Grade Gran Turismo 5

  • Thread starter Thread starter a6m5
  • 263 comments
  • 22,159 views

How would you rate Gran Turismo 5


  • Total voters
    889
I gave it a generous 80. I've played racing games since the atari...

Sound is a disappointment as usual. No where near rfactor mods. Only decent sound is when they play a clip of the car starting.
On some races, ai drives like they are slot cars. They don't even know u r there.
Does not have native g27 support. I was expecting support in the menu.
Why limit car purchases on your driving level? Cash plus liscense isn't enough?
there is no way the game is running at 1920x1080. Probably 960x1080. Didn't u notice u have to resize ur screen when u start the game? In car view looked much better in prologue.
How do u know which cars r premium at the dealer?

I think the games is greatly limited by the ps3. I wish they made this game for pc.
 
I gave it 60.

The pros have been already stated.

Cons
-extremely restrictive (tuning, customizing options, online)
-half-arsed finish (glitches etc.)
-the wait doesn't feel like worth it.
-stupid AI
-dumb track generator, why not make a track editor? it aint that hard.
- a little lame sounds
 
I think the games is greatly limited by the ps3. I wish they made this game for pc.

After MGS4, Uncharted, the Moto gp series, F1 2010, and etc that cannot be a valid excuse for PH in not having polished the game graphically.

6 Years for GT5. Forza 3 was in 2. F1 2010 in 1. Uncharted in 1...

Even Forza 3 doesn't have any of the graphic glitches on the xbox.
 
90+

I suspect a lot of people rating it lower are playing with the d-pad or have unrealistic expectations. Really need a wheel for the full experience. DFGT + all driving aides off = WOW! If you can afford a $60 game, you can accord a $120 FFB wheel. At least that's something that can be fixed. Can't fix unrealistic expectations.

I played GT5P for about a year on a regular basis and the handling felt a little off and the force feedback wasn't very crisp. It was very difficult for me to put down good, consistent laps in GT5P. Completely different in GT5. The physics of driving a car and the force feedback are better than anything else I've ever played. In most 5 lap races, I drive 3-4 laps within .05 seconds of each other.

There are some graphical glitches but those are few and far between. When I'm really driving hard, I do not have the time to notice them anyway. There are definitely more of them in the replays, but I only use the replays to improve my driving.

To me the driving experience is far more important than anything else about the game. GT5 completely knocks that one out of the park IMHO.
 
Last edited:
Gave it a 90... Hardcore racing sim fans (especially those that race in real life) find just about everything spot on...
I'm sure online, etc. will come around - clearly not ready at launch otherwise GT Academy registration would have started earlier...

I believe FORZA Fans are missing the ability to do something like this:
volvo.jpg


:dopey:

In all seriousness though - to each his own.
Car guys are car guys and if customization is your thing than there is a game for that.
I'm one for functionality and realism and GT5 is off the chart in those respects (IMHO).
 
If I'm fair, I give it an 80. If I scale the number to my expectations, a 70 at most. How stupid I was. Now I can only wait for the PS4 and GT7. Not joking, honestly, for real. GT6 can't be that much better, it's the PS3 that limits Gran Turismo.
 
Gave it a generous 80 (probably should have rated it a more like a 70-75).

After two days (about 5 hours per day), and having reached level 14, here's my initial assessment:

Likes:
- Car physics / simulation
- License tests
- Special events (Top Gear, Karting, AMG, rallying, etc..)
- inclusion of rallying
- day/night time cycling and weather effects
- premium cars look great (especially cockpit view)

Dislikes:
- Poor car selection (50 Skylines, NSXs, etc.. does not make up fro the fact that Forza 3 has a much larger and more varied car selection)
- difficulty (non-friendly UI) of finding a car for a particular race / series
- Used car showrooms (a PITA - if I want a car, I want it now, and with zero miles - not having to play a grind / lottery of having to visit the Used car lot after every race)
- Splitting the Premium and Standard cars into new and used car lots.
- B-Spec mode
- poor on-line lobby design / matchmaking

WTFs:
- No leader boards!!
- Apparently no meaningful damage (by meaningful, I mean damage that effects the performance of your vehicle and / or the results of the race)
- No best lap tracking (per car / circuit)

Bottom line: most aspects of the game are sub-par compared to Forza 3, and I'm not sure that the more realistic (but less fun?) physics will be enough to keep me from switching back to Forza 3 after a few weeks...
 
