http://iplaywinner.com/news/2011/11...tails-replay-mode-and-online-play-featur.htmlSNKP made their weekly blog update. This week, it's about the network but there's not much worthwhile info except that you can go frame by frame in replay. Hopefully it's frame-by-frame in 60fps. Interestingly, there's no mention of a slow-motion option in the blog, but the sample video shows it. Hopefully the blog's staff didn't mistake the two terms (frame-by-frame and slow motion).
Also, they're out of things to talk about and they're wondering what to write about in the next update. Here's a quick summary.
Network mode roughly has two options, "Ranked Match" and "Player Match". Ranking Match allows you to play with a determined set of rules and your winning results will reflect on your ranking. Player Match on the other hand has no effect on ranking but lets you customize the rules up to a certain level.
You can search for opponents by "Quick Matching" or "Customized Matching". You can set various search options when using Customized Matching. Like for instance, you can filter network speed by four levels/bars. The search options are somewhat different between Ranked and Custom matches. Also, you can set a region filter as well as a network speed filter when you're hosting.
As a network-mode-only feature, you can save replays. You can also upload replays, but only in Ranked Match and if you're in the monthly 100s.
Your saved replays can be viewed from the Replay Mode in the main menu. You can also download replays from the rankings and use them for studying. You can display/hide the meters, attack data, command data, jump through rounds, pause, and go frame-by-frame.
Darn it I cant see these at work grr stupid firewall lolololol
By the way does anyone know when Tekken tag 2 will be on consoles?
I think I am gonna get KOF 13 looking good! Still a little mad about the Marvel debacle the same game released twice in one year sorry. KOF looks like a sleeper hit!
"Japan is still very much not a DLC market. DLC sales in general in Japan are vastly lower than they are here, even with popular games. DLC is not as much of a going concern. And online gaming in general is a lower adoption rate. The percentage of people playing any given title online in Japan is much lower.
"Capcom has had different schools of thought internally. You've seen on the Street Fighter front has been a little more on the DLC side. But even on the Arcade Edition there was a balance there where they did do a disc release but they also made it available as DLC.
"Capcom obviously has strong roots in the disc based tradition. That's the way most games are sold in Japan, so this is the way to approach it naturally. Clearly they're active in a global market, but are putting their toes in the water of shifting tastes for consumers in other places. Having just an all DLC release would be considered a strange move in Japan. Having an all DLC release would be odd."
Thankfully, it looks like Capcom is listening to fans when it comes to the way its games are released.
"The Marvel team had slightly different ideas than the Street Fighter team, so they're always going in different directions. But it's a piece of feedback from the Western side at least we've been very clear about, saying there's a lot of talk saying we would like to have this as a DLC option rather than a disc based release.
"Of course there are people here who still like the disc based release, collectors and people who just appreciate the disc who are worried if they're not able to go online then the game won't work.
"There's some from both camps. It's a developing process for Capcom."
Is LuBU still Top Tier? LUUUUUUUUUUUU BUUUUUUUUUUUUUUU!!!!