Fuel Saving Is Making Races Boring

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Fuel saving is more important than taking the lead in most of the longer races. Surely it shouldn't have such a big influence. The guys in the top 24 races have incredible skills, but the races are stale because the drivers are restricted so much, because they have to conserve fuel to be competitive. With the finals only a few months away I think PD should be looking at ways to reduce the effectiveness of fuel saving so those races will be as exciting as possible.

I think that refuelling time should also be multiplied to match consumption rates. This way conserving fuel might gain someone tenths rather than seconds.

What do you think? Is this even an issue for you? Has anyone got any other suggestions?

Edit
A lot of people are commenting that fuel saving is part of racing. I am not disputing that fact. My point is that the benefits of fuel saving are so exaggerated in the game it's having too much of an influence. That's why I think quicker refuelling would make the effects of fuel saving more realistic.
 
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I like having to be conscious of fuel and tires. The level of immersion is much deeper. Fuel and tires are tools used in racing and are just as important as reaction speed. Strategy gets rewarded as opposed to twitch style gaming. It is the reason that I don't run Daily B races very often and mostly run Daily C races. Heck, I'd like to see longer Daily C races that require multiple fuel stops and prolonged strategy implementation vs reaction only driving.
 
It’s the opposite actually. Fuel and tires in Combination with a dynamic race pace strategy are the Salt in the Soup. It’s not only about the fastest, but also about the most efficient driving style. Everything without tire/fuel wear it’s just hot lapping and Swiss Clock wise Bot Style Racing. Boring.
There are so many fast people out there but still I manage to grab a win here and there, thanks to the Daily C races and my 458 ;)
 
Fuel saving is more important than taking the lead in most of the longer races. Surely it shouldn't have such a big influence. The guys in the top 24 races have incredible skills, but the races are stale because the drivers are restricted so much, because they have to conserve fuel to be competitive. With the finals only a few months away I think PD should be looking at ways to reduce the effectiveness of fuel saving so those races will be as exciting as possible.

I think that refuelling time should also be multiplied to match consumption rates. This way conserving fuel might gain someone tenths rather than seconds.

What do you think? Is this even an issue for you? Has anyone got any other suggestions?

Especially when you gain 2 places on the last straight because they didn't fuel save.. /hahahaha
 
In my opinion, the biggest issue is slipstream. Even on the "real" setting, it's too big. Makes it really easy to save fuel just short shifting behind a car and encourages people to sit back behind. Decrease the draft distance by about half of what it is now and this will make races better instantly, people wouldnt be able to save that much fuel and would have to race instead.

I like having different strategies on these races. On the american top 24 manufacturers race we actually had a lot of variation: 1 stop, 2 stops with 2 new set of tyres, 2 stops with only one set of tyres and a 3 stop.
 
I say no to OP, fuel saving is a valid strategy that should reward those who can pull it off. I can't so I race like a bat out of hell for the whole race and make a pit stop in the middle of it.

Though I wouldn't oppose longer races, since with longer races we would have less fuel consumption, which in turn would reward fuel savers less, but it would still make a difference.

Though I'm quite sure longer races would drive players away from sport mode.
 
In my opinion, the biggest issue is slipstream. Even on the "real" setting, it's too big. Makes it really easy to save fuel just short shifting behind a car and encourages people to sit back behind. Decrease the draft distance by about half of what it is now and this will make races better instantly, people wouldnt be able to save that much fuel and would have to race instead.

I like having different strategies on these races. On the american top 24 manufacturers race we actually had a lot of variation: 1 stop, 2 stops with 2 new set of tyres, 2 stops with only one set of tyres and a 3 stop.
THIS.
Slipstream is way overexagerated.
Just look at blancpain replay of paul ricard race, long straight onboard cam from any car from behind. That is "Real" slipstream.
I just wonder if in-game "weak" is weaker than "real".
 
I'm with most others here, fuel burn rates are all part of the strategy, if you can save some fuel to get yourself a quicker pit stop and gain time there kudos to you I say and that part does make the racing interesting for me. Dont want fuel/tires to manage hit up the Daily B.
 
I'm not against fuel strategy being part of the game but its implementation needs work. As @hellZfirE mentioned, the slipstream effect is overpowered in this game. Basically, you'll be at a major disadvantage if you're either the head of a pack or end up having no one to draft with. The other main issue is the imbalance in each car's ability to fuel save, which is problematic in Manufacturer races where certain cars simply can't be touched no matter what anyone else tries to do.
 
Fuel is what makes it interesting, if every car had the same fuel consumption/tire wear, it would be pointless
 
In my opinion, the biggest issue is slipstream. Even on the "real" setting, it's too big. Makes it really easy to save fuel just short shifting behind a car and encourages people to sit back behind.