Last edited:
90.
Graphics is what i've expected, physics is awesome, sound effects is good. Ost is ok, but since there's option to use music from PS3's hdd i don't really care and menu BGM is great. Most of cars that i like are premium and i don't really mind standard cars at all.
Well, i can say a lot more, but it won't be something new at all, everything was said already.
So let's say... GT5 is just what i've expected from it, nothing more, nothing less. And i think people who thinks the same giving it 80+, people who've expected something different - 60 or less.
Yes, it's not flawless of course, but which game are? At least i don't remember any. ^^

90, but not 100 because it took a bit longer to release than it should've been, 1 - 1.5 years ago would've been nice. A bit weird shadows sometimes and no option to customize HUD (maybe will be fixed in future patches).
 
80 at most.

Physics seem great to me, I hate that I cant change wheels on a non premium car. Seems stupid.
The whole experience to me seemed like I was expecting more then what I was getting for 5 years of waiting.

Sound - I cant believe still sounds as freaking bad as it still does. It's as if they said screw sound.

Why can I only paint a car whatever color I've unlocked and then only how many times I've "unlocked" that color?

Tons of other little stupid things that stand out that I can't understand why you wouldn't give the choice to the end user.
 
Last edited by a moderator:
70, for now. I want to wait for some more updates etc. See what Yama-something's plan is... I hope they fix the rim (only on premium cars and limited choice), paint (item-per-item instead of colour choice etc.) and shadow issues etc.
 
After receiving the collector's edition today and playing for about 7 hours, I absolutely love this game. I've played GT3 and 4 before and when I think about the pros and cons, the tracks and cars, the online and career modes, I love it. There may be some bad things going on, but this isn't unexpected really. So long as the major issues get patched up I'll give it a 100 in the future. It's not a Burnout or whatever. I heard from someone else that it's more like a Japanese RPG. That's probably the best short description of GT, and this version follows the framework that PD set out for. It may seem "slow" but the journey is definitely worth it. Don't play online for awhile and just play the career mode until the kinks get worked out.
 
Having logged in several hours of gameplay today, I'm feeling ambivalent...

i really enjoyed driving on the Nuremberg (spelling?) - the track has lots of undulations and various textures on the track. Racing the championship Level 14 race was intense.

However, I'm still noticing more glaring issues. The headlights in night racing look absolutely terrible. I honestly cannot remember the last time I've seen such horrible light rendering. The headlights just put a little bright blotch about 4' radius in front of the car.

I'm surprised there are so many people eager to dismiss legitimate criticism. You have to admit if people to get on this forum and post hundreds of posts they probably love the gran turismo series. I've invested a lot of money on a playseat and a g27 primarily in anticipation of this game. Just b/c I'm disappointed does not mean I won't play it.
 
1-100??

150.

period.

anyone who says anything other than awesome has some reality to check the F into.

if you had any idea what sort of undertaking this virtual world building (watch the movie CONTACT with pre-out of the closet jodie foster to get an idea haha) really is...

lol.

it can get better. a lot better. but man, is it freaking awesome.
 
70 for me , I am new to PS3 & may be my settings not correct , but find car info fuzzy & hard to read , cars & track graphics no better than FM3 . TV is 1080i & HDMI connected & all downloads done . Loved GT3 & GT4 .
Ozi
 
1-100??

150.

period.

anyone who says anything other than awesome has some reality to check the F into.

if you had any idea what sort of undertaking this virtual world building (watch the movie CONTACT with pre-out of the closet jodie foster to get an idea haha) really is...

lol.

it can get better. a lot better. but man, is it freaking awesome.

You really think the standard cars with graphics from GT1/2 is "freaking awesome"?

I was really looking forward to buy a Evo 6 and pimp it out with everything, but only 6 that is premium, is the TME spc, and it can't get the racing modification =/.. Seems no mitsu's can, but i bet most nissan's can.. Should have called it Gran Nissan 5 instead imo.. wtf..
 
