Fuel Consumption Idea!

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Since we have seen the first diesel car in GT4 at E3, the BMW 120d and we also saw the little fuel light in GT:P next to the TCS i think that fuel consumption will play a large part in GT4. For example, most people dont actually know it but the 120d is faster then the 120i while having better mpg. With this in mind and fuel pit stops and maybe even different types of fuels too, i.e BP Diesel Optimum is meant to make diesel cars faster and more reliable but costs more, so if you have to win more money. It all links together, Diesel Cars, Pump Symbol, GT4 Bank to buy fuel.

:)
 
Why wiould you lose all your money if you didn't have enough fuel. That would be stupid, if you don't have enough fuel your either a out of the race or b you have to buy some more. I can't see it being where you'd have to go out and buy ful, maybe choose your brand but it will probably be like the tyres, select what brand you wan't and then you get an infinitre supply.
 
You know that if you want to create a 1,000-horsepower engine, it has to be able to burn enough gasoline to generate 1,000 horsepower. That works out to about 1.33 gallons (5 liters) of gasoline per minute.
 
The ring won't be a problem, most cars have tanks over 75 liters.
 
just a example: nissan r34 skyline @ 1000hp, has a 14gals fuel tank capacity stock. 14gals/1.33gals*min=10.52min in a 2min track = 5laps but in the nur just one lap. this is not considering tires,drag coeficient, car weight and downforce. all that can hurt more fuel eficiency. maybe now less hp and less weight will be a real advantage in endurance races
 
In a 1000 Bhp car you will get more than 1 lap from the ring, however your driving style would come into effect, howhigh you rev the engine before you shift up ect.
 
I for one Like the idea of gasoline being apart of GT4 (thats if its 100%in) because it adds alot more depth into the game, because not only do you have to worry about what place your in, what cars are around you, how many more laps, shirting if you do manual shifts, tires but now gasoline. Thats alot to keep in mind, but also exciting at the same time, the only part I hope they fix is the A.I. and there pit stops but in GT3 it really sucked that you had to pit every 3-4 laps and the A.I. only pitted like what every 6-7 or the last lap, it was stupid, so yea if they do add gas I hope they fix all these problems. But all in all Its one less thing to possbly waste money on but with that said the game wil last longer because now you have to race more and win more to get all the cars you want and to tune them up so yea its really starting to shape up. in conclusion knowing PD if there going to add something like gas I know they'll do it right, or else not do it at all..
 
Originally posted by live4speed
The ring won't be a problem, most cars have tanks over 75 liters.

And what kind of car are you driving, since most cars I know only have tanks from about 50 liters or less
 
I dont think that that forumula your using is very good. A car can have more horsepower and better consumption even if everything is the same (i.e Weight, Tyre, Driving Style)
I Dont think nurbumburg will be much of a problem unless you got a really heavy car with a really large engine and bad tyres which you push to the limit! I hope to see more Diesel cars, preferably:
BMW 530d or 535d
BMW 740d
Alpina D10
VW V10 Tourage
Mercedes S400CDI
Audi 3.0 TDI Quatro
etc etc..
You can see the potential!
BTW: I wonders if smoke effects from exhausts will be in the game when driving a diesel!:confused:
 
Please don't start talking about diesel cars on game made for (and by) car enthusiasts. :confused:

Secondly, I really don't think that fuel consumption should come into equation.
It actually sounds funny and refreshing for one race or so, but I don't think in the end it would result well.
 
WHAT!!! Why wouldn't fuel consumption work well, it happens in other games and works just fine so why would PD not make it work well? Remeber GT is trying to be a sim.
 
Sure it is.
But I guess it would become messy.

I mean, even the simple task of changing tires in GT3 became unrealistic and some times pathethic due to poor AI.

But note that I've never played a game featuring fuel consumption, so I admit I may be wrong and come to like it. :)
 
It wouldn't have any effect in shorter races but it would a great for enduro's. Although I do see what you mean about GT3's tyre wear, but we can hope PD sort that out and the AI's pit timing.
 
