards. The car model has a bug.
 
Well, that "guy" (Im a girl) figured out why the livery editor was screwing with me and made a proper license plate :p

Anyway, thanks for backing me up or supporting what I was saying...or at least I think thats what you were doing.
 
Well either way the cars are way over hyped. They look no better then a Forza 3 car (not being a fan-person)

Wait What?...

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(taken from neoGAF)
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The fact FM3 can look good without all the filters that the GT5 image has is amazing considering theres a one year difference.
 
I'm there more for the way the car drives then the way it looks. I spend more time myself checking out the scenery, can only watch the rear of a car for so long... Which forza pulls of flawlessly, if I could have more cars at forza's level of detail rather then less at gt5's level. I wouldn't be choosing the latter. I was quite shocked at how much gt5 left detail out of the surroundings...
 
I love good scenery too, but I'd rather have less detail and a more realistic look - photo realistic at that, than intricate scenery that usually looks like nice computer art. I would also greatly appreciate having more cars at Premium level than less, but we can't just wave magic wands or make wishes come true. Polyphony invested at least $60 million in GT5, and SONY isn't made of money like Microsoft is. The budget for Forza games is never stated, and MS farms out work to a number of modeling houses, which is more expensive than doing it in-house. Plus, many of those cars are buggy, and have the very same flaws ported from Forza 1.

The Polyphony team did what they could to give us a game which wasn't even smaller than GT3, and I'm grateful for that, regardless if many of you aren't.
 
Tenacious d..that's probably the most awesome screen name I've seen on here. Props man!
 
The Mazda Furai i reckon is a must, it has such detail, that the standard model doesn't do it justice.
 
While premium cars would be great for gt5. I think like some others, that looking into the future of the GT series is a better bet. GT5 just kind of seemed to be lacking some of the greater things the series had before GT5. Something that developers need to keep in mind is computing power. If it takes 6 months to create one car for the game, then you either need a lot of people, a lot of time, or a lot of computing power. As far as people are concerned, that costs money. People cost lots of money. Time is never on a developers side. But computing power is becoming an increasingly easy to attain item. Cloud computing. Just like the PS3 introduced when it was first released to the public. Companies have been using PS3's unused computer power for better things. Games can be developed in much the same way. Allowing the fans themselves to put in a helping hand to have their favorite games coming out sooner and better. That would give developers more time to focus on creating a well working, comprehensive game, instead of having to just release something to tide people over. (AKA GT5P) I want better looking games to come out faster, and I'd like to put in a helping hand.
 
The Countachs should have been premium to begin with... and so should the Volvo 240
 
Personally I wish every single car in the game was a premium but eh will never happen. I wonder about GT6 sometimes...What if current premiums are then standards in GT6 and premiums were better than the current ones! =P
 
Personally I wish every single car in the game was a premium but eh will never happen. I wonder about GT6 sometimes...What if current premiums are then standards in GT6 and premiums were better than the current ones! =P

Then you'd be looking at a release date of 2052 for GT6. :crazy:
 
I love good scenery too, but I'd rather have less detail and a more realistic look - photo realistic at that, than intricate scenery that usually looks like nice computer art. I would also greatly appreciate having more cars at Premium level than less, but we can't just wave magic wands or make wishes come true. Polyphony invested at least $60 million in GT5, and SONY isn't made of money like Microsoft is. The budget for Forza games is never stated, and MS farms out work to a number of modeling houses, which is more expensive than doing it in-house. Plus, many of those cars are buggy, and have the very same flaws ported from Forza 1.

The Polyphony team did what they could to give us a game which wasn't even smaller than GT3, and I'm grateful for that, regardless if many of you aren't.

Actually, outsourcing is an economical method to reduce time and (subsequent) costs in the development of a product. With that, PD would have been able to release GT5 earlier.

I'm not too familiar with FM3 or FM4, but their car models may not be looking better than GT5's Premiums, but far better than most Standards. I would've liked something like that for GT5.

On that matter, why don't they just outsource the standard-to-premium-upgrading with a little part of their income from GT5?
 
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