I would go for an 80 at the moment, a fine game but one that has an unfinished and untidy quality to it which is most unlike previous games in the GT series, especially as this took the longest to make.

I have issues across the board but really, online is an absolute disaster and much, much worse than Prologue bizarrely.

Firstly there are the bugs of course, plenty of proper hardware lock ups than need you to physically turn off and on your your PS3. Here's a rough list of the other things that grate:

* Leave a lobby and it kicks you back to the front end rather than the room list.

* Plenty of odd error messages trying to join rooms - This room can't be accessed just now, try again in a few minutes or This room can't be accessed as you do not have network compatibility with this user.

* Once you get in rooms of course usually a race can be in progress and you have to wait for it to end, this should be indicated from the room list though to give you an idea.

* When you are waiting for a race to end so you can join the next one, you cannot view the specific regulations for the races. I did this, waited, tried to join and only then found that my car was not eligible.

* The matchmaking issue of course, you get Zondas pitched against starter cars rendering competition a farce.

* You are still new to your car, I took my Ferrari 512BB onto Nurburgring and completed a race. The feel was not right (the Nordchliefe does not come up under practice mode so there is nowhere else to try settings) I really quickly try to make a few changes (the settings being hidden away under Suspension with no text explanation of what they do) but despite only being 20 seconds or so by the time I try to Start Race I have missed the window for that one. Why not have a minimum 60 seconds to race start to allow tweaking?

* Voice Chat. No option to turn this off so you have to put up with this low level white noise of irritating people babbling nonsense all the time.

* No prize money?

* Not that it matters as the first corner becomes a Destruction Derby anyway but I end up further down the grid in my more modest car than Nismos and Zondas.

There are probably a few other issues that I have forgotten, what concerns me is not just that the whole thing is pretty buggy, more the sheer functionality design is so wrong in certain areas.
 
After several hours of playing it, I would rate it a weak 80. In itself it's a good racer, but there are too many flaws and a tired GT formula to follow. It does few things better than Forza 3, and many things worse.

The controls with a pad are woeful, which is fine if you have a wheel, but most buyers will not have one, so they really messed up there. Good graphics and a high mixed car count do not add up to a better game.
 
You really think the standard cars with graphics from GT1/2 is "freaking awesome"?

I was really looking forward to buy a Evo 6 and pimp it out with everything, but only 6 that is premium, is the TME spc, and it can't get the racing modification =/.. Seems no mitsu's can, but i bet most nissan's can.. Should have called it Gran Nissan 5 instead imo.. wtf..


I've actually found that most standard cars look pretty good - especially in photo mode.

I think they just look like junk in the used car lot so that they load faster when you're checking them out...

Just my two cents... So far the game is brilliant as long as they keep up the patches, etc...
 
Not that anyone asked for it (or cares), here's my feelings after two days of gaming:

I'm pretty much blown away. My expectations were based on the Time Trial demo from december 2009, gameplay- and graphicswise, and they have been more than surpassed. I love pretty much everything about the game so far. Especially the intro, it's a breath of fresh air for a video game. (At least the piano part/manufacturing part, the latter MCR part not so much.. I smell marketing :crazy:)

Everything from the menu design to the music library is just stylish, clearly made by someone who really cares and has a distinct sense of style. You could say it has "soul". And once you turn off the songs you don't like and find a car that you like (handlingwise), the racing becomes very intense. Combined with the great music and superb feel for the road, the rush can be incredible. The cars are really different, the sense of satisfaction is great once you start to understand how your current car behaves. My favourite cars so far are standards, I really can't tell the difference while racing or in replays.

And I'm such a crappy driver that the AI is more than enough of a challenge for me on professional. :) I enjoy most the time trials, racing against myself.

The game has just incredible value for its price. All I can say is you have my utmost gratitude and respect, Polyphony Digital. Thank you.
 
I gave it a generous 70.

