Grade Gran Turismo 5

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How would you rate Gran Turismo 5


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Not that impressed after several hours play. The rain looks awful. Seems slightly Less smooth than prologue in game and graphically the same.
 
I would give it a 45. I thought it would blow the doors off Forza 3. It is not even as good as Forza 3! Maybe I am missing something?

1. Painting - can't add decals - text - numbers?
2. Damage - are you kidding me?
3. Tuning - I can buy stuff - but I cant adjust it?
4. Graphics - as good as Forza - but one and a half years later?

Game locks up a lot -
Very, very, very disappointed.

You just joined so you could put up this score, whilst comparing it to Forza... Turn 10 is on the move i say....
I bought just 2 cars, on level 9, honda civic type-R and silvia spec-R (s15), they both have racing car modifications wich look frigging awesome, maybe i was just lucky to buy those, or maybe i was looking for those racing car mods... Next to that some lips to be changed.

Tuning... you are lolling me, you can adjust the tune, there's a way better way of explaining it all to the tuner too, imo the best tuning house in every game so far...

Graphics as good as forza.... no comment even here....

Go buy the game and then play it please.
Instead of jumping on a community wich you hate anyway...

for me, it's a 96, some rough parts need to rework, the rest is up to me (read buy a full hdtv)
 
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I'd give it a 75 - 80 its a very solid game and it is a step forward for the franchise but there are a few rough edges to it
 
Oh, where to begin.. Well, I think the game deserves a fair 75-80/100. It has many pros and many cons. But seriuosly, after 5-6 years in the making, they could have come up with something a little better than just 200 premium cars. Transfering cars from the PSP should have been more than just a mere 50, and they should have made it in such a way that GT5 would have recognized those transfered cars as premiums, plus having them available in GT mode, not just Arcade mode. I'm really enjoying the online races, and haven't had any freezing issues yet so far. I have however experienced extremely long loading times after winning something or in between events. Some of the cars are ridiculously expensive, something like 20 million credits, good luck saving for that, unless they are unlocked in some special event down the road. For those of us car collectors, this is a pain in the neck. Many of us are still trying to figure out an easier way to build up credits. Doing two laps around the Driving Park track on a Buggatty on GTPSP would earn you over $110K in just over 3 minutes. In GT5, one must really consider your choices before you upgrade, buy new parts or even purchase a vehicle. Some of the special licences and challenges are way hard, almost impossible to attain and even harder thanks to the fact of the ridiculous AI, not every one has a G25/G27 at home. With that said, I still like the game very much, and it will keep me playing for quite some time, specially doing online races. Would be nice if the so called patches to be released fix many of the current issues with game. So there it is: 80/100.
 
The game is getting better the more I play it but I still can't figure out where 6 years where spent. This game is not that much more radical then games out there right now, sure the graphics are top of the line but everything else is pretty mediocre.
 
I originally gave it 80, but after playing it more I'd have to knock it down to a 70.

Too many things are done too badly, particularly anything involving customisation.

The stuff that GT5 does well, it does really well (photo mode, physics, lighting, smoke (quantity!), tracks (not quantity but quality), cars (premiums) and single player).

But the stuff it does badly, is really bad (customisation, standard cars, damage, shadows/smoke aliasing, online and all the crucially iconic cars either missing or stuck as standards).

Personally I'd trade Forza 3 customisation and better online implementation for photo mode and damage. The latter two are just not nearly as important in the overall package of the game, however nice they may be at times.

Being able to customise my cars endlessly while enjoying limitless online racing is far more important to me than taking some high res pictures of cars that look the same as everyone elses and seeing a few cracked bumpers.

So yeah, 70 is where the game is at.
 
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90. I played for 4-5 hours [didn't test the online yet, so my vote could change], but I feel this game is excellent. Not perfect, however. Some glitchy shadows and some bad standard cars, but I had so much fan, really.
I'm satisfied.
 
