Funny Easter Egg

  • Thread starter Thread starter NISMO_GTR_
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Don't forget there's now also the Loch Trial Monster that can be seen in the lake beyond the barrier as you go down the hill towards the penultimate corner.
 
I think some of you need to ask for some brains for Christmas. And quite a few, a sense of humor. This is awesome! :lol:
 
Did you? Actually I saw quite a lot of them, and they were all quite generic.

If you think anyone went and had 400 cars lifted (let alone 1000), including the ones that were at collectors' and museums and such, for such a minor detail, you're crazy.

Man, the eagerness of some people on this forum to nitpick on absolutely inconsequential things is rather morbid.

This, of course, not to mention that the fact that polyphony used scale models as part of their reference is and always has been well known (and why shouldn't they?), every journalist thatvisited their studio always described it as filled with scale models and kits. What did you think they used them for?

Actually I know of many community modders for PC car addons that have taken photos of the undersides of real cars to get decent textures for the modelling.

If a game developer did NOT do this then they are being dishonest liars saying they "modelled the cars after the real thing."
 
underside002-1.jpg


Here is the picture of the underside of the actual model (I some how managed to break the rear spoiler in the process :() .

Sorry about the quality of the image.
 
Actually I know of many community modders for PC car addons that have taken photos of the undersides of real cars to get decent textures for the modelling.

If a game developer did NOT do this then they are being dishonest liars saying they "modelled the cars after the real thing."

No, because the diecasts were modeled from the real thing. If I drew an exact copy of the Mona Lisa and then someone else drew an exact copy of my copy of the Mona Lisa, both are still copies of the Mona Lisa. Being second or even third doesn't make it any less of a replication.
 
underside002-1.jpg


Here is the picture of the underside of the actual model (I some how managed to break the rear spoiler in the process :() .

Sorry about the quality of the image.

:( Damn, as a model collector myself, that sucks man. The spoiler died a noble death, for the greater good! :P
 
Wait, so PD, the creators of arguably the most realistic driving experience ever developed for a gaming console decided to put a diecast toy texture on the bottom of a car.... as a joke/easter egg. Knowing it would be found just after implementing rollover physics for the first time in the GT series. I assume to bolster the realism they've slaved years to perfect. That all makes sense. Boy those guys are hillllllllarious.
 
Yeah this really seems like some Japanese humor... not

In my opinion 65% chance they scanned the underside of 1/18th models, 35% its a joke/easter egg
 
Well I'd imagine to find out if it's an "easter egg" you'd have to flip some other premium cars and see if they have car toy bottoms too! :lol: even if it was done as a joke or if they actually seriously used toys to scan for textures both are quite funny!
 
There used to be a topless woman on the Monaco track in GT4. She was sat by the pool near the harbour. I don't know if it's still in GT5, but the texture was 8-bit at best in GT4, so hardly graphic.
 
It's obviously a joke. Ask yourselves this, how much more work would it take to clone stamp out the text and the Phillips head screws on the bottom of the car? A few minutes tops?
 
Actually I know of many community modders for PC car addons that have taken photos of the undersides of real cars to get decent textures for the modelling.

If a game developer did NOT do this then they are being dishonest liars saying they "modelled the cars after the real thing."

Ahah, having been in the modding community of several games for years, I always love the argument "if modders do that..."

Without even mentioning the fact that having to have ONE car lifted is quite a different than lifting a THOUSAND, modders aren't constrained by budget and time issues.
Modding and professional development are two entirely different worlds that go by different rules, and comparing them is as silly as it comes, not to mention quite a bit ignorant.
 
Ahah, having been in the modding community of several games for years, I always love the argument "if modders do that..."

Without even mentioning the fact that having to have ONE car lifted is quite a different than lifting a THOUSAND, modders aren't constrained by budget and time issues.
Modding and professional development are two entirely different worlds that go by different rules, and comparing them is as silly as it comes, not to mention quite a bit ignorant.

Professional development is just that. Big professional budgets. Do you have any idea how much it costs to rent the 3D laser scanning survey equipment needed to accurately map the tracks in GT5?

The minimal cost of raising cars you have ALREADY accessed for photo textures, dimensions and sound recordings on the lift adds nothing to the costs.

Oh wait - thats right, PD are on of the FEW devs to NOT have access to real cars even though they claimed they did.

Trash Turn10 all you want, at least they took the time to interact with most of th ecras they included in their game. They may have farmed out the 3D modelling, but they used photoessays of the real cars fo rtexture source and recorded the real cars fo rsound sources - and then finally DROVE many of the cars for some "feel" input.

What GT5 is doing is exposing PD, Kaz and Sony as being a littl ebit think on the promises and short on the delivery ;)

BTW, having supposedly been "in the mod community" for years - you MUST know that SimBin had unfetered acess to cars, sounds, pits and physics data when they did the GTR, GTR2 and GTL games.
 
Professional development is just that. Big professional budgets. Do you have any idea how much it costs to rent the 3D laser scanning survey equipment needed to accurately map the tracks in GT5?