+ Great physics
+ Premium cars look amazing
+ Photomode is still the best in any console game I've played
+ Decreased the need to grind to buy cars.
+ Go Karts are a blast with the wheel

- Standard cars aren't that great looking (although some do look good which makes me think there are actually 3 tiers of cars)
- Damage
- Lack of customization (say what you want, but this feature is becoming more and more standard, especially with this style of game).
- Track Maker(Seems pointless, was fun for a minute or two though)
- Sound(Cars sound decent, until you start upgrading them)

- Dirt Physics are horrid
- Jeff Gordon looks creepy(PD should stick to cars)

It just feels like half of a game, still great and I will still play it until GT6 but it could have been a lot better.

After playing the game a little longer I wish I could change my vote as it's gone down to the 60 range.

I've made some changes in bold.
 
I give GT5 80 %.

Just reached lvl 21 and i think i played enough to get an objective opinion.

I play with a Fanatec Porsche Turbo S on a 1080p 37" Toshiba LCD.

The pros:

+ graphics are good and shadows are acceptable
+ very realistic physics
+ handling is very connected with different tires (hard,soft,medium)
+ feeling of speed
+ great force feedback
+ 1000+ cars
+ really well made tracks (Norschleife is extremely acurate, drove it this year IRL)
+ B-Spec mode
+ up to 16 players online or offline as cpu
+ night, snow, rain, headlights, horns
+ used car dealership (just love it)
+ support for clutch and h-shifter (flawless)

the cons:
- little to no customisation
- tuning is very limited
- bad online multiplayer
- bad structured menus and options
- tuning settings wont save online
- track maker is kind of pointless and boring
- no refreshing features
- no livery editor (if you are used to it, it is a big thing)
- receiving price cars as cards and not directly to the garage
- no earnings for online racing (not even smth. moderate like in FM3)

The graphics are quite good and the best what they could do. Yes shadows look bad, but i dont care when racing. What i do hate, is the blurry cockpitview. The dials are sometimes extremely blurred, which wasnt the case in GT5 P.

The standards arent that bad to drive. But they look like they came straight from PS2. I like to drive them even with the liveries that look like they used MS Paint for it. For a game that released in the end of 2010, this is just not acceptable.

Racing modifications are cool, but an option that only works for 2 % of the cars ingame is ridiculous.

GT5 is a lot of fun. But it just feels outdated in terms of features and challenges. It is not complete and maybe just 80% finished. It is good that we have received some updates and many may will follow, but we just sit here with an unfinished game. It looks like they put all the features and races some weeks before release together to give it in production.

I think the 60 € for GT5 was a great investment, because i like GT5 how it is.

You can call me a fanboy, fill my inbox with naughty spam or cry out for a riot. I say that Forza Motorsport 3 is a more complete game than this. I will play GT5 and Forza 3 and i enjoy both because i love cars, but in the end Forza does it for me. GT5 cant compete in the upgrading, tuning and community/multiplayer part.
 
I give GT5 80 %.

Just reached lvl 21 and i think i played enough to get an objective opinion.

I play with a Fanatec Porsche Turbo S on a 1080p 37" Toshiba LCD.

The pros:

+ graphics are good and shadows are acceptable
+ very realistic physics
+ handling is very connected with different tires (hard,soft,medium)
+ feeling of speed
+ great force feedback
+ 1000+ cars
+ really well made tracks (Norschleife is extremely acurate, drove it this year IRL)
+ B-Spec mode
+ up to 16 players online or offline as cpu
+ night, snow, rain, headlights, horns
+ used car dealership (just love it)
+ support for clutch and h-shifter (flawless)

the cons:
- little to no customisation
- tuning is very limited
- bad online multiplayer
- bad structured menus and options
- tuning settings wont save online
- track maker is kind of pointless and boring
- no refreshing features
- no livery editor (if you are used to it, it is a big thing)
- receiving price cars as cards and not directly to the garage
- no earnings for online racing (not even smth. moderate like in FM3)

The graphics are quite good and the best what they could do. Yes shadows look bad, but i dont care when racing. What i do hate, is the blurry cockpitview. The dials are sometimes extremely blurred, which wasnt the case in GT5 P.

The standards arent that bad to drive. But they look like they came straight from PS2. I like to drive them even with the liveries that look like they used MS Paint for it. For a game that released in the end of 2010, this is just not acceptable.

Racing modifications are cool, but an option that only works for 2 % of the cars ingame is ridiculous.