I feel I can't grade this game until I've played it for a month or so. There's so many aspects to it that I feel it wouldn't be fair to grade it now that I'm still only at level 9. I think that's GT5's problem in general. From reading the reviews that are up I can tell most reviewers only scratched the surface of the game which simply doesn't do it justice. I'll grade it early 2011 I think.
 
JGW
I gave it a 90 after about 5 hours of play. After playing more....I'd knock it down to about a 75.

Cons:
Tweak-ability is severely lacking. No dead zones for wheels (that I can find), pedal sensitivity, etc. Almost every racing game has these options.

No out of the box support for G25/G27.....you still have to go through the DFGT.

Head tracking only works in arcade mode. WTF is up with that? They shouldn't have even mentioned it - it's worthless IMHO.

As good as I think it could be....it's missing the mark on some pretty simple stuff...stuff that lesser games have. Stuff that is expected in all racers these days.

Agree, but gave it 70 right off the bat after about 10 hours in. Mainly because of all things that have always been issues, like car list ( an old dodge ram 4x4 farm truck instead of the V10 powered SRT10 ram seriously), measurements, no weight in pounds, and the graphics are actually not great. Sound also still an issue but different ways like when using the bumper cam in one of those little cars you have to use in beginner, no engine or exhaust sound at all from your car, crazy. Online not even worth factoring inas it would automatically knock 50 points off the score since it is the key to the games re playability down the road. pretty disappointed, but still have fallout new vegas and fm3 to keep me going. PD can do sooo much better. :grumpy:
 
I gave it an 80. But reading the OP's definitions of those scores, a 70 would be more accurate. Decent, but not 5 years worth of improvement, & still many of the same issues that GT has had in the past.
 
I give it a 9. The expactations aren't reached, but they where way to high anyway. What they have done is make a true drivers RPG. The start is slow and you'll be begging for your lever to rise. Once you finally get to level 20 or so, it'll be totally freakin' awesome.

Graphics, given the amount of content they put in, are probably the maximum ps3 is capable off. However, they do look great. Yes there are some issues, but once you've tuned a car to your liking and you take it to the track and start to really know the limits of the car it all falls in to place. The physics are the best you'll ever encounter.

I love it. It is an adventure with so much to discover. The smile that grew on my face when I started the gran turismo world championship with all these other racecars on the track I knew that they've nailed it. In Madrid it was mentioned many updates will come, so things will only get better.

ps. It is strange however how the opinions off the fellow members here change by the minute. After the Best-Buy demo everybode said damage was to ugly and to much. Now I see damage as soon as I touch the barriers and still it isn't enough. I've seen post where people cry to have damage that looks exactly like television. Stop pushing your expectations in to the stars.
 
I give it a 9. The expactations aren't reached, but they where way to high anyway. What they have done is make a true drivers RPG. The start is slow and you'll be begging for your lever to rise. Once you finally get to level 20 or so, it'll be totally freakin' awesome.

Graphics, given the amount of content they put in, are probably the maximum ps3 is capable off. However, they do look great. Yes there are some issues, but once you've tuned a car to your liking and you take it to the track and start to really know the limits of the car it all falls in to place. The physics are the best you'll ever encounter.

I love it. It is an adventure with so much to discover. The smile that grew on my face when I started the gran turismo world championship with all these other racecars on the track I knew that they've nailed it. In Madrid it was mentioned many updates will come, so things will only get better.

ps. It is strange however how the opinions off the fellow members here change by the minute. After the Best-Buy demo everybode said damage was to ugly and to much. Now I see damage as soon as I touch the barriers and still it isn't enough. I've seen post where people cry to have damage that looks exactly like television. Stop pushing your expectations in to the stars.
I haven't taken a minute of my time to check for the damage. In most racing games(not named Burnout Paradise), one of my main objectives is not to crash. I've had some accidents, sure, but I'm not even a bit interested in finding out the extent of the damage model. I saw a thread that said that damage cost money to repair? Serves them right. :lol: j/k

I've spent few hours now, but have participated in only one online race. From what I understand, there is no jump-in race lobbies yet, but only private lobbies. Online is critical in this day & age, and P.D. needs to get their act together on that. From the very little I've seen of the private lobbies, they seem to do the job. 👍

I haven't liked the sound in GT for awhile, but I think it got an huge upgrade for GT5(Prologue, didn't play much, couldn't tell ya). Physics I also haven't like in awhile, I love it in this so far.