I'm not against fuel strategy being part of the game but its implementation needs work. As @hellZfirE mentioned, the slipstream effect is overpowered in this game. Basically, you'll be at a major disadvantage if you're either the head of a pack or end up having no one to draft with.

Couldn't agree more...if only there was a way to have quantifiable data? Say 2 skilled drivers, with similar pace, in the same car...numbers would tell the full impact, thus a reasonable adjustment could be implemented.
 
THIS.
Slipstream is way overexagerated.
Just look at blancpain replay of paul ricard race, long straight onboard cam from any car from behind. That is "Real" slipstream.
I just wonder if in-game "weak" is weaker than "real".

Weak slipstream is even bigger than real. It affects cars 1.5s behind the car in front. It's an abomination. PD usually use this setting for road cars race, i really don't know why.

In GT5 they had this as standard option. At Fuji's main straight, you would overtake, been overtaken and reovertake before the first turn. It was that bad.

They introduced "real" in GT6. Still not even close to real.

I'm not against fuel strategy being part of the game but its implementation needs work. As @hellZfirE mentioned, the slipstream effect is overpowered in this game. Basically, you'll be at a major disadvantage if you're either the head of a pack or end up having no one to draft with. The other main issue is the imbalance in each car's ability to fuel save, which is problematic in Manufacturer races where certain cars simply can't be touched no matter what anyone else tries to do.

I think they went with this strategy of giving cars different fuel consumption to compensate for pace difference. They still have to compensate the terrible consume of the 4wd and especially the FF cars.

They need to do a better work at balance.
 
Which races are you participating in where strategy is working? I've just tried fuel strategy once in a FIA race, and to be able to have a 0 stop strategy I had to go for lowest fuel consumption which made my car way too slow in relation to the competition. Everyone seems to go flat out with 1 stop in every race I participate in. And that's way quicker than trying to go for a 0 stop strategy.
 
...the only thing I'd like to see is that PD brings back real fuel tank values with as close as possible real fuel consumption rate. This 100 liters of fuel in all classes is totally stupid.
Also they should revisit groups of cars... I mean, there are GTE cars and GT3 cars and some imaginary OP Gr.3 cars all in single group. WTF is Gr.3 car? I can understand that PD made those because of lack of real cars, but at least now there are lot of real GT3 cars, make their own group, GT3 FIA spec cars have their own BoP for power, weight and fuel tank. Why can PD implement this?
Then there are LMP1 cars that in real life have 50-65 liters of fuel, but VGT cars screwed all this up... then you take 908, or any of the R18, and you kill all of the petrol engined cars in LMP1 group... And if someone can explain to me how a car from 80-90's can be more efficient then modern LMP car? Group C cars should have their own group too, because of many reasons, one of those is of course MPG...
Gr.4, as far as I know, those cars have fuel tanks that correspond to real life counterparts. So basically it is no 100 liters...

I know this was a bit off, but basically it is all connected to MPG per car, PD needs to sort this out sooner or later, would be good ASAP...
 
Which races are you participating in where strategy is working? I've just tried fuel strategy once in a FIA race, and to be able to have a 0 stop strategy I had to go for lowest fuel consumption which made my car way too slow in relation to the competition. Everyone seems to go flat out with 1 stop in every race I participate in. And that's way quicker than trying to go for a 0 stop strategy.
I mostly fuel save to minimise the time spent in the pits. As soon as the race settles down I get in slipstream and start short shifting and playing with the fuel map. My aim is usually to keep in a slipstream until I pit. If I'm in the lead I'll still try to fuel save to prevent being overtaken in the pits. If someone tries to overtake I'll slot in behind rather than waste time defending. If they're way quicker than me it'd happen anyway, if we're evenly matched they'll likely use more fuel trying to stay ahead opening up the opportunity for me to pass while refuelling. If the race isn't going as expected I'll deviate from my planned strategy but in general I try to spend as little time in the pits as possible whilst minimising my losses on track. A good number of seconds can be gained with this approach. Some car/track combinations can open up the possibility to cut out a pit stop but the conditions have to be right and I would't advise trying it unless you are sure it's quicker.
 
Fuel saving is a part of motorsport, even in F1 most (if not all) drivers let off gas a while before braking to save some fuel.

That said I think the fuel filling should be prolonged.

I think it would be better if you could set your initial fuel level, actually give it some strategy rather than just, pit when you run out :lol:
 
I love fuel strategy playing a part of it. For example, this week's race on the new circuit (when I raced earlier in the week at least) was too long for me to single stop it in the Porsche RSR as the car was too thirsty. This meant I had to plan my strategy around when I can run more efficiently without losing any positions.

I agree with the comments above that this is what racing is all about. If you don't like it, then you can happily do the other 2 'dailies' or set up a lobby.
 
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