1st off What is wrong with Diesel cars in the racing game, there is already one, and i dont think you know much about the subject to make such a comment.
2nd Fuel consumption would be a great idea, adding to the realism, creating Enduro races better and most of all making people think about what car to use for a race not just a 1000bhp fuel eating monster.
3rd AI are meant to be much smarter for GT4 so im guessing they would change tyres and fuel more smartly.
 
Originally posted by live4speed
It wouldn't have any effect in shorter races but it would a great for enduro's. Although I do see what you mean about GT3's tyre wear, but we can hope PD sort that out and the AI's pit timing.
Exactly.

And for now I would prefer just one special event or so with fuel consumption, or at least the option to turn it off.

I just wouldn't like it to be obligatory, just in case things went wrong.
 
Originally posted by BMWz
1st off What is wrong with Diesel cars in the racing game, there is already one, and i dont think you know much about the subject to make such a comment.
2nd Fuel consumption would be a great idea, adding to the realism, creating Enduro races better and most of all making people think about what car to use for a race not just a 1000bhp fuel eating monster.
3rd AI are meant to be much smarter for GT4 so im guessing they would change tyres and fuel more smartly.
1: I don't know what car you are talking about because I am trying not to open threads related to new cars appearing in GT4.

I have to ask you, why would I want a diesel car in a game...?:confused:
Because it makes better mpg's?!?:odd:

Anyway, 2nd and 3rd points I have already explained in recents posts.
 
Some diesel's perform better than the petrol versions, thats why Diesel's should be in GT4. The BMW 120d is in anyway which is faster than the 120i.
 
That's a bit relative...

If you have two engines with the same displacement and characteristics, the Diesel will never perform better than the Otto.

But that would be an entirely different discussion, right?

What I mean is that there is no point in diesel engines (besides mpg's) and I think they don't deliver half the pleasure.



Oh and btw, I didn't knew about the 120d. You should't have told me ;)
 
Originally posted by DiabolicalMask
I just wouldn't like it to be obligatory, just in case things went wrong.

Welcome to the world of racing, not to mention driving...

We don't know just what will happen if you run low on fuel, so far it's all speculation, your car may not simply stop outright, but, in the event it does, it'll be your fault.

Like tyre wear I don't expect fuel consumption to feature in the shorter events, the Beginner events as they are, but when you choose to enter the more challenging leagues, it should be there, as a further challenge and another element of realism. I hope you can actually control the load, so you can qualify on fumes or start a race light, skip out ahead then pit early for a full tank and make a regular length stint from then.

Ideally, I'd like to see the AI cars use about 75% of their fuel tank. That'd mean, if you were struggling on a race, you could go for a heavier load than them and pit less, or alternatively, you could match them or opt for a lighter load, it adds so much strategy to the racing, I think it'd be great.

Btw, my tiny Mitsubishi Mirage has a 50L fuel tank (at least according to the manual, I've yet to run it down to empty) and the TS020 for example has a 90L tank, pretty much the same as an F1 car actually and they seem to manage to get about 100k from a tank at 900+BHP.
 
Originally posted by Eagle
Welcome to the world of racing, not to mention driving...

We don't know just what will happen if you run low on fuel, so far it's all speculation, your car may not simply stop outright, but, in the event it does, it'll be your fault.
I give up...

You clearly misunderstood what I said.

What I meant was "if things went wrong with the game".
It could turn out to be unrealistic or boring because the game would not deliver. Like the tyres in GT3.
Clear now?


Obviously it would be exciting to replicate all the emotions and unexpected things a race provides!
 
Ah, my bad, yeah I was working off the assumption it's actually well implemented - if we're forced into using a substandard system that's just unrealistic and irritating that'd be bad.
 
And what kind of car are you driving, since most cars I know only have tanks from about 50 liters or less
The old Bluebird I used to have had a 60 litre tank. The Commodore I have now also has a 60 litre tank. New Commodores have 75 litre tanks. The Falcon I drive for work has an 80 litre capacity, but that is two 40 litre gas tanks. V8 Supercars have 120 litre capacity, including what is in the system.
Hopefully if fuel consumption is included in the game, things like engine capacity and revs used are taken into account for each individual car and is not based on a "one lap means this much fuel used" type system for every car.
 
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