GT5 is a lot of fun. But it just feels outdated in terms of features and challenges. It is not complete and maybe just 80% finished. It is good that we have received some updates and many may will follow, but we just sit here with an unfinished game. It looks like they put all the features and races some weeks before release together to give it in production.

I think the 60 € for GT5 was a great investment, because i like GT5 how it is.

You can call me a fanboy, fill my inbox with naughty spam or cry out for a riot. I say that Forza Motorsport 3 is a more complete game than this. I will play GT5 and Forza 3 and i enjoy both because i love cars, but in the end Forza does it for me. GT5 cant compete in the upgrading, tuning and community/multiplayer part.

Great objective review. Of course I own also own Forza2 & 3, the MS wheel, and I enjoy pc driving sims... I loved Norschleife as well.

So the fanatec wheel works well in GT5? I'm considering selling my g27 and getting a fanatec so I can use it on all 3 systems.
 
I'm coming from PC racing. I still race on PC besides this.

On the pc I race:

GTR2, GTR-EVo, R-Factor. NFS-Shift, and GRid. I Own all those titles so I've seen my share of racing games. Besides that I game from practically the first computer my Dad bought in 1984 (Acorn Electron) with 32 kb. So I've also seen a fair share of games now :)

Ok:

GT5 (in short)

Pro's:

-Graphics of course
-Some courses are very realistic: Nordschleife, Le Mans (Night is great :))
-Premium Cars
-Physics

Con's
-Some Standard Cars
-Sound from the outside of the car and some from the inside
-Inconsistent graphics. Some things look older.

I have now about 14 hours put into the game. This is the first 'serious' racing title on ps3 I own. I would have given it an 8.5 because no game is perfect and a 8.5 is still good. Even with all the commercials I didn't believe that it would be perfect so my expectations where not too high. But after I connected my pc-wheel to it (a logitech Formula-Force which is officially supported for PC only) the fun increased. Because at the moment you connect a wheel with it you can feel that a lot of care went into the physics which are good. So I grade it now 8.9.

But No game is perfect. Sound is not so good. Some R-Factor mods are far better in sound:

Examples: Porsche 997 from Enduracers mod sp1 (in car). (sounds fantastic)
http://www.youtube.com/watch?v=qKo9kVdf9Pg&feature=related

Training Sesssion Mid-Ohiro in R-factor from Enduracers mod sp1 (outside)
Sounds like it is in Real Life.

http://www.youtube.com/watch?v=Eom8jsEPF7I

Apart from that it's a really good game. But I think that every race game I own has something special. Well GT5 is certainly special in terms of graphics. The premium cars especially. This is the first GT I own so I can't comment on a progression from GT4 to 5. Online was better too from what I've expected.

All in all I'm just happy.
 
Gave it a generous 80 (probably should have rated it a more like a 70-75).

After two days (about 5 hours per day), and having reached level 14, here's my initial assessment:

Likes:
- Car physics / simulation
- License tests
- Special events (Top Gear, Karting, AMG, rallying, etc..)
- inclusion of rallying
- day/night time cycling and weather effects This is an awesome feature, but during rain or even smoke, the car models is just....nasty
- premium cars look great (especially cockpit view) Now if only ALL the cars were like this, if they wanted to add 1k+ cars, they shouldve modeled the interior instead of splitting it up with standard and premium, thats just half-assed

Dislikes:
- Poor car selection (50 Skylines, NSXs, etc.. does not make up fro the fact that Forza 3 has a much larger and more varied car selection) agreed, PD is stuck in the past with the more is better train of thought, in this case, less is better because they can actually implement cockpit view in every car, and instead of porting over almost all of GT4 cars, they could've used the extra time to work in other areas of the game
- difficulty (non-friendly UI) of finding a car for a particular race / series
- Used car showrooms (a PITA - if I want a car, I want it now, and with zero miles - not having to play a grind / lottery of having to visit the Used car lot after every race)
- Splitting the Premium and Standard cars into new and used car lots.
- B-Spec mode
- poor on-line lobby design / matchmaking

WTFs:
- No leader boards!!
- Apparently no meaningful damage (by meaningful, I mean damage that effects the performance of your vehicle and / or the results of the race)
- No best lap tracking (per car / circuit)

Bottom line: most aspects of the game are sub-par compared to Forza 3, and I'm not sure that the more realistic (but less fun?) physics will be enough to keep me from switching back to Forza 3 after a few weeks...