Paint system, car delivery system seems pointless to me, and tune shop looks somewhat incomplete. I think my major beef is Jeff Gordon. I never had anything against him before, but I thought about murdering the man more than once during his NASCAR challenge thing. I was still on the easy/entry level. :lol:

Getting close to giving GT5 a grade of my own!
 
I was eating some turkey today and thinking how GT5 is at most a 75/100 game. Thing of it is, *if* PD had another 5 years and $60,000,000, it still would probably only rank an 85/100 in my book. Same story. Less than half the cars would still be premium, but some of those rough tracks would probably be cleaned up a bit. Even at a full decade of labor, there would still be enough wrong to ding its score. There needs to be some serious resource management changes if GT6 is going to happen.

I hate to say it, but maybe PD should poach an exec from another dev shop to keep things organized and moving. Kind of like the Odd Couple, but less funny.
 
70 tops. GT Mode is broken thanks to the rubbish AI.

Every AI driver is equipped with a rainbow shell Mario Kart-style. They bump you: you spin off the track and they aren't moved off-line at all. Even if you make a clean overtake they'll glue themselves to your rear bumper and never concede the racing line.

How hard can it be to code that? If car >= 50% past before turn-in, then brake out of the way.

Prologue AI was better than this.
 
Had to give it a 70%.

I'm just going to put it out there... the Standard vs. Premiums thing is really bad! TERRIBLE way to start such an anticipated title. The standard cars look like they were ported from the PSP version. At no angle do they look acceptable, most especially in the close ups before a race. Jagged rendering, blocky reflections, unrealistic shadowing... GT5's standard cars suffer from neglect.

No travel photo mode, can't even change the wheels? I can deal with no interior view... that's fine. I hardly use it on the premiums, I think it is the most difficult view to race in. But then I can't change the wheels on a standard car? Forza devs are LAUGHING their asses off. My friend is a FM3 player but he loves to play GT series too and we agure all the time which is the best... knowing Gran Turismo usually beats Forza all around. But now... Not only is there 4 times as many standards than premiums and not only are they limited in their features, but they all look like complete ass. I'm thoroughly disappointed from this standpoint.

XP? What is this XP? Not only does the game force you to buy a terrible premium car right from the get-go but now you have to GRIND twice as much than any other GT title. Now you have to grind for money and then once you get it, grind for XP so you can buy the interesting cars. Really? Why do developers always think there should be a grinding mechanic in every game? It was one of the things I would've never expected from Polyphony. I was immediately disappointed by this. I was expecting to jump into the game and just run with it... but there is no GT4 data transfer. I'm not new to the series, I don't think its really that necessary to do 60 driving tests ALL over again and then start from scratch. What were they thinking? If only they knew just how many man hours I put into this series and it all gets overlooked for the stupid PSP version! 👎

I kinda sunk $600 for what was the latest/greatest PS3... another $400 for a decent TV to play it on... another $400 so that I could hear it with a 1,000 watt Samsung surround sound system. I did this two years ago for GT5. And then PD wants to come at me with "Spend another $250 on a PSP and another $20 for this cheap version if you want to have a decent start on GT5, oh ya and **** your progress in GT4. Oh ya and i'm delay GT5 two weeks before release for teh lulz" :ouch: Again... what were they thinking?

This is my favorite part of my gripes. No Test Track? *A-BOMB EXPLOSION* That's really all I could come up with. I mean, I can't explain my frustration. My head just feels like its going to explode. Ugh... I'm sorry I've got to step away before I throw my copy out the window.

BUT... the game isn't all bad. Something I did not expect and it nearly hit me like a freaking linebacker when I saw it. My all time favorite Corvette... the 2004 Z06 w/ Commemorative Edition Package to celebrate it's success in LeMans. It was one of those few moments in playing PS3 where my jaw actually dropped.