Ah, the silly persuasion that big budgets are actually infinite.
Having a big budget doesn't mean that you don't have to prioritize on how to spend it, and that you can splurge however it strikes your fancy.

The minimal cost of raising cars you have ALREADY accessed for photo textures, dimensions and sound recordings on the lift adds nothing to the costs.

Cost AND time are issue. Lifting a car means that the car has to be transported to an equipped facility, and it's not exactly something that can be done and undone in five minutes between safety standards.
or maybe you think you can get decent photos (with the necessary lighting conditions) of the underside of a car just by using a car jack?

Oh wait - thats right, PD are on of the FEW devs to NOT have access to real cars even though they claimed they did.

Nice, do you have any evidence of that, or you're talking out of the wrong orifice?
No need to answer by the way, it was a sarcastic question :D

Trash Turn10 all you want, at least they took the time to interact with most of th ecras they included in their game. They may have farmed out the 3D modelling, but they used photoessays of the real cars fo rtexture source and recorded the real cars fo rsound sources - and then finally DROVE many of the cars for some "feel" input.

Oh really? Interesting that they didn't notice that basically all their RWD cars behave in a radically different way as opposed at the real ones, down to the most basic level.
Must have driven them veeery carefully.

BTW, having supposedly been "in the mod community" for years - you MUST know that SimBin had unfetered acess to cars, sounds, pits and physics data when they did the GTR, GTR2 and GTL games.

And? Their projects have always been great, but they have always had a quite limited scope as well. You're comparing apple to oranges, at best.

Of course it's been proven in this thread that the underside of the car is just an intentional easter egg, so your baseless ranting is quite moot.
GT5 is quite a fantastic game, proof of that is that haters have to resort to some quite silly nitpicking in order to try and downplay it.
 
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This explains why Standards handle the way they do, so they do handle just like the real thing, the real thing just isn't what we thought it was.

Premiums = real cars
Standards = RC cars

Once again GT has outdone the competition, the first game to accurately model 800 RC cars :lol:
 
Ah, the silly persuasion that big budgets are actually infinite.
Having a big budget doesn't mean that you don't have to prioritize on how to spend it, and that you can splurge however it strikes your fancy.
Again, the budget and 6 year development time of GT5 was plenty to manage the task at hand, had Kaz not been stupid with his promise of "1000 cars".

Cost AND time are issue. Lifting a car means that the car has to be transported to an equipped facility, and it's not exactly something that can be done and undone in five minutes between safety standards.
or maybe you think you can get decent photos (with the necessary lighting conditions) of the underside of a car just by using a car jack?
Transport to an equiped facility?

Where do youthink you transport the cars to be used for photoessays and sound recordning?

The"secret equipped facility" is the same service department facility that provides the dyno they run the car on the get the sound recodings. I see you from Italy - perhap sin Italy full service lifts ar every scarce and onl yprestn in "specially equiped facilites" but in the United States suvh "special facilites" are literally a dime a dozen.

Perhaps PD should have done what Turn 10 did and taken the cars to facilities with dynos and lifts. I see you are classic GT Fanboieey material with your fanatical blind defense of PD,

With 6 years and the budget PD had at its displosal acces to the cars and lifting them with a 4 post lift was a no-brainer.

We are simply exposing PD's shortcuts here.

Nice, do you have any evidence of that, or you're talking out of the wrong orifice?
No need to answer by the way, it was a sarcastic question :D
Lack of decent photo textures is all the evidence you need to know that they didnt have access to most o fthe cars and simply imported the GT3 and GT4 assets.

Oh really? Interesting that they didn't notice that basically all their RWD cars behave in a radically different way as opposed at the real ones, down to the most basic level.
Must have driven them veeery carefully.
It must be very difficult bein gsuch a fan boy of Sony's. You miss out on so much. I have had a blast with Forza1,2 and 3 and GT1,2,3,4 and now 5. But understand both are wannabe simulaiotns but are just console games - and I base my opinion o fthi son comparing real car on-track experience to ingame "feel. What are you using as a yardstick?

And? Their projects have always been great, but they have always had a quite limited scope as well. You're comparing apple to oranges, at best.
And whose problem is that if PD has screwed up priorities and never scopes their projects properly?

Of course it's been proven in this thread that the underside of the car is just an intentional easter egg, so your baseless ranting is quite moot.
GT5 is quite a fantastic game, proof of that is that haters have to resort to some quite silly nitpicking in order to try and downplay it.
Nice, do you have any evidence of that, or you're talking out of the wrong orifice?
And thi sis not a sarcastic question.
 
It's obviously a joke. Ask yourselves this, how much more work would it take to clone stamp out the text and the Phillips head screws on the bottom of the car? A few minutes tops?

Or ask how likely it is that while cleaning up the undersides of hundreds of model car scans one got missed...
 
:idea:OMG I just had a thought.

What if when you reached 100% there was an "ending movie" that revealed that you were really playing with toys cars in some parallel universe.

Mind = BLOWN
 
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