Bolded comment in quote is my quick summary

My experience is pretty much summed up as you explained.
I give it a 85/100, and when Forza 3 first came out I gave it a 87/100....
The game just wasnt up to my expectation. It let me down. The game seems like a rehash of GT4 probably worse if I was more harsh criticizing it. The game just doesnt set it self apart from GT4 in anyway except for what you expected (visuals, sounds, physics).

The tuning aspect is a joke really. I am guessing that PD used turbo size to compare it with low-med-high rev power. Large frame turbo making only 20 hp on a Mini Copper S 07' ....dont make me laugh PD, the High rev (large frame) turbo makes 120%+ more hp.
PD wouldve made the game better if they put in effort to port over the cars from GT4 and made more premium cars instead with the time. 500 premium cars is pretty reasonable, who the hell wants multiple copies of the same car. its useless and takes up development time.
B-spec mode is just useless. Watching an AI drive around the track....
How is there no implement of a leaderboard of some kind. Being a driving simulator you would think there would be a leaderboard, even when games like NFShp has it. The damage level is just retarded. He doesnt want damage introduce in the beginning because he wants us to learn how to drive better first. What kind of reasoning is that, is he that pretentious of this game that he can make damage an unlocked feature? How can you expect to be a better driver where there is no penalty to enforce the correct way to drive Kaz!! He races cars, he should know this!! Everybody knows this.

One thing that is lacking from the game is customization. I mean seriously, you cant change rims on a standard car. I guess Forza step up the game in that area too high for PD to compete in.

The photo mode is excellent in the game. but SEVERELY limited to only premium cars...wow, what, you can only apply postprocessing effects on premium cars. The course editor/maker is trash, they shouldve just called it a course generator.

I love the game, but it has to many flaws to make it the best racing game. In my eyes Forza 3 has a small edge in the best department. It is more complete all around then GT5. GT5 just feels so outdated even compared to the arcade racers.

Edit : Forgot to add this also.
Random cars in the used car lot....really. They should fire who ever thought of that. I am tired of waiting for the car to come up just so I can race a car specific race.
I also want my Mazda 110s now dammit. After playing for over 20+ hours, I havent gotten it yet. Other way to get the car you want is to trade....GT5 has become a social networking game...this **** aint farmville.
 
Last edited:
I'll give it +100% if its possible.

Seriously, GT5 is the only game I can play anytime without getting bored. I'd melt if I could play FM3 or F2010 for +5 hours.
 
I'll give it +100% if its possible.

Seriously, GT5 is the only game I can play anytime without getting bored. I'd melt if I could play FM3 or F2010 for +5 hours.
Yesterday I played GT5 for 13 hours straight, even eating in my gameroom during b-spec races! I only quit because I got too tired to continue.

It's also the only game ever to make me sweat profusely during some of the races/events.
 
I still can't get over IGN giving forza 3 a 9.4. They are basically saying, "we like putting stickers on our cars and having the CPU help us steer". To be honest as well I could give a care about the whole "cockpit view" thing, seeing as I'm sitting in my man cave with a steering wheel, not an enclosure representing a real car, I would rather see the whole road with out some fake window representation that really gets in the way, 3d or no 3d. Yep still viewing the road like gt4 on bumper cam, and it's awesome.

Wrong, obviously your don't play FM3. It at no time steers your car, no matter what assists you have on, however GT5 does have active steering, never used it but sounds like " the cpu help us steer". I can tell you haven't seen the cars people paint in FM3, they are freaking amazing, from replicas to pure fantasy to portraits, i even bought a paint job for my Ford GT that was an exact replica of the GT4 Ford GT, said Polyphony Digital and Sony and all, it was great. I don't want to defend every aspect of Fm3, but its very deep, decent physics, amazing sound, cockpit view, damage, realistic car collision physics ( GT5 not even close), and the online is the epitome of what an online racing game should have.:)
 
Back