Either way GT5 is definitely not perfect. The Pros merely balance the Cons, but since the Cons are things that other GT titles had and are like second nature to me it makes GT5 difficult to play sometimes. But I guess I'm evolving too and this is just the beginning (hopefully).
 
Interesting to see that only a very small proportion of users gave it 100. Especially considering that this is a GT forum.

I think everyone wants to give it 100, but knows that there are a lot of let-downs which mean that they just cant.

I think expectations were at 110 though, so I think it's rating very well considering, and i think we'll find that as time goes on and those initial let-downs are forgotten, we'll all learn to love this game just like we loved the others.
 
I still can't get over IGN giving forza 3 a 9.4. They are basically saying, "we like putting stickers on our cars and having the CPU help us steer". To be honest as well I could give a care about the whole "cockpit view" thing, seeing as I'm sitting in my man cave with a steering wheel, not an enclosure representing a real car, I would rather see the whole road with out some fake window representation that really gets in the way, 3d or no 3d. Yep still viewing the road like gt4 on bumper cam, and it's awesome.
 
90 for me. I have yet to use a standard car, as I only got 5 hours of play time and I want to Gold all 60 licenses before moving to the events, even though I kinda cheated and did Sunday Cup and Clubman. For me, I was able to overlook most of the graphical issues as I race in bumper cam and don't watch replays. So jaggy shadows, crappy rendering have only a small impact as they only appear in the 3,2,1 GO screen. That's 10 marks off. And that's the only con I can think of so far.

I'm not bummed out with the standard car issues, as I probably won't be doing too much standard racing, standard car visual customization, nor would I take pictures of a standard car. My active garage will mostly be premium cars. All the cars I want to drive well in are premium. (Maybe I'll race the MB 190E Evo II and AE86, but I still can't find them yet!)

Damage...I don't really care, as I am going to participate in OLR and GTP WRS, so it's gotta be clean driving all the way. I probably won't be able to see damage unless I deliberately slam into a wall.

I actually enjoy EXP system that forces you to level up before unlocking features. This is actually one of the PLUS sides that I put into consideration. EXP forces you to actually learn how to drive properly. You can still muck around online and dive bomb people, but at least it filters out all the NFS drivers. It also makes the game addictive, as you keep wanting to play some more to level up and buy that car you want.

Track selection: As long as I get Nurburgring, Le Mans, Deep Forest Ring, Trial Mountain, Suzuka, Fuji, Laguna Seca, Grand Valley, and R246, I'm a happy camper. And they all did, so I'm quite the happy camper here. Everything else I consider as bonus.

I think GT deserves 👍 for having such a huge variety of racing and the physics is really nicely done. When you have 5.1 sounds and you turn the volume up so loud that the whole street can hear you...omg...I was grinning from head to toe when I took the Spoon CRZ for a drive. On a fun factor, this easily takes 100, but the shadow rendering did take away the perfection a little bit, so 90 it is. I'm addicted to GT5 right now!!!!! :scared:
 
I was eating some turkey today and thinking how GT5 is at most a 75/100 game. Thing of it is, *if* PD had another 5 years and $60,000,000, it still would probably only rank an 85/100 in my book. Same story. Less than half the cars would still be premium, but some of those rough tracks would probably be cleaned up a bit. Even at a full decade of labor, there would still be enough wrong to ding its score. There needs to be some serious resource management changes if GT6 is going to happen.

I hate to say it, but maybe PD should poach an exec from another dev shop to keep things organized and moving. Kind of like the Odd Couple, but less funny.


Exactly what i was thinking. We know that the detailed modelling took up most of GT5s development time, so if GT6 had 5 years of development we could expect around 450 premium cars with the rest standard for GT6. The future of GT does worry me
 
40 from me I'm afraid. To me it appears that they tried to put 5 brilliant new ideas in but in doing so a) only got about 70% of each complete, and b) made what was already there suffer for it. I would have been happy if they just ported GT4 directly to the PS3 and completed the B-Spec mode.

