General Fighting Games Thread

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The Revolution looks weird to mod..
sv102480.jpg

You have to remove a eclip to get to the joystick. It looks like a square gate.
Take a craft knife or an X-acto knife, and cut away 4 of these spots on the body of the JLF . These spots will be used to mount the JLF using 4 screws.
sv102513.jpg

sv102532.jpg

Laugh's Guide to modding the Revolution stick.
 
Frames Per Second
Street Fighter 4 runs at 60 frames of animation per second. The frame data for the characters shows how many frames of animation their moves take.

For example, Ryu's Standing Hard Punch when done up close has a total of 38 frames of animation, which means it takes 38 of the 60 frames per second to execute the entire move.

This information is valuable because you can compare all of a character's moves to see which does the most damage, has the quickest recovery, etc.

How to read frame data
Here's what the text on the frame data pages means.

Move: The name of the attack you're using.

Startup: The number here represents how many frames of animation take place before this move is capable of hitting your opponent.

Active: Short for Active Frames. The number here shows how many frames of animation a move is capable of hitting for. For example, Ryu's Standing Hard Punch when used up close has 7 active frames.

Recover: Short for Recovery Frames. This number shows how long it takes you to finish off the animation for a move before you can input another command.

Total: Total number of frames before the move's animation is complete and you can do another action.

Frame Adv. Block: Short for Frame Advantage after Blocking. A number with a + before it means how many frames faster than your opponent you will recover if they block your attack. Negative numbers mean how much faster your opponent will recover than you after blocking it.

Frame Adv. Hit: Short for Frame Advantage after Hit. A number with a + before it means how many frames faster than your opponent you will recover after successfully hitting them with this attack. Negative numbers mean how much faster your opponent will recover than you after being hit.

Block stun: If your attack is blocked, this number shows how many frames of animation your opponent will be stunned for.

Hit stun: If your attack lands, this number shows how many frames of animation your opponent will be stunned for.

Damage: How much damage an attack does. Numbers with a * (asterisk) in front of them are the next hit of a move. For example Ken's Hard Punch Shoryuken is listed as doing 70* 40* 30 damage.

This means it does 70 damage on the first hit, 40 on the second and 30 on the third and final attack.

Numbers in parentheses are based on when the attack hits your opponent. For example, hitting with the early part of Ken's Light Punch Shoryuken does more damage (120) than hitting with it later in the animation (80).

Stun: How much stun each move does if it hits. The syntax is the same here as for damage. A * (asterisk) means the additional hits, while numbers in parentheses are how the stun can vary depend on where you hit.

Meter Gain: The Super meter you gain for having an attack that's block or hits.

If two numbers are listed with a / in between, the first number is how much Super you gain if the attack was blocked, the second if it hit.

Block: Indicates how you can block a move. H or High, L for Low, HL for both High and Low.

Chain, Special and Super: An X in these columns indicates the move cannot be used to Chain, cancel into a Special or Super. An O in this column indicates the move can be used to Chain, cancel into a Special or Super.

Cancel Ability: Shows which moves you can Cancel with. All of the indicators are separated with an * (asterisk).

C - Short for Chainable or Chain. Indicates that you can Chain this move into others to do a Chain combo.
Sp - Short for Special Move. Means you can Cancel this attack into a Special Move.
Su - Short for Super Move. Means you can Cancel this attack into a Super Move.
example, if someone throw out Yun's lk dive kick. It is -3 when it is blocked and a +3 when it hits? I am balrog, I could punish it with a cr.lp because its faster ? ( 4 on block and 7 on hit)?
 
The new mechanics just introduced made the game that much more interesting, though there may be a few problems in the long run. Cross Assault may get us loops, until it runs out (assuming it only runs for a certain period of time).
 
I should be pre-ordering Street Fighter 3 3rd Strike through Playstation Networks PLAY Promotion. From what I've heard all bugs from original 3rd Strike are gone.. I hope so.. :scared:

I have preordered also the wallpaper background on the ps3 are really nice and I like the discount price cant wait to get my hands on this I havent played street fighter 3 in about 3 years so ill be a little rusty but cant wait to learn again. The animation is top nocth the best ( although KOF 13 might be better)
 
The new mechanics just introduced made the game that much more interesting, though there may be a few problems in the long run. Cross Assault may get us loops, until it runs out (assuming it only runs for a certain period of time).

Oh god....King x Abel loops...
 
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^ Is great IMO, some new characters are looking sweet! Siegfried looks better too.

EDIT: Roster at the moment

Siegfried Schtauffen
Nightmare (Not Shown yet)
Heishiro Mitsurugi
Ivy
Taki
Maxi
Hilde
Tira
Voldo
Patroklos
Pyrrha
Natsu
Z.W.E.I
Leixia
 
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So hmm let me get this straight we have thrid strike online this month, KOF 13 in October, tekken Hybrid in November, Tekken X street fighter in spring 2012 and Soul caliber next year also sheesh im still playing tekken 6 LOLOL
 
So hmm let me get this straight we have thrid strike online this month, KOF 13 in October, tekken Hybrid in November, Tekken X street fighter in spring 2012 and Soul caliber next year also sheesh im still playing tekken 6 LOLOL
No, Street Fighter X Tekken then Tekken X Street Fighter!
 
You forgot UMVC3, SSFIV: AE 2012, and Tekken Tag 2.

NOPE didnt forget UMVC3 ( not a fan ) SS4AE at this time is just an update for my current AE so doesent really count and Tekken tag 2 may not show up next year if it does it will be late at least thats what I have been reading currently
 
So hmm let me get this straight we have thrid strike online this month, KOF 13 in October, tekken Hybrid in November, Tekken X street fighter in spring 2012 and Soul caliber next year also sheesh im still playing tekken 6 LOLOL

Get:
3SO
SFxT
TTT2
UMVC3
Thinking:
Soul Calibur 5
KOF ( depending on funds)
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I might enter SFxT next year along with AE


 
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please try and get KOF 13 Atlus is producing it now and I am hyping trying to draw interest around it I dont want that franchise to die and it finally looks like we are getting a proper game compared to the last KOF ( 12) title to grace the states. anyways I sure you already know most of this. I am also glad KOF is going to be 49.99 instead of 60 bucks pretty sweet if you ask me.As for UMVC I am a little jaded with that series I am not very good at it and I also dont feel like shelling out more money ala Arcade Edition. Just my thoughts no offense to anyone.
 
Its daan's business!

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Oops I accidentally hit the Ban User button! :p
 

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