- 95
- m_a_r_s_h_a_l_l / GTP_MARSHALL
Not that impressed after several hours play. The rain looks awful. Seems slightly Less smooth than prologue in game and graphically the same.
I would give it a 45. I thought it would blow the doors off Forza 3. It is not even as good as Forza 3! Maybe I am missing something?
1. Painting - can't add decals - text - numbers?
2. Damage - are you kidding me?
3. Tuning - I can buy stuff - but I cant adjust it?
4. Graphics - as good as Forza - but one and a half years later?
Game locks up a lot -
Very, very, very disappointed.
I gave it a 90 after about 5 hours of play. After playing more....I'd knock it down to about a 75.
Cons:
Tweak-ability is severely lacking. No dead zones for wheels (that I can find), pedal sensitivity, etc. Almost every racing game has these options.
No out of the box support for G25/G27.....you still have to go through the DFGT.
Head tracking only works in arcade mode. WTF is up with that? They shouldn't have even mentioned it - it's worthless IMHO.
As good as I think it could be....it's missing the mark on some pretty simple stuff...stuff that lesser games have. Stuff that is expected in all racers these days.
I haven't taken a minute of my time to check for the damage. In most racing games(not named Burnout Paradise), one of my main objectives is not to crash. I've had some accidents, sure, but I'm not even a bit interested in finding out the extent of the damage model. I saw a thread that said that damage cost money to repair? Serves them right.I give it a 9. The expactations aren't reached, but they where way to high anyway. What they have done is make a true drivers RPG. The start is slow and you'll be begging for your lever to rise. Once you finally get to level 20 or so, it'll be totally freakin' awesome.
Graphics, given the amount of content they put in, are probably the maximum ps3 is capable off. However, they do look great. Yes there are some issues, but once you've tuned a car to your liking and you take it to the track and start to really know the limits of the car it all falls in to place. The physics are the best you'll ever encounter.
I love it. It is an adventure with so much to discover. The smile that grew on my face when I started the gran turismo world championship with all these other racecars on the track I knew that they've nailed it. In Madrid it was mentioned many updates will come, so things will only get better.
ps. It is strange however how the opinions off the fellow members here change by the minute. After the Best-Buy demo everybode said damage was to ugly and to much. Now I see damage as soon as I touch the barriers and still it isn't enough. I've seen post where people cry to have damage that looks exactly like television. Stop pushing your expectations in to the stars.
I was eating some turkey today and thinking how GT5 is at most a 75/100 game. Thing of it is, *if* PD had another 5 years and $60,000,000, it still would probably only rank an 85/100 in my book. Same story. Less than half the cars would still be premium, but some of those rough tracks would probably be cleaned up a bit. Even at a full decade of labor, there would still be enough wrong to ding its score. There needs to be some serious resource management changes if GT6 is going to happen.
I hate to say it, but maybe PD should poach an exec from another dev shop to keep things organized and moving. Kind of like the Odd Couple, but less funny.
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I kinda sunk $600 for what was the latest/greatest PS3... another $400 for a decent TV to play it on... another $400 so that I could hear it with a 1,000 watt Samsung surround sound system. I did this two years ago for GT5. And then PD wants to come at me with "Spend another $250 on a PSP and another $20 for this cheap version if you want to have a decent start on GT5, oh ya and **** your progress in GT4. Oh ya and i'm delay GT5 two weeks before release for teh lulz"Again... what were they thinking?
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