I'll keep the game for now and hope it grows on me, but I don't see myself putting in the type of hours of game play I have for previous GT games.
 
60 here, the driving physics are good, but thats pretty much all that is actually good, everything else is almost good or just rubbish. I totally understand that IGN gave Forza 9,4 and GT5 8,5, Forza seems more complete, it doesnt have a million features, but at least the features in Forza is complete, GT5 features are almost complete, and thats not good enough.
 
40. On physics the game is on a league of it's own.

But visually during race mode... It's horrible. It doesn't at all look like a next gen racing game. Blocky bodies during rain, to those shadows, blurry detail like the badges... :sick: It's like the 1st Beta version of any game of this calibre a year before release.

F1 2010 was made in a year, and the scenary and the rain races are far superior... And PH with it's team and budget can't better code masters on that?

Shocking...
 
...snip
I kinda sunk $600 for what was the latest/greatest PS3... another $400 for a decent TV to play it on... another $400 so that I could hear it with a 1,000 watt Samsung surround sound system. I did this two years ago for GT5. And then PD wants to come at me with "Spend another $250 on a PSP and another $20 for this cheap version if you want to have a decent start on GT5, oh ya and **** your progress in GT4. Oh ya and i'm delay GT5 two weeks before release for teh lulz" :ouch: Again... what were they thinking?
...snip

Shortened your post a bit - hope you don't mind.
You seem to have some good points, but if you only use your 400$ sound system to play GT that's really not Polyphony's fault, is it? :)
 
I gave it a 90. Its so much fun! And a lot of improvement: physics, weather, AI, sound and so on.
Of course it has some flaws, but every game has. I´m impressed.
 
status: level 13 / three licences compl. in gold / special event 1-3 done

so not so far in the game... but I already guess is not a 100 worth so i went for the 90...
 
nothing is ever perfect, no matter how far you strive for perfection, but you can get rather close, but never make it to the top, so i vote 90, but overall, the game is a blast to play through :D
 
I gave it 80 because of the AI.
I was really hoping to see big improvement with GT5.., but as you know this is not the case. And sure I'm going to race online with all decent human drivers...., but it takes hours of singleplayer to get all the cars you want.
 
I gave it 50.

I don't even know where to start. The fact that the G27 wheel is not supported, is beyond terrible. Why are the most popular wheel on market not supported? Driving rally events and in rain is a no-go for me, cause i can't use handbrake, and there is no button for wipers. Stupid.

The AI's are still just as stupid as they were in GT1. They will still hammer into the side of your car and keep pushing till you're gone, and they are slow, and for some reason, they brake randomly during corners, totally unexpected, so you ram into them and spin off the track. ffs, when playing GT, i don't feel like im doing a race, it feels like im on a track day or something.

Experience? Am i playing world of tanks or eve online? wtf? I wan't to drive that HKS Evo, but requires lvl 21, and thats going to take like what, a week or two? I have the money now, so let me buy it >:(

The used car market is retarded. When i started, there were my favorite car for sale, a Lancer Evo VI RS, but ofcourse i couldn't buy it since i didn't have the money or xp, fine, but i've been playing like 10 hours now where i have been able to buy and drive it, but it doesn't show up, and you can't update the market, have to do a race for it to update. Stupid.

The menu is really bad. When i click "circle" to cancel, it doesn't leave the menu i am at, just pulls the pointer to the "home" button or w/e its called. Frustrating when you dont have a controller.

Regarding standard and premium cars, i fully understand why every car can't have full interior, but bumper view? Couldn't they atleast have made a sort of standard cockpit view?

The load times are still bad. Not sure if it is games fault, or console. I stored the game on the HDD as the game adviced, and glad i did, can't imagine how slow it would have been, if i hadn't done it.

Yes, i am really dissappointed with GT5, it doesn't live up to my expectations at all, the game just doesn't seem complete, more like a late beta or something. I really wonder what they did in those 5 years =/
 
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